Cyberpunk 2 is now in preproduction, CD Projekt says | VGC
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Previously known as Project Orion, the conceptual phase is now complete…
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Spicy take: I hope they dump 2077’s engine and go Unreal.

I recently followed this guide to try and set up “optimized” path tracing (no raster lighting, with everything raytraced) in 2077, and on my lowly RTX 3090 it runs like cold molasses. Not a chance. Raster + RT reflections is all I can manage, and it looks… good.

Meanwhile, I’ve also been playing Satisfactory (an Unreal Engine game from a comparatively microscopic studio), and holy moly. Unreal Engine’s dynamic lighting looks scary good. Like, I get light bounces and reflections and everything, and it runs at like quadruple the FPS in hilariously complex areas, again, with a fraction of the dev effort.

Cryengine in KCD2 is rather sick as well, though probably less tuned for urban landscapes.

…So why don’t they save a few years and many millions, and just go with one of those instead of poorly reinventing the wheel?

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51d

I have good news for you. The first information released on the sequel was that it’s being built in unreal.

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That’s what I get for not clicking through!

Good! I can see a ton of gamers complaining about this endlessly, but switching to anything but in-house is a great move IMO.

ssillyssadass
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51d

Let’s hope they learned how to properly pace development and to handle a launch this time around.

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362d

I don’t care.

Shut up about the game.

Don’t fucking say a thing about it until its like 6 months from launch.

Did they learn nothing from last time?!

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11d

You can start any time, for example ignore the news?

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Learn what? They’ve been relativly silent throughout the 12 years from announcement to release.

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31d

Just looking up what ‘preproduction’ actually means : They are in the planning stages, but they haven’t started ‘making’ the game yet. Cyberpunk (1) development took four years.

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82d

Good. We need more dicks in video games.

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creator
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31d

hell yeah

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42d

mount your friends

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132d

Nice, only 12 more years to go.

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Me here just waiting to also not play the next one.

It’s just another flavor of starfield but somehow so much more shittier. Make me a game that doesn’t release looking like it’s a beta release. Then I may be interested.

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cyberpunk has nothing to do with starfield.

largely seamless world, fun combat, hand crafted locations, good writing, good story, good and memorable characters, engaging dialogs, multiple ways to finish quests, cool vehicles, and on and on…

oh and forget forcing the player to fast travel everywhere but traveling around in cyberpunk is actually fun so i pretty much never used it in the game despite having the option.

and it looks like no one directed any part of starfield, it’s literally the same as oblivion in terms of how every encounter and dialog unfolds, while starfield actually has direction and variety, well acted and performance captured interactive scenes. here’s a good comparison of two similar quests involving a trade with shady people. just compare how the lines are delivered, how dynamic the scenes are, what happens when threats are involved, whether the scenes have any development, what you can see when the boxes are opened, literally everything.

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31d

You won’t play cyberpunk cause it released in a poor state? Its a different game now.

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21d

In fairness is was full jank on release, the initial patches got it to “bethesda jank” where it was fun with the bugs (provided you could actually play it) but still bug ridden.

It got better over time, until just before the “big patch” came in that fully changed how it all worked skills and mechanics wise (gameplay was mostly the same).

Honestly i prefer, pre-“big patch” but the fully patched game is considerably smoother and more coherent.

So, aside from the years of post release development, completely missing features that are never actually coming (looking at you full transit system), it’s actually pretty good.

An absolutely dogshit way of releasing a game, but if you waited for a few years and bought it on discount , it’s actually a really fun game (provided you like that sort of thing).

TBC I’m not justifying anything about this process , it was a major fuckup and many other dev houses would have gone under from the weight of how badly they fucked it up, but they had that witcher money, so.

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21d

It’s just another flavor of starfield but somehow so much more shittier

How do you know if you haven’t played it?

Natan¥
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272d

I will put it on my calendar for 2035.

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242d

By the time Cyberpunk 2 comes out, I’ll have my own Keanu installed in my brain.

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31d

You won’t get Keanu. You’ll get trump

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22d

By the time it gets fixed & playable, the remainder of Keanu’s body will also need a mind reinstall.

Metostopholes
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1773d

Huh, so it’s taking place in 2 AD instead of 2077. Weird direction to take.

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593d

ha!

maybe it’s 2 AV (after V)

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I can’t not read AV as ΔV. Damn you, KSP!

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My inner monologue even said “2 delta V… wait.”

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You’re gonna need a lot more than 2!

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2km/s Δv can get you a mun roundtrip at least, once you’re in orbit

Bizzle
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Looking forward to playing this in 10 years

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132d

And so the endless cycle of the borderline CD projekt games continues. Everything is hyped beyond realistic expectations a decade before launch, the masses whipped in anticipation. The game developers are kneecapped by suits making technical changes and demands they don’t understand. The game is launched after sorely felt apologies for delays, as a messy distasteful buggy disaster. Then the devs get to finish the game during thn next five unars after sorely felt apologies for the buggy mess at launch. 5 more years later the game is hailed as a creative masterpiece, despite being held by bubblegum and paperclips under the hood and still being a subpar experience. Then CDPR announces a new game, and the cycle repeats.

We didn’t learn anything from “Bethesda’s magic”. What a mismanaged company.

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32d

Endless cycle? Wasn’t everything you described just cyberpunk? Did I miss something about their previous title releases?

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Yes, you did. The last step of the cycle is that everyone forgets that this already happened before. The witcher, then the witcher 2, then witcher 3, then cyberpunk. Each was such a mess at launch that the press at the time thought the games would flop. Each time devs, not suits, pulled the games out of PR hell after the fact.

People forget that the console port of the first witcher game nearly bankrupted them.

Just look at this thread people are talking like cyberpunk was always a perfect masterpiece since launch and negative comments are being buried in down votes.

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52d

I played Witcher 3 a few months after it released, and it was nearly bug free, and certainly lived up to most expectations. It had a massive world, every inch of which was crammed with fleshed out interesting stories and characters with character. It was a breathtaking experience from the start, and if it had a few things to work out in the initial weeks, I can understand that.

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92d

The difference between CDPR and Bethesda is CDPR games always end up being all time greats though. That’s why I don’t get influenced by the hype, and keep faith in them as developers, as well as their move to unreal engine

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Bethesda’s games are also celebrated as all time greats.

Games are good, eventually, in spite of the mismanagement, not because of it. At one point they will run out of magic, just like Bethesda did. For said magic is just a ton of good writing and developers putting up with crunch.

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42d

Bethesda delivers just good enough for the modding community to pick up the rest and fix their shit. Unofficial patches, Oscuro’s Oblivion Overhaul, and all that.

CDPR fixes their own shit.

Both end up with solid games for patientgamers but damn you gotta be really patient.

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52d

Agree to disagree on that, I haven’t played a Bethesda game I’ve considered “good” since Morrowind personally, and on the other hand Cyberpunk is top tier for me.

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993d

Just another 8-10 years before we get to play it guys!

Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.

I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.

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Well one surefire way to one up it is to have the game in a more playable state within the first six months lmao maybe this time Sony won’t even pull down the game!

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333d

If CDPR hadn’t forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).

I wonder how much better the game and its reception would have been if they’d dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda’s launch day jank.

I also wish they’d properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA’s systems.

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183d

I mean the promised features thing is no small matter, especially because people remembered vividly what happened with No Man’s High

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Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.

I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.

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As the other two mentioned, brain dances and NPC behavior both were unbelievably exaggerated. It wasn’t just being a little too ambitious, they never dialed it back appropriately to set expectations and it didn’t resemble at all what they promised.

Famously they didn’t have any of the parkour/traversal mechanics they promised and the skills tree was so bad they had to completely rebuild it.

And let’s not even get into all the T posing and police popping in randomly in your blind spots. Yeah that’s not dropped features, but man the bugs were fucking terrible in the beginning. There’s a reason I was able to get it for $20 before Phantom liberty came out. The game was in a pitiful state for the first six months, a mediocre one after that. It took them a full year and change to get it into a state where it was actually fun to play for more than 30 minutes. Now it is an undeniably strong game. It has some issues that people glossed over because of the improvements, but overall it’s still very impressive Night city feels very alive. The way I build my character feels actually consequential. But it was a really fucking bumpy road to get here

How many AAA games have been delisted from the store of the big 3?

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Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol

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It’s still like that though, the city just feels like it’s just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don’t know of a game that has any dynamic npc systems. It’s all just scripted a to b and that’s it.

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I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.

Coelacanth
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RDR2 is probably the best-feeling in terms of NPC behaviour in the open world.

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braindances being shoehorned into a weird detective bit was a big one. they were supposed to be their own things

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There is a HUGE compilation on the subreddit for cyberpunk2077, but basically we got promised a vast, in depth RPG and instead got something mechanically on part with GTA Vice City and Call of Duty

ZeroOne
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They lied about almost everything

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i was a day 0 PC owners and it was 100% normal launch day fuckery.

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Yeah, I had it on PC and while there were plenty of bugs, I still beat it before patch 1.06 or whatever came out. Still had quite a lot of fun!

Now, the console releases on the other hand… yikes man. Yikes…

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No it absolutely was not lmao dude are you joking? I’m glad it worked for you but the PC version was buggy as fuck too. Read literally any review.

IGN:

A beautiful cityscape with a staggering amount of choice (and a few too many bugs).

Gamespot:

You can watch our base PS4 vs. PS5 comparison video to get a feel for how Cyberpunk 2077 plays on different hardware, but as it stands, GameSpot cannot recommend you play Cyberpunk 2077 on last-gen consoles; the frame rate is wildly inconsistent to the point of severe interference with gameplay, and frequent texture pop-in and poor visual quality overall make Night City muddy and ugly to look at. **These versions also feature the litany of bugs we experienced on PC. **

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I also had it on launch day, on PC, and it worked great for me as well. If anything, performance got worse after they patched the game.

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Do I really need to explain that performance issues are different for different people on different systems?

Do you believe that just because it worked pretty well for you initially means that all the reports of how buggy it was are just a fantasy? If not, what’s your point?

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32d

Some people complain very loudly. It’s possible most of us actually had no problems & said nothing, leaving only the scorned to be heard.

So, believe it or not, what you said is why I was responding. To let you know “that performance issues are different for different people on different systems.” Seems like you forgot it yourself.

Have a nice day 😊

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deleted by creator

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73d

That and Nvidia blindsiding them with ‘cool engine you’ve been working on for a decade there… you have one year to jam realtime raytracing into it.’

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313d

I don’t know how you one-up the first game.

Well, after playing Baldur’s Gate 3, I’ve got no shortage of ideas. I really enjoyed Cyberpunk, but “this is the strength option” and “this is the hacker option” are nothing compared to how BG3 lets you come up with your own solutions through its systems.

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93d

“This is the live cannibalism option”

“… the what?

chomp

ZeroOne
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Have you tried Deus Ex ?

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Yes, all of them. Wouldn’t hurt to fit more Deus Ex DNA in the game either.

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343d

I would be 100% ok with it being on the same level as the first, just with a different story, characters, etc. Hell, they could reuse 90% of the city as well.

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53d

It’s going to be in a new city.

_cryptagion [he/him]
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It’s going to feature a new city as a second location. Night City will still be there in some way, as the story of Cyberpunk is mostly about Night City. If it didn’t have Night City, it would still be cyberpunk, but it wouldn’t be Cyberpunk.

Da Bald Eagul
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From the same website:

Pondsmith revealed that he’s not as involved with the second game as he was with 2077, but said he’s keeping track of its progress. The game designer went on to claim that the sequel will feature Night City, as well as a second, unspecified location.

https://www.videogameschronicle.com/news/cyberpunk-2077s-sequel-features-a-second-city-that-feels-like-chicago-gone-wrong-reveals-creator/

So it’ll have a new city as well as Night City. Which is good - Night City has more stories to tell. All the TTRPGs were based in NC, as was Edgerunners. Leaving it behind completely would be wrong.

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32d

other location could be the moon, i think they intended for that to be DLC in 2077.

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42d

They did do a lot of teasing of the moon and the Crystal Palace space station, but there are also signs in-game about a high-speed rail line to Chicago opening in 2080. So the “Chicago but wrong” descriptor might be exactly what it says on the tin.

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That’s just a DLC then.

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63d

The Saints Row devs are cackling right now.

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42d

and the spider-man games.

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143d

I have the complete opposite view of 2077. I can’t even finish it before I get bored, and I’ve tried no less than 5 times.

I’ve held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.

2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let’s save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain’s rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list…

There is incredible detail in the world if – but only if – you stop to search for it. There are a lot of things most players will probably miss unless they’re specifically pointed out, and while that’s certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It’s all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don’t get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it’s supposed to be a single linear narrative.

Don’t get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.

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33d

Very well put. I feel the same.

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23d

I can see this perspective, for sure. I definitely didn’t click with this game quite as much with the first go through, but it was the second time where I wanted to build something specific and get into the world more that I had a lot more fun.

You definitely have to suspend your disbelief with the “ticking time bomb” and I wish the story canonically allowed for exploration after the ending, but I also see how that wouldn’t work that well with some of the endings.

I think they ultimately had to choose their battles and I’m hoping for a bit less of that in the sequel if anything.

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33d

PC version with mods fixes that

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33d

I finished it once!

But then there was an update that broke my character and I can no longer shoot the Overwatch through walls

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33d

Probably update 2.00. They completely redid the game balance, about half of the damn RPG stat related mechanics, and reworked a decent chunk of the iconic weapon effects.

Notably, they removed the Overwatch sniper’s wall piercing. Intentionally. There’s mods to revert that.

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23d

That is relieving to hear. I couldn’t function having a gun that could see through walls but I couldn’t do fuck all about it.

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53d

Seriously, though. I don’t know how you one-up the first game.

By making the world around the player feel real and alive, for example. Or by hiring QA engineers and listening to their reports. Preferably, both.

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183d

Well, not being a broken mess without all of the promised features would be a good start towards one-upping it.

drzoidberg
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83d

I don’t know how you one-up the first game.

They could release a complete game that’s playable, with the content they claimed would be in it, for starters.

I mean, honestly, the bar for this sequel to one up its predecessor is pretty low.

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53d

Having curated 3rd person cutscenes like the Witcher did would be a fantastic start… Not like they didn’t show that off at E3 or anything…

dragon-donkey3374
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This one won’t have Path Tracing, the GPU will absorb light from the atmosphere and project it onto your screen at 15 fps.

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2 FPS with Novideo AYEE AYYYY DLSUCKSS 81715X FRAME GENERATION enabled

The more you buy the more you save™ – God-Emperor Jensen Huang

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153d

Developed in UE5, I’m assuming? That’d be an unfortunate probability. CP2077 was the best looking game and the most immersive game I’ve ever played

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73d

It is. But if you read interviews and watch the podcasts where they talk about it they seemed pretty confident they could make it look just as good. I’m skeptical but hopeful.

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62d

I wouldn’t be surprised if UE6 is out by the time Witcher 4 launches.

Hal-5700X
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22d

Hopely, this game’s launch is better then the first one.

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52d

Shouldn’t be hard unless the bar fell into an open hole in the ground

☂️-
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183d

is it gonna be very broken on launch too?

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122d

Most likely not since it will be made in Unreal Engine 5, though since everyone at CDProjektRed is working on Witcher 4, Unreal Engine 6 might be out and what the games made with. There were many reasons why CP2077 was broken as it was at launch, but one of the main reasons was due to using their own game engine and a ton of effort trying to support last Gen consoles.

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92d

I heard UE5 is also pretty shit. Can you correct me.

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52d

The worst i hear is its games tend to be kinda unoptimized, but how much of that is the devs not being given enough time to optimize the game before release and how much is just the engine being bad idk. I used UE4 a lot and it was pretty smooth sailing for the most part, but maybe 5 got worse in some aspects.

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TLDR: UE5 can be optimized but Unreal also turned it into a bit of a tech demo which can be counter productive at times.

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12d

Thanks for your input. I find UE4 very optimized on my low end machine. UE5 is a no go tho. Not it’s fault in my case, I need to upgrade.

haui
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13d

Yes. Welcome to late stage capitalism.

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62d

I think if it was really late stage capitalism they wouldn’t have fixed it nearly as good as they did and just called it a day.

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one thing that dissapointed me very much, is them adding a lot of the features and fixes they implied would be there in the base game in a paid expansion. cp2077 is definetly the last AAA i ever paid for.

haui
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22d

Thats a fallacy. You’re essentially saying because one company was able to fix their shit, the systemic problem isnt real. Thats not the case. Look at the broader picture. Companies are consolidating, building massive conglomerates and the market is hostile towards its customers.

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No the systemic problem is real, but I don’t think this one independent company has succumbed fully to it yet. If they had, they wouldn’t have fixed it as well as they did.

haui
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Thats what I’m saying too. The reason they released it in the state they did was market pressure and most likely bad decisions in an abusive capitalist system. Thats the reason why I said it initially.

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If it wasn’t as broken as it was, it might not have ended up as good as it did.

☂️-
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its not as good as they implied it would be tbh. its a nice story, with ok gameplay and not much else.

oh ill concede the world and ambiance is quite awesome though. they used good graphics in their favour pretty well at least.

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11d

I really enjoyed it and didn’t experience any bugs as I waited for it to be sorted. It was also one of the rare games that held my attention long enough to finish, so that’s probably why I think highly of it. Love that I’m being downvoted! I’ll know not to bother contributing my opinion next time.

☂️-
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fedilink
English
11d

i meant after the bugs were fixed

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