Some dirtbag that shouldn’t have bred.
It was fun. I didn’t overthink it. It was just Halo, but more like what I thought it would’ve been like, back in the day, if we could’ve gotten an actual Halo.
If you think about it, the thing is huge, and would be massive & tedious to traverse. It never felt that way in the old game, where it was all linear sections connected by cutscenes.
Halo Infinite was closer to that.
Everything you mentioned wasn’t even a factor to me.
It’s the high-rank players that have ruined the game. No game is ever going to be about them, because there’s so few of them, and they know it. But they are little babies that must be attended, so they complain until they ruin a game, then call the game dead & move on to the next one, like a plague.
Yeah, I’ve missed on a lot of good games just because I’m not interested in the roguelike aspect.