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Cake day: Jun 11, 2023

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His obnoxious voice is fake, just as him. There are videos of him outside the streaming. His voice is artificially lowered for streams and videos. He’s all fake.


“Not only I’m not gonna support it, I gonna actively tell people to not support it. Because this is stupid. This is shit. Eat my ass.”

— Thor “PirateSoftware” Hall, on the Stop Killing Games proposal.


Deltarune didn’t exist yet. It’s an undertale ripoff.

Which is very telling, tobyfox released a whole game on his own. While this " I worked at blizzard, BTW" tool hasn’t with an (allegedly) entire company around him. He’s a grifter, he scams people around him to profit off of other’s work. That’s all he does.


The worst part is that this are far from the only two events. He has been kicked from several other guilds, for exactly the same narcissistic and egoistic behavior. If everywhere you go it smells like shit, at some point you have to start checking your own shoes. He is just always adamant that it’s other people’s fault that it smells like shit, when he has full diaper.


He is referring to the fact that the only game pirate software has made was abandoned 7 years ago in early access and the dude just keeps patching it without significant content to avoid steam flagging and keep charging money for an unfinished demo. It’s an unimaginative ripoff to boot.


The relevant actors in this discussion already tried to address the arguments. Ross made a response video because Thor refused to talk to him like a petulant child.

Thor simply doesn’t care, his first comment to the initiative was literally “eat my whole ass”[sic]. The whole conversation is way past rational discourse. Thor decided to actively oppose the initiative under the main argument of “this is fucking stupid”(direct quote). There simply isn’t any rational argument to address. It’s all a personal attack and misinformation from a narcissist with an audience. He knows that this initiative kills his grift business. That’s all there is to know about the content of his rationality.


There’s a high proportion of those two groups that plays third party on PC or even a steam deck. The Switch is just the current Nintendo machine.


You don’t have to miss it. It is still there and enjoyed by thousands of people everyday still.


“High quality music” is nothing but a placebo. Unless you have the hardware to punch through the quality, then the bitrate and format of the file doesn’t matter. Most people would complain about HQ availability and then listen to the music through bluetooth headphones, completely nullifying any advantage. Or use average headphones that sound bad no matter how much bitrate you try to send through them. But the kicker is, a high quality headphone will sound better even with regular lossy compression and typical bitrates. The HQ files will then sound barely slightly better, almost imperceptibly. Compression tech has come a really long way since the days of bad MP3s, advancement of OGG and AAC made MP3 irrelevant a decade ago.


That’s because the first one was inspired by a Baldur’s gate game (they were working in localization). But it got canceled because interplay was on the brink of bankruptcy. So CDPR repurposed all the work done thus far, including most of the script, with a new license they had just bought.

Funnily enough, the mild success of the writing convinced CDPR to port the game to consoles and that also almost bankrupted them.


4.26 million copies sold, 17 best game awards and critical acclaim as the fourth best game for the 3DS disagree. The game also predates Breath of the wild by four years. I don’t know anyone else who compares the two directly. The LoZ games had always, until the Switch, been defined as existing in two distinct lines, the handheld games and the console games. I was thinking more of games like Metal Gear Solid Snake Eater, Ocarina of Time, Splinter Cell, The Sims, or Resident Evil Revelations who were more direct ports. And that’s even with a caveat, as RER was released for 3DS first then ported to consoles, and other ports were purpose made remakes that conserved the gameplay loop but were otherwise heavily adapted.

The 3DS has more that 1800 games, and most of them are exclusives.


There’s a massive catalog of 3ds exclusives and those drove the market, not the adaptations or ports. The latter were the minority and not even the most popular titles.


Bethesda’s games are also celebrated as all time greats.

Games are good, eventually, in spite of the mismanagement, not because of it. At one point they will run out of magic, just like Bethesda did. For said magic is just a ton of good writing and developers putting up with crunch.


Yes, you did. The last step of the cycle is that everyone forgets that this already happened before. The witcher, then the witcher 2, then witcher 3, then cyberpunk. Each was such a mess at launch that the press at the time thought the games would flop. Each time devs, not suits, pulled the games out of PR hell after the fact.

People forget that the console port of the first witcher game nearly bankrupted them.

Just look at this thread people are talking like cyberpunk was always a perfect masterpiece since launch and negative comments are being buried in down votes.


No, you see. Corporations have no rights. People have rights. Corporations can have legal protections, but not rights.


And so the endless cycle of the borderline CD projekt games continues. Everything is hyped beyond realistic expectations a decade before launch, the masses whipped in anticipation. The game developers are kneecapped by suits making technical changes and demands they don’t understand. The game is launched after sorely felt apologies for delays, as a messy distasteful buggy disaster. Then the devs get to finish the game during thn next five unars after sorely felt apologies for the buggy mess at launch. 5 more years later the game is hailed as a creative masterpiece, despite being held by bubblegum and paperclips under the hood and still being a subpar experience. Then CDPR announces a new game, and the cycle repeats.

We didn’t learn anything from “Bethesda’s magic”. What a mismanaged company.


Lol, no one is listing steam features. Epic is perfectly capable of being pieces of shit and a garbage company without needing comparison.

EGS is today as old as steam was in 2010. Yet it is still behind 2010 steam’s features. All that on top of all the unethical and shady stuff they have done and the many different ways they make gaming worse for everyone.


“People shop for groceries online with government vouchers”. Doesn’t sound wild to me at all. It is the most basic possible social security program in the 21st century. There’s a difference between government way is the only way, and government offers a way for those who can’t otherwise access basic human need. 2FA and MFA is basic security, without any context it is not any more or less dystopian than a bank, a phone carrier or Google providing MFA.


Why would it be dystopian? Governments provide services and financial aids that also require security and safe authentication of ID. Actually, identity rights protection is the main thing governments provide.


CDPR had a massive cushion of cash from the Witcher games to bounce them back up. Ori studio obviously doesn’t. In this case, without enough sales, the solution is layoffs or selling to a bigger publisher, which will also result in layoffs.


So, their solution is to charge $90 (lets not kid ourselves, the premium, deluxe, anticipated access, special edition is going to be over $120), so even less people buy it?

LMAO, Rockstar made 9 billion dollars off GTAV micro-transactions. Fuck that noise, ain’t no one crying for billionaires. They could finance and market more than 40 different $200 million games, then give them away for free, and still break even! This is pure greed.



Dear internet person, this whole discussion is being triggered because Nintendo, of all people, decided $100 was an acceptable price for a video game. They are the asshats who opened the flood gates for the corporate zombies to waltz in.


I’d say Pokémon is one of the franchises to which the transition to 3D added nothing of value to the experience. Every 3D Pokémon has been ugly as sin.


I’ve always been a midrange gamer. It is getting expensive. But a mid range PC is still as powerful as a console for a roughly similar price. I’m in for the gameplay, not so much the ultra high graphics.


Piracy has been on 4K for longer than streaming has been charging extra for it. New releases on the scene have actually started skipping FHD unless explicitly requested.


I’m not surprised over 80% were men. That aligns squarely with video gaming as a whole, as a mostly male dominated marked. But at the same time, I couldn’t help but notice that Nintendo forgot to ask this men between 20 and 40 years old whether they had children or were married. Just to put an anecdote out there, me and my cousins are all video game fans. We account as the ones who buy the most games in our family, but the entire family plays. I buy games for nieces and nephews. My cousins buy games and consoles for their own kids and for his wife. This is a big oversight to confound who buys the games with who is playing said games.


Yeah, armies have weapons simulator that shoot blanks and lasers to train for real world operations. There’s also BB guns. Most FPS studios send their developers to these places so they get experience and inspiration for weapon models and interesting level designs or combat scenarios.


The actual gameplay is based on combat, paintball, and other simulations whose rules are replicated. Call of Duty doesn’t emulate real combat, it’s a shooting range circuit skinned like real combat. The gamefying elements are usually card based, or attribute based, which comes from euro board games. There are games whose weapon customizations are based on RPGs or card based deck building.


I’m only a hobbyist promammer but have probably read too much about game design. So all this advice is theoretical, I’m just quoting. All I have read always suggest that theme must follow gameplay, not the other way around. Suggestions are always to work on gameloops and gameplay elements first. Also, if a game can’t be physically prototyped, it isn’t ready for development yet. This is an odd suggestion unless you have tons of experience with board games, most games we play can be traced to physical simulation. RPG, FPS, puzzle games, management games, even visual novels can all be physically gamed. So I would suggest to do that first to find out which gameplay elements make sense with your desired themes. Iterate a lot, then it will be more intuitive and obvious what works with the theme and what doesn’t.


Because remaking the same features from scratch was taking too long. They had already delayed the project due to covid at that point. They ended up with three games: the one they started before intercept was created (and that never saw the light of day), the one based on KSP with the upgrades and new features added (also never seen publicly), a neutered version without the incomplete new features (like multeplayer and improved heat simulation) that was launched as early access. Poor fellows were set up for failure.


Not just making the same mistakes, they were told to scrap years of development and reuse the exact same codebase of KSP1. They had to start over the project with a decade plus of technical debt from a team they weren’t allowed to talk to.


Oh, the fucks up are massive. They hired a new studio, but also, they pulled the funding then the project without warning. Then they poached the devs, forcing the studio to close and sending them to a newly funded studio. But then, they forced the devs to scrap years of work from scratch, and start over the project with the old codebase and only a year as a deadline. Finally, when it became obvious it wasn’t a massive success, they cut their funding too without warning, and sold the IP without telling the studio about it.

KSP was mishandled so wildly that it should be a case study of how profit oriented management kills creativity and destroys IPs. They killed two studios and a massive IP with their shenanigans. This is why you never let the MBAs run anything.


They would’ve already laid off 90% of the entire Dev team and closed the studio.


We call those intrusive thoughts. The answers are literally meaningless. There’s no punishment or failure state on stardew valley, it cannot hurt you. Full optimization is not something that exist in or has any impact on the game at all.


All phone cameras suck without heavy postprocessing. Pixel binning and the tiny sensors with fixed aperture means unless you have a good software processing the picture is gonna be bad. They use composite capture which constructs the final picture out of many pictures taken almost simultaneously with different sensitivities. Unless the camera software is tailor made for the hardware, it will look awful. It’s also why different phones with the exact same camera hardware take radically different pictures.


I say this with all the kindness in my heart. If stardew valley estresses you out, then the problem is not the videogame. Your perfectionism and minmaxing POV might be what’s causing the anxiety and you would feel anxious and estressed in most other activities as well.


Whatever you do. Don’t dualboot. It gives a wrong impression of what Linux is, and complexity is not inherently a part of it. Try Mint as a live USB OS first. That means the OS runs from a USB thumb drive. This will allow you to dip your toes before you dive in. Just like dipping toes, it’s a no-compromise way of testing, but if you choose to install you already have 90% of what you need.


$80 digital. $90 physical. With the added spite that the “physical” copy is just a cartridge that loads a code for the game download. It’s just a $10 plastic box with an SD card with a download code inside.


$90 per game. That’s an instant deal breaker.


Same title as the video. Game dev writer Alanah Pierce offers her POV on the recent layoffs from Epic Games. This is one of the few industries that consistently and continuously posts record profits while also firing everyone who put in the work to make the success possible.
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