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Cake day: Jun 11, 2023

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So, their solution is to charge $90 (lets not kid ourselves, the premium, deluxe, anticipated access, special edition is going to be over $120), so even less people buy it?

LMAO, Rockstar made 9 billion dollars off GTAV micro-transactions. Fuck that noise, ain’t no one crying for billionaires. They could finance and market more than 40 different $200 million games, then give them away for free, and still break even! This is pure greed.



Dear internet person, this whole discussion is being triggered because Nintendo, of all people, decided $100 was an acceptable price for a video game. They are the asshats who opened the flood gates for the corporate zombies to waltz in.


I’d say Pokémon is one of the franchises to which the transition to 3D added nothing of value to the experience. Every 3D Pokémon has been ugly as sin.


I’ve always been a midrange gamer. It is getting expensive. But a mid range PC is still as powerful as a console for a roughly similar price. I’m in for the gameplay, not so much the ultra high graphics.


Piracy has been on 4K for longer than streaming has been charging extra for it. New releases on the scene have actually started skipping FHD unless explicitly requested.


I’m not surprised over 80% were men. That aligns squarely with video gaming as a whole, as a mostly male dominated marked. But at the same time, I couldn’t help but notice that Nintendo forgot to ask this men between 20 and 40 years old whether they had children or were married. Just to put an anecdote out there, me and my cousins are all video game fans. We account as the ones who buy the most games in our family, but the entire family plays. I buy games for nieces and nephews. My cousins buy games and consoles for their own kids and for his wife. This is a big oversight to confound who buys the games with who is playing said games.


Yeah, armies have weapons simulator that shoot blanks and lasers to train for real world operations. There’s also BB guns. Most FPS studios send their developers to these places so they get experience and inspiration for weapon models and interesting level designs or combat scenarios.


The actual gameplay is based on combat, paintball, and other simulations whose rules are replicated. Call of Duty doesn’t emulate real combat, it’s a shooting range circuit skinned like real combat. The gamefying elements are usually card based, or attribute based, which comes from euro board games. There are games whose weapon customizations are based on RPGs or card based deck building.


I’m only a hobbyist promammer but have probably read too much about game design. So all this advice is theoretical, I’m just quoting. All I have read always suggest that theme must follow gameplay, not the other way around. Suggestions are always to work on gameloops and gameplay elements first. Also, if a game can’t be physically prototyped, it isn’t ready for development yet. This is an odd suggestion unless you have tons of experience with board games, most games we play can be traced to physical simulation. RPG, FPS, puzzle games, management games, even visual novels can all be physically gamed. So I would suggest to do that first to find out which gameplay elements make sense with your desired themes. Iterate a lot, then it will be more intuitive and obvious what works with the theme and what doesn’t.


Because remaking the same features from scratch was taking too long. They had already delayed the project due to covid at that point. They ended up with three games: the one they started before intercept was created (and that never saw the light of day), the one based on KSP with the upgrades and new features added (also never seen publicly), a neutered version without the incomplete new features (like multeplayer and improved heat simulation) that was launched as early access. Poor fellows were set up for failure.


Not just making the same mistakes, they were told to scrap years of development and reuse the exact same codebase of KSP1. They had to start over the project with a decade plus of technical debt from a team they weren’t allowed to talk to.


Oh, the fucks up are massive. They hired a new studio, but also, they pulled the funding then the project without warning. Then they poached the devs, forcing the studio to close and sending them to a newly funded studio. But then, they forced the devs to scrap years of work from scratch, and start over the project with the old codebase and only a year as a deadline. Finally, when it became obvious it wasn’t a massive success, they cut their funding too without warning, and sold the IP without telling the studio about it.

KSP was mishandled so wildly that it should be a case study of how profit oriented management kills creativity and destroys IPs. They killed two studios and a massive IP with their shenanigans. This is why you never let the MBAs run anything.


They would’ve already laid off 90% of the entire Dev team and closed the studio.


We call those intrusive thoughts. The answers are literally meaningless. There’s no punishment or failure state on stardew valley, it cannot hurt you. Full optimization is not something that exist in or has any impact on the game at all.


All phone cameras suck without heavy postprocessing. Pixel binning and the tiny sensors with fixed aperture means unless you have a good software processing the picture is gonna be bad. They use composite capture which constructs the final picture out of many pictures taken almost simultaneously with different sensitivities. Unless the camera software is tailor made for the hardware, it will look awful. It’s also why different phones with the exact same camera hardware take radically different pictures.


I say this with all the kindness in my heart. If stardew valley estresses you out, then the problem is not the videogame. Your perfectionism and minmaxing POV might be what’s causing the anxiety and you would feel anxious and estressed in most other activities as well.


Whatever you do. Don’t dualboot. It gives a wrong impression of what Linux is, and complexity is not inherently a part of it. Try Mint as a live USB OS first. That means the OS runs from a USB thumb drive. This will allow you to dip your toes before you dive in. Just like dipping toes, it’s a no-compromise way of testing, but if you choose to install you already have 90% of what you need.


$80 digital. $90 physical. With the added spite that the “physical” copy is just a cartridge that loads a code for the game download. It’s just a $10 plastic box with an SD card with a download code inside.


$90 per game. That’s an instant deal breaker.


This is one of those games that I love the description, love the sales pitches, streamers do a good job of promoting it. In paper I should love this game, but it just doesn’t gel with me. There’s something about video games that just cannot be conveyed through video or text.


Just because they are private doesn’t mean Gabe doesn’t like to make a ton of money. Dude owns tons of yacths and would like to own more. I love Valve and think they are the biggest ethical company in gaming. But they’re still a massive corporate monopoly. No one is perfect, and they did do things that hurt people. No need to be publicly traded to also be evil. Trust but verify.


It’s the carrier’s phone, not yours. That’s how they offer such low prices.


Again, doesn’t sound similar to me. There are plenty of exclusives both on the streaming and the videogames world. But the history on steam doesn’t follow Netflix’s history at all.

I think the problem is equating a public trade, stockholders driven service that is entirely in the gutter of service quality and shitty corporate behavior. With a private company that has a mostly solid ethic track record (with few exceptions) that offers unrivaled added value. Netflix already lost the streaming wars. Max exclusives will never go to Netflix, Disney would rather feed children to the pigs than share their IPs. While devs already negotiate time windows to end the exclusivity deals with Epic right out of the gate. Publishers will foam at the mouth about exclusivity just to release steam versions two years later. It’s a massively different situation to Netflix.


Again, not comparable. Prime video, Disney+ and Max are all similar in subscribers size to Netflix. Steam is ten times larger than GOG in number of active users and twice as large as Epic.


Netflix is utter crap. Way over the other side of the enshittification fence. They only subsist due to user capture. They were first thus everyone seems to have an account. More akin to Facebook to social networks than steam to online videogame stores.


What you don’t remember where the armies of bot accounts it brought into Steam. People would pay for votes and get scams and money grabs greenlit while indies couldn’t even get a foot on the door. YouTube channels made series about playing the shovelware and mocking the system. There’s a reason it was done away with.


Greenlight saw one of the biggests floods of shovel ware in Steam’s history. The store hasn’t actually recovered since.


Weren’t those accessories just wrist straps?


It looked like they were mimicking cars to me, not mice. Not saying that it wouldn’t be a cool concept if it has an optical sensor. But they didn’t show any visual feedback to imply they were controlling any kind of cursor. If that was the implication, it’s obvious it was a rushed marketing piece.


I think that’s still the DS. The Switch got close, but didn’t beat it, and now that attention is on the Switch2, it probably won’t.


Which mouse thing? they seem to be exactly all the same inputs the Switch 1 already had.


If you are open to try a more adventure oriented spin on this, then try Tunic. Where the main game mechanic is translating the game’s manual by learning the language of the world.


Typical infantile C-suite logic “I didn’t do X well, therefore X is impossible and no one can do X! It’s not my fault, I swear!”


Sure, but the support, both technical and reputational that a steam OS compatible machine brings would steer the market for more accessible and purpose made components. Bazzite is awesome and my daily driver, but it doesn’t have the fancy endorsement of Valve, the owner of the largest game store in the world today.


No system management. A set once and forget it system, ala console style, but with the potential of off the shelf high power components for PC games on the living room is a quality proposition.


Digging on Concord was funny for longer than its server were online.


True that, the tri-core PowerPC is quite a unique challenging mess. But underneath it is just the same processor.


I know it is hard to believe. But the gamecube, Wii, and wiiu are the same machine. Same architecture and family of processors (IBM’s PowerPC). That’s why the wiiu is just a Wii with a beefier CPU (three Wii cores slapped together), and then a newer more powerful GPU sticked to the side. Thats why a single emulator can target all three consoles. The switch 2 will just be a newer version of the Tegra chip.


Have you ever sat in front of a casino’s slot machine. They are also trash, awful and disgusting. But they’re also engineered with the worst dark pattern psychology to manipulate any human being that sits on it to keep playing and be so addictive that people will burn their money just to keep playing. The qualities of fun, and additive are independent of each other. A game can be very addictive and really bad at the same time. Unlike slot machines, they have the advantage of constantly sitting in your pocket and going with you everywhere you go.


Same title as the video. Game dev writer Alanah Pierce offers her POV on the recent layoffs from Epic Games. This is one of the few industries that consistently and continuously posts record profits while also firing everyone who put in the work to make the success possible.
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