



There’s always plenty of garbage on Steam and itch.io


If I recall right, the only exlusive weapon was the Flamethrower, but they also added the missile Warthog. Might be forgetting some other weapons though, as I never had the Xbox version.
I had some fun when I was younger modding the demo. The only content stripped out of it were the levels, so there were all these custom versions of the Blood Gulch map floating around with Ghosts and Scorpion tanks, etc.
I liked messing with weapon properties. Had my own temu/wish.com “cursed halo at home” long before it was a real thing.
That’s what I remember at least.


Looks like the dev’s Ko-Fi is the official source for the download: https://ko-fi.com/nemo622
No offense, but I’m way more interested in this Crystal styled Emerald romhack itself than whatever drama is happening around it.
Although I am sad to hear that yet another creator has been badgered out of enjoying their work. That sucks.


To anyone saying they like the battle system of “turn based with QTE/rythm” you might also like Super Mario RPG, Paper Mario (original N64 and Thousand Year Door), and the Mario and Luigi series (first three of them). Mother 3 also has a rythm element matched to the >40 battle tracks. Go emulate them rather than trying to track them down at scalper prices.
They all use turn based battles with timed button presses for extra damage with attacks, blocking/dodging, and specials. Definitely not as pretty, as good a story, or as complicated mechanics, but same sort of battle system.
There’s a full decomp of it that should be W11 compatible, if you want the original experience.
Decomp Github: https://github.com/k4zmu2a/SpaceCadetPinball
Windows XP game (for the resources the decomp needs): https://archive.org/details/3-d-pinball-for-windows.-7z


There’s no reason it has to be post 2077. Silverhand was already an established character in the lore, there’s plenty of shit that could be adapted. 2077 was in part a time skip epilogue to a whole bunch of notable characters from the TTRPG, and I think there’s a decent amount of people who’d be down for the earlier stuff.
When you add a picture to the post the way you did, it eats the link. Here it is for anyone looking: https://store.steampowered.com/app/2195910/Darkenstein_3D/


Something to remember is that CTR came out three years later than MK64. That was a lot of time for that generation of games.
That said, I remember not liking CTR as a kid because while it had more depth, the friend who had it had put a ton of time into the campaign so I had no chance of keeping up with him trying to pick it up casually through the occasional multiplayer match.


You might like Mullet MadJack too, if you like frantic shooters with a “keep killing or die” element.
Completely different style, and no customization that I know of, it’s 90’s cyberpunk anime styled. Each level you have ten seconds until your heart stops. Each kill gets you more time, and flashier kills like melee finishers get you more, as in universe you’re doing some sort of livestream death game. At the end of each short level, in roguelike fashion, you get to pick one of a few randomly selected upgrades/powerups.
Look up some footage on youtube, it’s a lot cooler in motion than words can cover. But it’s definitely one to play with mouse and keyboard so you can do twitch movements fast.


I’ve played a handful of games that precompile shaders at boot up without it taking 15 minutes, and they try to hide at least some of it behind the splash screens and such. This is absurd. If pre-compilation or caching is needed, just fucking do it.
On top of what you said, that any company with the funds of Gearbox has no excuse for not being able to optimize it to happen during runtime without tanking FPS.


A mainstay on my shuffle playlists in the Encore Mode Save Select Theme, Double Take, from Sonic Mania Plus. Track is by Falk du Yeong, who did the music for the popular Sonic Fangames Before and After the Sequel.
A recent one that Youtube Music (hooray for Revanced) revealed to me is the Main Menu theme of Mindwave, by Dorkus 64. Apparently the game is kind of a mix of WarioWare but with jumping into people’s minds as the setting? Can hear a lot of WarioLand 4 influence in the track. Weird, and an absolute bop.
Honorable Mentions:


Vampire Survivors’s Ode to Castlevania DLC
It’s so fun to see them actually get to use the IP VS was inspired from, and the DLC is absolutely a love letter to all of Castlevania, including some of the more obscure characters in the lore. The DLC has roughly double the content of the base game, with at least three big “unlock/events” locking more layers of content behind them. Tons of new playable characters, tons of new weapons, one new massive map with its own unique mechanics and progression, and so much classic Castlevania music and remixes. Totally worth it.
I feel you, but there’s some good news! There’s an indie games team working on a game that’s Air Ride combined with the Chao Garden from Sonic Adventure.
Star Garden:


In the bloom-ified remaster OP is playing, there is a double speed sail you can get, and once you get the bombs you can fight an optional mini-boss to get the abilty to warp.
Sailing is still monotonous though, if you aren’t in the mood to just vibe to the music.
They also streamlined the section of the game where you have to search high and low for triforce pieces. It was a hell of a slog in the original GC version.


A lot of great ones have already been mentioned: (Old School) Runescape, Bastion, Bomb Rush Cyberfunk, Braid, Castlevania: Symphony of the Night, Celeste, Chrono Cross, Chrono Trigger, Crypt of the NecroDancer, Cyberpunk 2077, Deus Ex (2000), Donkey Kong Country 1 and 2, Doom 2016, Earthbound, F-Zero GX, FTL, Hades, Halo, Hi Fi Rush, Hotline Miami, Jet Set Radio and JSR Future, Kirby (any of them), Legend of Mana, Mother 3, Neotokyo, Nier: Automata, Pizza Tower, Quake, Ratchet & Clank (any of them), Risk of Rain 1 and 2, Shadow of the Colossus, Shantae (any of them), Shatter, Shovel Knight, SimCity 3000, Sonic 3 & Knuckles, Sonic Adventure, Sonic Adventure 2, Sonic CD (Japan), Sonic Mania, Sonic Rush, Stardew Valley, Tower of Heaven, Transistor, Trine, and VVVVVV
Here’s some that haven’t been mentioned yet:
Ape Escape
Final Fantasy Legends III / SaGa 3 Jikū no Hasha: Shadow or Light
Ghost Trick
Gunpoint
Megaman ZX
And I’ve spent way too much time on this comment. Here’s more not mentioned so far that I don’t have time to do a writeup for: Skies of Arcadia, Super Meat Boy, Tomba 2: The Evil Swine Returns, Uplink, XCOM (Original), XCOM (Reboot), XCOM 2 (Reboot)
Maybe spend a few minutes searching before throwing shade. Cynicism’s easy. Here’s what I found in about 3 minutes:
He founded the marine research non-profit Inkfish, and a custom yacht building company OceanCo that builds ships for it.
Depending on the source I’m finding that they have 3 ships/yachts in their fleet with a new one under construction, and the Leviathan has most or all of the normal luxury features swapped out for additional lab space, hospital, 3d printing and fabrication workshops. One of the ships carries a crew of 75 scientists.
Their mission statement includes the intent to share all their discoveries freely.
You can look up images of the ships. They look like what I’d expect of research vessels, not billionaire pleasure ships.
Additionally, I’m seeing that he also co-founded the “Heart of Racing” race team that raises money for childrens charities, he’s donated significant money to pediatric ICU in New Zealand (where he lives), and also co-founded foundry10 which is “a education research organization that funds and develops programs to improve youth learning.”
Again, I’m not saying the man’s a saint or our friend. Steam has a very positive track record, he is putting more resources into philanthropic endeavours than many others in his position, and he’s not crowing about it so much that everyone knows he’s doing the philanthropic shit.