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Cake day: Aug 03, 2023

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Haven’t looked at it, but from what I’ve seen, big studio titles seem to be either a shitty port or a “Hey look you can interact with things!!” style vr tutorial instead of a game.


The real news is that AAA vr games are dogshit.





IGN overrating games is like… Their whole thing. Dissing them because they said BF2042 was good when it wasn’t is like talking shit on the rain for making things wet.

“10/10 IGN” To describe shitty things has been a meme for over a decade, I think.




They mean mcdonald’s burgers, not real burgers. And the fact that they’re 3.50 is a fucking travesty to begin with.


Fuck it, have Nintendo sue blizzard whole they’re at it. I want to see a nerd bloodbath.



Not a huge fan of the sets and how the bonuses work, but it’s still pretty straightforward and better than the old armor system. Everything else is great. Magazines are a little weird in a split group because we typically have one person go into loot perks, but magazines drop based on the skills of who loots the container, but it gives access to crafting recipes to people who otherwise wouldn’t have them because they were previously skill level locked.

Have done at least one fresh run through major updates since a16 and the game has never gotten worse, in my opinion. The new pois are amazing. As well. Oh and the trader system is fixed and quest leveling overhauled, rewards improved, and progression made transparent. A little glitch in multiplayer though, last I played.


Had a bunch of fun with it a while ago, but it feels like there’s a huge mouse movement lag and I really can’t get used to it again.



Morrowind and project wingman are peak. FFXIV is fantastic with a persistent leitmotif across each entire expansion. The final endwalker boss basically wrapped up YEARS worth of story and that fight music was a medly featuring every expansion’s leitmotif and holy shit I can’t get over how incredible it was. Also the pandaemonium raid music. And Alexander. Seriously you can rabbit hole for HOURS on FFXIV music.


It is. Ubisoft evidently didn’t get the memo. Not surprising.


Ahaha. “Here’s how to use wasd and get into a ship. Pay 30 bucks for episode 2 to fly it.”


Jaysus. I can’t even find the numbers anymore. I used to go to the pledge website and just point at the numbers when people tried to defend pledges, but it looks like they just took them off the site unless you’re logged in or something. Dunno, the site is a right bitch to navigate.

Edit: nevermind, think they’ve smoothed it out and I can in fact find prices now. This will be fun.


Oh absolutely. If we’re being 100% honest, they’ll never release because that’ll kill their golden goose. Pledge ships are only supposed to exist during early access and go away after release. Why release when you can instead churn out ship packs worth thousands or even TEN THOUSAND DOLLARS that schmucks will actually fucking pay for?


Feature creep is killing them. They keep broadening the scope without fleshing out the game. Basically stringing people along to keep them interested even though they’re playing a fancy tech demo and not an actual game. Shockingly similar to yandere simulator.


That’s bad but also the first bit is basically saying “work 13 hour days” which is nuts.


Divinity was absolutely baller and I much much prefer its combat system to d&d’s.


Whatever is after 11 should be decent if the rule to skip every other windows holds up. I’m… Not as optimistic as I once was, but time will tell.



Let the user choose. Arbitration is great for small things, not huge damages. Court is better for that.



They brought it from 8 to 6 from what I remember, and it was a godsend in closing bug holes without an explosive support weapon. 6 isn’t great but they also upped the resupply amount which was the real downside of the grenade pistol.



It’s not gatekeeping, they were trying to save you. I still play from time to time and it’s… Not awful. But for a new player? I can’t even imagine. I’ve introduced 2 people to it and it’s several hours of explaining shit that bungo can’t be bothered to do. Then to kit yourself out to do anything other than basic strikes, it takes a shitload of grinding.


It’s probably easier for devs to just include mod support in the game. Steam workshop is a godsend for a lot of moddable games. Rimworld is incredibly replayable on its own, but with the workshop you can completely customize every aspect.


Well Bethesda tried… To make the end user pay for it. Didn’t go over well.


I saw one in an actual arcade called “flappy tickets.” Hell, half of the games there were shitty mobile games blown up onto a big screen.


Doesn’t matter if it’s “dead” or not, it’s not really meant to be a massively multiplayer game.


Maybe if you buy more thousand dollar ship packs they’ll develop faster? /s

Have you tried elite dangerous? It’s pretty much in the sweet spot of high realism while not being overly complex (once you get the hang of it. High learning curve).


Yeah but I think that ship has deorbited and impacted the surface. I mean sailed.



Sucks for the devs, but it warms my heart to see Sony take a spiked dildo in the ass.


I put about 100 hours into starfield and a lot of that wad enjoyable. However, outside of the main story lines, the game really is dogshit. Ship building is frustrating, unlocking stuff is a grind, finding materials is insanely not worth it and I just buy up whatever is in the shop, space flight is AWFUL, outpost building is useless. I had my fun but I will likely never touch it again.

The lockpicking system was a truly shining gem though. Best system in any game I’ve played ever.