Gifted Autistic Sysadmin, Anti-Corporate activist
I help people and build things that help people.
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Disclaimer: this is my opinion as an IT worker and dev, not fact. Please be constructive.
I feel with the folks losing their jobs or seeing their indie studio crash and burn.
That said, I feel like they’re starting to pay the price for letting a monopoly dictate game sales (as benevolent and popular this monopolist is, I know I will again be brigaded for this).
As another commenter said, the industry still tries to go ahead with triple or even quadruple A games, push hype and sell to underage gamers practically gambling games with hero faces.
Then there arent enough unions to hold companies to a standard because in the IT world as a whole, people are used to their privilege. „Trust me bro“ is still seen as a valid strategy in this business.
All while customers get put on pink glasses to make them oblivious to the fact that IT work is just a craft, like carpentry, but less known. The amount of buzz words and bullshit in the industry is appalling and needs to go, double time.
A dev should be judged by their ability to develop, not play corporate mindgames or „speak the lingo“.
What happens is that I get rubberbanding (I go somewhere, build something, get set back like 30 seconds and my stuff is not built), loosing my connection like once every two hours or something. My wife plays with me and has similar issues.
The logs sometimes show „tick took longer than anticipated“ or something, which would indicate a performance issue but since the cpu and the ram arent even used properly, I assume it might be limited somehow.
Pure principle is the answer. People who buy a game should be able to play the game as long as they wish, sell it, give it their grandkids for all I care.
The problem with your argument is „doesnt affect me, wont bother“.
Think of anything you like or even love. Now think of it being taken away, because someone else doesnt care about it. You think thats fair?
Yeah, thats what we call a trade off. The large userbases are on the bad platforms and the good platforms have small userbases.
Until people start at least mirror their stuff on (eg) peertube, we wont see increase in userbase.
For that reason, if I planned to interact with a large audience, I would go to twitch, no two ways about it, but mirror on peertube so it gets a chance to grow.
There is no free lunch. We have to put in work if we want to see positive change.
The improvements of steam and proton, steamlink and big picture mode make it possible to run great games on your TV. Its not „just turn on“ yet but we‘re getting there. I wanted a PS5 when they were unavailable but I since managed to play my favorite games on my tv with a ps4 controller and dont see the point to buy back into a locked up computer with a fancy case for games that have microstransactions gallore.
Whatever you‘re doing, you might wanna do less of it. Valve has been doing these kinds of things for a long time and anyone who understands markets knows that there is no monopoly without taking out the competition.
In any case, I know you wouldnt admit it if I presented you with rockhard evidence that they did it and thats okay. I‘m not doing this for you.
I do appreciate you taking the time to write this up and I didnt get a confrontational vibe from you.
But excusing it by saying „could be better“ makes you part of the problem.
Billionaires are the cancer of this world and anti competitive actions have evidently been committed, if you like to hear it or not.
Tell your friend gabe to start making a real difference in the world because he actually can and then you can say its not that bad.
I see your point. A reason why I brought this up is because valve does not see criticism for the things they also do wrong and especially on this platform, rarely does anyone look at them from a non favorable view. Thats not because they dont do wrong but because they are good at marketing and other gaming companies are a lot worse than them.
But nobody could have seen that coming! /s
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