
.
If you don’t need super fancy graphics and don’t mind some walls of text, both of Owlcat’s Pathfinder games, Kingmaker and Wrath of the Righteous, are absurdly intricate character builders. There are probably 20 classes, close to 100 subclasses? You can generally mix and match them as you wish other than not being able to take two sublasses of the same class.
Both games also include a roguelike mode DLC that can be played separate from the main campaign, which are mostly combat and great for testing new builds.
Do yourself a favor and install the mods that let you define your standard buff set and cast it as a macro. Otherwise you’re gonna spend a lot of time manual buffing between fights.
KM buffbot: https://www.nexusmods.com/pathfinderkingmaker/mods/119
WOTR bubblebuffs: https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/195


I just started Pillars of Eternity again last night.
I’d played before up to like the big port city where you can find paladin girl, but the RTWP just wasn’t clicking with me.
Now that they added turn based, I’m giving it another go with my Moon Godling Chanter. Reny Daret’s ghost is a fucking beast.




The 6-8 trilogy is what introduced me to it, so it’s one of those, but it shifts every time I replay them. Probably 7, but I played them back to back a few months ago and 6 does have the more expansive maps to explore.
4/5 are great too, for the classic grid style ones. I never touched 9, I heard it was pretty bad. I picked up 10 in a sale a while back, and it looks like a pretty good mix of the 4/5 and 6-8 styles (3d, but grid-based). I’ve been really preoccupied with some other long games since then though, so I haven’t tried that one too much.


Warhammer 40k: Rogue Trader. If you liked Owlcat’s other RPGs, definitely give this one a try. It’s strictly turn-based, more like their Pathfinder game had a baby with XCOM, but it feels faster than playing Wrath of the Righteous in turn-based. Story is pretty engaging so far, even though I went in knowing very little about Warhammer. Loving some of the characters, which I feel is always one of Owlcat’s strong suits.


Damn dude, that’s comprehensive as fuck.
Maybe you can confirm if I have some other stuff down that you didn’t mention? I poked my head down some wiki rabbit holes, and I love a good origin story so I started looking waaay back.
So the Warp is an alternate dimension affected by the thoughts and emotions of sentient beings from this one, and also apparently a place souls do or would go before being reincarnated? As we evolved and started having more of us and more complex negative emotions, these eddies in the Warp coalesced into Khorne, Tzeentch, and Nurgle.
Earth’s shamans (proto-psykers?) start to notice their fellows aren’t reincarnating so much anymore and figure out the chaos gods are nomming them up in the Warp when they die. They get every shaman on earth together in a council, and decide on a Jonestown Voltron plan, whereby they’ll all kill themselves at once, fuse into a mega-soul in the Warp, and give the chaos gods good wallop to send them running for awhile.
That shaman Voltron soul incarnates in 8000 BCE as the boy that will one day be the Emperor.
Emps just kind of does the Vandal Savage thing on Earth until we get a spacefaring civilization rolling. He starts leading shit, allies with the Mechanicus on Mars and founds the Imperium in the late 30th millenium.
Unrelated and around the same time, the Aeldari (hedonistic space elves) have a rave orgy so good they cause Slaanesh to form and simultaneously fuck open that hole to the Warp someone mentioned.
Yadda yadda yadda space crusade
Yadda yadda yadda Horus Heresy
Yadda yadda “In the grim darkness of the far future, there is only war.”
Is that more or less on-point? I haven’t looked into most xenos too much besides the Aeldari waking Slaanesh. I think the T’au are the galactic newbies and kinda space dwarves? And the Nekrons were far far away genetically engineering slave races while Emps was still shitting his loincloth?




I just started Cubivore. It’s fascinatingly weird, deceptively simple at first, but I feel like there’s some complexity growing beneath the surface.
You start as a weird little cubic pig, and you have this one square flap coming off the cube on a hinge that helps you move around, and a mouth. So you go around eating everything smaller than you. And the things your size you can take, you rip their meat flaps off (phrasing) and eat them to mutate. When you kill a boss, you get better meat that unlocks big abilities, and your pig gets to mate and die. Then you start playing as pig’s offspring, who now has an extra flap and more ways to mutate which put those flaps in configurations that make you better at running, evading, fighting, or defense.
Also your pig does a lot of oddly philosophical ruminating between areas.


I can’t quite tell from the trailer if it’s what they’re doing, and unfortunately I can’t find the video about this that I watched recently, but I wonder if they’re talking about “animating on 2s”? It’s a technique where the character’s animation only changes every other frame, which gives an effect that’s just slightly choppy but pleasing to a lot of people. It’s how they animated the Spider-verse movie.


You’re right, of course. Indie devs with passion are still putting out some great stuff.
My ire was much more for the AAA studios, which seem to have tossed out all the talent and vision that brought them to the top.
I mean, I was Ride or Die with Square Enix for decades, when they were different companies. After 16, I think I’m just done with new Final Fantasy games altogether. Fuck you guys, imma go play 6, 8, and 9.


I haven’t bought anything yet, but I’ve been compiling a short list of mostly DRPG games like the old Might and Magics that I’ve been playing, specifically ones that’ll work on the Deck nicely. It’s a genre I loved when I was younger that’s been rather missing from my modern collection.
and/or
And then on GoG, I might pick up a few real old ones, like Lands of Lore and/or Wizards & Warriors, but I don’t think those will be good for steam deck even through Heroic.


I don’t play many Android games, and enjoy even fewer, but Hoplite is great. It’s pretty simple to play but still requires some thinking, which is what I want out of a mobile game.




















You forgot about the essence of the game. It’s about the cones.