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Cake day: Aug 02, 2023

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The EU went after Apple for their proprietary chargers and the court directed them to switch to the USB standard.


Given his post, he’s likely already using an AI for making decisions and writing emails (and LinkedIn slop). Much less work while still enjoying a bloated paycheck - what’s that saying about having your cake and eating it, too?


The motion capture excuse would also hold more water if they didn’t go for an actor only two years younger than David Hayter.


He wanted out for a long time, IIRC as early as MGS 2. 4 was originally planned to end with Snake and Otacon being captured and executed for terrorism to put the final nail in the franchise’s coffin, with Kojima only dropping the idea after his entire writing staff protested.

I think you hit the nail on the head with his dissatisfaction being why 5 felt so different. It barely feels like a Metal Gear game even if the stealth is at its all-time best, but you can definitely see some proto-Death Stranding DNA in it in retrospect. He was clearly experimenting with new gameplay ideas, which might explain why the game went so far over budget and ended up unfinished.


You need to hold the PS button and select (I’ll never stop calling it that) until the LED starts flashing, then it’ll be in pairing mode.

You can buy phone mounts for PlayStation controllers. It’d definitely be cheaper than a whole new controller.


It looks like the game that changed its dailies was Star Rail, not Genshin Impact. Which makes sense: I remember seeing the change in-game but I haven’t played Genshin since around the time of that event in Enk… whatever the underground area is called.

I’m trying to find good articles about it but internet search is abysmal these days, especially for news outside the anglosphere. I did find a forum thread about the Star Rail change as well as a Reddit comment translating and explaining the proposed law though.

The TL;DR of it all seems to be that some time around December 2023, new restrictions were proposed affecting gacha games to curb addicting behavior. The news caused stock prices for affected Chinese companies to plummet, and the person who proposed the law was quickly removed from his position and the proposal dropped.


Tap for spoiler

And it would have worked perfectly with Hayter as both parts. He’s a voice actor; he can do a second voice of Ishmael pretending to be someone else. As for Venom sounding the same, well, hypnosis/mind control and plastic surgery are basically magic in this universe anyway (see Decoy Octopus, Liquid Ocelot, or hell just Ocelot in this same game).

Though that’d be torpedoed by Kojima’s feud with Konami over crediting and its result of every scene in MGS5 listing (spoiling) its participants with a credit byline. In that case the intro could have used a different voice for Ishmael, and then the forced replay later that shows what actually happened could switch to Hayter.


I do, but I also know he’d been trying to get rid of Hayter for a while by then even though he was the voice of Snake, so the excuse rings hollow.


Remember when he got rid of David Hayter, the iconic long-time voice actor of Snake, main character of his most popular series, just so he could replace him with some Hollywood actor doing a generic gruff guy impression? Then said actor ended up being so expensive that there was barely any dialogue… in a Metal Gear game?


Added the new feature: looting of mutant parts.

I look forward to ignoring the main storyline and roleplaying a wandering monster hunter instead. Hopefully the new mod support can flesh this out even further!


Thanks for the detailed write-up! I’ll have to pick it up at some point; even if it doesn’t hit the same highs as JA2, there hasn’t really been much else that comes close and a more modern coat of polish would be welcome.

What did you think of the new aiming system? I’ve heard mixed things, but it sounded good to me (or at least way better than a flat percentage).


I’ve heard good things about 3, but haven’t bought it myself. I’d be interested in hearing your thoughts if you ever get back into it!


How often do consoles get the kind of deep discounts that games get on PC, though? Or even the base price drops over time? It’s not really a great deal when a $60 title drops to $30 on PSN, but the same game costs $30 as its base price on Steam and is currently discounted to $8.

And let’s not even get into Nintendo’s pricing…


There was also COVID screwing up sales projections for the last few years. People were stuck at home for months and ended up buying a ton of digital media such as games to stay sane. Executives are stupid and were somehow shocked when numbers dropped after quarantine ended and people went back to their regular lives. Since then, a bunch of projects or even entire studios have been axed due to “underperforming” because they couldn’t compete sales-wise with a period where the entire world was a captive audience.


Jagged Alliance 2 (especially with the 1.13 mod) is the most ludicrously detailed tactical RPG you’ll ever find. It can be a nightmare to actually play until you spend many, many hours learning all its systems, but nothing else comes close immersion-wise. You can customize every mercenary’s loadout down to individual weapon attachments, capturing different parts of the map gives bonuses that actually make sense (like being able to ship in weapons once you’ve taken the airport), you can train militias to hold onto captured sectors for you, and you can even use the in-game internet to send flowers to the main villain.


Steam is banned in Vietnam because it couldn’t/wouldn’t comply with their restrictive content laws.



China started drafting legislation cracking down on engagement bait daily tasks a few years ago and some games (like Genshin and other Hoyoverse titles) dropped daily check-in bonuses and made more things reset weekly in response. I think China later backtracked (IIRC the politician pushing the laws fell out of favor?), but not feeling forced to log in every day made those games so much less stressful.

I haven’t played anything in the genre in years, but I wouldn’t be surprised to hear that crap crept back in again.


I know a lot of people hyped up Outer Worlds as a spiritual successor to New Vegas and were disappointed when it didn’t reach the same heights of writing. Obsidian not being given any time to make New Vegas and then missing their contracted bonus payout by a single Metacritic point was brought up a lot before release, and gamers trumpeted this new game as what Obsidian could have made without Bethesda mismanagement. Then it came out and had the temerity to be average, leaving fans acting like they’d somehow been betrayed by Obsidian.

It wasn’t Obsidian’s or the game’s fault that people decided it had to be a 10/10 masterpiece, it just got caught up in a stupid fanbase war against Bethesda and its reputation suffered when it couldn’t meet people’s sky-high expectations.



Same here. Though considering how the last attempt at a Dungeon Keeper revival turned out, it might be a good thing it’s not…

At least we have War For The Overworld.


I could never get into Stellaris, or most other Paradox games for that matter. I have a thing where I want the complete experience on my first playthrough, and Paradox’s DLC practices are like anti-catnip for me. I can’t enjoy the base game because I keep thinking of what all I’m missing out on, but the game with all DLCs is overwhelming for a newbie.

Side note, I got excited seeing this post’s thumbnail because I thought you were playing Starsector. Great game if you haven’t picked it up yet, one of those indie games that does a half-dozen genres and does them well.


Aquamail (when it was good)

I’m still using AquaMail, is there some news or scandal I missed? It works well enough for me, but then again I barely use email for anything other than a place for notifications so if they fucked up some other feature I probably wouldn’t have noticed.

I know their attempts at monetization have been batshit insane, but I bought it ages ago for a couple of bucks and luckily missed out on all that. Is there any reason to move to another app if I’m grandfathered into lifetime premium?


Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.

I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.


I’d really rather gamers focused their energy into showing support for the developer groups making cool projects, than specifically deriding any works made under publishers they dislike.

The thing about EA is they have a long history of acquiring the developer groups you’re talking about, then mismanaging them into the ground before dissolving them entirely. I know just as many if not more only exist because of EA and their funding, but it’s hard not to feel bitter when many of my favorite studios no longer exist due to their incompetence and greed.


Every major Unreal Engine upgrade sucks for the first few years. Eventually it’ll get optimized (the source is available and studios regularly contribute to it) or the documentation will start pointing out pitfalls and ways to increase performance. We’ll just have to suffer through a deluge of chip-melting games until then.

I wish there was more competition in the high-end game engine scene. Unreal tries to do all of the things all of the time and suffers for it, Unity requires tuning to look good and its management keeps shooting itself in the foot, Godot isn’t there yet and has a bare-bones approach that requires devs to implement nearly everything from scratch, and the dozens of in-house engines that have been open-sourced lack the community or documentation quality to foster significant uptake.



If CDPR hadn’t forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).

I wonder how much better the game and its reception would have been if they’d dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda’s launch day jank.

I also wish they’d properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA’s systems.




You’re getting downvoted, but the move to fully-voiced dialogue absolutely killed the level of reactivity in games, and AI is one of the few ways to bring that level of detail back without bloating budgets even higher than they already are.

Voice acting is expensive (and makes rewrites expensive too), and spending development funds on anything players won’t hear is considered “wasted money” so you rarely see meaningful branching in storylines anymore outside of the biggest budget games. Conversations have also became short and stilted to keep recording costs and disk space down. Just look at the freaking encyclopedia that was Morrowind dialogue compared to the single sentence sound bytes used for conversations in Oblivion and Skyrim.

I’m not a fan of how AI has been handled by corporations, but if they set up a system where voice actors (and other creatives) could be hired to train models, get paid for every project that uses them, and they (or their estate) have the right to look at and refuse projects the same as if they’d taken the contract normally, I’d be all for the AI revolution.

There’s a middle ground where generative AI is fair to creative talent and opens up a world of possibilities. It’s unlikely, but hopefully one day we get there.


TL;DR: their argument is that using AI trained on an actor, even with said actor’s blessing, is unfair because it shuts out other actors who used to get work imitating that voice.


I think dueling is still technically legal in a few places.


That’s good to know, thanks! I was mainly thinking about traditional esp/esm mods; the script extender never even crossed my mind.


That’s just how low levels work in Morrowind, unfortunately. The first few Elder Scrolls took heavy inspiration from tabletop games like Dungeons & Dragons, including making you roll for everything. Internally the game rolls after each swing to see if your attack hits, so you need to both hit an enemy physically and win a dice roll based on your skills.

You’ll want to make sure your character starts with at least one weapon skill at as high a level as your class and race allow. At 40+ skill you’ll hit most of the time rather than whiffing 90% of your attacks. There is also a massive penalty to hit chance when your fatigue is low, so spamming attacks will get you nowhere.

(I believe there are mods to make it work more like Oblivion and Skyrim where you only need to hit them physically and skills only affect damage, but I don’t know the names of those mods off the top of my head.)


It should be compatible with most mods, or it was when I last played several years ago. Major overhaul packs have engine tweaks included that aren’t compatible and the script parser in OpenMW is/was stricter than vanilla’s so one or two poorly written mods might need typo fixes in their scripts, but other than that it seemed to work just fine.


I’m shocked someone hasn’t grabbed the files from the Xbox release and used their implementation as a base. It wasn’t great, but it worked well enough on a controller considering how complicated Morrowind’s UI was.


*peers suspiciously at username* Hmmmm…

Anyway, OpenMW is amazing and the best way to play the game these days. The only bad thing I can say about it is the expanded draw distance shows how tiny the world map actually is, but that’s both not their fault and extremely minor considering how content dense Morrowind is.


So now my thief can simply stack crates to get to a store’s unguarded second level instead of grinding the acrobatics skill? Nice.

I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs to integrate a full modern physics engine such as Jolt or PhysX into the engine. Probably much easier than building one from scratch in Lua of all things!


Modification of any other file types (like scripts, configs or libraries) is not allowed and the files will not be loaded by the game

It seems they’re blocked by the game itself.