Peak would be perfect for OP’s group. It’s cooperative, so having players of wildly different skill levels just means the better players can support the newer ones.
Abiotic Factor is an excellent game, but unfortunately it’d fail both of OP’s player requirements (too complex, and easily spoiled/speedrun by someone looking things up ahead of time).

How would a prequel even work? The first Saints Row was a gritty street-level crime drama and only escalated to its signature ridiculousness after the Boss took over in 2. The original leader of the Saints, Julius, even has your character assassinated at the end of the first game (you get better) because he didn’t like how violent the gang was getting.
A game set before the Boss joined where Julius is still calling the shots sounds boring. Unless they mean a prequel to the reboot, but why make one for a game that was poorly received and instantly forgotten upon release?
It’s hard to go back to Avorion after they ruined subordinate auto-trading. You used to be able to tell your traders to make money and they’d figure out trade routes and grant you a decent passive income. Now they can only trade within a few sectors (each good’s price varies in a gradient spanning the galactic map, so trading with a neighboring sector is barely worth it due to prices being nearly identical), and you need to invest heavily in both the captain and trading hardware upgrades for their ship to make it even remotely worthwhile.
I know I shouldn’t expect an X4-level economic simulation, but they straight up ripped out an already working system and replaced it with something barely functional.
There’s a mod adding the ability to set up manual trade routes, at least.

You’d be hard pressed to find solid, user-friendly documentation for UE2 as the engine wasn’t publicly available back then. There’s official docs, but they’re lacking compared to later editions.
If you really want to play around with old Unreal for some reason, the UDK (their first “free” release, based on Unreal Engine 3) might be your best bet if you can find a working download.

IIRC, they open themselves up to legal punishment if they push a false DMCA claim after the target files a counterclaim, which (along with the bad press) is probably why they dropped it.
Sadly this is about as good a system as we’ll likely ever see - at least there’s some hope for falsely struck projects (even if many don’t counterclaim as it opens them up to legal action). I have a feeling any replacement system would be far more stacked in the industry’s favor.

They’re regular barrels that are burning red hot from housing the explosion. Explosion spirits prefer to nest in occupied areas with plenty of goons around, and nobody can move their housing to a safer place without burning themselves.
It’s a shame how players keep blaming their enemies for leaving giant weak points around when it’s really just an unfortunate natural phenomenon.
All of the Fable games were easy. The first one had a shield spell early in the magic tree that made hits drain mana instead of health, mana potions were cheaper than health potions, you could carry a ton of them, and using them was instantaneous even in battle. It was straight-up impossible to die unless you did so deliberately.
The shield spell also made it so getting hit didn’t reset your combo (which acted as an experience multiplier), so you could grind against infinitely respawning enemies like town guards or undead in the graveyard for a while until your combo was in the hundreds, then chug a few experience potions and max out all of your stats instantly.
The only downside was that the spell made an annoying loud humming noise the entire time it was active.
I can’t remember ever having trouble in the second, but I don’t remember it being so broken either. It was just tuned a little too low since they wanted casual players to be able to enjoy it. The games could have used some difficulty options.

The greatest thing he’s done is kept Valve a private company. He’s not beholden to shareholders constantly demanding that the line go up at any cost.
Funny how he’s still fantastically wealthy. It’s almost like treating your employees well and providing a quality product to consumers is a viable path to success, and selling out isn’t actually necessary to become rich.
I love when games have extended post-release development like this so you can watch them continue to grow and evolve. Terraria in particular has been going for so long that some of the new additions come from suggestions by the dev team’s children.
(Actually that was already true several years ago. I’m expecting their grandchildren to begin contributing ideas any day now.)

That’s how it works. A mod provides builds tied to specific beta branches, and a player is given whichever mod build is most closely tagged to the branch they have installed.
The announcement mentions how confusing the nomenclature is, but Steam still refers to branches as “betas” because that’s what a lot of the existing documentation uses, even though it’s just as common these days for branches to be used to provide access to old game versions.



People joke about companies being too big to fail, but Samsung is the largest of a group of conglomerates that basically run South Korea. They know there’s no way the government will allow them to collapse since they would take the Korean economy down with them. Why not take the most profitable route when there’s no risk (to them, which is all they care about)?

Does the open source Gothic engine have any options to modernize the camera and movement controls? That’s what killed my interest in the first two despite them being on paper the perfect games for me (and I enjoyed 3 and Risen despite them being considered a step down in quality from the first two).
It’s been ages, but I remember one of the first things Gothic 2 has you do is navigate down a narrow spiral staircase that resets your camera and walking direction any time you brush against the walls. It’s as if the developers wanted to warn you ahead of time about the control issues.

Very rarely. Originally Ludeon said they’d never offer discounts, same as the Factorio devs, but they eventually changed their minds. Sales still only happen once in a blue moon and are barely worth the wait. The highest Rimworld has ever been discounted is 20% off the base game and 10-15% off the various DLCs.
Ha! It’s a bit poorly named, but what the mod actually does is edit out most of the anime reaction sounds in the cutscenes. It’s surprisingly subtle - there are still plenty, but they’re placed where it makes sense instead of characters exclaiming with every slight movement they make.
The mod page has a comparison video with the base game that shows what I mean, but if the noises didn’t bother you then more power to you. Just be careful - I hear they can be contagious.