It’s in the works. Valve is working to develop SteamOS for other devices, including PC.
https://www.theverge.com/2024/12/6/24315098/valve-steam-machines-steamos-steam-deck-vr
As of 2021, Valve employees made roughly $430K-4.5M, depending on role. Not bad, considering the average salary in WA is around $58k.
Source:
https://www.theverge.com/2024/7/13/24197477/valve-employs-few-hundred-people-payroll-redacted
Yeah, pretty much. I tried Dauntless before any MH game, and called it quits after the first two monsters. I felt I was getting drowsy during the fights. I eventually stopped dodging their attacks since they didn’t hit very hard, and I had tons of potions.
I tried Monster Hunter World afterward, and the first large monster fight (Great Jagras) was thrilling, and I was immediately hooked.
One of my buddies had the same experience with Dauntless, and it took a lot of convincing to get him to try MHW afterward.
This was me, too. Over the past few years, I noticed I was having less and less fun with games, and was getting bored with them more quickly, even good ones that are right up my alley. I ended up starting a new hobby (gunpla) and couldn’t be happier. I still game some, but only a small fraction of what I used to.
Maybe I’m weird, but I prefer the Joycons over any other Switch controller I’ve tried, including their Pro controller. It is SO NICE to be able to position my hands wherever I like, to the point where holding a standard controller basically feels like handcuffs. Even using my Xbox controller on pc feels bad in comparison. Also worth noting that 99%+ of my play time is docked.
Sounds like this game just isn’t for you, then. Their updates for the most part have just been expanding the ocean without making it any deeper for years, and at this point, it is what it is.
I jumped back into NMS a few months ago and had a good time with it. I liked the simple mechanics, since I wanted a game I could fly around and explore in without having to think too deeply.
You and I must have played different versions of BC, because I remember people running around like they fell out of bags of Skittles with their armor, silly transformations (Noggenfogger, anyone?), and other goofy things. WoW has always had a healthy dose whimsy (both intentional and not) mixed in.
Pandas looking badass and Dracthyr not is purely subjective.
I think you have rose-tinted glasses on, friend.
Counterpoints:
Describing the graphics/art style as broken or ugly is highly subjective. A lot of WoW players like the art style as it is. I would’ve preferred the graphics got updated when I played, but it is what it is.
Updating assets and textures takes art resources, which means taking designers off of working on new projects. Blizzard’s allocation of resources is another discussion entirely, though.
A lot of WoW players play WoW and nothing else, and a lot of them play on hardware that’s barely able to run the game. Check the forums whenever the system requirements get updated with new expansions and see all the people complaining about not being able to afford new hardware. Now, Blizzard definitely shouldn’t support everyone’s dinosaur PCs forever, but they risk cutting off portions of their playerbase whenever they raise the system requirements, so I’m sure that’s taken into account.
WoW’s engine is built in-house and OLD, and started as a heavily modded Warcraft 3 engine. They most likely face significant challenges whenever they want to add or update anything, including graphics.
Note: Take my post with a grain of salt, as I stopped playing in 2018 and haven’t been playing the closest attention since.
5 years later after the contract is up…
The game downloads a patch that replaces Nolan North or Jennifer Hale or whoever’s voice with Microsoft Sam.