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Cake day: Aug 02, 2024

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FFXIV is one of those games that I liked, but wished I could like more. I wasn’t into progression raiding or crafting, so it was always a matter of time before my interest would fizzle out once the current MSQ was done.

Your character looks nice, btw.


World of Warcraft with over 11k hours. Guild wars 2 is probably 2nd with over 6k. The highest on Steam is Warframe with 2329.

For WoW and GW2, it’s basically the same reason. I loved MMO games and the huge world you can explore. I found guilds in both that I vibed with, and still talk with some of those folks today.

For Warframe, the gameplay is top notch IMO. I didn’t mind the grind (I was a MMO player, after all) and the selection of warframes and loadouts kept things from getting too stale. I mainly played with one of my friends I met through WoW, and we roped some friends into playing with us from time to time.

I still get the itch from time to time to get into a new MMO to try and relive the experiences I had from previous games, but those days are most likely behind me.


I just watched the trailer. How often did you screw over your fellow players as the shaman?


I traded in my GBA for a SP version and almost immediately regretted that decision. The backlight was nice, but my hands would get cramped before long with it being such a small unit.


I’ve been contending with this as of late, as well. I had been searching for the types of games I used to like, but not being happy when I tried new ones in those genres. It turns out I’ve been getting bored of gaming in general, and the games that do hold my attention aren’t quite the same as genres I used to like.


Looks fun, but that girl is creepy-looking and kinda puts me off the whole game.


I haven’t played it myself, but when DDLC+ was released for consoles, I read they had to redo the end part.


I’m currently playing through it with a gamer buddy. The gameplay isn’t challenging, but it’s definitely fun. I was talking to someone else who tried playing with their non-gamer wife, but they had to stop because she was getting frustrated with things.

I agree about the writing and it being the weakest point. Then there’s the part with the elephant:

spoiler

What the fuck, that was really dark and gruesome. These parents are pretty shitty people.

The level design and environments are excellent, though. Between these and the gameplay, the game is still a joy to play through, even if the writing sours the experience a bit. Split Fiction is definitely on my watchlist, and I plan on picking it up during a sale.


Factorio has more value than the vast majority of AAA games I’ve played.


Engines cost money for a reason. It means you get the tools while someone else spends the significant resources to develop and maintain it. There are FOSS engines available, but those aren’t as developed or widespread.


There was another actual event at the end of Burning Crusade with similar mechanics to this. Plagued grain barrels spawned in cities, and players who interacted with them would die and spawn as an infected zombie. They were able to attack other players and spread the infection in doing so. My memory is pretty hazy since it happened so long ago, but in Shattrath (a high level neutral city), the zombies weren’t able to be attacked (probably due to pvp flags being forced off within the city limits), but in the faction cities, they were. This led to mobs of zombies roving around in Shattrath, pouncing on any unfortunate player they could find, where players in the faction cities formed subjugation squads and would patrol around, exterminating any zombies in sight.

Something else interesting was zombies gained access to another language (Zombie), and since Shattrath accommodated both player factions, you were able to speak to zombified members of the opposing faction.


There were other “healers” during the pandemic, like those who would 3d print face shields and such for emergency workers. I also remember seeing shitheads do things like spitting on and licking items in stores for the social media shock.


Sure, but these same companies will drag you to court and rake you over the coals if you infringe on their copyrights.


Skyrim.

I tried it for 25ish hours with around 30 mods, mostly QoL stuff with a few other tweaks thrown in. I don’t like 1st person melee combat (and the 3rd person camera sucks), so I went magic. I had a magic overhaul mod, but the best spell I found was just double fireball. Every time I tried other spells, I would think “this kinda works, I guess, or I could just kill them with double fireball.” Combat got pretty boring, since every engagement boiled down to double fireball until out of mana, then use bow and arrow until everything was dead.

Side note: I evidently was bitten by a vampire at some point and didn’t realize I had turned into one myself until several hours later when I received the message that my vampire powers had been fully realized. I was confused as to why guards kept asking me if I was sick and commenting on how I looked so pale.


I remember hearing this about the Monster Hunter games a few years ago, so it isn’t surprising to hear it holds true for their other franchises, as well. That said, it would be nice if they focused a bit more resources on optimizing the games for their new primary platform.


Some of these groups have dozens or hundreds of people on them, no way I’ll get even a fraction of them to. I don’t have the time or desire to start a new community from scratch.

As much as I hate it, people join Discord because that’s where all the communities are and they stay because all their other communities are there.


A lot of communities only exist on Discord. And no, you can’t just find alternatives if they’re locally based or similar.


OP already mentioned the .hack games, but someone else may be interested.


Most of these don’t fit “offline MMO” super closely, but are games I’ve played that share various aspects that I enjoyed in MMOs:

Kingdoms of Amalur: Reckoning

Minecraft with mods

Hytale

Various Bethesda games with mods

Sword Art Online games

V Rising


I typically don’t do early access games either, but added to the watch list.


Check out the Youtube channel Let’s Game It Out. Josh is very creative in finding ways to torment the NPCs of various simulator and tycoon games.


I quit the game more than once during the slog that is the post-ARR questline. I got to the point where I was just skipping all dialogue, then started paying attention again when I noticed new characters being introduced. Getting to Heavensward was great, both storywise and just to be in new areas.

I heard later that they pruned that section of the questline down, and it really needed it.


Land a career in a STEM field and don’t have any kids. That’s what worked for me, at least.


Probably more floundering. An EA exec told them at one point that their demo was crap (and based on word from other devs, he was probably right), so they reintroduced flight, which IMO was one of the best aspects of the game. EA didn’t force a new story or concept on Bioware, though. All that was Bioware’s own fault between lack of leadership and staff burnout.

A long read, but this article goes pretty in-depth on what happened during the development of Anthem: https://kotaku.com/how-biowares-anthem-went-wrong-1833731964


Most likely. The majority of MS products and services are interconnected in some way.


I wouldn’t be surprised. Desktop revenue has been a pretty small slice for their revenue long before AI was a thing. Their main drivers were server products and O365, and now AI and Azure are also pushing a lot of revenue.


Maybe. Maybe not. Some Amazon exec thinks it will, though.


This isn’t for Fallout fans. It’s for people who watch Netflix/Prime and saw the Fallout show. Reality shows are pretty popular on these platforms (Beast Games is #2 on Prime right now) so that’s who they’re going after.


A reality show vault? Not even Vault-Tec had any experiments that were that cruel.



“Anthem actually had the code for local servers running in a dev environment right up until a few months before launch,” Darrah continued. “I don’t know that they still work, but the code is there to be salvaged and recovered. The reason you do this, it pulls away the costs of maintaining this game. So rather than having dedicated servers that are required for the game to run, you let the server run on one of the machines that’s playing the game.” This, he added, could have worked alongside an additional move to add AI party members to the game, allowing people to play it like a single-player game.

Ok, this is even more heartbreaking now. I loved the concept of Anthem and had a fair bit of fun with the game in its current (prior to shutdown) state and was hopeful that the “Next” project would overhaul it into something great. I still don’t blame EA for their decisions in this case; Bioware fucked around for way too long during development and the overhaul project was most likely seen as too little, too late… or too expensive.


IGN, owned by Ziff Davis, bought Humble Bundle in 2017.


They didn’t give up. EA wouldn’t greenlight the resources they requested to overhaul the game. As much as I wanted this game to succeed, I don’t blame EA either. Bioware squandered their resources for years before making the decision to develop it into what it is today.



I’ve been looking at Tactical Breach Wizards for a while. Merry Christmas!


Not sure how I feel about the Mechwarrior 2 graphics nowadays, but gameplay looks solid.



My WoW characters had a mix of thoughtful and funny names.


An item that is sold to you at a loss in hopes that you buy more profitable stuff from them to make up for said loss. Game consoles are usually sold at a loss in order to get people into their ecosystems, so they can buy things like games and subscription services, which are more profitable.