Video is way off base. The game’s map is based off maps from the TTRPG, so they were going for accuracy to the source material. Also, having a smaller, denser map doesn’t necessarily equate to more story/gameplay. You still need writers and programmers to do their thing, even if the artists don’t need to make as many assets.
Also, fast travel was in the game since launch. Sure, you had to unlock each fast travel point, but that’s pretty standard in open world games.
Personally, I liked Night city as it was. It’s probably one of my favorite game worlds to exist in. More often than not, I found myself hopping on my bike and riding to my next destination while listening to the radio, rather than fast traveling. Screw cars though, lane splitting is much faster.
One streamer dropped over $100k on Diablo Immortal when it released. His gear was leveled so high, he couldn’t match against anyone else in pvp.
https://gamerant.com/diablo-immortal-100000-cant-get-into-matches/
Starcraft 2 for me. I haven’t had an optical drive in my pc for probably 10 years or so. The last “physical” game I bought was Mass Effect Andromeda, and it was just a box with a download code inside.
PC gamers were incentivized to move away from optical media asap, since optical drives read slowly compared to HDDs, and SSDs are even faster.
The Steam controller was definitely interesting. I bought two, one shortly after they released, and another when they were clearing them out. I never could get the hang of using the trackpad in place of an analog stick, though, and eventually bought an Xbox controller to game with on the pc. I still use one of them with my Steam Link when I stream tv shows from my pc to the tv.
She could communicate with the knight like this.
In all seriousness, maybe it could be part stealth game, where she breaks out of her confines and sneaks around the dragon’s lair to do various things, only to make it back in time to avoid being found out.
A bit more whimsical, but maybe she’s a Disney princess, and can communicate with birds and such to relay vague messages to her would-be rescuer. She could use the animals to distract or sabotage the dragon’s minions and make the knight’s journey easier.
She could have magical abilities, which you could then take in all sorts of directions.
I bought the special edition of the original game and put quite a bit of time into it. I had fun, despite it being pretty simplistic and repetitive. I looked at coming back when they announced 2050, but got mad that none of my special edition stuff would transfer over.
The article mentions this iteration won’t be adding much in the way of new content, so I think I’ll be giving it a pass.
The best defense is a good offense. Enemies can’t hurt you if they’re dead.
The other side of that coin is dead dps is no dps. If you can’t survive, you need to learn mechanics and/or adjust your build so you can survive better.
Keeping both of these lines of thought in mind, offense usually wins out over defense because killing faster results in more enemies dying, faster clear times, and bigger numbers, which most people tend to prefer. Defensive stats/skills lose value when they’re not being used, where offensive stats/skills always have value.
Sure, but also having non-instanced housing heavily favors those with more time and/or money. I played Arche Age during its initial launch, but I had to work during the time they released housing plots. By the time I was able to log on, the only available plots were out in the middle of nowhere, which sucked with the limited fast travel options. You also have FFXIV with its instanced housing districts, where on many servers, good luck trying to get a plot. Sure, you could join a FC who has a house and claim a room, but that’s pretty lame compared to being able to design the whole house + surrounding yard.
The most compelling argument I see in favor of console exclusives is they’re usually high quality, with little to no MTX, as they’re used as system-sellers. As much as I dislike exclusivity of any sort, we are now seeing those titles come to pc, so pc gamers are also benefiting from console exclusivity to some degree.
I tried it at one point before trying any Monster Hunter games, and I found it really boring. I was legitimately getting drowsy when fighting the second monster and found it much easier to just chug a potion, rather than try to dodge its attacks. Monster Hunter World, on the other hand, was exhilarating from the first large monster you hunt. So… did Dauntless get better as you progressed?
I would be far less against a price hike on games if they all just charged the base price and that’s it (and of course there’s an argument for any substantial DLC/expansions). But no, of course there will be multiple editions of the game, plus any number of DLCs which may or may not include any actual gameplay, plus in-game mtx.
Personally, I’ve yet to spend even $70 on a game, and I plan to keep it that way for the forseeable future.
It’s in the works. Valve is working to develop SteamOS for other devices, including PC.
https://www.theverge.com/2024/12/6/24315098/valve-steam-machines-steamos-steam-deck-vr
As of 2021, Valve employees made roughly $430K-4.5M, depending on role. Not bad, considering the average salary in WA is around $58k.
Source:
https://www.theverge.com/2024/7/13/24197477/valve-employs-few-hundred-people-payroll-redacted
FFT is hands-down my favorite Final Fantasy game. I’m busy with other stuff at the moment, but I definitely plan on getting this one eventually.