



Well, it got you a better experience than whatever it was Sony were doing at the time, which was a weird ethernet adapter, and seemingly every game reinventing the idea of how online should work.
I don’t think it ever needed to be charged for, it just needed to be designed.
I only ever paid for it once they started giving away games with it. Multiplayer alone wasn’t worth it to me.
They’ve been pretty underwhelming for a while now.
You used to get crazy deals on games only a few months old. Now it’s just the same 50% off a five year old game before being ramped back up to full price between sales.
There’s a few bargains of stuff you may have missed, but likely they’ve been an Epic freebie, or on PSPlus or in a Humble Bundle by now.


SMG2 is probably the best 3D Mario game, but since I already own them I’ll just keep what I have.
Dolphin can play them both just fine. If it’s anything like the last pack, it’ll be the laziest possible emulation anyway. This shit should have been in the NSO subscription if they’re not actually going to remake it.


I thought it was a decent 20 hour game squeezed into a 100 hour open world slog, that completely ruins the urgent nature of the plot.
Phantom Liberty was pretty great though. The confined nature of it let the story develop with pace.
CDPR should just stop trying to force everything into open worlds because their games are still good in spite of them, not because of them.


The sad thing is none of them want to make a bad game. They just cit so many rough edges off so nobody cuts themselves that they all end up making the same ball.
Much rather have a game like Death Stranding that half the players are going to bounce off and the rest are going to love all the more for it.
Depends how full it is, how interesting is it (note this is not the same as full), how fast you can travel, and how fun movement is.
There’s a lot of elements to open world and a lot of devs get the balance very wrong. You end up playing in a map rather than the world.