Plus there’s extra protections for credit cards, at least in the UK. Spend a certain amount and if the company goes bust you get your money back. Saved my ass with two different airlines that got into financial trouble once they’d taken my money.
I think fraud is required to be refunded by banks as well as credit issuers, but I’m sure most people would rather have money to spend on food and bills while they investigate, and you’re not going to get that if your account has been drained.
I mean, major leaps are hard to come by in all hardware, not just console. Everything since about the PS2 has been slow and steady iterations. Major leaps each time seemed to be PS3 era upping the RAM dramatically, and PS4 era forcing games to be installed to HDD. This gen was SSDs with a sprinkling of RT.
SSDs were a major one. The seek time on a traditional spinning HDD is about the same as latency on your internet connection halfway across the country. Boot a laptop on HDD now and it’s so slow you’ll think it’s broken.
Ray Tracing has tried, but needs to be several orders of magnitude more powerful to realistically be able to replace traditional rendering at the quality levels gamers expect. So it’ll be just for a bit of reflections and nicer lighting here and there.
I guess VRR/FreeSync/GSync is nice as well. Moving to that means games can run as fast as they are able on lower end hardware. There’s a world of difference between a 40-50fps VRR display and a 60fps display skipping frames.
There are apparently 270 million Epic Store accounts made.
Now most of them don’t buy anything and are probably installed on a whim for one free game ad now they’ve forgot their password, while a good chunk of them are probably 12 year olds playing Fortnite who don’t even look at it and hurl all their pocket money into V-bucks so the rest of us get free games, but it’s not an insignificant amount.
When Half Life 2 launched, you had to register your game with Steam before you could play it. You had to give up your physical ownership of the product, and lock it to yourself. You couldn’t sell it to anyone else, or even let them play it.
That’s what you were encouraging by buying from that shitfest of a platform.
I really don’t see how bunging devs money for publishing rights is worse. The devs clearly don’t see it that way.
So it would be better if it was a permanent exclusivity deal, like traditional publishers have?
They’ve been paying out in advance in some cases (Epic Mega Grants, I think) so the devs can finish the game. That’s basically the definition of what publishers do, but when Epic do it it’s somehow “not publishing”?
A guy at work used to use a cloud service called Shadow PC.
They’d basically rent a gaming PC out and he’d just torrent them right on to the cloud machine. Pretty sure mods would have worked there.
It felt a touch laggy with a mouse, but a controller would probably have been just fine. It’s a shame there’s a disconnect between what gamers want (a gaming PC that’s just somewhere else) and what providers want (a walled garden).
Their whole gaming business model now is encouraging devs to stick features that have no hope of rendering quickly in order to sell this new frame generation rubbish.