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Cake day: Jul 04, 2023

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I had to reopen the picture, as I was thinking they’d remade the PS1 Speed Freaks.

And now I’m disappointed again.


I cancelled mine ages ago when I realised I was basically just getting the PSN and Epic games over and over.


SMG2 is probably the best 3D Mario game, but since I already own them I’ll just keep what I have.

Dolphin can play them both just fine. If it’s anything like the last pack, it’ll be the laziest possible emulation anyway. This shit should have been in the NSO subscription if they’re not actually going to remake it.


Well at least they finally trained someone to be a good shot


I thought it was a decent 20 hour game squeezed into a 100 hour open world slog, that completely ruins the urgent nature of the plot.

Phantom Liberty was pretty great though. The confined nature of it let the story develop with pace.

CDPR should just stop trying to force everything into open worlds because their games are still good in spite of them, not because of them.


Yeah, I wasn’t fond of 2. Although you could just kill them 12 times and never have them respawn. Quite tedious, especially in the DLC.


For me though, a lot of Souls games are about opening shortcuts and then running past anything left to get another go at the bosses.



Maybe they allocate a bit more resources before the obvious big games, and the surprise popularity of this one just caught them all off guard.



Kuri Kuri Mix. PS2. FromSoft’s forgotten game.

Baldurs Gate Dark Alliance was good too. Felt like Gauntlet.



Seeing Ubisoft describe Far Cry 6 as AAAA made a mockery of the whole A-rating system anyway. It never really meant anything other than “erm, we’re charging more for it this year”.


The sad thing is none of them want to make a bad game. They just cit so many rough edges off so nobody cuts themselves that they all end up making the same ball.

Much rather have a game like Death Stranding that half the players are going to bounce off and the rest are going to love all the more for it.


Because fuck Konami.

Which I can sort of agree with.


Yeah, there’s a definite Commodore 64 aesthetic to it, but it feels like every pixel is meaningful. It’s all just detailed enough to be able to tell what’s going on.


I still can’t believe they remastered the wrong one.


Road Rash was great, but I feel the real spiritual successor was Burnout 3: Takedown.


Mostly fine. The loading screens (rifts) just take a bit longer on slower hardware.


Doesn’t even make a difference for that, for the most part. Most game loading is still CPU bound once you go past spinning rust.


To save us all watching 25 minutes of algorithm-swill, which games actually take advantage?






Thing is, even if you look at all the Mario Kart characters, there’s only a handful that are big names. Nobody wants to play as a Shy Guy. Even Link and Zelda feel wildly out of place, although maybe they wouldn’t have done in a Links Awakening style rather than what they went for.

I think Sony could do an Astro Bot on it and put in a bunch of their other characters in there. Lego has potential if they can get a bunch of their licensed characters in there (although you know with that kind of money floating around, most of them will be DLC locked behind Harry Potter packs, etc). A horrendously expensive MCU license maybe with some chibified characters.

I think Mario Kart just has that easy “an idiot can play it” gameplay, but it doesn’t get boring once you know what you’re doing. It’s a really hard balance to get right. The only recent attempt was CTR, and it didn’t have that first factor at all, it was hard as nails.



I think Astro Bot is already better than any 3D Mario.

We’re missing a really good kart racer though. CTR wasn’t it (and certainly not after they stuffed a load of DLC into it weeks after release), and the last one I really enjoyed was Speed Freaks on the PS1…



It’s QWOP, but it turns into Euro Truck Simulator by way of Metal Gear Solid.


Yeah, if Ken’s not involved then it’s not Bioshock. It’s going to be the most generic shooter you’ve ever seen.


I find the old one worked, but it did feel like somehow the corpse of RealPlayer or QuickTime was still shambling around amongst us.



The weird thing is, it’s not actually that different to how it looked and played on PS3.

https://m.youtube.com/watch?v=7mzeDC6RDr0

Meanwhile there’s people considering an upgrade for that 4080 Ti…


Yeah, I think there was a demo, and it wasn’t nearly as instant death based as the full game.

The sequel gets a lot of cut scenes and other characters that I wasn’t sure about, but once you’re through that initial bit of exposition, it opens up a bit and lets you just get on with the puzzles. There’s a demo of it, which I recommend if you’re on a potato PC, because my 1060 really struggled. PS5 version was fine though.

I found it a bit easier than the first game, but the DLC certainly ramps it up again.


My main takeaway from The Witcher 3 was “must find Ciri, the world is in danger!” followed by quite a lot of Gwent.

The Bloody Baron questline was probably the highlight, along with the Hearts of Stone storyline. The rest of it was going to question marks on the map, hoping to find something more interesting than a box to open or a surprise enemy attack. This got especially bad once you reached Skellige and had to faff about with a boat to reach half of them.


I can’t say I was ever hurting for money.

I think it just tonally doesn’t fit the game at all after act 1.

“Here is a very urgent thing. We can’t stress enough how urgent this is. Also would you like to do a load of pointless shit for these random people that have no bearing on anything?”

They give such a minor amount of money, that I’d just sell the guns that drop and they drop by the dozen. The only real thing to buy is new chrome, and it’s something I basically did twice during my playthrough. Once when things were getting rough in combat, which made things far too easy tbh, and again when I hit max level and there wasn’t anything better to have. I think originally there were stats on clothes as well, but that’s all gone since the 2.0 update.

I still did them, but that’s mostly because I’d bought the game and didn’t want to leave gameplay on the table as it were. This is really the first game that made me question why I do that, and if I should. I’ll often skip the boring collectibles in games, and these quests really felt bordering on collecting 100 feathers in Assassin’s Creed or something.

I think CDPR have has this issue since the Witcher 3 tbh. They know how to make amazing story based games, with nice enough writing and characters, and some lovely grey area decisions where there’s no real right and wrong, and then mar it with boring open world design.


It feels like a great linear game somehow constrained by being an open world sprawlfest.

I’d genuinely recommend skipping all the fixer missions because they take ages and add very little to the experience, while also reducing the urgency of the storyline.

Make sure to play Phantom Liberty because that’s honestly better than the main game.


I think the best thing about the sequel is they took out all the puzzles that involve killing you with turrets and mines.