
Progenitor of the Weird Knife Wednesday feature column. Is “column” the right word? Anyway, apparently I also coined the Very Specific Object nomenclature now sporadically used in the 3D printing community. Yeah, that was me. This must be how Cory Doctorow feels all the time these days.


It was pretty janky. I received a download code for Half Life 2 in the box with my Radeon 9800 Pro several months before the game was actually released. I didn’t have a lot of use for Steam before then, but I installed it anyway and my account is so old that back when the account IDs were still numeric and sequential, mine was four digits.


Eyy, Reverb gang.
Apparently there is third party support in Linux under Mondao but it still seems pretty developmental and I haven’t had the time to mess with it yet. I’m still clinging to mine as well, because at least for now it still works and I’ve blocked Windows from rug-pulling my WMR app. I’m sure that’ll only last until the next time I need to reformat and reinstall in a couple of years.


Valve’s strategy here seems to be to build physical inertial tracking into the controllers as well. They both have an IMU built in which presumably gives them a pretty decent ability to guess where they’ve been moved in physical space even if they’re outside of the cameras’ field of view. I don’t know if anyone has accurately assessed how well that works in this case.


I just like that they have the complete compliment of normal controller buttons. It seems the world has agreed on twin sticks, a d-pad, ABXY (or triangle square cirlce et cetera, you know what I mean), and two shoulder buttons… Except for VR controllers. Every brand has their own dinky layout and they’re all sparse on buttons, I guess not to “intimidate” newbies, but it requires making weird compromises or binding actions to directions on one of the analog sticks or something, and that always feels lacking.
I hope they also stole the idea from the OG Oculus controllers where it can sense when your fingers are on the buttons but not pressing them, to so they can show your fingers in VR space and help people work the things by sight as well as feel.
Edit: I watched the LTT video. Yes, the buttons have capacitive finger tracking as well. Rejoyce.


You can use the same license for both, and your purchase includes access to both versions regardless of how you buy it, unless that’s changed very recently when I wasn’t looking.
Officially, both versions also explicitly require you to create (or already have) a Microsoft account to sign-in and play. Unofficially, the Java version is dead easy to pirate.


Crono needs a legendary sword that requires a time-hopping fetch quest to get all the ingredients. Frog requires a sword that’s already legendary, and a whole episode devoted to getting it powered up further. Marle, Luca, and even Magus require triple techs and in the case of the former two, a deliberate power up by Spekkio to even be able to access them in the first place.
…Ayla can merely punch people for 9999 damage.
I was not aware it was released in that packaging, but I’m pretty sure that’s still a Playstation 1 disk dressed up in a PS2 style DVD case, meant to be used with the PS2’s backwards compatibility mode. To my knowledge SotN was never rereleased as a native PS2 title and wasn’t rereleased at all until the PSP version. (And then later the Xbox 360 and PS4 as downloadable titles, and also the ghastly mobile phone versions.) If you have a PS1 kicking around you can try it and see, I suppose.
For what it’s worth my copy is the green-stripe “Greatest Hits” reprinting, so what it’s worth is alas not much.
Re: Final Fantasy games not tying together or having continuities.
Yes. Except, ironically, specifically Final Fantasy X, which had a direct sequel in X-2. Final Fantasy XIII also managed to have a direct sequel in Lightning Returns. Thankfully, if you care to think of it that way, it was crap and can be safely ignored.
Anyway, have an upvote for not blithely suggesting that everyone start with VII.
Tony Hawk’s Pro Skater 3 was pretty close to the peak of the series if you ask me, and the PS2 version was the superior one. THPS4 also came out on the Playstation 2. I see you already have Underground on there.
If you’d like something you can handily use to consume the rest of your entire life, Disgaea and/or its sequel will probably do you.
Ico and Shadow of the Colossus are also legendary. I haven’t tried in ages, I have no idea if modern emulators can get the latter to run at a non-crap frame rate. It’d be a lot nicer if so.
Odin Sphere is an often overlooked 2D action sidescrolling fighting thing wherein you Norse In The North and beat the shit out of absolutely everyone. Its sequel, Muramasa: The Demon Blade is much the same thing except therein you Ninja In The Night instead. The latter stayed locked to the Wii to my knowledge but the former was on the PS2.
The PS2’s library is quite vast. I’m not going to go looking this up to prove it right now, but I’m pretty sure it’s got the most titles ever released for a home video game console (i.e. not the PC) in history. Even just trying out unknown games at complete random, it’s likely to be able to keep you entertained in one way or another basically forever.
The synopsis in the manual also states that Bowser turned the residents of the Mushroom Kingdom into “stones, bricks, and field horse-hair plants.” In a given playthrough, most players probably smash a lot of bricks. Bricks which used to be Mushroom Kingdom people, who are now dead. Because Mario killed them.
It’s a big maybe on Mario being the hero because he may or may not actually succeed in reaching Bowser and rescuing the princess depending on how much the player happens to suck, and/or of Luigi winds up being the victor instead.


With the best will in the world, given the dire performance of Borderlands 4 even on much more powerful hardware, the notion that it was ever going to work on the Switch 2… how should we phrase this… was never realistic.
Randy seems more interested in running his mouth than getting anything done about the game’s performance issues on any platform, so this decision is hardly unsurprising at this juncture. The fact that they were able to pull the plug this close to the alleged release date also points to the fact that this was to be yet another one of those game-not-actually-on-the-cartridge deals, if they were even planning to make cartridges for it at all, so that would have been yet another nonstarter for many potential buyers. This whole thing was dead on arrival. The only difference is, now we know it’s official.
Borderlands as a whole doesn’t have a great track record on portable platforms anyway. The OG Switch version also had less than stellar performance, and the best that can be said about the PS Vita version of BL2 is that even with all the cuts and downgrades its frame rate is probably better measured in seconds-per-frame rather than frames-per-second. (I have direct experience with that one, being one of the six people on Earth dumb enough to actually own the Vita version of Borderlands 2. But in my defense, it was literally cheaper to buy the BL2+Vita bundle than to buy a Vita on its own. That’s right: It’s so bad, the Vita release had a negative retail value.)


Here’s one that’ll hit them closer to home: The original Donkey Kong is literally a mod for the earlier Radar Scope cabinets. Nintendo had better hope they don’t wind up with any video game nerds in any juries or they’re going to open a can of worms on themselves that they really don’t want to have wriggling all over their lap.


All of the updates and content expansions and so on and so forth have really made Isaac unmanageable in that regard. Throw in the fact that there are quite a few item drops that are objectively detrimental in basically every situation so that a not insignificant fraction of the item pool is just trash drops that nobody in their right mind would ever pick up, and it gets ridiculous quickly. Once you have enough unlocked that you’re regularly getting runs down into the lower sub-basements of hell, unless you’re an absolute guru the meta is literally just to meta. Know a couple of the game-breaking combinations off the top of your head and cross your fingers that you’ll run across all of the components. Ignore all other risks.
This is in stark contrast to e.g. Dead Cells, which is why I’ve got such an immense respect for the latter. If you’re willing to adjust your play style slightly, every single drop in Dead Cells is a viable weapon that can be deadly in the right hands. You could be wielding a legendary golden abyssal trident, sure, but you can also just as well beat the shit out of all the boss monsters with a pair of frying pans tied together with some rope. It must have taken an immense amount of work to get all of that even vaguely balanced and ensure that there were no duds, wheras Isaac’s strategy seems to be more just throwing shit at the wall (probably literally…) to see what sticks, with a garnishing of deliberately adding things to troll the player for the lulz.


I believe initially this was supposed to be part of the appeal. Any item may or may not screw you over if you don’t know what it does which is in keeping with Isaac’s theme of being beat down by your circumstances. Part of gutting gud was intended to be memorizing what the often idiosyncratic items actually did. Except now with years of updates and content expansions there are so many items it’s unrealistic to keep track of it all anymore. In the early days I might have disagreed with this but now it makes sense.
At least according to the patch notes you still have to collect an item the first time to get its full description, and the new descriptions don’t show at all until you beat Mom for the first time (i.e. you clear at least one basic run), so new players still get to experience the Fun and excitement of potentially getting hosed by an unfamiliar pickup.


Me too, pretty much, but I’m fine with that. Every couple of months we get a new content drop (for free!) and I go experience the new stuff, max out everything new there is to be maxed out, and then I can put it down and play something else. I appreciate that NMS doesn’t try to make itself my full time job or require such an asinine time investment that it forces you not to play anything else.
I think the only FOMO aspect built in to NMS at all is the expeditions, and even then you can replay them any time you want with a third party tool (on PC, anyway).


It really says something that like the first mod that was ever published after release was the one that eliminates the damn hold-to-confirm mechanic that is on every. Single. Stupid. Interaction. (At least this became an official feature and you can natively disable it on most interaction prompts now.)
The fact that basically none of the inventory and crafting screens are consistent with each other is one of the main things that still bugs the hell out of me with NMS. Especially when you’re using refiners and so forth, because the dumb popup they give you that only shows you like four options at a time doesn’t even arrange the items within it in the same order as they are in your main inventory. They should have just stolen the paradigm from Minecraft and used it for everything.


It’s a melee oriented Metroidvania. Think Ori And The Blind Forest but with more insects and inexplicable frilly faux-Victorian edifices, and less pokey combat. You could play it on a SNES pad if you wanted to. I got to 100% on it back when using a cheap wireless keyboard from my couch.
I don’t know about you, but Hollow Knight’s main contribution to my household is that my wife and I still call any filigree wrought ironwork benches we see “save points.”


+1 for a Chrono Trigger ranking. For as popular as it still is in retrospect, I think people still don’t quite give it the full recognition it’s due for smashing pretty much every dreary console RPG convention that the genre had been persistently saddled with up until that point, while still remaining a console RPG. Believe it or not the developers had plans to make it even more ambitious at the beginning but they weren’t able to pull it off in the time allotted.
There are a lot of subsequent RPG titles (like even Final Fantasy goddamned Seven, not to mention Pokémon) that should have learned a bevvy of lessons from Chrono Trigger, but still didn’t. It was well ahead of its time.


Concur. I’m still banned from PayPal and I have been since the early 2000’s because I used it to buy a “high capacity magazine,” which PayPal declared was “illegal activity” with no appeal.
…An airsoft magazine. Not a single state in the union where that’s illegal (or at least certainly not at the time).
Payment processors attempting to police the nature of online transactions should expose them to liability, not the other way around.
Pretty much all of those are characters from franchises that quickly jumped to consoles, or had the intention of multiplatform releases from the very start. I’m not sure any of them are very fitting.
So on that note, the least nonsensical mascot for PC gaming in particular I can think of is that dwarf, whoever he is, from the box art of World of Warcraft. Or possibly the orc from the alternate version. WoW is earth-shatteringly popular and has basically defined the entire private lives of a depressing number of people, not to mention it’s the sole and singular thing even non-gamers think of when you mention MMORPGs. And it has only appeared on home computers. Never consoles. Other Warcraft properties have, but not WoW.
Define “long.” I disagree with the Doomguy proposal explicitly, because Doom appeared on the Sega 32x in November of 1994 which was barely a year after the initial PC release. One of the defining aspects of gaming in the mid '90s was the monumentally cynical gold rush of trying to cram Doom onto any damn fool console as fast as possible, in a vain attempt to capture part of the lightning and make those sales. And until the Playstation and arguably the N64, every attempt failed spectacularly in various ways.
The definitive Doom experience remaining locked to the PC for those few years was absolutely not for a lack of trying. Every greedy video game exec on the planet wanted Doom on their system. id themselves assisted with several of these ports in various ways and they had absolutely no intention of leaving Doom only on PC, either, if they could help it.
I like this one:
It makes me like the fact that there are no melee weapons in Half Life: Alyx even less, though.