dual_sport_dork 🐧🗡️

Progenitor of the Weird Knife Wednesday feature column. Is “column” the right word? Anyway, apparently I also coined the Very Specific Object nomenclature now sporadically used in the 3D printing community. Yeah, that was me. This must be how Cory Doctorow feels all the time these days.

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Cake day: Jul 20, 2023

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All of the updates and content expansions and so on and so forth have really made Isaac unmanageable in that regard. Throw in the fact that there are quite a few item drops that are objectively detrimental in basically every situation so that a not insignificant fraction of the item pool is just trash drops that nobody in their right mind would ever pick up, and it gets ridiculous quickly. Once you have enough unlocked that you’re regularly getting runs down into the lower sub-basements of hell, unless you’re an absolute guru the meta is literally just to meta. Know a couple of the game-breaking combinations off the top of your head and cross your fingers that you’ll run across all of the components. Ignore all other risks.

This is in stark contrast to e.g. Dead Cells, which is why I’ve got such an immense respect for the latter. If you’re willing to adjust your play style slightly, every single drop in Dead Cells is a viable weapon that can be deadly in the right hands. You could be wielding a legendary golden abyssal trident, sure, but you can also just as well beat the shit out of all the boss monsters with a pair of frying pans tied together with some rope. It must have taken an immense amount of work to get all of that even vaguely balanced and ensure that there were no duds, wheras Isaac’s strategy seems to be more just throwing shit at the wall (probably literally…) to see what sticks, with a garnishing of deliberately adding things to troll the player for the lulz.


Binding of Isaac items are explicitly in that vein, in fact, given that its version of potions (pills) are indeed randomized on every run. I haven’t checked out the new update yet but insofar as I’m aware those still are.


I believe initially this was supposed to be part of the appeal. Any item may or may not screw you over if you don’t know what it does which is in keeping with Isaac’s theme of being beat down by your circumstances. Part of gutting gud was intended to be memorizing what the often idiosyncratic items actually did. Except now with years of updates and content expansions there are so many items it’s unrealistic to keep track of it all anymore. In the early days I might have disagreed with this but now it makes sense.

At least according to the patch notes you still have to collect an item the first time to get its full description, and the new descriptions don’t show at all until you beat Mom for the first time (i.e. you clear at least one basic run), so new players still get to experience the Fun and excitement of potentially getting hosed by an unfamiliar pickup.



But there will be an actual NES version. Hot damn.



Me too, pretty much, but I’m fine with that. Every couple of months we get a new content drop (for free!) and I go experience the new stuff, max out everything new there is to be maxed out, and then I can put it down and play something else. I appreciate that NMS doesn’t try to make itself my full time job or require such an asinine time investment that it forces you not to play anything else.

I think the only FOMO aspect built in to NMS at all is the expeditions, and even then you can replay them any time you want with a third party tool (on PC, anyway).


But you just don’t understand. Sean Murray personally lied to me nine years ago!!! Boycotted forevar!!!

(Edit: I thought the sarcasm in this was clear enough but maybe it’s tough to get through to some people.)


It really says something that like the first mod that was ever published after release was the one that eliminates the damn hold-to-confirm mechanic that is on every. Single. Stupid. Interaction. (At least this became an official feature and you can natively disable it on most interaction prompts now.)

The fact that basically none of the inventory and crafting screens are consistent with each other is one of the main things that still bugs the hell out of me with NMS. Especially when you’re using refiners and so forth, because the dumb popup they give you that only shows you like four options at a time doesn’t even arrange the items within it in the same order as they are in your main inventory. They should have just stolen the paradigm from Minecraft and used it for everything.


It’s a melee oriented Metroidvania. Think Ori And The Blind Forest but with more insects and inexplicable frilly faux-Victorian edifices, and less pokey combat. You could play it on a SNES pad if you wanted to. I got to 100% on it back when using a cheap wireless keyboard from my couch.

I don’t know about you, but Hollow Knight’s main contribution to my household is that my wife and I still call any filigree wrought ironwork benches we see “save points.”


+1 for a Chrono Trigger ranking. For as popular as it still is in retrospect, I think people still don’t quite give it the full recognition it’s due for smashing pretty much every dreary console RPG convention that the genre had been persistently saddled with up until that point, while still remaining a console RPG. Believe it or not the developers had plans to make it even more ambitious at the beginning but they weren’t able to pull it off in the time allotted.

There are a lot of subsequent RPG titles (like even Final Fantasy goddamned Seven, not to mention Pokémon) that should have learned a bevvy of lessons from Chrono Trigger, but still didn’t. It was well ahead of its time.


Concur. I’m still banned from PayPal and I have been since the early 2000’s because I used it to buy a “high capacity magazine,” which PayPal declared was “illegal activity” with no appeal.

…An airsoft magazine. Not a single state in the union where that’s illegal (or at least certainly not at the time).

Payment processors attempting to police the nature of online transactions should expose them to liability, not the other way around.



And if you know anything about what he’s talking about, you quickly realize that in fact he does not know it all.

Can I be a big time Twitch celebrity too if I doodle a series of completely nondescriptive boxes and link them with little lines in MS Paint as I talk?


Pretty much all of those are characters from franchises that quickly jumped to consoles, or had the intention of multiplatform releases from the very start. I’m not sure any of them are very fitting.

So on that note, the least nonsensical mascot for PC gaming in particular I can think of is that dwarf, whoever he is, from the box art of World of Warcraft. Or possibly the orc from the alternate version. WoW is earth-shatteringly popular and has basically defined the entire private lives of a depressing number of people, not to mention it’s the sole and singular thing even non-gamers think of when you mention MMORPGs. And it has only appeared on home computers. Never consoles. Other Warcraft properties have, but not WoW.


Define “long.” I disagree with the Doomguy proposal explicitly, because Doom appeared on the Sega 32x in November of 1994 which was barely a year after the initial PC release. One of the defining aspects of gaming in the mid '90s was the monumentally cynical gold rush of trying to cram Doom onto any damn fool console as fast as possible, in a vain attempt to capture part of the lightning and make those sales. And until the Playstation and arguably the N64, every attempt failed spectacularly in various ways.

The definitive Doom experience remaining locked to the PC for those few years was absolutely not for a lack of trying. Every greedy video game exec on the planet wanted Doom on their system. id themselves assisted with several of these ports in various ways and they had absolutely no intention of leaving Doom only on PC, either, if they could help it.


I’ve held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.

2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let’s save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain’s rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list…

There is incredible detail in the world if – but only if – you stop to search for it. There are a lot of things most players will probably miss unless they’re specifically pointed out, and while that’s certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It’s all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don’t get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it’s supposed to be a single linear narrative.

Don’t get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.


…Just don’t look at it too hard when you go to the Great Deku Tree in BotW.


I thought at first you guys were thinking of this, and I was puzzled. Then I looked it up.

Crivens, it’s like a combination of Tempest and Flappy Bird, but since it’s a Terry Cavanagh game it’s also been whacked over the head soundly with VVVVVV.


I also maintain that Breath of the Wild was superior to Tears of the Kingdom. Apparently this opinion makes Zelda fans incredibly salty.


Journey is indeed absolutely fantastic. It finally got a PC port a while ago after languishing on the PS3 for quite some years, and its hardware requirements are probably low enough in the modern era that practically anybody should be able to experience it.

My only gripe is that online randos seem not to understand the meditation achievement, and get antsy when you try to entice them to sit there with you until the achievement pops. And since you can’t type at them you can’t communicate to them what’s going on.

I got the trophy on PS3 back in the day but I haven’t successfully wrangled anybody into helping me get the Steam achievement for that yet…


Historically a masterpiece has been a (or the) work that demonstrates an artist is capable of utilizing their medium to its fullest extent, i.e. it has been mastered. Per ye olde Wiki:

Historically, a “masterpiece” was a work of a very high standard produced by an apprentice to obtain full membership, as a “master”, of a guild or academy in various areas of the visual arts and crafts.

In that light, I’d say the best qualified would be games that completely utilized the capabilities of the platform they were designed for or, perhaps of interest to more people, expanded what everyone thought could be done with those systems. Games which were furthermore well polished and complete, and did not have much room for improvement taking into account the constraints they had to work with at the time. (For instance: No duh we could make Mario 64 run at a higher framerate and have better textures to look nicer on hardware now. That doesn’t mean it wasn’t arguably a masterpiece of its time, on the system it was on.) This doesn’t just have to be technical stuff – It could be the way the game used storytelling, its gameplay mechanics, or anything else.


Bethesda ought to just let the Doom IP go and give it to someone who actually cares.

I will never give a single red cent to Bethesda ever again and I sure as hell ain’t doing it for this. Whatever this is has no business claiming to be a Doom game. They probably would have had slightly better luck if they slapped the veneer of some other IP over it rather than Doom.


IIRC all of the past ones have worked over LAN, including over a private VPN if you so desire. I definitely played pirated copies of 1 and 2 with my mates. I had no real desire to get very deep into 3 because the campaign storyline was so stupid, but I don’t doubt you could.

It’s only online matchmaking with randos that you’ll be blocked from, which if you ask me is not really that much of a detriment.


I almost bought one of these when they were new(ish), and given what a clusterfuck the fulfillment turned into I’m kind of glad I didn’t, as much as I’d like to have a physical keyboard phone now.

I will say this about on screen keyboards: Swipe typing is horseshit. If you actually intend to seriously write anything and you’ve got any kind of vocabulary whatsoever, especially a colorful and/or jargon-laden one, you have a zero percent chance the fucking thing is going to be able to guess all of the words you were going for in a sentence. “Convenient” doesn’t enter into it. I rank both this and autocorrect/autosuggest on phones as instruments of active evil; they have the net long term effect of restricting people’s thought and capability for self-expression because the designers can simply dictate which words the things do and don’t know, and even with the best will in the world nobody can predict all the words somebody might want to use in every language. And the majority of the public at large absolutely is too lazy to seek a workaround or alternative and will simply conform to meet whatever limitations their pocket rectangle inflicts on them. See also: The number of twits who have already replaced parts of their real world lexicons with TikTokisms like “unalived,” or can’t articulate any emotion without using a predefined emoji icon.

So there is a reason that since day one, keyboards on every other text producing machine never worked this way. My current phone has no physical keyboard, but its swipe and autocorrect are firmly set to off.

I guarantee you nobody’s swipe keyboard would have been able to complete this comment, because it would have tripped over “TikTokism,” and certainly also “horseshit” and “clusterfuck.”


And I also have a VR headset and VirtualBoyGo if I really feel like giving myself an authentic headache.


People also lost their shit over the PSP Go being digital distro only in a physical handheld console, and lost their shit so hard that Sony of all people walked it back with the Vita and built cartridges back into the spec. (And it became retroactively excusable once it was discovered how easily the PSP/Go could be hacked, and suddenly the Go was the desirable model for emulation and, er, backups. But that’s neither here nor there. Under its intended use, within its original lifespan, it was a stupid idea.)

If you ask me the entire point of a game console is to be a dedicated platform that you stick games in and it always works. If I wanted to fuck around with downloadable only content, games that are only keycodes, patches, day 1 DLC, always-online DRM, and the inevitable day the servers all go dark I’d just game on PC. Which, come to think of it, in these modern times is exactly what I do anyway. I have game systems dating all the way back to the Atari VCS which I can to this very day if I feel like it slap a cartridge or disk in and they play. To me, there is immense value in that. Without that, there’s really no need for the “real hardware experience” for me. I can just emulate if any title comes out that I truly give enough of a shit about that I must play it. Anything else is just selling you a rental, but at full price. I find that immensely distasteful.

So I have zero interest in the Switch 2, and thus it will be the first Nintendo console in history I don’t own, or aim to own (I do not have a Virtual Boy, much to my shame and embarrassment.) I imagine I’m not the only one. Nintendo’s been trying very hard to lose the plot, which for a company as profitable and famous as they are takes a real concerted effort. Congratulations to them, then, if that’s the goal – What we are witnessing here is very possibly the beginning of the end for big N.


It’s a great trio of games (Legends 1 and 2, and the Misadventures of Tron Bonne) with quite a bit of depth and if you ask me a fantastic art direction for their time. The one thing I will say is that the controls did not age very well. You get used to it after a while. These games predate modern dual-stick movement and aiming and use the shoulder buttons for strafing. I think the Playstation versions are superior due to the increased number of buttons available on the controller.


It is now. It wasn’t at first.

It was part of the Valve Orange Box and that was a big deal at the time. There was also a huge deal of whining from people who paid for it when Valve announced they were changing it to a free to play model.


To be fair, they haven’t managed to put out a whole hell of a lot that’s actually compelling in the intervening years that weren’t rereleases. “Hey guys, DAE remember Resident Evil 4? The good one? We just re-re-re-released it. And some old Megaman games you already have. Full price!”


Megaman Legends 3.

“We cancelled it because the fans didn’t show enough interest or act like they wanted it badly enough!”

I think a sizable fraction of the world’s population is still salty about that, and it’s been 14 years.


Minecraft has a long and storied history of cribbing features from modders and integrating them into the official base game. This includes hoppers, light senors, pistons, slime blocks, several of the types of trees, armor stands, displaying maps in frames, quite a few mobs, several of the current biome types, and probably a whole bunch of other stuff I can’t remember offhand.

So yeah, stealing the idea (even if not the outright code) from shader mods would be completely on brand, and not at all unexpected. It’s up to the player base to decide how they feel about this, but honestly it seems nothing short of kidnapping babies and setting them on fire would get any significant portion of people to turn away from Microsoft’s stewardship of the game, given how hard they’ve tried to screw it up post-acquisition and yet it continues to print them money.


Getting the full experience from Chrono Trigger specifically, unlike most other similar games, is getting all of the endings. The New Game+ mode will help there.

Chrono Trigger has 18 endings, if I recall correctly, including various permutations. Plus one additional one in the rereleases from the DS version forward. Some of them are only very subtly different from each other depending on which combination of character side quests you fully completed, and they all vary depending at which point your manage to defeat the final boss in the main story sequence. Several of them are significantly different interpretations of the future (or the past) post the defeat of the final boss with various for-want-of-a-nail factors causing huge changes to the outcome.

You have quite a few opportunities to fight the final boss up to and including immediately after discovering the first time gate all the way back at the beginning of the game. (Do that in New Game+ with an overpowered Crono, though, unless you want to get steamrolled instantly…)


But Ted Woolsey’s original SNES translation is gold for what it is. Remember that he did the whole thing basically by himself and had to get extremely creative to cram the script into the ROM space since English text takes up more characters than Japanese, while also avoiding NoA’s insane censorship rules at the time.


Maybe the rights went cheap. Or maybe you’re right.

For what it’s worth there was an NES game back when the Pizza Cats were originally notionally relevant. It was alright.


With Bethesda you can never really tell if it is deliberate malice or simply their typical blistering incompetence. But the end result is the same either way.


I think it’s more that hysterical moral guardians and corporate boobs only see the traditionally casino-like superficial imagery of cards, dice, spades, clubs, slots, etc. and instantly knee-jerk themselves into declaring it “immoral” without actually bothering to take the twelve seconds required to experience the gameplay. At which point they would immediately realize that they are wrong.

This is Kyle’s Mom’s version of only reading the headline, or not bothering to look beyond the dust jacket and only screeching about imaginary content that exists only inside their own assumptions and based purely on the picture on the cover.


And here’s the thing with the Marauders, too. They were just in the wrong game.

If having to play silly distance and timing games with solitary enemies were Doom’s jam – If this were ever Doom’s jam – it would be one thing. But it’s not, and it never has been. The fuckers would fit right in the Dark Souls universe and nobody would even notice. But that’s just not how the rest of the game is structured.

The telltale heart thumping under the floorboard here is that the game feels the need to literally give you a popup that pauses the action the first time you encounter one for the explicit purpose of teaching you how to work the fight. If your mechanics are so non-discoverable that this is necessary, maybe that’s a clue that a stop and rethink is in order.

Doom Eternal was actually really bad at that across the board. You will recall that almost every new mechanic was preceded by an action stopping popup and in some cases an incongruous teleportation to a tutorial room to force-feed you the correct course of action (and the only correct course of action, which is my other gripe) for that monster or situation. Very few of its mechanics beyond stick-shotgun-down-monster’s-throat-pull-trigger are organically discoverable, and even the ones that could have been aren’t because of the tutorial popups.

I guess at least you can turn them off… If you know about them in advance.


I don’t know that this has been revealed yet, but it is likely that it runs in id Tech 7, which is the same as Doom Eternal (and not Doom 2016).


I can beat the Marauders no problem, and I can even cheese them with the shotgun trick. That doesn’t magically make them good game design.