GTA V was originally planned to have a number of single-player DLC campaigns akin to the ‘Lost and the Damned’ and ‘Ballad of Gay Tony’ for GTA IV.
This is what people - including me - are bitter about; the immense financial success of GTA:O (namely Shark cards) diverted all resources away from additional single-player content.
I wouldn’t have minded paying for an additional perspective campaign (like GTA IV) or an additional post-campaign chapter heist. GTA V was a complete experience at launch, so additional DLC content would have been welcomed by the community - DLC only becomes problematic when it is clearly part of the core experience, but arbitrarily removed in order to charge more.
Unfortunately, due to having to prioritise shareholder returns - investing resources into anything beyond the most immediately profitable route (ie. online) leaves the board and C-suite open to litigation, because as we should have all learned by now from this series, Capitalism will ultimately ruin everything in search for more and more profits.
Feel free to complain, no one is trying to stop you. Just understand though that you are screaming into the void, and nothing will come of it bar heightened cortisol.
Grand Theft Auto is the arguably the most profitable gaming franchise ever, and it got there doing this exact release cadence. Rockstar Games & Take-Two Interactive will continue to do so for as long as it continues to maximise profits.
Does it stuck for us gamers? Absolutely, but that’s just Capitalism. Given how quickly this hobby has been enshittified over the post decade, we should probably be counting our lucky stars that it looks like Rockstar is still investing heavily into the next entry, and not just pumping out shallow annual releases like Call of Duty!
Maybe I’m just old, but I feel like all the people complaining about no PC port at launch, or how this trailer doesn’t show gameplay must be ‘new’ to the series (which to be fair, could mean as much as a decade).
This is how Rockstar have pretty much always done it, going all the way back to GTA3 on the PlayStation 2; PC ports have always been 6+ months after.
Trailer 1 tends to be about the setting, Trailer 2 about the primary characters, then Trailer 3/4 about the supporting characters. ‘Gameplay Trailers’ usually don’t come out around/after launch as that’s usually what’s being still being worked on by the devs.
Vampire Survivors
It might just be because I was actually early aboard the hype train for this one; but this one just scratched that “one more go” itch until 2am like nothing else.
Enter the Gungeon
Randomly came across this via a YouTube short, and the art-style just meshed with me. Absolutely love the messy bullet-hell quick-play genre in general… Hades being another great example of this.
I imagine that FC6 should play at least as well as FC5; and I’m glad that you enjoyed it!
I was primarily referring to the fact that it has the lowest review % on Steam of the modern Far Cry games (FC6 at 70%, 3-5 all at 80%+).
I’m sure I’ll give it a try once the kid’s a little older, I have more time on my hands, and it goes on sale to the point that I can pick it up without second-guessing the decision (probably sub-$20USD?)
Far Cry 5 did a lot right, and significantly improved on the formula that was in place from Far Cry 3 (which was also an incredible game, at the time).
I tried Far Cry 4, but found myself not liking the map design (not sure if it was the verticality, or the colour palette); but I might revisit it again one day. Have never tried 6, but the general consensus seems pretty ‚meh’.
It feels like the odd-numbered Far Cry games tend to be better received, so hopefully Ubisoft can continue that tradition with the inevitable Far Cry 7!
Still going through Prince of Persia: Sands of Time from last week - the combat is quite repetitive, though the platforming is as good as I remember so that more than makes up for it!
I can definitely see how Assassins Creed was eventually born from this series.
Kid’s just fallen sick, so I’ll likely STILL be playing this in next week’s thread too - so don’t judge me too harshly - I promise I still have that gamer cred! 😅
Honestly not surprised, catering to GamersTM honestly feels like a fool’s errand; there seems to be an ever growing divide between what the vocal minority demands to see, and what the silent majority of the market ends up consuming.
Catering to the former is like dancing on a knife’s edge, its only a matter of time before you fail to live up to their expectations - and that’s even if there’s enough of them to even be able to support a journalist’s career to begin with!
Catering to the mainstream segment will usually cause you to fall on the former’s bad-side anyway, as they unleash a torrent of vitriol and hate at the journalists for not focusing on whatever manufactured outrage is de jour at the moment (previously woke, now DEI).
I’m not encountering a paywall either through embedded Safari or Firefox (iOS); worst case seems like 12ft.io should work?
Blatantly stolen from r/PSX:
Additional link to Imgur source, in case the above is compressed to hell:
This is something every PSX fan needs at least once in their life
From my understanding, even though they both run Nvidia-designed ARM processors - there are enough differences between the two SOCs that a direct 1:1 translation is not possible for all titles, and those will need to go through an emulation layer.
Additionally, there are certain titles won’t be compatible due to hardware changes (Ring Fit Adventure for example, and probably all of the LABO stuff?).
First rule of tech disruption is to ignore patents/laws and get a big enough footprint to be able to fend off the eventual litigation. Given this is China, they can mandate implementing it on mainland devices for the initial wave, and roll out later revisions into adjacent regions over time once it’s taken a foothold.
Maybe it’s from huffing too much copium; but I think that Valve’s eventual Steam Deck successor will probably have mainstream console levels of appeal.
By that point in time, compatibility should be nigh-sorted (thanks to all the hard work currently happening), and users won’t need to interact with the Linux desktop mode at all. It would be completely transparent, and only enthusiasts and power-users would ever want interact with it.
The biggest thing going for the SteamOS platform is the immense library that it brings forward; no other console can compete with — even with full backwards compatibility (which even the Switch2 is struggling with).
Can’t believe someone actually downvoted you for being excited; I swear, heaven forbid you like something that others don’t.
I’m skeptical as to whether the open world aspect will add to (or detract from) the experience, but I’ll probably end up grabbing it few years down the line once my kid is old enough to appreciate it.
I’m an old curmudgeon, and I remember (my parents) paying ~$50 for SNES back in the early-to-mid ‘90s; so I’m not exactly shocked that Nintendo have lifted their sell-price.
Compared to back then; gaming is still somewhat more affordable, which definitely feels counter-intuitive - I know!
Japan has for the first time since 1991 had >2% annual inflation for 3 straight years, definitively ending their 2+ decade of stagflation. Developer wages are going up, and games take longer to develop - those costs need to be covered. I am in support of paying a fair market price if (and only if), that increase goes to the labour, and not shareholder profits.
Seeing as the Executive team at Nintendo opted to take a salary-cut, rather than lay off staff, following the failure of the WiiU — they have exactly one credit from me, for the benefit of the doubt.
But that is where my good graces end; other developers are going to take this as the green light to further increase prices on their own (unfinished, rushed, micropayment-laden) titles, across the industry. Heck, there are rumblings that the base version of GTA6 may be $100USD!
My point is more that new/launch technology is always more expensive at launch, until economies of scale can kick in; and this is the first console launch after the 1-2 years of post-COVID double-digit inflation globally.
It sucks, and I’m not trying to excuse it or hand-wave it away - more-so just pointing out that it was kinda foreseeable, given the current state of things.
If you think this is bad, wait until the next round of console launches in ~2027 from Sony.
Nintendo launched the first Switch at $299; just accounting for inflation over the past years - that’s ~$390 now, BEFORE even trying to account for any Trump-tariffs they have been (or will be) imposed on electronics hardware.
I hate to give Nintendo credit, but $450 is actually somewhat reasonable given the current global shit-show.
That is very true, but the Venn Diagram overlap between GamersTM and ‘Nintendo gamers’ is a rapidly shrinking area.