Why would anyone think that it would be taken down? The one thing Bethesda is good at is encouraging people to mod their games. It’s the only reason why I didn’t give up on them as a company after those two disasters called Fallout 76 and Starfield. (But to be fair my patience is running thin. ES6 and FO5 both have got to be absolute smash hits.)
This is exactly what I meant when I said “shitty interface”, I just couldn’t find the right words. Can’t stand those design quirks and gameplay loops. They remind me of spreadsheet simulators. The kind of people who like those mechanics remind me of the kind of people who buy scratcher tickets. I prefer games where I can get lost in the world and forget that I’m playing a game.
Thanks for expanding on what I was trying to express. I can understand how the addiction factor could make a lot of people enjoy these kind of games, but it’s not for me. Cannabis and Kratom are my vices of choice.
Play Marvel Rivals now while it’s still fun. It’s free.
It plays just like 2016 Overwatch did, because it was made by some of the original OW devs. The same ones who left because they were tired of all the fun metas being made boring to please the hardcore players who have no life outside of video games. That isn’t an issue with Rivals yet. Enjoy it while you still can.
The GPU has less than 10% the CUDA cores of a 4090, a GPU that can’t hit 120 FPS in most modern games @4K without DLSS. No way in hell will the Switch 2 hit 120 FPS @1080p, not without some extreme DLSS upscaling and some serious graphical compromises… Proper RT is completely out of the question.
This thing won’t even be able to keep up with the PS5, a 5 year old console. It will compete with the Steam Deck, however.
That said, I miss the days when Nintendo cared about graphics. But at this point it’s been over 25 years since those days. That’s almost as long as it’s been since I last enjoyed a Mario or Zelda game. Between all this and the fact that they sue their fans, I am so done with Nintendo. I feel like I’ve outgrown them anyway.
I feel like most people who sing praises for Alyx only do so because it was their first VR game. (a lot of people bought a headset just for it.) It’s decent game, but without VR it’s nothing special.
Sucks that VR is still a niche product, despite it being an obtainable consumer product for almost a decade now (edit: and affordable for over half a decade now). When the OG Rift and Vive first dropped, I imagined it being as popular as traditional gaming within 5 years. Yet here we are 9 years later and we still don’t have epic, 50+ hour AAA experiences in VR because hardly anyone owns a headset. Every VR game feels like an indie title.
I don’t know how old you are, but I feel like younger people say this more often than older people.
As someone who saw the transition from 8-bit to 16-bit to 32/64-bit in their childhood, graphics were everything from the 80s until at least the 2000s. Each new generation was leaps and bounds better than the last; I remember the discussions in the playground being centered around nothing but graphics every time a new console was announced. Nobody talked about the games.
Nowadays we have incremental updates at best, so now people care less and less about graphics like they used to. Not me, though. I’m still a graphics slut and an absolute whore for path traced games. I’ll play a game I don’t enjoy if it has the latest in graphics tech.
Well the game is out and luckily the rumors weren’t true.
With a medium-density city, I get about 40 FPS @ 4K in the sequel. With the same-sized city, I used to get 20 FPS in the original, so twice the FPS is a massive improvement IMO. But people are still salty cause we live in a world where anything less than 60 FPS @ 1440p is unacceptable. Which is stupid as fuck cause you don’t need 240+ FPS in a city-building game with next to no action in it that would require such a high framerate.
It’s worth the cost, given the fact that a computer holds considerably more value in terms of usability. You can’t write a resume or edit videos on a Playstation, for example. (Well I’m sure you could if you were determined enough, but you get my point.) And like I said, accessories like controllers are generally more expensive on consoles, and you have to pay a monthly fee to play online. This stuff adds up quickly; you’ve paid less up front, yes, but in the long run you spent more on your console than you would on a PC over the course of its lifespan.
Not to mention that PCs work just as well in the living room on a giant TV. I’m typing this comment from such a setup. Keyboard in lap, mouse on either the armrest or a table directly to the right of it. It’s very comfortable.
Lastly, I get the resale argument, but it takes decades for most games to gain enough collector’s value to be worth my time to sell it (if it ever happens at all). More often than not, you’ll get $5-10 at best if you’re lucky. It’s cheaper in the long run to just take advantage of Steam sales, and there’s the added bonus of getting to keep your games forever.
edit: Also, mods.
Do “people still play this game.” This guy. It’s literally the #1 title on Steam
This article on their website goes into detail on exactly how they’re planning on fixing the traffic issues. The AI will actually change lanes this time!
Reminds me of the early days of PUBG, when they started banning people for using Reshade. Instead of, you know, fixing the blurry, desaturated graphics. They eventually added a sharpening setting but to this day the game still looks dull, which makes enemies hard to spot in a game that heavily relies on being able to see.
I got stuck on this part early on in the game where you have to enter this mobile research station thing. I could never find the entrance and gave up. Not a fan of how formulaic and repetitive the game was, anyway.