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Cake day: Jul 07, 2023

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Jessie what the fuck are you on about?

The audio clip in that source is just flat out wrong (and I’m pretty sure it’s either AI generated or an American trying to do a British accent. Source: Am British). If you look at the phonetic symbols you’ll see that they’re identical for both pronunciations, and every other source agrees that the pronunciations are the same for UK and US.

Here’s one with audio that isn’t fucked - https://www.collinsdictionary.com/dictionary/english-pronunciations/ensign


They also point out that more than 50 percent of Helldivers’ revenue came from microtransactions now. Again, you’re all ruining it for the rest of us, please stop. They also confirm they will conitnue to milk that and “maximize revenue”.

The thing is, Helldivers is priced, delivered and supported in such a way that it’s worth spending that money on.

In Helldivers 2 it is possible to earn premium currency simply by playing the game, and at a fairly reasonable rate. You can basically grind out every bit of content in the game if you want. And even without any of that “premium” content, you get a huge library of weapons, cosmetics and strategems to play with, many of which are better than the premium stuff.

Plus the warbonds are very fair compared to how most games price extra content. In a world where you can easily spend twenty dollars or more on a skin, here’s what a typical warbond - priced at $10 - includes;

  • Two or three full cosmetic sets
  • An emote or victory animation
  • Three primary weapons
  • A secondary weapon
  • A grenade
  • A booster (special power for the squad, not an XP booster; Helldivers does not have any form of XP booster, everyone grinds at the same rate)
  • Enough premium currency to cover 30% of your next warbond

(Newer warbonds have gotten a little slimmer in terms of weapons and skins, but now tend to include new strategems as well; it’s a slight downgrade in terms of bang for your buck, but still very good compared to the industry averages)

On top of that, the game itself is very reasonably priced, incredibly fun, and constantly getting exciting new story content. Which means you buy this thing, enjoy the hell out of it, and end up thinking “Man, I’ve still got this money left over that I would have spent on a full price game, why not spend it on some cool shit? Look at all the cool stuff I could get for just ten dollars and I’m still coming in at way less than the price of a new Battlefield game.”

That’s how it should be. That kind of behaviour from a developer should be rewarded. Arrowhead are doing pretty much everything right when it comes to crafting a brilliant product and treating the fans of that product with respect. We can’t stop Sony learning the wrong lessons from that, but if good games don’t succeed they certainly won’t ever learn the right ones.


I mean, that’s exactly what makes it so “mid” to my mind. It’s not an atrocious disaster like Gollum. It’s not appalling bad, or even moderately bad. It’s just mid. The shooting isn’t dreadful, just dull. The map, the movement, the exploration… None of it is exactly bad, but none of it left any kind of impression on me. Like you said, it scratches that “running around and collecting stuff” itch, the numbers go up, you unlock new powers, etc. But it all just kind of passes straight through you and at the end you’re left with “Well, that sure did kill a few hours.”

Horizon: Zero Dawn suffers from all the usual modern open world hallmarks, the map littered with things to collect, the towers, the grinding to level up abilities, etc, etc. But the story is an absolute banger, and even a lot of the random collectible junk is full of little moments of deeply moving storytelling. I remember collecting every single one of the vantage points because I absolutely needed to hear all of the short story you unlock by doing it. It has zero relevance to the plot, but it’s just a great piece of writing. In comparison Ghost Wire is just, sort of… There.


Ghost Wire: Tokyo.

It sells itself on cool aesthetics, but the moment you get past that you realise it’s just a very, very generic open world shooter with incredibly bland and boring shooting layered over an impressively faithful recreation of Shinjuku. And even the aesthetics wear thin very quickly, being largely just a whole lot of “Hey I know that anime” level stuff cribbed from Japanese culture. The game is mostly just running around a map collecting stuff.


I’m here to say Portal as well, specifically because, once you really look for it, you realise that about 90% of the game is tutorial. Like, seriously, basically everything leading up to “The cake is a lie” is teaching you the skills you need for the final sequence. It’s a massive tutorial followed by one level of actual game, and it’s beautiful, precisely because you don’t even notice that the tutorial hasn’t ended.


“Capitalism is when pay money for things. I am very smart.”

Jesus Christ, I am begging people to actually learn what capitalism is before writing takes likes this.




Given how good a job they did with 40K, I’m confident.


None of what you’ve just said connects back to your previous comment in the slightest. You started by saying that they cut too much from the TTRPG and that the world was too shallow, and then when I asked you to elaborate you just went on about augmentation systems.

At this point I’m not convinced you actually know what it is that you don’t like about it.


I’m really not sure what you mean by this. Are you talking about the game at release, or after they patched in all the intended content?

Outside of what I assume you mean by the “scripted gameplay” of the main story there are dozens upon dozens of side quests and weird little points of interest to discover (well over a hundred, easily). A lot of them help to elaborate on the setting in interesting ways. What exactly were you expecting that the game didn’t deliver on?



I’m actually OK with games costing a bit more to sell if they cost a lot to make; god knows, the devs deserve to get paid properly. But, one, that money won’t actually make it to the devs, and two, any time Randy Pitchford is for something it’s really hard not to automatically be against it, on the assumption that he’s so consistently wrong about everything, and just such an unbelievable piece of shit, that just assuming he’s in the wrong is the safest bet.


Seriously, why do they let him talk? The man is a walking PR disaster.

Then again, we should all be asking how the hell he’s not in jail for possession of child porn, so I guess this is a pretty minor thing in comparison.


Please give this game a try, it really is a lot of fun. They’ve come up with some really uniwue gameplay that feels unlike anything else out there, and their understanding of the setting is spot on.



Jesus Christ, he’s still alive?! I haven’t heard that name in years.

For those not blessed with the knowledge of our divine Lord and saviour Derek Smart, God’s gift to fame designers, oh boy, grab your popcorn, this is going to be good.

And by “good” I mean that whatever Derek has come up with will manage to be the most objectively terrible version of that thing possible, and he will aggressively defend it as the greatest thing that has ever happened in the history of everything, ever.


Original Unreal Tournament shock rifle. Nothing has ever been quite as satisfying as nailing a perfect shock combo.

But close second is the Tribes mortar. Tribes 2 especially. The teamplay potential with the laser designator was an incredible bit of design.


You need to try Darktide. It’s the best bolter in any video game ever. It is massive, it is chunky, the magazines are huge, it makes big clunky mechanical noises every time you ready it, and on full auto it feels like you are unleashing the holy wrath of the Emperor with every round fired.


Ooooohhhh, the true connoisseur’s choice.


Yeah, killing Nazis is always good. And very cathartic.


I definitely want to see this version of self promotion encouraged. I think it’s good and healthy for this community to be a place where creators can discuss cool projects, engage with their fans and solicit feedback, as long as they’re doing so in a way that respects the health of the community. I think the accommodations you’ve chosen to make / demand here are very reasonable.


Congratulations, I can only imagine how good this feels. Nice to have some payoff for all your hard work.


And so they bloody well should be! How the fuck else are we going to find out about cool, unique indie projects instead of mass produced corporate slop?

Independent creators should absolutely be encouraged to self promote in communities like this, or else what the fuck are we doing here? Just shilling for Activision?


They won’t, because loot boxes are their main source of income.

And this is exactly why “good companies” like Valve cannot save us. Good companies will never be a substitute for good regulations.


Yeah, same team under a different name. Basically this is Rising Storm 3, but in Europe and with vehicles.


Unbelievably excited to see this back from the dead. Rising Storm 2 was a superb game, and this looks to be even better.


IIRC the reason for this is that China requires that games published there be published by entities that are at least some arbitrary percentage Chinese owned. So basically if you want access to that huge market - that loves video games - you have to cut a deal with Tencent or someone else like them.


Hell Let Loose, Squad, Insurgency, The Finals, Titanfall 2 (yes, it’s back), Space Marine 2 if you can live with third person.


There’s a bar in my town whose gimmick is all their original arcade and pinball machines. Including Missile Command. God that game is stressful.


If you enjoyed Control, I highly recommend Signalis. Similarly creepy, unsettling vibes from everything, lots of exploration and really tense combat, and a story that holds enough back to keep you wondering.


Before. The after version is SCP: 5K, and it’s very, very good.


Nothing released this year will even come close to touching the Warframe 1999 soundtrack. Absolute bangers from start to finish, and in particular Party of Your Lifetime is the most addictive bop you will have heard all year.

Warframe invented a fictional nineties boyband, and accidentally made them unbelievably awesome.

https://open.spotify.com/track/0bSyNeSTgyCcgMP3VBK8W4?si=6sFgnUnITA2Se12hQngroA


“JOE’S GONNA KILL YOU. JOE’S GONNA KILL YOU.”


Zomboid is really, really tough.

First off, I want you to know that you can customize the game rules, and I’d honestly suggest doing so. I often describe Zomboid as a toolkit for building your own zombie movie. You can change how long it’s been since the “event”, how the infection spreads, how it works, whether survivors have immunity, how long it is before power and water shut off, the spawn chance of different item categories. It’s extremely flexible. Don’t be afraid to treat it as a toolkit. Make the game that’s fun for you.

In terms of actually playing Zomboid, it’s a stealth game first and foremost. You must evade zombies wherever possible. Stay low, avoid noise, avoid lights. Close curtains to about being seen from outside. If there aren’t curtains, make them from bed sheets. Don’t break windows unless you have to (and if you have to, remember to clear off the shards of glass in the frame or you’ll cut yourself climbing through).

If you have to fight, keep moving. You want to string the zombies out then hit a few, then string them out again. But extended fights will kill you as fatigue and panic set in. Remember that if you play by the default rules any scratch from a zombie has a 25% chance to zombify you, any bite is 100%. Zombie virus under default rules is a death sentence. Personally, I turned that off, went with the “Any survivor by now is probably immune” logic.

Your immediate goals are always a good backpack (backpacks reduce the weight of their contents, but that reduction depends on their quality), a good melee weapon, food and bandages. You can make bandages from torn up clothing, and with a pot of water you can boil them to sterilize them. This helps avoid infection.

Longer term, a big goal is to get your skills up. You want books for the big multipliers they give, and watching the right TV shows will give certain skills a huge boost. There are also certain things that you simply cannot do if you haven’t either read about them or started with the right character, like maintaining cars or hooking up generators.

The golden rule of Zomboid is that whenever you find yourself thinking “Surely they didn’t bother putting that in the game,” well, they did. You have to really start thinking about what you would actually do in these situations if it was real life. If you could do something in real life, you can probably do it in the game. If something would be dangerous in real life, it’s probably dangerous in the game. Don’t drink stagnant water without boiling it. Don’t eat food without cooking it. Etc, etc. (Yes, that includes the time my wife tried to make a can of WD40 and a lighter into a flamethrower and immediately exploded). It’s less of a zombie game and more of a survival sim with zombies (seriously, once you get the hang of this game you will spend way too much time thinking about the value of potatoes).


Fucking shot out of my chair when I saw this. A series that truly deserves to be brought back.


Oh, yeah, it’s use in the crypto space is absolutely part of cult conditioning. Any reality check, any sensible question, any appeal to reason, it’s all FUD. Only blind unquestioning faith in the rapture… I mean TO THE MOON… is acceptable.


FUD means “Fear, Uncertainty and Doubt.” I’m not following how you think that’s what’s happening here? I mean, I think you’re accusing the Kodokawa execs of bullshitting, but what they’re expressing is the opposite of FUD.


Y’know, I haven’t played Stalker 2 yet, but I feel like these guys get a pass on releasing a game in a rough shape given that it was developed in the middle of a warzone. Some extenuating circumstances there, I think.