
Living fossil.
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Chrono Ark
I went back and finished Chrono Ark. Well, okay, I still haven’t won a run with every character yet and I have some DLC content to get to if I want. But I reached both endings and the epilogue. Which, as a note for anyone who gets this game because of my recommendation: your game might bug out and unlock the epilogue before you’ve seen both endings (it did for me and I sadly started watching it unbeknownst before reaching the second ending). Try to avoid watching it until at least after seeing the second ending, or it won’t make a lot of sense. Though having watched it now it really would make the most sense after having reached golden friendship with all investigators first.
Anyway, I really loved this game. I’ve already waxed about it in these threads. The gameplay is really fantastic, and while the actual prose itself isn’t always the best (partially due to translation I’ve been told) I really enjoyed the story and several of the themes it touched on. It surprised me at several moments, and even with the prose sometimes lacking it still managed to land the big moments for me.
I do have one small complaint, and that is in the marriage of cinematic storytelling and a challenging roguelike deckbuilder. Now granted, this might be exacerbated by me sucking at the game. But I did find the climax of the story somewhat frustrating since it took me a couple of attempts to clear the final two bosses. And that’s fine in a roguelike usually, you shouldn’t expect to win against the final boss on the first attempt. But here the story and the presentation was all laid out in a way that made the losses feel very bad - I just wanted to see the conclusion of the story. Especially since unlike something like a Souls game or whatever it’s not just like you can gradually work on beating the final boss. You have to invest over three hours into another run just to see if this time maybe your deck is good enough. Though I will say: there is a “Hope” difficulty meant for those who just want the story, and maybe I should have used that when it was time to see the endings. So it might be partially user error.
Having gotten that off my chest though, it still does nothing to tarnish my overall rating of the game. It’s a phenomenal roguelike deckbuilder that will appeal to anyone who likes the genre purely through gameplay, and on top of that it’s a full fledged visual novel with an actually surprisingly interesting story. I will definitely keep playing it, maybe I won’t 100% it but I would like to explore the DLCs and try out some of the team setups and combos I still haven’t tried out.


Radiolight came out last fall and looks good! But I agree in general that there aren’t as many or frequent releases of them as during that boom.
I should not be buying more games considering the size of my backlog. That being said, I currently am playing and enjoying a copy of Rise of the Ronin acquired courtesy of FitGirl, and so if that one goes on sale for ~€20 again I might buy it because I’d like to own it actually, I wouldn’t mind supporting Team Ninja further and log my playtime on my Steam account.
Also have some other wishlist items I’m itching to pull the trigger on if a deeper sale materialised:


Worth noting that the Plutonium subscription of Fluxer is irrelevant if you self host - you will have all features available and unlocked for free.
For me this sounds like a perfect compromise. “Discord Nitro” style monetisation is effective and compelling and like it or not a true competitor needs a revenue stream from somewhere and I have serious doubts about the viability of donation-only monetisation at this scale.


Where did you quit in Fallout 2? I love it but the opening hours are pretty rough, even fans of it meme about the temple of trials and the general first few hours.
I do definitely think you’re right that FO2 defined the franchise, it’s where they moved from a slightly more grim and serious post-apocalyptic tone in the first game to a more humourous style with more pop culture references and wacky stuff. Fans or the first two games tend to be divided over that, with some saying Fallout 1 is superior because of the different tone. I can see the argument, but I love Fallout 2 personally.
There are some great mods for it too, not just Restoration Project Updated but Talking Heads and Talking Heads Actually Talk are both incredible fan made mods that blend right in.


Interesting. Haven’t heard of that but it looks neat. Might be the type of game I’d rather watch a Let’s Play of than play myself, though. Also…
the voice acting and dialogue feels … I dunno, it’s not “bad”, but it feels a bit “off”, like it’s written by “semi-edgy artsyfartsy” type, and the dialogue is performed by aliens who only got the tldr version of how to act human.
are you sure they’re not just… Finnish?


Rise of the Ronin
I’ve been hooked on the open world slop juice. Honestly having a great time with it and I am kind of perplexed it didn’t get better reviews. The combat is really good, there are some charming characters in the cast and the open world is not any better or any worse than your garden variety Ubisoft style open world game. I also quite enjoy the historical aspect of the story and while it isn’t a documentary or anything it’s still anchored in real events and authentic characters from the period.
The combat is the star though and it does have the special Team Ninja sauce I would say. I have some minor quibbles with it (enemy tracking is too accurate, especially when you’ve rapidly changed direction through some movement ability) but overall it’s incredibly satisfying. The pace is super high and frenetic in some boss fights, at least if you’re trying to play to your maximum. Boss attacks come fast and unrelenting and require you to parry, and when it’s your time to punish you can squeeze out maximum performance by attacking at a similar pace, switching stances and weapons constantly and weaving martial arts. I’ve had some insanely hectic and satisfying duels in the Dojo.
Also the Dojo is a great feature, allowing you to fight 1-on-1 and even replay certain bosses, all in a setting where gear is neutralized, your items are limited to 5 healing item uses only and you don’t have access to your pistol or rifle. It’s a great balance where in the story missions you can breeze past bosses through buffs, tons of healing items, using your allies to help and using your guns, but then you still have the Dojo as a true test of skill.


The final dream is my favourite moment in all of gaming. Complete heart wrenching and beautifully written, and really kind of pulling the whole game into focus and making all the pieces click into place at once. I still can’t believe they made it so easily missable too, as it’s kind of the fulcrum the whole game is balanced on.
It also never ceases to amaze me how Robert Kurvitz managed to distill the entire pathos of the whole game into three words to close it out, too.
See you tomorrow.


Well, probably will need a bit of a break after this one. I get fatigued if I play too many of these in a row, same with Soulslikes.
How much better is Yotei to Tsushima, or is it just more of the same? I thought Tsushima was okay but I’m less high on it than most people. Especially the writing wore me down with the constant dour monotone delivery and serious tone. It was also too long for how little variety it had in both writing and quest design.


I don’t know, maybe it’s just because I relate to him but I do kind of like Harry. Yes, he’s not a regular “good person”, but he’s also much more complex than just a “bad guy”. He’s flawed, tragic and ultimately incredibly human. I think he’s a fantastic character, just like most characters in Disco Elysium.


I got sidetracked this last week. The plan was twofold: finish Chrono Ark (first ending) and finish Ninja Gaiden 4 to get ready for the DLC that dropped a day ago.
Instead I got completely hooked on Rise of the Ronin. It’s been a hot minute since I played some Open World Slop and it is hitting me just right. With all the shit going on right now it’s been pleasant to have some mind numbing collect-a-thon gameplay, at least thus far.
The comparisons to Ghost of Tsushima are very natural to make, but honestly I’m personally preferring Ronin. GoT wins in graphics and presentation, but the combat in Ronin is a lot more fun and deep. Both use stance switching in a sort of rock-paper-scissors system, but Ronin has a lot more skill expression given that the stance relationships only matter defensively. You counter the enemy stance while parrying, but you’re free to use whatever when going on the offensive. I find this much more satisfying than the GoT system of “pick the right stance and win”, and Ronin also has a lot more active skills to use, especially when you start chaining stance and weapon switching mid combat.
In terms of writing I am still fairly early in the story, but I like the use of authentic history and real historical characters and one thing again where I prefer Ronin over GoT is that there is a bit more humour, levity and charm to the characters. GoT is fine with its writing but everything is so serious and dour all the time and delivered in an almost monotone way that it just wore me out over the playthrough.


Definitely jump right in at Chaos Theory. One of the best stealth games ever, and actually maybe just games ever full stop. One of my favourite games at least, for sure. You may need to do some fixes if playing on PC, but it’s worth it - especially restoring EAX.
I know the Wabbajack scene is pretty big for Skyrim, is there any big mod pack you would recommend? Skyrim is also an embarrassing blind spot for me (played enough of Morrowind and Oblivion back in the day so never got around to it) but after all the hundreds of hours I’ve spent modding Fallout: NV, Cyberpunk and STALKER Anomaly I am not sure I want to dive headfirst into another multi month mod project.
I would probably say Withering Rooms. I’ve been super interested in it since it released but have managed to restrain myself to wait for a deep(er) sale.


Chrono Ark
I’m at the true final boss, but got wiped. Felt a little deflating as the fake final boss was a super hype fight with awesome cinematic mechanics and presentation and I was all set to see the credits roll, only to stumble at the finish line. This is the downside of having a large story focus on your roguelike deckbuilder, I felt ready to see the (first) ending and now I just felt a wave of frustration. I need to take a break for a few days to reset and then come back with a better build, now that I now what the true final boss demands mechanically.
Ninja Gaiden
Been playing more of NG4 and NG2 Black. I keep going back and forth between them, and I can’t shake the feeling that NG4 is a great action game, but I wish it had more Ninja Gaiden in it rather than more Platinum Games in it. Also I hate the fact that NG4 is checkpoint autosave only and you never now when the last time you saved was, so you just kind of have to guess. I can’t understand why it didn’t use save statues like the previous games.
Rise of the Ronin
A comment on here last week got me interested enough to acquire this from Fitgirl to try it out. I’ve been somewhat curious before as I do like Team Ninja and have heard good things about the combat, despite the otherwise mixed reception. But after reading about it on here I suddenly felt the Open World Slop urge hit me out of nowhere. This far though I’ve only gotten so far as to halfway finish designing my characters in the very extensive character creator…








Oh of course not, I was just musing out loud. But I think maybe I just don’t “get it” and am not in the target audience anymore. I think what made me understand what the game is is someone said that it’s just an offline MMO. I think if I was still sixteen or something I might have been into dedicating the next six months to nolifing this game. But these types of games are just not for me anymore. I don’t play any MMOs anymore for a reason.