
Living fossil.
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I’ve been absolutely absorbed by this game the past week, having finally pulled the trigger on it after eyeing it for a long time. It’s a 2.5D light horror roguelike, but there is so much more to it than it seems at first. Whenever I think I have a handle on it it keeps throwing new cool stuff at me, and the world building and story just keeps getting more interesting the more I play. It has a very unique vibe to it and a very distinctive and unique voice and direction.
The combat is clunky and janky yes, but you do get used to it and it gets a bit better after you start unlocking more tools, spells and weapons and start being able to actually make focused builds. The build crafting and customization is fun even when the mechanics of the combat itself is a little clunky. But this isn’t a game you play for the combat anyway, but for the exploration, the lore, the story and the world building. Which is also partly told through item descriptions, Dark Souls-style.
Honestly I really don’t want to spoil anything as the game has some interesting surprises so if you think this is your vibe I recommend just giving it a chance. It’s very cool and I can see why it’s such a beloved hidden gem. I can’t wait to see what else it has up its sleeve.


I mean, I don’t know about that personally. It’s definitely not a game that glorifies the police, but I also wouldn’t call it an ACAB propaganda machine by any stretch of the imagination. If anything it’s completely neutral on the matter. It contains both examples of police being absolute scumbags and police being just good people trying their best to help others (such as Kim, Judit and even to an extent Jean - as well as others I’m sure).
Even beyond characters I feel like it is pretty even-handed, and multiple times goes into detail about the hardships and emotional toll of policework in a sympathetic manner, such as during the death notification.


There might be some lower level person who has some writing credit left, I’m not sure. I know Anton Vill (who drew the thought cabinet) still works at ZA/UM and I think is involved in the artwork of Zero Parades. But none of the original creators of the IP are left, and none of the major contributors (Robert Kurvitz, Argo Tuulik, Martin Luiga) are left.
First game I got or first one I bought for my own money? The first game I ever got and played was Super Mario Land for the GameBoy. I remember when the hype around Pokémon Red/Blue coming to Europe was building I was trying to calculate how many weeks of allowance I would need to save up to afford it, so that might have been the first one I actually purchased, I can’t remember for sure if I bought it myself or got it as a gift. Diablo 2 launched a year later and I know I bought that one as I vividly remember the car ride back from the store, so otherwise that might be it.
All of these were of course incredibly worth it. I would never have gotten into video games without that GameBoy and Super Mario Land I think, and Pokémon was a formative experience for me as I got to participate in the whole Pokémania phenomenon. And Diablo 2 is one of the games I have the most hours in over my childhood, it kept resurfacing over my school years as me and the other gamers in my school would randomly get the urge to start playing Diablo 2 again randomly almost yearly over the course of like 8 years after its release.


The game has no identity, it’s literally just stuff the team saw in other popular games thrown in haphazardly. It’s a soup. RDR2 had trains? Chuck it in there boys. Same with the random Zelda sky islands. There is some fun to be had in it I think and it seems to appeal to a certain type of gamer, but I wouldn’t expect the game to make any sense.


Depends on what issues you had with the way the game was. Some fundamental issues remain but the game is much better now than on launch. Here is a good video about it.


I have been hit by open world fatigue in my Rise of the Ronin playthrough and so I needed an intermission. INMOST is on 70% sale and has been on my radar for a bit after being recommended to play it some time ago, so I finally got around to it. It’s only a 5-6h game so it was perfect to sneak in, played through it in two sittings over two days.
I really loved this game. Puzzle platformers are not my genre of choice but this one felt perfectly fine for me. Not really any precision platforming to speak of and the puzzles were all intuitive enough that it never felt frustrating. Overall the gameplay felt smooth and tight and the generous save states on death further minimized frustration.
This game is not really about the gameplay though as much as it is a work of art. The pixel graphics are stunning, the art direction is perfect and the music is absolutely breathtaking. On top of that the writing is also quite good. The ending is a little on-the-nose for me for what is otherwise a nicely allegorical game, but even so it doesn’t bring my ratings down. There are even some quite funny moments here and there, despite the otherwise heavy themes.
Recommended for anyone that likes artsy indie games, especially if you enjoy darker themes and depressing vibes.
Wishlisted this when I saw the announcement trailer so I had to check out the demo when it dropped last week. It was… okay. It was much worse than it looked from the trailer and worse than I had hoped in general. It’s a shame because the concept is great and has tons of potential. Fishing and horror is a great combination that fits together perfectly. Unfortunately the fishing mechanics are too simple to be really engaging and the horror is pretty bland. It also goes too hard and fast into shock value and jump scares and whatnot instead of doing what a horror fishing game in an isolated setting should do: slowly build suspense and unsettling atmosphere and work with creepy environmental storytelling.
I’ll still keep it wishlist to keep track of it as I like fishing games but I am much less hopeful now than when I first saw the trailer.


For me it mostly depends on what the ending of the main story is like, and how invested I was in the narrative. If I was really invested and the game ended in a satisfying way my overwhelming impulse tends to be to immediately uninstall. A kind of “snapping the finished book shut and placing it on the bookshelf” thing that is satisfying in and of itself.


Oh of course not, I was just musing out loud. But I think maybe I just don’t “get it” and am not in the target audience anymore. I think what made me understand what the game is is someone said that it’s just an offline MMO. I think if I was still sixteen or something I might have been into dedicating the next six months to nolifing this game. But these types of games are just not for me anymore. I don’t play any MMOs anymore for a reason.


Chrono Ark
I went back and finished Chrono Ark. Well, okay, I still haven’t won a run with every character yet and I have some DLC content to get to if I want. But I reached both endings and the epilogue. Which, as a note for anyone who gets this game because of my recommendation: your game might bug out and unlock the epilogue before you’ve seen both endings (it did for me and I sadly started watching it unbeknownst before reaching the second ending). Try to avoid watching it until at least after seeing the second ending, or it won’t make a lot of sense. Though having watched it now it really would make the most sense after having reached golden friendship with all investigators first.
Anyway, I really loved this game. I’ve already waxed about it in these threads. The gameplay is really fantastic, and while the actual prose itself isn’t always the best (partially due to translation I’ve been told) I really enjoyed the story and several of the themes it touched on. It surprised me at several moments, and even with the prose sometimes lacking it still managed to land the big moments for me.
I do have one small complaint, and that is in the marriage of cinematic storytelling and a challenging roguelike deckbuilder. Now granted, this might be exacerbated by me sucking at the game. But I did find the climax of the story somewhat frustrating since it took me a couple of attempts to clear the final two bosses. And that’s fine in a roguelike usually, you shouldn’t expect to win against the final boss on the first attempt. But here the story and the presentation was all laid out in a way that made the losses feel very bad - I just wanted to see the conclusion of the story. Especially since unlike something like a Souls game or whatever it’s not just like you can gradually work on beating the final boss. You have to invest over three hours into another run just to see if this time maybe your deck is good enough. Though I will say: there is a “Hope” difficulty meant for those who just want the story, and maybe I should have used that when it was time to see the endings. So it might be partially user error.
Having gotten that off my chest though, it still does nothing to tarnish my overall rating of the game. It’s a phenomenal roguelike deckbuilder that will appeal to anyone who likes the genre purely through gameplay, and on top of that it’s a full fledged visual novel with an actually surprisingly interesting story. I will definitely keep playing it, maybe I won’t 100% it but I would like to explore the DLCs and try out some of the team setups and combos I still haven’t tried out.


Radiolight came out last fall and looks good! But I agree in general that there aren’t as many or frequent releases of them as during that boom.
I should not be buying more games considering the size of my backlog. That being said, I currently am playing and enjoying a copy of Rise of the Ronin acquired courtesy of FitGirl, and so if that one goes on sale for ~€20 again I might buy it because I’d like to own it actually, I wouldn’t mind supporting Team Ninja further and log my playtime on my Steam account.
Also have some other wishlist items I’m itching to pull the trigger on if a deeper sale materialised:


Worth noting that the Plutonium subscription of Fluxer is irrelevant if you self host - you will have all features available and unlocked for free.
For me this sounds like a perfect compromise. “Discord Nitro” style monetisation is effective and compelling and like it or not a true competitor needs a revenue stream from somewhere and I have serious doubts about the viability of donation-only monetisation at this scale.


Where did you quit in Fallout 2? I love it but the opening hours are pretty rough, even fans of it meme about the temple of trials and the general first few hours.
I do definitely think you’re right that FO2 defined the franchise, it’s where they moved from a slightly more grim and serious post-apocalyptic tone in the first game to a more humourous style with more pop culture references and wacky stuff. Fans or the first two games tend to be divided over that, with some saying Fallout 1 is superior because of the different tone. I can see the argument, but I love Fallout 2 personally.
There are some great mods for it too, not just Restoration Project Updated but Talking Heads and Talking Heads Actually Talk are both incredible fan made mods that blend right in.


Interesting. Haven’t heard of that but it looks neat. Might be the type of game I’d rather watch a Let’s Play of than play myself, though. Also…
the voice acting and dialogue feels … I dunno, it’s not “bad”, but it feels a bit “off”, like it’s written by “semi-edgy artsyfartsy” type, and the dialogue is performed by aliens who only got the tldr version of how to act human.
are you sure they’re not just… Finnish?


Rise of the Ronin
I’ve been hooked on the open world slop juice. Honestly having a great time with it and I am kind of perplexed it didn’t get better reviews. The combat is really good, there are some charming characters in the cast and the open world is not any better or any worse than your garden variety Ubisoft style open world game. I also quite enjoy the historical aspect of the story and while it isn’t a documentary or anything it’s still anchored in real events and authentic characters from the period.
The combat is the star though and it does have the special Team Ninja sauce I would say. I have some minor quibbles with it (enemy tracking is too accurate, especially when you’ve rapidly changed direction through some movement ability) but overall it’s incredibly satisfying. The pace is super high and frenetic in some boss fights, at least if you’re trying to play to your maximum. Boss attacks come fast and unrelenting and require you to parry, and when it’s your time to punish you can squeeze out maximum performance by attacking at a similar pace, switching stances and weapons constantly and weaving martial arts. I’ve had some insanely hectic and satisfying duels in the Dojo.
Also the Dojo is a great feature, allowing you to fight 1-on-1 and even replay certain bosses, all in a setting where gear is neutralized, your items are limited to 5 healing item uses only and you don’t have access to your pistol or rifle. It’s a great balance where in the story missions you can breeze past bosses through buffs, tons of healing items, using your allies to help and using your guns, but then you still have the Dojo as a true test of skill.








How are you finding Stranger Of Paradise? Since getting into Ninja Gaiden this past year I’ve come into contact with some more CAG players and some of them talked it up as having really great combat.