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Cake day: Jul 04, 2023

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Shame, I feel like stealth co-op can be a really fun gameplay setup. Tenchu: Wrath of Heaven was the go-to game for me and my childhood friend whenever we went for couch co-op. I also had some fun with Splinter Cell: Pandora Tomorrow back in the day

I’ve heard about people enjoying the co-op missions in AC: Unity, but unfortunately I personally never had any friends to play that game with, and I don’t really want to team up with strangers. But I feel like a co-op Assassin’s Creed could be good.


Damn, a Rooks and Kings reference in 2026? You’re making me want to go back too. Anatomy of a Fight was always my favourite vid of theirs, personally.


You were pretty much there for its peak, then. Those were the good days. I don’t know that I would be up for the time commitment these days, but I still miss those times now and then.


In most cases I can think of using DLSS with higher graphics settings will provide both better performance and a better image quality than turning down graphics settings and rendering natively. Also there is nothing “fake” about the DLSS frame rate. You might be conflating it with Frame Generation, which is a much less useful technology than DLSS and has much more noticeable drawbacks.


Return of the Obra Dinn would be a good fit, I think. A library setting would be a great reason to get players looking up books on nautical history.


Yeah I haven’t played it but I heard the stories. I haven’t played every year, but in general I would recommend either

  • FM 2024 The latest “classic” version, has the most support, mods, relevant player database etc. Probably recommended for most players. Most feature-rich while still not being completely fucked like 2026 apparently is.

  • FM 2017 I have this game still installed, though I haven’t played it in over a year now I think. I have my longest running save on this edition. Often comes up on top in votes for which FM has the best match engine. It still has some exploits if you look for them hard enough (every edition does), but for the most part all tactics are viable, the match engine feels good and you’re not forced into any one archetype.


You can rage against the machine if that makes you happy, but DLSS is patently not a useless feature. It lets you sacrifice visual fidelity for performance, that’s it. Many people find it useful. Any hardware you buy will be obsolete at some point. You may be able to play new releases in native resolution now, but in a few years your card won’t keep up anymore. Instead of buying a new card, you can keep using your old one and turn on DLSS. That’s useful. DLDSR is also a fantastic use of AI that is especially impactful on older games, but will make almost any game look better if you use it, particularly games that don’t have good native anti-aliasing.

DLSS is also a very minor part of the AI landscape - in fact I think the only reason Nvidia hasn’t scrapped selling gaming cards entirely is that it’s part of their “legacy”. If you want to hate on every scrap of AI in existence because of a dogmatic hatred of AI in general then that’s fair enough, but then say so instead of calling a technology useless and inefficient when it’s neither.


Like the other user said, DLSS is literally more power efficient than native rendering if you care about power draw or whatever. You can harp on it all you want for not achieving perfect visual fidelity, especially on modes like Ultra Performance, but efficiency is literally the whole point of it.


Interesting. Will have to look deeper at some other comparisons but I guess preset K is still the go-to for Quality and Balanced?


Very sad. He is a visionary for sure. Having recently played The Last Express I think what impressed me most about him was his writing. I hope he gets the chance to make another ambitious game at some point.


Does anyone have any ideas for games where you can have shorter or longer term “projects”? Like building a character in an ARPG or building a base in a base builder? Or grinding for something specific? I want to have my brain locked in a project for leisure. Sorry if not the right place to ask, thought I’d throw this in here.

Build a dynasty at a lower leagues club in Football Manager. That’ll be the next few months of your life sorted.


I’ve actually played three games this past week, so I think I will split up my ramblings into spoiler tags to not fill out the entire screen with a wall of text.

The Last Express

I am finished with The Last Express. Note that I didn’t say I finished it. I played for a few hours, enjoyed some things immensely and grew frustrated by some other things, and ended up deciding I would rather just watch the rest of the game as a movie on YouTube. Which I ended up not regretting one bit.

There are parts of the game I adore. And it’s cheap enough often enough that I still recommend people buying it and giving it a chance, because even if you don’t finish it there is a lot of interesting, immersive things to enjoy here. The writing is especially strong - these are not your typical video game characters and for a 1997 title especially they are mind-blowingly human and well realised. I have to make a special mention of the lesbian couple and their tragic love story, which is all completely unrelated to the plot and missable side character content you must snoop around and eavesdrop to put together. But is a beautiful, mature and completely non-sexualized portrayal of homosexuality and its struggles in the early 1900s. Some of the best I’ve seen in any video game.

The rotoscoped animations are also - I think - gorgeous, although technical limitations of the time mean only certain cutscenes are fully animated and the rest plays out in a sort of stop-motion. It still goes a long way towards making the game timeless. The voice acting is also phenomenal across the board, and the use of native voice actors helps anchor the game georgraphically. It’s a really well researched window into a very interesting and somewhat underexplored era.

But at the end of the day I can see why this game flopped commercially. The first hour or so is incredibly strong and immersive, but the lack of direction and guidance can quickly wear you down. There is just a whole lot of randomly wandering around the train with absolutely no idea of what you’re supposed to, waiting for something to happen - or even waiting to start to get an idea of even what you’re meant to be doing. And also a whole lot of rewinding and replaying sections, something I started to get particularly fed up with.

I found this great blog post about the game, and whether you intend to play it or not it’s a fantastic read, and sums up a lot of my thoughts about the game. One part in particular stands out:

I fear that Smoking Car may have violated one of Sid Meier’s principles of game design: that it’s the player who should be the one having the fun, not the programmer or designer.


Chrono Ark

I also started Chrono Ark, which is a roguelike deckbuilder I’ve heard a lot of good things about. I have played about 6 or so runs, with varying success, and I did manage to make my first “clear” today, only to find that it was… well I will not spoil anything further as I’ve also heard a lot of good things about the story of this game. Unlike many deckbuilders this is a game that puts the story in a central focus, and so far I am quite liking what I see. It is quite a bit darker than it might seem at first, and I hope it continues to lean into that and continues to throw curve balls. I have only just scratched the surface but I hope the hints I’ve been seeing so far will pay off in the way I think they might, because there have been some really interesting moments.

Gameplay wise it’s just a really solid roguelike deckbuilder. If you’ve played the genre before you know the drill. Cards, upgrades, boss mechanics, team compositions and synergies etc. It plays really well and every run has been fun and different, with more options opening up with meta progression as you unlock more characters and more items and so on. Would definitely recommend for any fans of the genre.

It also does have an “easy mode” if you just want the story, but I haven’t seen enough of it yet to know if I would recommend it solely based on that.


Ninja Gaiden 4

Lastly, I finally pulled the trigger on Ninja Gaiden 4. I was intending on playing it on release last year (I even played the entire Ninja Gaiden series back-to-back to prepare) but at the last moment I got distracted by other things. But after the fairly slow-paced gameplay of The Last Express and Chrono Ark I needed something snappier and so I couldn’t resist any longer.

So far I’ve only played like 2 hours, but I am impressed by what I’m seeing. I was worried that Platinum Games’ involvement would dilute the Ninja Gaiden-ness of the game, but it still feels “right”. I’m playing on Hard and enemies are good and aggressive, maybe not quite as much as in Ninja Gaiden 2, but still enough to give you that sensation of being pushed to just survive. I love that UTs are back, and On-Landing UTs, and essence orbs dropped by enemies. Combat is more complex than previous games, with stance switching and parrying now. But it’s been very fun and satisfying and just exactly what I was looking for.

One thing I am somewhat miffed about however is the simplified combo system, with less focus on fighting game style inputs for combos. Although this could well be just the beginning and those are unlocked later with other weapons and/or upgrades. But I do miss that a bit.

I also needed to install a mod to remove the horrific blue tinted filter, which just doesn’t look good to me. Not really sure why so many developers go for that type of heavily stylized filter, I just rarely find it looks good.



I like Team Ninja and the way they do character action, so I’m happy both Ninja Gaiden 4 and Nioh 3 were well reviewed and successful. Probably won’t jump into this for a long time due to my backlog (I’m working on Ninja Gaiden 4 at the moment, though!), but will most likely tentatively wishlist this for a future sale.


I’m afraid you’re conflating “Fallout” with “Bethesda”. Fallout 1&2 are peak Fallout, and they are neither shallow nor janky. Well, maybe slightly janky but more in the sense of “dated” than Bethesda type jank.


Pentiment isn’t perfect, but it shows there is still some talent, artistry and vision kicking around in Obsidian.


Well, part of why they want to follow the latest monetisation trends is that the idea of a subscription-based game is a much harder sell these days than it was 20 years ago. The landscape is just different.


Not surprised. I had a friend who was all hyped up about this years ago and I didn’t want to tell him then that it looked like pipe dream that was never going to pan out.

The MMORPG genre is dead, you have the big existing titles that exist simply because they’re too big to fail or already have an entrenched user base, but I just can’t see a new release - especially a new IP - breaking into the market.


You’re surviving on the Finland-Russia border in a post-apocalyptic setting, the army threat kinda made sense to me.


Been hearing about this game for years now, even played an early test build of it a year or two ago. Glad to see it’s shaping up, and glad to hear he has a small little team working on it now and is not just a solo developer. What he was doing on his own was impressive, but it still felt like a massively overambitious project for a solo dev, and when I played the previous test build I was left with the feeling that it was a lot of cool gun-related things in a neat setting in search for an actual game.

I’m glad to see the trailer include both some new stuff like seemingly emphasising the survival elements more with hunting and fishing and also developing the setting further and leaning into the post apocalypse thing. Not the most original concept, but at least it’s looking more like there is an idea of what the game wants to actually be now, gameplay wise.


I meant in video games, of course. In films there are a ton of examples. I usually go for Ingrid Bergman’s accent in the Murder on the Orient Express movie, although that one - while accurate - is slightly exaggerated for effect, I think.


(…) complete with rubbish accents (as a Swede, we don’t sound like that here in the Nordics)

If you want a better viking game with much better Nordic sounding accents, Banner Saga is out there. Though there is only like 10 minutes of voice acting per game - but what is there is good! They used an Icelandic VA studio to make sure it’s authentic.

The best swedish accent I ever heard was that one blonde knight in Witcher 3 - Blood & Wine. Which is funny as I don’t think it makes sense for the setting at all, but accent voice direction in that whole expansion is a complete clusterfuck with zero consistency.


I mean, probably? Don’t expect a masterpiece but probably is alright if you don’t have too high expectations and would enjoy a vampire power fantasy.


Well, that’s the nice thing about using AI for this, she can have unlimited dialogue - as can anyone else in the game. You can talk to anyone and have full conversations with them, and they have a working memory too. Your companions have unique personalities and unique random backstories and even some character development.

Well, I guess Hip is a named character so she will have a fixed, lore-accurate backstory.


I didn’t realise you were an Anomaly enjoyer! I love that game too, between the mood and the atmosphere, the hunger/thirst/sleep system along with the FDDA animations and of course Alife I think Anomaly is one of the most immersive games for me.

I’ve actually been working on a mod lately that uses AI to produce dynamic dialogue for NPCs in Anomaly, which leads to even more immersion.


Interesting, the S&S games have been on my list for a while but I’ve never gotten around to them. I got Salt and Sacrifice with a Humble Bundle last year but didn’t play it because o figured I should play the first game first. Looks like I got the worse one then?


Immersion is tricky, because it is an incredibly subjective thing. At the end of the day, what immersion means (I think) is that the “veil” separating you from the game is incredibly thin and transparent. Think of it as wearing glasses: if a game is un-immersive the lenses are dirty and scratched. You can still see whatever is in front of you, but you’re constantly aware of the fact that you’re wearing glasses. An immersive game is like wearing perfectly pristine glasses: you forget you’re wearing glasses at all and can just take in what’s in front of you.

An immersive game to me is something that successfully manages to both suspend disbelief and sustain the illusion of a living world, letting you mostly forget that it’s a pre-programmed game you’re interacting with. I always found something like the STALKER games great for this, with their dynamic A-life AI scheduling really selling the whole living world feeling.


I’ve had less time than I’d hoped, but I have started to play The Last Express. So far it’s a really beautiful, fascinating experience - although somewhat daunting.

Unlike a traditional point-and-click adventure, The Last Express plays out in real time: the train you’re on is constantly moving and the other passengers are too, doing things around the train and having conversations. This is not just an old fashioned classic adventure game or solving puzzles, but actually puts a major emphasis on time and timing. You find a dead body in a compartment? You gotta deal with it somehow, and when and how you do so seem to actually matter, creating some either fully or partly branching narratives (haven’t finished it yet). There is no quick save, but there is a “rewind” function if you’ve messed something up irrevocably, although there are also apparently also multiple endings depending on how you do things. For a game this old, the game world actually feels much more alive and vibrant than many newer titles. I think the nature of the limited scope of a confined space of a train, combined with the smart use of basically overlayed 2D rotoscoped film clips, allowed them to create this truly immersive experience where it really feels like you’re actively participating in a movie playing out in real time, not interacting with static NPCs in a video game.

Finally, I need to pour heaps of praise over the art direction and graphics. Using rotoscoping over live action footage and fully voice acting everything makes this game hold up visually in such a remarkable way for a 1997 release. It’s also good phenomenal voice acting - especially for the time - with some really good voice directing. I was incredibly impressed when eavesdropping on a conversation between two women early on, one french and the other English. They would both switch languages occasionally in a natural way, and both use the appropriate accent when speaking their non-native language.

Absolutely recommend this game to anyone who appreciates games as an art form.


They’ve done it forever, it’s been part of their initial concept for ages. Lots of the actual old games on there (as the name Good Old Games is derived from) are pre-patched to work on modern machines without setup, often also including community patches if there are any.


I mean, I agree with you in principle - domain names can matter. I remember people were similarly concerned about lemmy.zip back when it launched since .zip links on the internet can be… not so great.

In this case though I don’t see it, I think indie-ver.se is a great name and super fitting.


No idea, but regardless that is an Epic-problem and not a Remedy problem. Remedy only cares about whether or not they made a profit. Yes, perhaps sales figures on PC/EGS would be of concern to them if they were still partnered with Epic for future releases, but as they’ve already moved on to self publishing I don’t think they care anymore from where the money has come, as long as it is coming. And Alan Wake 2 has been profitable for over a year now.


Alan Wake 1 was a commercial flop. Other publishers thought the IP was a one-way ticket to losses. The Epic deal wasn’t the first time Remedy tried making AW2, they tried to talk Microsoft into it at first but they refused to touch the IP which led to Quantum Break instead.

It’s not that publishers didn’t trust Remedy so much as they wanted them to do other IPs instead of wasting money on a passion project like Alan Wake.


That article is almost two years old. They broke even on AW2 around a year ago, and are now making profits. Would they have sold more if Epic would have magically agreed on both financing the whole game and not having it be an exclusive? Probably. But that wasn’t ever going to happen. Remedy got to make the game they wanted to make and didn’t even end up losing money on it, and from the way they talk about it they sound satisfied with that.


I mean, both statements in this “argument” are true. Alan Wake 2 would have sold more copies if it was also on Steam in its current form. But its current form wouldn’t exist without Epic, so the argument is kind of moot. No other publisher would touch the IP with a ten-foot pole and Remedy really wanted to make it. I’m not surprised Remedy have a positive opinion of Epic after they were willing to fund their super ambitious passion project.


I don’t know if it’s exactly what you’re looking for (and it might have a little too much gameplay) but I just finished the Banner Saga (first part of the trilogy) and it at least offers what you’re looking for in terms of choices mattering and branching storylines - especially going into game 2 and three apparently.


What mods did you go for? I should make another attempt to finish RDR2 at some point and diving into some more mods might inspire me to actually do so…


I think an exception is okay every now and then, I personally just like this community the most so I also broke the rules last year and talked about playing Blue Prince and E33 on release last year. Sometimes you can’t actually wait to play a game, you know? I felt both of those merited it, especially Blue Prince as participating in the zeitgeist of that and being part of discovering the game at a point where the community hadn’t even discovered all the secrets yet was amazing.

But yes, in general this is for the more patient kind of gaming.


Not the most patient of gaming, but I don’t blame you as it looks drop dead gorgeous! I was also enticed when I saw it release but as always with the genre I have to hesitate a bit since I both such at and don’t particularly enjoy platforming and will easily get frustrated and not enjoy it if there is too much difficult precision platforming.

Will be interested to hear your thoughts on it regardless, I did still wishlist it purely because of the art.


I finished the Banner Saga. I really wish I enjoyed the combat in it, as I’m sadly probably not going to find it in me to finish the trilogy. Which is a huge shame, because the rest of the game I really loved. Art was beautiful, music gorgeous, world building interesting and the story and characters were well written. I really do recommend the game, especially if you can grab it on sale. I love a game that doesn’t shy away from tragedy, that allows characters to die and that lets your actions actually have consequences. The tone and style felt really distinctive and just… refreshing compared to a lot of recent RPGs I’ve played. It’s slow, melancholic and somber. I really liked it for that.

Next up I’m probably tackling The Last Express, a game I picked up on sale a while ago and have been really keen to experience ever since randomly stumbling upon a video essay about it some months back and stopping the video about 15 minutes in with the realization that this is a game I need to experience.



Finished the Alan Wake 2 DLCs. Enjoyed them very much. The first two Night Springs episodes I thought were kind of so-so, but the third one was great and really had Remedy stretch their creative legs and both flex some mixed media usage and fully signal that Quantum Break is a part of the Remedyverse, at least in spirit. The Lake House DLC was just an excellent little horror episode, amazing atmosphere and gameplay while also being a very sharp criticism of AI art, which while perhaps not subtle I can still agree with and appreciate.

I also played through about 70% of the first Banner Saga. I have very mixed feelings about this game. The art, music, story, writing and world building are all excellent. It’s a very pretty game. I just… I don’t really vibe with the combat. The way the turn based system works and the way the damage stat and HP stat being unified plays out just makes fights end up kind of… weird. It’s very different from most games and I’m not really finding it that enjoyable. I haven’t played it in a few days now but I might just turn it down to Easy and breeze through it so I can see how the story goes.



cross-posted from: https://feddit.nu/post/8606907 > Amazing interview in 3 parts with one of not only the prominent writers behind the game, but one of the co-creators of the setting through years of tabletop sessions and world building. Amazing insights into the game, the development and the lore - an absolute must watch for anyone obsessed with Disco Elysium. > > [Part 2](https://www.youtube.com/watch?v=OoIGx3cPAQU) > > > [Part 3](https://www.youtube.com/watch?v=rfhCXpaLPN8)
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This one has Argo Tuulik and Lenval Brown involved, which lends some serious credibility to the project in my eyes. Tuulik was one of the prominent writers of Disco Elysium, as well as one of the settings' co-creators as one of the players in Kurvitz's tabletop RPG sessions.
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Pictured in this graph: what xG does to a motherfucker. I thought this graph was super interesting as it is a near-perfect illustration of when data analytics and advanced statistics started to enter into football (2014-2016) and some of the effects it's had on the game. EDIT: Forgot to paste a link to the [complete article.](https://www.bbc.co.uk/sport/extra/7ruba7shs4/the-slow-death-of-the-screamer)
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Not his best comic but there's some good stuff in there as always. The "Fatty" (sorry, body-positivity) Foulkes reference was a great deep cut.^[[1](https://en.m.wikipedia.org/wiki/William_Foulke_(footballer))]
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Most if not all of these clips were already in the developer deep dive, but this is a shorter more digestible video - without the distraction of voice overs. It's so cool seeing all these familiar locations in their new visual splendour.
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