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Joined 3Y ago
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Cake day: Jul 04, 2023

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Had no idea this existed. Saving your comment for the future, and that idea sounds kind of fun. If I could get over the anxiety of playing with strangers, at least.


Why take a risk on new IPs when you can milk existing ones for guaranteed profits? That’s just basic capitalism. Speaking of, I wonder if we’re due for another Last Of Us remake soon.


The reason no other alternative has taken off is that there is no other alternative. I hate Discord too, but there just isn’t a drop-in replacement.


Looks like an incredibly generic fantasy game with mediocre combat. I know that Gothic is more than that, but they’ve really not emphasized those bits in this trailer. If I didn’t know about Gothic already from other sources this trailer would give me absolutely zero desire to play the game.


Chaos Theory is an absolute all-timer and a must play for anyone even remotely interested in stealth games. Double Agent (Xbox version) is also quite good.

I never played Blacklist as I couldn’t get over the recasting of Sam and how different it looked, but I heard good things about the co-op in it. Always wanted to try it but never had anyone to play it with, so didn’t bother.


Yeah, that’s pretty much exactly it. It’s very good, and I say that as someone not really all that into anime.


If you’re looking for another roguelike deckbuilder while you’re waiting for STS2, may I recommend Chrono Ark? I am finally playing it right now after having it heavily recommended to me for a while, and it’s really excellent. Very fun gameplay and a surprisingly interesting story, once it gets going.


It’s been really cool watching the project evolve, it started out feeling like a cool kind of “oh yeah, I guess this is public domain now so you can do something like this” kind of vibe, and slowly it evolved and grew its own distinct identity. It’s so much more interesting now than the initial concept trailers.

Ultimately as an FPS it will live and die by its gunplay, but as long as it’s at least “good enough” I think the art direction and creativity will get it the rest of the way. Sort of the same as with Bioshock (which clearly was a big inspiration for the developers).


My backlog is so long that I don’t tend to look forward all that much, I just wishlist and move on and then check in around release for reviews to see if they’re worth keeping wishlisted or not. So I don’t have a huge handle on the exact titles that are slated to be released this year.

I have been following Mouse: PI For Hire for a long time, though, so I am quite looking forward to that one (provided it turns out good).


First time watching that clip and making the connection hit like a ton of bricks. Both Matt and Ilka really knocked it out of the park with the acting in that one, too.


Two of my favourite things in AW2 are the grafitti and

spoiler

how all the lines the shades spit at you in the dark place are taken from that one Alan breakdown video.


You know I’m usually against Australia’s insane video game censorships, but this time they may be on to something.


Believe me, if I knew I would tell you.


spent up to $10,000 on certain backer rewards from the game.

Dang people have way too much money.

Millennials with too much disposable income who want to recapture their childhood as they’re nostalgic for playing WoW around launch 20 years ago and are desperate for another MMO to release that will capture the magic (nothing will).

Source: a childhood friend who is sadly this exact person, and also got scammed by Ashes or Creation.



You seem to like Character Action Games so why not give the Ninja Gaiden series a go? You can emulate Ninja Gaiden Black for free on Xemu and even enjoy using save states to save yourself some frustration with unnecessary runbacks (this was removed in later entries). I think NGB is an all time classic, although it leans a little bit more into the adventure game style than later titles, that are pure action. You have some exploration, platforming and even an almost Metroidvania-like hub area you backtrack back and forth through and unlock new branches of.

Or if you want something more modern and pure high octane action you can start with Ninja Gaiden 4. More free flowing combos as opposed to specific fighting-game style strings like in previous games, but still fun. I’m only a few chapters deep but any fan of DMC or CAGs in general would enjoy it I think.



Can’t wait for Alex Jones future rant:

They’re puttin’ Flourite in the engines turnin’ the friggin’ cars gay!


Shame, I feel like stealth co-op can be a really fun gameplay setup. Tenchu: Wrath of Heaven was the go-to game for me and my childhood friend whenever we went for couch co-op. I also had some fun with Splinter Cell: Pandora Tomorrow back in the day

I’ve heard about people enjoying the co-op missions in AC: Unity, but unfortunately I personally never had any friends to play that game with, and I don’t really want to team up with strangers. But I feel like a co-op Assassin’s Creed could be good.


Damn, a Rooks and Kings reference in 2026? You’re making me want to go back too. Anatomy of a Fight was always my favourite vid of theirs, personally.


You were pretty much there for its peak, then. Those were the good days. I don’t know that I would be up for the time commitment these days, but I still miss those times now and then.


In most cases I can think of using DLSS with higher graphics settings will provide both better performance and a better image quality than turning down graphics settings and rendering natively. Also there is nothing “fake” about the DLSS frame rate. You might be conflating it with Frame Generation, which is a much less useful technology than DLSS and has much more noticeable drawbacks.


Return of the Obra Dinn would be a good fit, I think. A library setting would be a great reason to get players looking up books on nautical history.


Yeah I haven’t played it but I heard the stories. I haven’t played every year, but in general I would recommend either

  • FM 2024 The latest “classic” version, has the most support, mods, relevant player database etc. Probably recommended for most players. Most feature-rich while still not being completely fucked like 2026 apparently is.

  • FM 2017 I have this game still installed, though I haven’t played it in over a year now I think. I have my longest running save on this edition. Often comes up on top in votes for which FM has the best match engine. It still has some exploits if you look for them hard enough (every edition does), but for the most part all tactics are viable, the match engine feels good and you’re not forced into any one archetype.


You can rage against the machine if that makes you happy, but DLSS is patently not a useless feature. It lets you sacrifice visual fidelity for performance, that’s it. Many people find it useful. Any hardware you buy will be obsolete at some point. You may be able to play new releases in native resolution now, but in a few years your card won’t keep up anymore. Instead of buying a new card, you can keep using your old one and turn on DLSS. That’s useful. DLDSR is also a fantastic use of AI that is especially impactful on older games, but will make almost any game look better if you use it, particularly games that don’t have good native anti-aliasing.

DLSS is also a very minor part of the AI landscape - in fact I think the only reason Nvidia hasn’t scrapped selling gaming cards entirely is that it’s part of their “legacy”. If you want to hate on every scrap of AI in existence because of a dogmatic hatred of AI in general then that’s fair enough, but then say so instead of calling a technology useless and inefficient when it’s neither.


Like the other user said, DLSS is literally more power efficient than native rendering if you care about power draw or whatever. You can harp on it all you want for not achieving perfect visual fidelity, especially on modes like Ultra Performance, but efficiency is literally the whole point of it.


Interesting. Will have to look deeper at some other comparisons but I guess preset K is still the go-to for Quality and Balanced?


Very sad. He is a visionary for sure. Having recently played The Last Express I think what impressed me most about him was his writing. I hope he gets the chance to make another ambitious game at some point.


Does anyone have any ideas for games where you can have shorter or longer term “projects”? Like building a character in an ARPG or building a base in a base builder? Or grinding for something specific? I want to have my brain locked in a project for leisure. Sorry if not the right place to ask, thought I’d throw this in here.

Build a dynasty at a lower leagues club in Football Manager. That’ll be the next few months of your life sorted.


I’ve actually played three games this past week, so I think I will split up my ramblings into spoiler tags to not fill out the entire screen with a wall of text.

The Last Express

I am finished with The Last Express. Note that I didn’t say I finished it. I played for a few hours, enjoyed some things immensely and grew frustrated by some other things, and ended up deciding I would rather just watch the rest of the game as a movie on YouTube. Which I ended up not regretting one bit.

There are parts of the game I adore. And it’s cheap enough often enough that I still recommend people buying it and giving it a chance, because even if you don’t finish it there is a lot of interesting, immersive things to enjoy here. The writing is especially strong - these are not your typical video game characters and for a 1997 title especially they are mind-blowingly human and well realised. I have to make a special mention of the lesbian couple and their tragic love story, which is all completely unrelated to the plot and missable side character content you must snoop around and eavesdrop to put together. But is a beautiful, mature and completely non-sexualized portrayal of homosexuality and its struggles in the early 1900s. Some of the best I’ve seen in any video game.

The rotoscoped animations are also - I think - gorgeous, although technical limitations of the time mean only certain cutscenes are fully animated and the rest plays out in a sort of stop-motion. It still goes a long way towards making the game timeless. The voice acting is also phenomenal across the board, and the use of native voice actors helps anchor the game georgraphically. It’s a really well researched window into a very interesting and somewhat underexplored era.

But at the end of the day I can see why this game flopped commercially. The first hour or so is incredibly strong and immersive, but the lack of direction and guidance can quickly wear you down. There is just a whole lot of randomly wandering around the train with absolutely no idea of what you’re supposed to, waiting for something to happen - or even waiting to start to get an idea of even what you’re meant to be doing. And also a whole lot of rewinding and replaying sections, something I started to get particularly fed up with.

I found this great blog post about the game, and whether you intend to play it or not it’s a fantastic read, and sums up a lot of my thoughts about the game. One part in particular stands out:

I fear that Smoking Car may have violated one of Sid Meier’s principles of game design: that it’s the player who should be the one having the fun, not the programmer or designer.


Chrono Ark

I also started Chrono Ark, which is a roguelike deckbuilder I’ve heard a lot of good things about. I have played about 6 or so runs, with varying success, and I did manage to make my first “clear” today, only to find that it was… well I will not spoil anything further as I’ve also heard a lot of good things about the story of this game. Unlike many deckbuilders this is a game that puts the story in a central focus, and so far I am quite liking what I see. It is quite a bit darker than it might seem at first, and I hope it continues to lean into that and continues to throw curve balls. I have only just scratched the surface but I hope the hints I’ve been seeing so far will pay off in the way I think they might, because there have been some really interesting moments.

Gameplay wise it’s just a really solid roguelike deckbuilder. If you’ve played the genre before you know the drill. Cards, upgrades, boss mechanics, team compositions and synergies etc. It plays really well and every run has been fun and different, with more options opening up with meta progression as you unlock more characters and more items and so on. Would definitely recommend for any fans of the genre.

It also does have an “easy mode” if you just want the story, but I haven’t seen enough of it yet to know if I would recommend it solely based on that.


Ninja Gaiden 4

Lastly, I finally pulled the trigger on Ninja Gaiden 4. I was intending on playing it on release last year (I even played the entire Ninja Gaiden series back-to-back to prepare) but at the last moment I got distracted by other things. But after the fairly slow-paced gameplay of The Last Express and Chrono Ark I needed something snappier and so I couldn’t resist any longer.

So far I’ve only played like 2 hours, but I am impressed by what I’m seeing. I was worried that Platinum Games’ involvement would dilute the Ninja Gaiden-ness of the game, but it still feels “right”. I’m playing on Hard and enemies are good and aggressive, maybe not quite as much as in Ninja Gaiden 2, but still enough to give you that sensation of being pushed to just survive. I love that UTs are back, and On-Landing UTs, and essence orbs dropped by enemies. Combat is more complex than previous games, with stance switching and parrying now. But it’s been very fun and satisfying and just exactly what I was looking for.

One thing I am somewhat miffed about however is the simplified combo system, with less focus on fighting game style inputs for combos. Although this could well be just the beginning and those are unlocked later with other weapons and/or upgrades. But I do miss that a bit.

I also needed to install a mod to remove the horrific blue tinted filter, which just doesn’t look good to me. Not really sure why so many developers go for that type of heavily stylized filter, I just rarely find it looks good.



I like Team Ninja and the way they do character action, so I’m happy both Ninja Gaiden 4 and Nioh 3 were well reviewed and successful. Probably won’t jump into this for a long time due to my backlog (I’m working on Ninja Gaiden 4 at the moment, though!), but will most likely tentatively wishlist this for a future sale.


I’m afraid you’re conflating “Fallout” with “Bethesda”. Fallout 1&2 are peak Fallout, and they are neither shallow nor janky. Well, maybe slightly janky but more in the sense of “dated” than Bethesda type jank.


Pentiment isn’t perfect, but it shows there is still some talent, artistry and vision kicking around in Obsidian.


Well, part of why they want to follow the latest monetisation trends is that the idea of a subscription-based game is a much harder sell these days than it was 20 years ago. The landscape is just different.


Not surprised. I had a friend who was all hyped up about this years ago and I didn’t want to tell him then that it looked like pipe dream that was never going to pan out.

The MMORPG genre is dead, you have the big existing titles that exist simply because they’re too big to fail or already have an entrenched user base, but I just can’t see a new release - especially a new IP - breaking into the market.


You’re surviving on the Finland-Russia border in a post-apocalyptic setting, the army threat kinda made sense to me.


Been hearing about this game for years now, even played an early test build of it a year or two ago. Glad to see it’s shaping up, and glad to hear he has a small little team working on it now and is not just a solo developer. What he was doing on his own was impressive, but it still felt like a massively overambitious project for a solo dev, and when I played the previous test build I was left with the feeling that it was a lot of cool gun-related things in a neat setting in search for an actual game.

I’m glad to see the trailer include both some new stuff like seemingly emphasising the survival elements more with hunting and fishing and also developing the setting further and leaning into the post apocalypse thing. Not the most original concept, but at least it’s looking more like there is an idea of what the game wants to actually be now, gameplay wise.


I meant in video games, of course. In films there are a ton of examples. I usually go for Ingrid Bergman’s accent in the Murder on the Orient Express movie, although that one - while accurate - is slightly exaggerated for effect, I think.


(…) complete with rubbish accents (as a Swede, we don’t sound like that here in the Nordics)

If you want a better viking game with much better Nordic sounding accents, Banner Saga is out there. Though there is only like 10 minutes of voice acting per game - but what is there is good! They used an Icelandic VA studio to make sure it’s authentic.

The best swedish accent I ever heard was that one blonde knight in Witcher 3 - Blood & Wine. Which is funny as I don’t think it makes sense for the setting at all, but accent voice direction in that whole expansion is a complete clusterfuck with zero consistency.


I mean, probably? Don’t expect a masterpiece but probably is alright if you don’t have too high expectations and would enjoy a vampire power fantasy.



cross-posted from: https://feddit.nu/post/8606907 > Amazing interview in 3 parts with one of not only the prominent writers behind the game, but one of the co-creators of the setting through years of tabletop sessions and world building. Amazing insights into the game, the development and the lore - an absolute must watch for anyone obsessed with Disco Elysium. > > [Part 2](https://www.youtube.com/watch?v=OoIGx3cPAQU) > > > [Part 3](https://www.youtube.com/watch?v=rfhCXpaLPN8)
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This one has Argo Tuulik and Lenval Brown involved, which lends some serious credibility to the project in my eyes. Tuulik was one of the prominent writers of Disco Elysium, as well as one of the settings' co-creators as one of the players in Kurvitz's tabletop RPG sessions.
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Pictured in this graph: what xG does to a motherfucker. I thought this graph was super interesting as it is a near-perfect illustration of when data analytics and advanced statistics started to enter into football (2014-2016) and some of the effects it's had on the game. EDIT: Forgot to paste a link to the [complete article.](https://www.bbc.co.uk/sport/extra/7ruba7shs4/the-slow-death-of-the-screamer)
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Not his best comic but there's some good stuff in there as always. The "Fatty" (sorry, body-positivity) Foulkes reference was a great deep cut.^[[1](https://en.m.wikipedia.org/wiki/William_Foulke_(footballer))]
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Most if not all of these clips were already in the developer deep dive, but this is a shorter more digestible video - without the distraction of voice overs. It's so cool seeing all these familiar locations in their new visual splendour.
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