
Living fossil.
Also on: @[email protected] @[email protected] @[email protected]


Chaos Theory is an absolute all-timer and a must play for anyone even remotely interested in stealth games. Double Agent (Xbox version) is also quite good.
I never played Blacklist as I couldn’t get over the recasting of Sam and how different it looked, but I heard good things about the co-op in it. Always wanted to try it but never had anyone to play it with, so didn’t bother.
If you’re looking for another roguelike deckbuilder while you’re waiting for STS2, may I recommend Chrono Ark? I am finally playing it right now after having it heavily recommended to me for a while, and it’s really excellent. Very fun gameplay and a surprisingly interesting story, once it gets going.
It’s been really cool watching the project evolve, it started out feeling like a cool kind of “oh yeah, I guess this is public domain now so you can do something like this” kind of vibe, and slowly it evolved and grew its own distinct identity. It’s so much more interesting now than the initial concept trailers.
Ultimately as an FPS it will live and die by its gunplay, but as long as it’s at least “good enough” I think the art direction and creativity will get it the rest of the way. Sort of the same as with Bioshock (which clearly was a big inspiration for the developers).
My backlog is so long that I don’t tend to look forward all that much, I just wishlist and move on and then check in around release for reviews to see if they’re worth keeping wishlisted or not. So I don’t have a huge handle on the exact titles that are slated to be released this year.
I have been following Mouse: PI For Hire for a long time, though, so I am quite looking forward to that one (provided it turns out good).


Two of my favourite things in AW2 are the grafitti and
how all the lines the shades spit at you in the dark place are taken from that one Alan breakdown video.
spent up to $10,000 on certain backer rewards from the game.
Dang people have way too much money.
Millennials with too much disposable income who want to recapture their childhood as they’re nostalgic for playing WoW around launch 20 years ago and are desperate for another MMO to release that will capture the magic (nothing will).
Source: a childhood friend who is sadly this exact person, and also got scammed by Ashes or Creation.
You seem to like Character Action Games so why not give the Ninja Gaiden series a go? You can emulate Ninja Gaiden Black for free on Xemu and even enjoy using save states to save yourself some frustration with unnecessary runbacks (this was removed in later entries). I think NGB is an all time classic, although it leans a little bit more into the adventure game style than later titles, that are pure action. You have some exploration, platforming and even an almost Metroidvania-like hub area you backtrack back and forth through and unlock new branches of.
Or if you want something more modern and pure high octane action you can start with Ninja Gaiden 4. More free flowing combos as opposed to specific fighting-game style strings like in previous games, but still fun. I’m only a few chapters deep but any fan of DMC or CAGs in general would enjoy it I think.


There is a great mod called ACUFixes you should look into.


Shame, I feel like stealth co-op can be a really fun gameplay setup. Tenchu: Wrath of Heaven was the go-to game for me and my childhood friend whenever we went for couch co-op. I also had some fun with Splinter Cell: Pandora Tomorrow back in the day
I’ve heard about people enjoying the co-op missions in AC: Unity, but unfortunately I personally never had any friends to play that game with, and I don’t really want to team up with strangers. But I feel like a co-op Assassin’s Creed could be good.


In most cases I can think of using DLSS with higher graphics settings will provide both better performance and a better image quality than turning down graphics settings and rendering natively. Also there is nothing “fake” about the DLSS frame rate. You might be conflating it with Frame Generation, which is a much less useful technology than DLSS and has much more noticeable drawbacks.


Yeah I haven’t played it but I heard the stories. I haven’t played every year, but in general I would recommend either
FM 2024 The latest “classic” version, has the most support, mods, relevant player database etc. Probably recommended for most players. Most feature-rich while still not being completely fucked like 2026 apparently is.
FM 2017 I have this game still installed, though I haven’t played it in over a year now I think. I have my longest running save on this edition. Often comes up on top in votes for which FM has the best match engine. It still has some exploits if you look for them hard enough (every edition does), but for the most part all tactics are viable, the match engine feels good and you’re not forced into any one archetype.


You can rage against the machine if that makes you happy, but DLSS is patently not a useless feature. It lets you sacrifice visual fidelity for performance, that’s it. Many people find it useful. Any hardware you buy will be obsolete at some point. You may be able to play new releases in native resolution now, but in a few years your card won’t keep up anymore. Instead of buying a new card, you can keep using your old one and turn on DLSS. That’s useful. DLDSR is also a fantastic use of AI that is especially impactful on older games, but will make almost any game look better if you use it, particularly games that don’t have good native anti-aliasing.
DLSS is also a very minor part of the AI landscape - in fact I think the only reason Nvidia hasn’t scrapped selling gaming cards entirely is that it’s part of their “legacy”. If you want to hate on every scrap of AI in existence because of a dogmatic hatred of AI in general then that’s fair enough, but then say so instead of calling a technology useless and inefficient when it’s neither.


Does anyone have any ideas for games where you can have shorter or longer term “projects”? Like building a character in an ARPG or building a base in a base builder? Or grinding for something specific? I want to have my brain locked in a project for leisure. Sorry if not the right place to ask, thought I’d throw this in here.
Build a dynasty at a lower leagues club in Football Manager. That’ll be the next few months of your life sorted.


I’ve actually played three games this past week, so I think I will split up my ramblings into spoiler tags to not fill out the entire screen with a wall of text.
I am finished with The Last Express. Note that I didn’t say I finished it. I played for a few hours, enjoyed some things immensely and grew frustrated by some other things, and ended up deciding I would rather just watch the rest of the game as a movie on YouTube. Which I ended up not regretting one bit.
There are parts of the game I adore. And it’s cheap enough often enough that I still recommend people buying it and giving it a chance, because even if you don’t finish it there is a lot of interesting, immersive things to enjoy here. The writing is especially strong - these are not your typical video game characters and for a 1997 title especially they are mind-blowingly human and well realised. I have to make a special mention of the lesbian couple and their tragic love story, which is all completely unrelated to the plot and missable side character content you must snoop around and eavesdrop to put together. But is a beautiful, mature and completely non-sexualized portrayal of homosexuality and its struggles in the early 1900s. Some of the best I’ve seen in any video game.
The rotoscoped animations are also - I think - gorgeous, although technical limitations of the time mean only certain cutscenes are fully animated and the rest plays out in a sort of stop-motion. It still goes a long way towards making the game timeless. The voice acting is also phenomenal across the board, and the use of native voice actors helps anchor the game georgraphically. It’s a really well researched window into a very interesting and somewhat underexplored era.
But at the end of the day I can see why this game flopped commercially. The first hour or so is incredibly strong and immersive, but the lack of direction and guidance can quickly wear you down. There is just a whole lot of randomly wandering around the train with absolutely no idea of what you’re supposed to, waiting for something to happen - or even waiting to start to get an idea of even what you’re meant to be doing. And also a whole lot of rewinding and replaying sections, something I started to get particularly fed up with.
I found this great blog post about the game, and whether you intend to play it or not it’s a fantastic read, and sums up a lot of my thoughts about the game. One part in particular stands out:
I fear that Smoking Car may have violated one of Sid Meier’s principles of game design: that it’s the player who should be the one having the fun, not the programmer or designer.
I also started Chrono Ark, which is a roguelike deckbuilder I’ve heard a lot of good things about. I have played about 6 or so runs, with varying success, and I did manage to make my first “clear” today, only to find that it was… well I will not spoil anything further as I’ve also heard a lot of good things about the story of this game. Unlike many deckbuilders this is a game that puts the story in a central focus, and so far I am quite liking what I see. It is quite a bit darker than it might seem at first, and I hope it continues to lean into that and continues to throw curve balls. I have only just scratched the surface but I hope the hints I’ve been seeing so far will pay off in the way I think they might, because there have been some really interesting moments.
Gameplay wise it’s just a really solid roguelike deckbuilder. If you’ve played the genre before you know the drill. Cards, upgrades, boss mechanics, team compositions and synergies etc. It plays really well and every run has been fun and different, with more options opening up with meta progression as you unlock more characters and more items and so on. Would definitely recommend for any fans of the genre.
It also does have an “easy mode” if you just want the story, but I haven’t seen enough of it yet to know if I would recommend it solely based on that.
Lastly, I finally pulled the trigger on Ninja Gaiden 4. I was intending on playing it on release last year (I even played the entire Ninja Gaiden series back-to-back to prepare) but at the last moment I got distracted by other things. But after the fairly slow-paced gameplay of The Last Express and Chrono Ark I needed something snappier and so I couldn’t resist any longer.
So far I’ve only played like 2 hours, but I am impressed by what I’m seeing. I was worried that Platinum Games’ involvement would dilute the Ninja Gaiden-ness of the game, but it still feels “right”. I’m playing on Hard and enemies are good and aggressive, maybe not quite as much as in Ninja Gaiden 2, but still enough to give you that sensation of being pushed to just survive. I love that UTs are back, and On-Landing UTs, and essence orbs dropped by enemies. Combat is more complex than previous games, with stance switching and parrying now. But it’s been very fun and satisfying and just exactly what I was looking for.
One thing I am somewhat miffed about however is the simplified combo system, with less focus on fighting game style inputs for combos. Although this could well be just the beginning and those are unlocked later with other weapons and/or upgrades. But I do miss that a bit.
I also needed to install a mod to remove the horrific blue tinted filter, which just doesn’t look good to me. Not really sure why so many developers go for that type of heavily stylized filter, I just rarely find it looks good.
I like Team Ninja and the way they do character action, so I’m happy both Ninja Gaiden 4 and Nioh 3 were well reviewed and successful. Probably won’t jump into this for a long time due to my backlog (I’m working on Ninja Gaiden 4 at the moment, though!), but will most likely tentatively wishlist this for a future sale.


Not surprised. I had a friend who was all hyped up about this years ago and I didn’t want to tell him then that it looked like pipe dream that was never going to pan out.
The MMORPG genre is dead, you have the big existing titles that exist simply because they’re too big to fail or already have an entrenched user base, but I just can’t see a new release - especially a new IP - breaking into the market.
Been hearing about this game for years now, even played an early test build of it a year or two ago. Glad to see it’s shaping up, and glad to hear he has a small little team working on it now and is not just a solo developer. What he was doing on his own was impressive, but it still felt like a massively overambitious project for a solo dev, and when I played the previous test build I was left with the feeling that it was a lot of cool gun-related things in a neat setting in search for an actual game.
I’m glad to see the trailer include both some new stuff like seemingly emphasising the survival elements more with hunting and fishing and also developing the setting further and leaning into the post apocalypse thing. Not the most original concept, but at least it’s looking more like there is an idea of what the game wants to actually be now, gameplay wise.


(…) complete with rubbish accents (as a Swede, we don’t sound like that here in the Nordics)
If you want a better viking game with much better Nordic sounding accents, Banner Saga is out there. Though there is only like 10 minutes of voice acting per game - but what is there is good! They used an Icelandic VA studio to make sure it’s authentic.
The best swedish accent I ever heard was that one blonde knight in Witcher 3 - Blood & Wine. Which is funny as I don’t think it makes sense for the setting at all, but accent voice direction in that whole expansion is a complete clusterfuck with zero consistency.








Had no idea this existed. Saving your comment for the future, and that idea sounds kind of fun. If I could get over the anxiety of playing with strangers, at least.