
Living fossil.
Also on: @[email protected] @[email protected] @[email protected]


There are 2 pretty massive Alan Wake easter eggs in Quantum Break actually! Sam Lake and co were working on ideas for the sequel in the background even when the publisher weren’t interested.
Also I think the integrated TV show in Quantum Break taught Remedy a lot of valuable lessons for live-action work, that you can say they then perfected in Control and (especially) Alan Wake 2.


AW2 is worth it. Don’t deprive yourself of the experience, it’s a memorable one. I understand the hoops though, but trust me it’s worth holding your nose and getting an Epic account. It’s still to this day my one and only purchase on Epic, and I don’t regret it one bit.
All that makes sense with Disco Elysium. Also I’m sorry about your eye, that must be an awful thing to go through. Very understandable with the eye fatigue and reading though. There is a lot of it, even after the voice acting update.
As far as heavy themes and all, I can’t say much without spoiling stuff but I will say this: the game somehow does strike a strange kind of balance where it ends up feeling oddly hopeful, even in the face of nihilism. It slightly depends on how you play it, granted. The Communism playthrough for example is a lot more hopeful than the Fascism run (although the latter is also very interesting and doesn’t play out the way you’d think).
I struggle with depression and self loathing and being unable to move on from the past and have struggled with addiction in the past, and Disco Elysium is one of the most cathartic experiences I’ve had in any medium of culture.


I wish more people realised this. Alan Wake 1 sold really poorly, but Sam Lake and Remedy had really really wanted to make a sequel forever and literally no other publisher would touch the franchise. They tried to talk Microsoft into it but got funding refused and had to make Quantum Break instead.
Epic was their only chance to get to do their passion project, it’s not like I can blame them.


That’s pretty much where I’m at too. Though the “Indie Award” has always had similar problems before, such as the Dave the Diver debacle. But even though you could technically argue E33 is an indie it felt really wrong to have it up against something like Blue Prince in the indie categories. E33 had a huge budget with A-list actors ffs.


I think you’re spot on about Alan Wake, it has a cool story and some good ideas but feels pretty clunky to play. The sameness of the levels doesn’t help, either. American Nightmare plays well if you can overlook the low budget of being an Xbox Live Marketplace game. Plus it has some cool manuscript pages and lore elements and Ilka Villi absolutely slays as Mr Scratch in the FMV clips. Very interested to hear your thoughts on AW2. For me it’s by far the best game Remedy ever made, and probably in my all-time top 3.
Shame you’re not clocking with Hellblade, it’s a game I really enjoyed but it does have its shortcomings. For me all the elements kind of worked, and even though the puzzle mechanics weren’t amazing I allowed the game to be carried by the concept pretty far. The whole “seeing patterns where there are none in reality” being another manifestation of psychosis was neat. Also if you do want to finish it, the game is very short so there is probably less of it left than you think if you want to push through. I did personally like the ending, but maybe not worth it if it’s not clicking.
What made you bounce off Disco Elysium before? I agree with you that it’s probably the best game of all time, but I also do see people bounce off it frequently. Always interested in hearing people’s thoughts on it.


The hard lock is particularly egregious I agree. I also dislike moon logic but I chalk that up to “those were the times” as well. Back in those days strategy guides and phone-based help lines for adventure/puzzle games were common and making games inscrutable and puzzles impossibly idiotic were seen as a value-add to extend playtime on your purchase.
As far as the humour, one thing that stood out to me (besides the multitude of variously juvenile sex jokes) was that there was a little bit of a mean-spirited streak in the writing. At the end of the day Larry is not a bad or evil guy, he is a naive loser. And a large part of the game is kind of making fun of him for that, and something about that doesn’t sit right with me.


I also played Leisure Suit Larry: Reloaded I think last year or the year before and have similar thoughts. I know it’s a famous title/franchise and I wanted to check it out, and it was pretty much what I expected. I really hated the forced gambling-via-savescumming but it was otherwise an alright point and click puzzler with hit-or-miss humour.
I have half an idea of playing Love For Sail too at some point as that’s supposedly the series high point, but it’s not exactly a high priority.


I mean, I love NV and think it’s by far the best 3D Fallout, but it’s also got a ton of performance and bug issues. Partly due to the engine they were working with and the insane development cycle, but still. The game isn’t without issues. It’s famously unstable and buggy if played without mods. I also think it needs mentioning that a lot of the assets look out of place, because they are. The game had such a short development cycle that a lot of them are just reused FO3 assets.
I love it, but there is a reason so many people recommend something like the Viva New Vegas modlist even for a first playthrough.


I have seen debates of both 3 and 4 over New Vegas. These arguments tend to come almost exclusively from newer fans. Anyone who played 1 and 2 first, especially back in the day, tends to have a much less favourable view of the Bethesda Fallouts. But there are tons of Bethesda-first fans who came into Fallout after first playing Skyrim, typically. The 4 fans either love the base building or tend to think the other games are “too old looking/feeling”. The 3 fans… I don’t even know, that game is pretty terrible I think. But they tend to argue the design of the world in 3 is better to explore than New Vegas.
I haven’t personally heard anyone argue 76 is the best Fallout, but I’m sure someone is out there.
The only black-and-white rule is: if you’re buying an older game you should always buy it on GOG. No exceptions. There’s too many retro games on Steam that won’t even launch on modern machines, and beyond that GOG is typically very good at including fan made patches and fixes into their versions of old games, ensuring older games actually work and are just plug-and-play.
I haven’t played it in a million years but I remember Cut The Rope being really fun.


I’ve honestly mostly been vibe coding my changes to STALKER Anomaly mod TALKER and writing more backstories and personalities for it. It’s been fun, although frustrating at times.
I have played some Chaos Zero Nightmare on my phone. The game is fun, I just kind of wish it wasn’t a gacha mobile game. Also wish the character designs were a little less ridiculous, most are acceptable but some are playing to sexuality way too much making me just roll my eyes. All the usual trappings of daily energy and menial tasks to grind out to progress and level up your characters also feel extra annoying and needlessly time-wasting when the main gameplay is so good.
The actual roguelike deckbuilder gameplay is surprisingly good, though, and so far has kept me interested. The variety and versatility of builds is a lot of fun, with lots of specific or extra-rare upgraded versions of cards unlocking niche strategies and combos and stuff like that. Balance seems surprisingly good despite being a gacha and with the right builds you can make pretty much any character you like shine.
Also the story has a fast forward button that is almost like a skip, which is great because the writing is terrible and the translation is awful. But I’m not really here for that, so I don’t really care as long as I’m not forced to engage with it.
Recently it’s been Chaos Zero Nightmare on my phone. Yeah, it’s a gacha. Yeah it has some absolutely ridiculous gooneriffic character designs that makes me roll my eyes. Yeah it’s poorly translated and the story is garbage.
But you know what? The actual roguelike deckbuilder game mode is actually a ton of fun. The characters are well balanced enough that I’ve never felt like I was behind on power even with comparably “bad” pulls from the gacha. The game has been generous enough anyway that I have a lot of pulls saved up too. And the mutability and variety in the roguelike mode is just amazing. Tons of combos, tons of variations of every card and tons of opportunities to make niche builds work just because you happened to get one specific rare upgrade variation on one specific card while also stumbling upon one specific neutral card to add to your deck and stuff like that.
And all for the price of free? I can’t complain.
It is… kind of. Hence the half-cheat. First off it’s 3D, but the game is completely centered around the Oldest House, which is the headquarters of the fictional FBC. Like a Metroidvania you explore and backtrack back and forth through it and unlock new areas opening up from previous places. There is also one (although only one) proper ability gate that lets you explore previously unreachable parts of earlier areas once unlocked.
Even if you don’t classify it as a true Metroidvania it’s definitely Metroidvania-inspired.
I don’t know, I played Blasphemous this summer and had a very mixed time with it. I really wanted to love it but it mostly pissed me off. Too much gameplay design specifically intended to waste your time and make you miserable. Which - I guess - is the point because the game is all about the virtue of suffering. I just didn’t find it particularly fun to play.
Great world building, music and art though.


Just went and read your other post. Great read. I love HGSS, I know people sometimes complain about the level curve but to me those games were always the peak of the series. So much content, so much charm, just an absolute love letter to Gen 1 and 2, the dual region is still the coolest thing ever and the Pokewalker was a great little gadget. Though I still haven’t gotten my flying or surfing Pikachu from it as those fuckers have like a 2% spawn rate and no pity system.


I’m back to the modding relapse. My playthrough of STALKER: Anomaly has stalled out again as I’m week-deep into a project of modifying the mod that got me playing again in the first place: TALKER (the AI-powered mod that lets you chat with NPCs in game).
What begun as some tweaks to the prompt and minor edits to faction personalities has turned into both some hacky vibe coding and a ton of prose writing as I’m pushing to see how much character description I can feed the model to improve the output.


I know it never had a chance to win it. It never had a chance to win the soundtrack award either, but a nomination is still something.
I’m assuming Silksong snags the Indie Award but Best Debut Indie should be possible to win perhaps. It’s such a unique, interesting and inventive game and it deserves recognition.


There is an alternate universe out there where the N-gage was a smash hit, Nokia is reigning supreme in the handheld market and we’re all rocking gull-wing phones.


I’m more or less done fiddling with mods at this point, and so the last week I’ve been spending my time actually playing STALKER: Anomaly. It’s been an interesting experience, both familiar and different as I’m using several mods that have released since my last playthrough and that completely change the game. Some for the better, some I’m not sure. STALKER players seem to love three things: misery, immersion and realism and while I am one of those too I also recognise that the pursuit of them can sometimes get in the way of enjoyment.
But even with a heavier-than-I’m-used-to Military presence around the starting areas the early game is playing out much the same as always. Grind some simple missions, take the fights you can win, try to loot NPCs kills if possible, abuse any free temporary companions you can get from quests and gradually scavenge your way towards assembling the kit required to move north. Which involves finding a better armoured suit, finding a better helmet with gas mask, finding a scoped rifle or sniper to repair (I got lucky and found an SVT-40), finding a pump-action or semi-automatic shotgun, crafting your entry level tier night vision goggles, getting enough good healing items and anti-radiation meds…
I’m just about setup now and ready for the trek to Dead City where I’ll make my next base of operations I think, but I decided to finish up some missions in the Great Swamps first while I’m still in the south. Despite my initial misgivings about the idea I managed to clear out the military outpost thanks to being able to sneak my way to a perfect cover and some well timed headshots, so now I should be good to actually do some missions in this area.
Despite the bump in difficulty with the new mods I’m having a great time, Anomaly is just such a unique and special experience - the immersiveness, the desolate loneliness, the horror elements, the atmosphere and world design… It’s hard to explain the beauty of it in text, and it definitely isn’t for everyone. But whenever you get that specific itch, there really isn’t a lot else that can scratch it.








You’re not necessarily selling me on it with that comment, but I’m glad you’re loving it! 😅