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Cake day: Jul 04, 2023

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Huh, had no idea that game existed but that does look pretty different from what we usually see.


I’m glad to hear it’s in a good spot, at least. I will always have a soft spot for EVE and how unique it is, and all the emergent stories and player-driven action it creates. So I want it to thrive again.

For me though, I am not sure I have another EVE stint in me. It’s not so much a game as it is a hobby, and I am content these days with being able to actually play and finish concrete narrative games that have a beginning and end, you know?

Plus the social aspect of getting to know new people is daunting, and my old crew has all quit and disbanded sadly. Large wars are always fun though, and I do miss gatecrashing battles and doing bombing runs…


Well no, I’m mostly interested in games with a side of romance. I would expect to be able to hold actual romance games and visual novels etc to a higher standard. Though actually it would be interesting to compare the best romance game/visual novel romance to the best “video game romance”.


This brings me to an interesting question, only briefly touched upon in the article (and with too few examples): which is the best video game romance so far?


Yes. If you can play it maxed out it’s one of the best looking games ever, still. Hell, even on medium settings it will look good. Not only a phenomenal graphics engine with great ray tracing and visual fidelity but also a superb HDR implementation. And on top of all that the art direction is absolutely top shelf stuff.

Plus, of course, one of the best narrative experiences ever while simultaneously playing like a really tight and solid survival horror.

It’s in my top 3 games of all time.


How is it, these days? Playerbase healthy? Game balance any better lately? It went downhill for a few years after the change of ownership, but I haven’t been plugged in for a few years now.


I’m pretty sure OD Diner is meant to be both. Doesn’t it say Alan has “various addictions under his belt” in one of the manuscript pages somewhere?


Chrono Ark

I’m decently deep into it now, and I keep enjoying it immensely. The only unfortunate thing about it (depending on how you look at it) is that it’s really rather long. I had for some reason thought this could be a medium-length game I could get through in a reasonable time frame and feel good about finishing. Instead it’s probably something of a 100-hour affair if you want the true ending - which is on par for the JRPG influences I suppose. I am also in finding that each run being around 3 hours in total is maybe a tad long: if you ever fail against the end boss it’s easy to get frustrated as you need to beat it every time in order to progress the story. And the story is quite important to the game, while the meta progression (which happens even on failed runs) is rather limited. So it can sometimes feel like you wasted 3 hours if you experimented with a new team and didn’t get there.

In the end though, this is more telling of the fact that the story is actually quite interesting, since the frustration is more stemming from the fact that I want to progress further in it and get impatient at a failed run. Otherwise not much to say about gameplay, it’s a really solid and fun roguelike deckbuilder. Every character is very well designed and unique, there are many combos and synergies and there is a lot of variety in every run with various unlocks, card upgrades and so on. If you like the genre, you would love this. Really can’t recommend it enough.

Ninja Gaiden 4

Played a couple of chapters so far, still on the Hard difficulty. Really liking the bosses so far, this has previously been a weak point in the series but have delivered here so far. I am pushing myself a bit playing on Hard, but I have been able to manage it thus far. I wasn’t thrilled about the idea of adding parrying and deflecting to a Ninja Gaiden game, but it really does make the bosses a lot more fun.

The general combat (outside of bosses) feels really good, but it’s still somewhat weird to not have fighting game style specific strings to work with, and I don’t know how to feel about that. On the one hand it’s much more dynamic and free flowing than ever, but I still miss memorising specific strings like “okay, XX->XY with the dual katanas is a guaranteed decapitation against humanoids, I’ll use it here” etc.

Overall though it’s the best Character Action Game in years and if you like the genre you should definitely play it.


Aren’t inflation-adjusted prices for video games quite low, comparatively? Charts like this comes up in a quick search: https://infographicsite.com/infographic/console-game-prices-inflation-adjusted/


Had no idea this existed. Saving your comment for the future, and that idea sounds kind of fun. If I could get over the anxiety of playing with strangers, at least.


Why take a risk on new IPs when you can milk existing ones for guaranteed profits? That’s just basic capitalism. Speaking of, I wonder if we’re due for another Last Of Us remake soon.


The reason no other alternative has taken off is that there is no other alternative. I hate Discord too, but there just isn’t a drop-in replacement.


Looks like an incredibly generic fantasy game with mediocre combat. I know that Gothic is more than that, but they’ve really not emphasized those bits in this trailer. If I didn’t know about Gothic already from other sources this trailer would give me absolutely zero desire to play the game.


Chaos Theory is an absolute all-timer and a must play for anyone even remotely interested in stealth games. Double Agent (Xbox version) is also quite good.

I never played Blacklist as I couldn’t get over the recasting of Sam and how different it looked, but I heard good things about the co-op in it. Always wanted to try it but never had anyone to play it with, so didn’t bother.


Yeah, that’s pretty much exactly it. It’s very good, and I say that as someone not really all that into anime.


If you’re looking for another roguelike deckbuilder while you’re waiting for STS2, may I recommend Chrono Ark? I am finally playing it right now after having it heavily recommended to me for a while, and it’s really excellent. Very fun gameplay and a surprisingly interesting story, once it gets going.


It’s been really cool watching the project evolve, it started out feeling like a cool kind of “oh yeah, I guess this is public domain now so you can do something like this” kind of vibe, and slowly it evolved and grew its own distinct identity. It’s so much more interesting now than the initial concept trailers.

Ultimately as an FPS it will live and die by its gunplay, but as long as it’s at least “good enough” I think the art direction and creativity will get it the rest of the way. Sort of the same as with Bioshock (which clearly was a big inspiration for the developers).


My backlog is so long that I don’t tend to look forward all that much, I just wishlist and move on and then check in around release for reviews to see if they’re worth keeping wishlisted or not. So I don’t have a huge handle on the exact titles that are slated to be released this year.

I have been following Mouse: PI For Hire for a long time, though, so I am quite looking forward to that one (provided it turns out good).


First time watching that clip and making the connection hit like a ton of bricks. Both Matt and Ilka really knocked it out of the park with the acting in that one, too.


Two of my favourite things in AW2 are the grafitti and

spoiler

how all the lines the shades spit at you in the dark place are taken from that one Alan breakdown video.


You know I’m usually against Australia’s insane video game censorships, but this time they may be on to something.


Believe me, if I knew I would tell you.


spent up to $10,000 on certain backer rewards from the game.

Dang people have way too much money.

Millennials with too much disposable income who want to recapture their childhood as they’re nostalgic for playing WoW around launch 20 years ago and are desperate for another MMO to release that will capture the magic (nothing will).

Source: a childhood friend who is sadly this exact person, and also got scammed by Ashes or Creation.



You seem to like Character Action Games so why not give the Ninja Gaiden series a go? You can emulate Ninja Gaiden Black for free on Xemu and even enjoy using save states to save yourself some frustration with unnecessary runbacks (this was removed in later entries). I think NGB is an all time classic, although it leans a little bit more into the adventure game style than later titles, that are pure action. You have some exploration, platforming and even an almost Metroidvania-like hub area you backtrack back and forth through and unlock new branches of.

Or if you want something more modern and pure high octane action you can start with Ninja Gaiden 4. More free flowing combos as opposed to specific fighting-game style strings like in previous games, but still fun. I’m only a few chapters deep but any fan of DMC or CAGs in general would enjoy it I think.



Can’t wait for Alex Jones future rant:

They’re puttin’ Flourite in the engines turnin’ the friggin’ cars gay!


Shame, I feel like stealth co-op can be a really fun gameplay setup. Tenchu: Wrath of Heaven was the go-to game for me and my childhood friend whenever we went for couch co-op. I also had some fun with Splinter Cell: Pandora Tomorrow back in the day

I’ve heard about people enjoying the co-op missions in AC: Unity, but unfortunately I personally never had any friends to play that game with, and I don’t really want to team up with strangers. But I feel like a co-op Assassin’s Creed could be good.


Damn, a Rooks and Kings reference in 2026? You’re making me want to go back too. Anatomy of a Fight was always my favourite vid of theirs, personally.


You were pretty much there for its peak, then. Those were the good days. I don’t know that I would be up for the time commitment these days, but I still miss those times now and then.


In most cases I can think of using DLSS with higher graphics settings will provide both better performance and a better image quality than turning down graphics settings and rendering natively. Also there is nothing “fake” about the DLSS frame rate. You might be conflating it with Frame Generation, which is a much less useful technology than DLSS and has much more noticeable drawbacks.


Return of the Obra Dinn would be a good fit, I think. A library setting would be a great reason to get players looking up books on nautical history.


Yeah I haven’t played it but I heard the stories. I haven’t played every year, but in general I would recommend either

  • FM 2024 The latest “classic” version, has the most support, mods, relevant player database etc. Probably recommended for most players. Most feature-rich while still not being completely fucked like 2026 apparently is.

  • FM 2017 I have this game still installed, though I haven’t played it in over a year now I think. I have my longest running save on this edition. Often comes up on top in votes for which FM has the best match engine. It still has some exploits if you look for them hard enough (every edition does), but for the most part all tactics are viable, the match engine feels good and you’re not forced into any one archetype.


You can rage against the machine if that makes you happy, but DLSS is patently not a useless feature. It lets you sacrifice visual fidelity for performance, that’s it. Many people find it useful. Any hardware you buy will be obsolete at some point. You may be able to play new releases in native resolution now, but in a few years your card won’t keep up anymore. Instead of buying a new card, you can keep using your old one and turn on DLSS. That’s useful. DLDSR is also a fantastic use of AI that is especially impactful on older games, but will make almost any game look better if you use it, particularly games that don’t have good native anti-aliasing.

DLSS is also a very minor part of the AI landscape - in fact I think the only reason Nvidia hasn’t scrapped selling gaming cards entirely is that it’s part of their “legacy”. If you want to hate on every scrap of AI in existence because of a dogmatic hatred of AI in general then that’s fair enough, but then say so instead of calling a technology useless and inefficient when it’s neither.


Like the other user said, DLSS is literally more power efficient than native rendering if you care about power draw or whatever. You can harp on it all you want for not achieving perfect visual fidelity, especially on modes like Ultra Performance, but efficiency is literally the whole point of it.


Interesting. Will have to look deeper at some other comparisons but I guess preset K is still the go-to for Quality and Balanced?


Very sad. He is a visionary for sure. Having recently played The Last Express I think what impressed me most about him was his writing. I hope he gets the chance to make another ambitious game at some point.


Does anyone have any ideas for games where you can have shorter or longer term “projects”? Like building a character in an ARPG or building a base in a base builder? Or grinding for something specific? I want to have my brain locked in a project for leisure. Sorry if not the right place to ask, thought I’d throw this in here.

Build a dynasty at a lower leagues club in Football Manager. That’ll be the next few months of your life sorted.


I’ve actually played three games this past week, so I think I will split up my ramblings into spoiler tags to not fill out the entire screen with a wall of text.

The Last Express

I am finished with The Last Express. Note that I didn’t say I finished it. I played for a few hours, enjoyed some things immensely and grew frustrated by some other things, and ended up deciding I would rather just watch the rest of the game as a movie on YouTube. Which I ended up not regretting one bit.

There are parts of the game I adore. And it’s cheap enough often enough that I still recommend people buying it and giving it a chance, because even if you don’t finish it there is a lot of interesting, immersive things to enjoy here. The writing is especially strong - these are not your typical video game characters and for a 1997 title especially they are mind-blowingly human and well realised. I have to make a special mention of the lesbian couple and their tragic love story, which is all completely unrelated to the plot and missable side character content you must snoop around and eavesdrop to put together. But is a beautiful, mature and completely non-sexualized portrayal of homosexuality and its struggles in the early 1900s. Some of the best I’ve seen in any video game.

The rotoscoped animations are also - I think - gorgeous, although technical limitations of the time mean only certain cutscenes are fully animated and the rest plays out in a sort of stop-motion. It still goes a long way towards making the game timeless. The voice acting is also phenomenal across the board, and the use of native voice actors helps anchor the game georgraphically. It’s a really well researched window into a very interesting and somewhat underexplored era.

But at the end of the day I can see why this game flopped commercially. The first hour or so is incredibly strong and immersive, but the lack of direction and guidance can quickly wear you down. There is just a whole lot of randomly wandering around the train with absolutely no idea of what you’re supposed to, waiting for something to happen - or even waiting to start to get an idea of even what you’re meant to be doing. And also a whole lot of rewinding and replaying sections, something I started to get particularly fed up with.

I found this great blog post about the game, and whether you intend to play it or not it’s a fantastic read, and sums up a lot of my thoughts about the game. One part in particular stands out:

I fear that Smoking Car may have violated one of Sid Meier’s principles of game design: that it’s the player who should be the one having the fun, not the programmer or designer.


Chrono Ark

I also started Chrono Ark, which is a roguelike deckbuilder I’ve heard a lot of good things about. I have played about 6 or so runs, with varying success, and I did manage to make my first “clear” today, only to find that it was… well I will not spoil anything further as I’ve also heard a lot of good things about the story of this game. Unlike many deckbuilders this is a game that puts the story in a central focus, and so far I am quite liking what I see. It is quite a bit darker than it might seem at first, and I hope it continues to lean into that and continues to throw curve balls. I have only just scratched the surface but I hope the hints I’ve been seeing so far will pay off in the way I think they might, because there have been some really interesting moments.

Gameplay wise it’s just a really solid roguelike deckbuilder. If you’ve played the genre before you know the drill. Cards, upgrades, boss mechanics, team compositions and synergies etc. It plays really well and every run has been fun and different, with more options opening up with meta progression as you unlock more characters and more items and so on. Would definitely recommend for any fans of the genre.

It also does have an “easy mode” if you just want the story, but I haven’t seen enough of it yet to know if I would recommend it solely based on that.


Ninja Gaiden 4

Lastly, I finally pulled the trigger on Ninja Gaiden 4. I was intending on playing it on release last year (I even played the entire Ninja Gaiden series back-to-back to prepare) but at the last moment I got distracted by other things. But after the fairly slow-paced gameplay of The Last Express and Chrono Ark I needed something snappier and so I couldn’t resist any longer.

So far I’ve only played like 2 hours, but I am impressed by what I’m seeing. I was worried that Platinum Games’ involvement would dilute the Ninja Gaiden-ness of the game, but it still feels “right”. I’m playing on Hard and enemies are good and aggressive, maybe not quite as much as in Ninja Gaiden 2, but still enough to give you that sensation of being pushed to just survive. I love that UTs are back, and On-Landing UTs, and essence orbs dropped by enemies. Combat is more complex than previous games, with stance switching and parrying now. But it’s been very fun and satisfying and just exactly what I was looking for.

One thing I am somewhat miffed about however is the simplified combo system, with less focus on fighting game style inputs for combos. Although this could well be just the beginning and those are unlocked later with other weapons and/or upgrades. But I do miss that a bit.

I also needed to install a mod to remove the horrific blue tinted filter, which just doesn’t look good to me. Not really sure why so many developers go for that type of heavily stylized filter, I just rarely find it looks good.



I like Team Ninja and the way they do character action, so I’m happy both Ninja Gaiden 4 and Nioh 3 were well reviewed and successful. Probably won’t jump into this for a long time due to my backlog (I’m working on Ninja Gaiden 4 at the moment, though!), but will most likely tentatively wishlist this for a future sale.



cross-posted from: https://feddit.nu/post/8606907 > Amazing interview in 3 parts with one of not only the prominent writers behind the game, but one of the co-creators of the setting through years of tabletop sessions and world building. Amazing insights into the game, the development and the lore - an absolute must watch for anyone obsessed with Disco Elysium. > > [Part 2](https://www.youtube.com/watch?v=OoIGx3cPAQU) > > > [Part 3](https://www.youtube.com/watch?v=rfhCXpaLPN8)
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This one has Argo Tuulik and Lenval Brown involved, which lends some serious credibility to the project in my eyes. Tuulik was one of the prominent writers of Disco Elysium, as well as one of the settings' co-creators as one of the players in Kurvitz's tabletop RPG sessions.
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Pictured in this graph: what xG does to a motherfucker. I thought this graph was super interesting as it is a near-perfect illustration of when data analytics and advanced statistics started to enter into football (2014-2016) and some of the effects it's had on the game. EDIT: Forgot to paste a link to the [complete article.](https://www.bbc.co.uk/sport/extra/7ruba7shs4/the-slow-death-of-the-screamer)
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Not his best comic but there's some good stuff in there as always. The "Fatty" (sorry, body-positivity) Foulkes reference was a great deep cut.^[[1](https://en.m.wikipedia.org/wiki/William_Foulke_(footballer))]
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Most if not all of these clips were already in the developer deep dive, but this is a shorter more digestible video - without the distraction of voice overs. It's so cool seeing all these familiar locations in their new visual splendour.
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