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Just finished another playthrough yesterday. The new ending for siding with the NUSA is sad as hell, really made me feel feelings
cyberpunk more like depression simulator
Turning T-poses and texture pop-in into depression and too many Panam booty screenshots
I wonder if there’s a NUSSR as well
There’s a USSR in Cyberpunk.
Good god, just let it die already. Pass the reins on to someone who can actually make a decent CyberPunk game. I do not trust CDPR to make entertaining games anymore.
What do you mean? The game was a huge success.
Remember Deus Ex: Mankind Divided ?
Which one was the most recent? I always mix up the last two. But yes, generally. The last one is still a buggy mess, sadly. Cyberpunk is not btw.
Buggy mess ? Deus Ex: Mankind Divided ? Really ‽
Yeah, sadly. It has big crashing issues. feel free to check.
What? The launch was definitely botched, but after all the updates it’s now a great game. Personally one of my favorites. Honestly I’m not sure if there are many studios who would do a better job than CDPR in making such a large scale Cyberpunk game.
It still has some rough edges, even after the major updates. I liked the Panam ending a lot, arguably one of my favorite game endings ever, but the police spawn and logic is still terrible compared to the likes of older GTA games, and the cars still feel gross to drive. Just Cause 2 had better vehicle handling, and that’s a title from 2010.
It has a LOT of content cut from the board game, and the world is still incredibly shallow outside scripted gameplay
If you consider this anything more than a FPS game with cyberpunk aesthetics, I weep for your perception of quality
Fucking Ubislop Watch Dogs 2 had a more interactive world, for crying out loud
Way to show your opinion is less than worthless. If you’re too stupid to admit CP2077 is an RPG: that’s on you
I’m really not sure what you mean by this. Are you talking about the game at release, or after they patched in all the intended content?
Outside of what I assume you mean by the “scripted gameplay” of the main story there are dozens upon dozens of side quests and weird little points of interest to discover (well over a hundred, easily). A lot of them help to elaborate on the setting in interesting ways. What exactly were you expecting that the game didn’t deliver on?
Go play Deus Ex in the same genre, or some cyberpunk based CRPGs. Those games lots of mechanics that play into the game, DXMD’s Augment system wipes it’s ass with Cyberpunk’s Chrome for one.
Also it would help if they didn’t rush the story so much, it was a product of crunch and it shows. You can fix the bugs but you can’t fix fundamental problems with pacing
None of what you’ve just said connects back to your previous comment in the slightest. You started by saying that they cut too much from the TTRPG and that the world was too shallow, and then when I asked you to elaborate you just went on about augmentation systems.
At this point I’m not convinced you actually know what it is that you don’t like about it.
What? The cybernetic system is not a mechanic?
Okay but I don’t know anything about the boardgame. I’m judging the game based on the game itself. It’s a cool game set in a cool Cyberpunk world.
What are your gripes with it ? I’m not familiar with the universe it’s set in, but I loved the game
Will Cyberpunk 2 have two cis women cosplaying as trans women with huge penises being praised on the CDPR Twitter account?
Wat
https://www.cbr.com/cyberpunk-2077-transphobia/
https://checkpointgaming.net/news/2020/10/cyberpunk-2077-cosplay-contest-announces-finalists-features-transfetishism/
That’s… the entire point. There is a big, big difference between how CDPR feels about transgender people, and how the Late Stage Capitalist Pigs in Night City treats trans people.
Yes, the advertisements in the game are gross, they’re supposed to be. Human beings are treated like garbage in 2077. You were never supposed to look at these ads and be like “Hey, this is totally cool and normal.” If your reaction was “This is gross”, that’s exactly how you were meant to feel. It was supposed to make you reflect upon the culture the game takes place in and realize how messed up and broken it is.
You don’t (I sincerely hope) watch a film and conclude that the views expressed by the villains of the piece are the views held by the actor or director do you? There is a reason Ad Agencies in Cyberpunk treat human beings as commodities, because that’s exactly how they view them.
One of the main characters in the game is a trans woman, and she isn’t fetishized in any way. There are also some very prominent LGBT characters, and they are treated respectfully as well imo. The person who wrote that article never even played the game and it shows. It’s possible the “reviewers who have played anywhere from 40 to 60 hours have yet to encounter any meaningful trans NPCs.” simply missed the fact that Claire was transgender because no one makes a big deal about it, but it is most definitely mentioned. She has a trans pride flag on her racing truck as well.
Edit: The same is true of the Gay and Lesbian characters as well. The “reviewers” may have missed that that’s what they were because they are not treated as if they are different, they are just treated as people. You wouldn’t know whether they were or not if you didn’t spend the time to build a relationship with them so that flirting seems natural. I think that is actually really heartwarming, despite all the brainwashing by the corpos, (the people that V interacts with at least) don’t seem to really have been affected by it.
E: In my first playthrough, I was a * “Male” V. Another one of the main characters is a woman named Judy. After spending dozens of hours with her and going through hell together we became really close friends. Then there was this really sweet ‘mission’ where Judy took me scuba diving and basically opened up her heart to me and told me what a good friend I had been to her. I awkwardly made a pass at her and she just gently brushes it off to let me know that I was barking up the wrong tree. I could easily see someone spending 40 hours in the game not having a clue what Judy’s sexual orientation was- especially if they were a jerk to her.
E: With a couple of the guy characters it gave me the option of flirting with them, which I didn’t try because my V was already in a relationship with a different character. After beating the game I still had no clue which one would have been receptive to my advances, I had to look it up. Basically the game seemed to be saying that someones sexual orientation is really none of your business unless you are tying to get with them.
E: * “Male” in this instance just means masculine voice and body type, sex organs aren’t factored in when determining who you are able to romance.
During character creation you can choose genitalia for your character independently from their ‘body type’. You can also choose a ‘male’ or ‘female’ voice artist for V no matter how your character looks. I don’t know of any other game that let’s you have that sort of freedom in character creation. This game let’s you be whoever you want to be in a way rarely (if ever) seen in other games.
Cyberpunk treats players as if they aren’t idiots, as is the case with any good satire. The idea that it must specifically call out any bit of satire it’s doing or ‘it doesn’t count’, is insulting and ridiculous. Would “Monty Pythons Life of Brian” have been a better film if at one point the main character had turned to camera and said “This is just like Jesus, get it?”
The fact that they used CDPR’s apology as proof that they weren’t sorry is just… come on. Calling it a stretch seems inadequate.
I just think it’s really tacky and gross to do a surface level scan of a piece of media you haven’t personally experienced, put no thought into it, and then write a hit piece to get clicks on your website. There are plenty of actually transphobic assholes out there to call out. At the very least CDPR got people talking about these issues, name 3 other games you can say the same thing about.-
Imagine completely ignoring a canonically trans character to try to dunk on a game. Also softballing that “may or may not” when half of the romance options are homosexual.
Yeah, you’re a genius all right. You managed to completely miss the whole point of cyberpunk. I imagine any story much more complex than a children’s book just flies right over your head.
Oh here we go, another person suffering from brainrot
Just another 8-10 years before we get to play it guys!
Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.
I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.
By making the world around the player feel real and alive, for example. Or by hiring QA engineers and listening to their reports. Preferably, both.
Well, after playing Baldur’s Gate 3, I’ve got no shortage of ideas. I really enjoyed Cyberpunk, but “this is the strength option” and “this is the hacker option” are nothing compared to how BG3 lets you come up with your own solutions through its systems.
Have you tried Deus Ex ?
Yes, all of them. Wouldn’t hurt to fit more Deus Ex DNA in the game either.
“This is the live cannibalism option”
“… the what?”
chomp
They could release a complete game that’s playable, with the content they claimed would be in it, for starters.
I mean, honestly, the bar for this sequel to one up its predecessor is pretty low.
Having curated 3rd person cutscenes like the Witcher did would be a fantastic start… Not like they didn’t show that off at E3 or anything…
I have the complete opposite view of 2077. I can’t even finish it before I get bored, and I’ve tried no less than 5 times.
I finished it once!
But then there was an update that broke my character and I can no longer shoot the Overwatch through walls
Probably update 2.00. They completely redid the game balance, about half of the damn RPG stat related mechanics, and reworked a decent chunk of the iconic weapon effects.
Notably, they removed the Overwatch sniper’s wall piercing. Intentionally. There’s mods to revert that.
That is relieving to hear. I couldn’t function having a gun that could see through walls but I couldn’t do fuck all about it.
I’ve held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.
2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let’s save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain’s rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list…
There is incredible detail in the world if – but only if – you stop to search for it. There are a lot of things most players will probably miss unless they’re specifically pointed out, and while that’s certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It’s all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don’t get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it’s supposed to be a single linear narrative.
Don’t get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.
I can see this perspective, for sure. I definitely didn’t click with this game quite as much with the first go through, but it was the second time where I wanted to build something specific and get into the world more that I had a lot more fun.
You definitely have to suspend your disbelief with the “ticking time bomb” and I wish the story canonically allowed for exploration after the ending, but I also see how that wouldn’t work that well with some of the endings.
I think they ultimately had to choose their battles and I’m hoping for a bit less of that in the sequel if anything.
Very well put. I feel the same.
PC version with mods fixes that
I would be 100% ok with it being on the same level as the first, just with a different story, characters, etc. Hell, they could reuse 90% of the city as well.
It’s going to be in a new city.
From the same website:
https://www.videogameschronicle.com/news/cyberpunk-2077s-sequel-features-a-second-city-that-feels-like-chicago-gone-wrong-reveals-creator/
So it’ll have a new city as well as Night City. Which is good - Night City has more stories to tell. All the TTRPGs were based in NC, as was Edgerunners. Leaving it behind completely would be wrong.
other location could be the moon, i think they intended for that to be DLC in 2077.
They did do a lot of teasing of the moon and the Crystal Palace space station, but there are also signs in-game about a high-speed rail line to Chicago opening in 2080. So the “Chicago but wrong” descriptor might be exactly what it says on the tin.
It’s going to feature a new city as a second location. Night City will still be there in some way, as the story of Cyberpunk is mostly about Night City. If it didn’t have Night City, it would still be cyberpunk, but it wouldn’t be Cyberpunk.
That’s just a DLC then.
The Saints Row devs are cackling right now.
and the spider-man games.
Well, not being a broken mess without all of the promised features would be a good start towards one-upping it.
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If CDPR hadn’t forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).
I wonder how much better the game and its reception would have been if they’d dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda’s launch day jank.
I also wish they’d properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA’s systems.
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Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.
I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.
They lied about almost everything
Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol
It’s still like that though, the city just feels like it’s just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don’t know of a game that has any dynamic npc systems. It’s all just scripted a to b and that’s it.
RDR2 is probably the best-feeling in terms of NPC behaviour in the open world.
I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.
There is a HUGE compilation on the subreddit for cyberpunk2077, but basically we got promised a vast, in depth RPG and instead got something mechanically on part with GTA Vice City and Call of Duty
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braindances being shoehorned into a weird detective bit was a big one. they were supposed to be their own things
i was a day 0 PC owners and it was 100% normal launch day fuckery.
Yeah, I had it on PC and while there were plenty of bugs, I still beat it before patch 1.06 or whatever came out. Still had quite a lot of fun!
Now, the console releases on the other hand… yikes man. Yikes…
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I also had it on launch day, on PC, and it worked great for me as well. If anything, performance got worse after they patched the game.
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Some people complain very loudly. It’s possible most of us actually had no problems & said nothing, leaving only the scorned to be heard.
So, believe it or not, what you said is why I was responding. To let you know “that performance issues are different for different people on different systems.” Seems like you forgot it yourself.
Have a nice day 😊
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That and Nvidia blindsiding them with ‘cool engine you’ve been working on for a decade there… you have one year to jam realtime raytracing into it.’
Release date: 2077
Just looking up what ‘preproduction’ actually means : They are in the planning stages, but they haven’t started ‘making’ the game yet. Cyberpunk (1) development took four years.
This one won’t have Path Tracing, the GPU will absorb light from the atmosphere and project it onto your screen at 15 fps.
2 FPS with Novideo AYEE AYYYY DLSUCKSS 81715X FRAME GENERATION enabled
The more you buy the more you save™ – God-Emperor Jensen Huang
Let’s go, i need it haha
Looking forward to playing this in 10 years
I hope that if this game is open world then the story at least matches it, unlike the first one.
There were just so many pointless distractions, and hardly any of them lead to anything interesting.
I hate when sequels are prequals! We want 2078!
I’m going to hold out for Cyberpunk 2222, personally.
But I’m still one hour into the first one!
I think I got to the part where they show Johnny Sins doing mischief? I can never get past the fucking vision tutorials after getting the crawling toenail thumb or what ever that fucking bot is called. It’s a slog.
Hurr durr WheN ITs ReAdY
And so the endless cycle of the borderline CD projekt games continues. Everything is hyped beyond realistic expectations a decade before launch, the masses whipped in anticipation. The game developers are kneecapped by suits making technical changes and demands they don’t understand. The game is launched after sorely felt apologies for delays, as a messy distasteful buggy disaster. Then the devs get to finish the game during thn next five unars after sorely felt apologies for the buggy mess at launch. 5 more years later the game is hailed as a creative masterpiece, despite being held by bubblegum and paperclips under the hood and still being a subpar experience. Then CDPR announces a new game, and the cycle repeats.
We didn’t learn anything from “Bethesda’s magic”. What a mismanaged company.
Endless cycle? Wasn’t everything you described just cyberpunk? Did I miss something about their previous title releases?
Yes, you did. The last step of the cycle is that everyone forgets that this already happened before. The witcher, then the witcher 2, then witcher 3, then cyberpunk. Each was such a mess at launch that the press at the time thought the games would flop. Each time devs, not suits, pulled the games out of PR hell after the fact.
People forget that the console port of the first witcher game nearly bankrupted them.
Just look at this thread people are talking like cyberpunk was always a perfect masterpiece since launch and negative comments are being buried in down votes.
The difference between CDPR and Bethesda is CDPR games always end up being all time greats though. That’s why I don’t get influenced by the hype, and keep faith in them as developers, as well as their move to unreal engine
Bethesda’s games are also celebrated as all time greats.
Games are good, eventually, in spite of the mismanagement, not because of it. At one point they will run out of magic, just like Bethesda did. For said magic is just a ton of good writing and developers putting up with crunch.
Bethesda delivers just good enough for the modding community to pick up the rest and fix their shit. Unofficial patches, Oscuro’s Oblivion Overhaul, and all that.
CDPR fixes their own shit.
Both end up with solid games for patientgamers but damn you gotta be really patient.
Agree to disagree on that, I haven’t played a Bethesda game I’ve considered “good” since Morrowind personally, and on the other hand Cyberpunk is top tier for me.
I played Witcher 3 a few months after it released, and it was nearly bug free, and certainly lived up to most expectations. It had a massive world, every inch of which was crammed with fleshed out interesting stories and characters with character. It was a breathtaking experience from the start, and if it had a few things to work out in the initial weeks, I can understand that.
won’t fall for CD Projekt again
Seriously. I’ve lost all faith in this company.
They fixed the performance issues, but at the end of the day, the game is still boring as fuck. IDK how they did it, cause the CyberPunk aesthetic is right up my alley.