Nothing more disappointing to me than seeing a game I might enjoy… and then it’s only available on PC on Epic Games store. Why can’t it be available on Epic, Xbox game store and Steam? It’s so annoying, like you have no choice but to use Epic… which I would literally do ANYTHING not to use.

I Cast Fist
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Available on both Apple and Google stores? That’s a near instant pass to me, too.

Queen HawlSera
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They say: “Sonic Dream Team is an Apple Arcade Exclusive, maybe we’ll do a port one day if our contract allows”

I hear: “Sonic Dream Team is in devleopment hell and may never be released”

MudMan
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I’m annoyed when a game isn’t on GOG. Epic’s issue is that I use it the least and so I’m less likely to boot up a game on it unless I’m actively seeking it out.

@[email protected]
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The fact that gog.com let me forego launchers all together as well as letting me download the game installers and put them on my NAS means a lot to me. I don’t remember the last time I had GOG Galaxy installed, I just download, install and play the games and then call it a day.

MudMan
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You can go that way. I’d rather have a front-end to manage it, but having the option means you can do it manually, rely on Galaxy or use a third party front-end pretty interchangeably.

@[email protected]
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If you use GOG Galaxy it has Epic store intergration to launch games, and then closes the app when you quit too. Never have to see the Epic launcher.

MudMan
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Yeah, there are a bunch of third party launchers with integrations. Launchbox will do most PC storefronts.

I wish Galaxy was a bit lighter, though, because once I plug in everything it supports we start getting into five digit counts and the whole thing slows to a crawl. It’s a bit better now, but it was borderline unusable at some points.

@[email protected]
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Yeah it’s a bit of a slog with too many but I find it’s perfect for Epic and Microsoft games.

@[email protected]
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One of the annoying thing about epic exclusives is that the focus is on steam, but GOG is affected too and loses out on games too until the deal expires.

MudMan
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Well, yeah, but if I was going to get pissed about that, then Epic would be way low in my list of priorities. It’s Steam sucking up all the oxygen in that particular room. I own every Yakuza game they made available on GOG and they’ve stopped doing that. That wasn’t Epic.

@[email protected]
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Sounds like that was Sega.

MudMan
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Oh, it was Sega. That’s the thing about having an entrenched dominant position, you don’t need to invest money to get exclusives, even when you are paying out a smaller share.

Gaben may be a libertarian, but I’m not. If you set up systemic reasons why I’m getting boned it’s still your fault.

@[email protected]
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That’s called the cost of running a DRM free storefront.

Yakuza collection didn’t release until 2023. Companies usually do delayed releases when sales are on a downward trend if they end up releasing on GOG. And that’s a big if because of no DRM requirements.

Unless you are a recent user of GOG, delayed releases shouldn’t be anything new and has more to do with DRM. If you want DRM free you have to be willing to accept delayed releasing or convince GOG to give up on DRM requirements if you just want games on GOG available right away.

Stuff like denuvo exists because companies are very protective of their assets and are really reluctant to offer DRM free. That’s the main obstacles for GOG. DRM.

@[email protected]
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Zero DRM isn’t the only reason games aren’t published on GOG right away, and that may not even be the main reason for the countless games that release day one without Denuvo.

GOG also doesn’t have the best infrastructure for pushing updates. Stories abound of it being a slow process, whether physically uploading the files or authentication taking a while. Invariably, game updates will show up later on GOG than they will on Steam. GOG also has a very consumer-friendly return policy. All that, combined with it being simply a smaller marketplace, doesn’t place it well in cost-benefit analysis.

MudMan
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Yeah. Because Steam has DRM. Steam IS DRM. That’s the problem it originally solved, back when Amazon was still a bookstore.

So screw Steam and other overprotective corporations, I want my PC games DRM-free, since physical copies aren’t an option (which is my console solution, thank you very much). They can come meet my requirements or I will continue to prioritize GOG where I can and be annoyed at the lack of a GOG release otherwise. I don’t want GOG to give up on the DRM requirement, I want them to get so popular that publishers have to comply with it whether they like it or not.

So from that perspective, if Epic and Steam want to have a pissing contest, I’m in full “let them fight” mode. Who cares.

@[email protected]
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Sorry but companies were trying DRM even before them using stuff like rotating paper wheels before DRM tech improved. Sony even installed root kits for music CDs. Denuvo was created because it was believed DRM options weren’t strong enough and some companies use additional DRM on top of denuvo.

@[email protected]
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So the systemic reason of… providing a quality storefront? Are you demanding that they just make things shittier so that other people have a chance?

This has got to be the most twisted criticism of Steam I’ve ever heard…

MudMan
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I… wait, what?

So are you okay with exclusives but only when the developer is not getting paid for it? Or only when it’s on Steam because you just happen to like Steam?

That’s such a weird take. It owns the inconsistency so thoroughly I have trouble navigating it.

Since apparently I have to explain this for some reason, I don’t particularly like exclusives in general and prefer platform-agnostic games so I can pick where to get them. but if you’re only going to support a store, I’m perfectly fine with developers getting paid by Microsoft, Sony, Nintendo, Valve, Epic or whever else. You do you and keep your workers employed any way you see fit.

And when I get a choice I tend to pick GOG because… well, they don’t need a little reminder that you’re not buying the game you’re buying in the payment page, so I get to back up my installers and keep them forever.

Now, THAT is a criticsm of Steam that I’m actually making here.

@[email protected]
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I generally am less bothered by exclusives that are a result of a company deciding to not release at a certain storefront as opposed to being bribed and contractually prevented from releasing elsewhere after signing. Those at least have a chance of being released somewhere else if they change their mind.

Like Yakuza was a console exclusive for a long time but not because Sony forced them to. So when they decided PC games was worth venturing into they ended up doing so as opposed to being contractually prevented. Same goes for Persona.

That’s the difference from contract based exclusives.

@[email protected]
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Steam is their scapegoat, they want a Monopoly without having to say they have a Monopoly.

MudMan
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Wait, who want a monopoly? Epic? The Epic store is like a tenth of Steam’s size, and most of that is down to Fortnite alone. Hard to have a monopoly when you’re struggling to break double digit share.

@[email protected]
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People who hate on Steam alternatives want a monopoly

@[email protected]
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No, people who back monopolistic, anti-consumer companies like EGS want a monopoly.

If you actually look, nobody ever complains about GOG or Itch.io. That’s because they don’t pull anticompetitive bullshit like the paid exclusives that EGS relies on

@[email protected]
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You think Steam isn’t a monopoly?

@[email protected]
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06M

Read my comment again

@[email protected]
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… right, which is why I said they want a monopoly, not that they have a monopoly.

MudMan
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Well, yeah, presumably they all do. I’m sure the kebab place next door would love to have a monopoly, it just doesn’t look like it’s in the cards, you know?

@[email protected]
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Yes, and if the kebab store pitched a fit every time someone provided a better product than them, calling that competition a monopolist, I’d have the same criticism of that kebab shop.

If they’re just doing their best to provide a quality product… I wouldn’t like that they have a monopoly, but if they’re not in any way abusing it… that sounds like they’ve earned their place. The problem lies in the people not putting forth enough effort (despite have the resources to do so) to match.

@[email protected]
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Kebab store if they were epic like in their strategy would not be throwing a fit, but making exclusivity deals with suppliers so that their competitors in the area lose access to them. So trying to increase consumers having to go to their kebab store to get specific meals due to inability of other stores to offer it or not retain the same quality anymore. Also look into regulations to try and prevent potential competitors from opening up next to them or at least delay when they can open.

MudMan
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No, that’s not how that works at all. Monopolies are bad (and indeed unlawful) even if people think you got them by being super cool.

Google didn’t get a monopoly on advertising and search by sucking at it. They had the best search engine and design in a crowded market and that’s why you don’t say you “Altavista’d” something. But that’s still a bad thing and they still should get broken up into manageable chunks, as current regulators are trying to do. Ditto for Apple and all these other oligopolistic online companies.

And… you know, Valve. Maybe. At some point. Not quite there yet. But that’s bad even if you like Steam or if they have the better feature set. Which they do. Especially if they have the better feature set, in fact, because like all these other oligopolistic companies, the more time they have to establish dominance and get people to sink further into their ecosystem the harder it is to break it up later. That’s true of kebabs AND software platforms.

@[email protected]
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The company providing an actual alternative to steam’s real monopoly is not the one to be complaining about

Fubarberry
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Except they’re trying to strongarm people into using it by using huge amounts of money to buy exclusivity rights.

People don’t want monopolies because companies can abuse their position to hurt consumers. But steam provides a very user friendly experience with lots of benefits and features like mod hosting, remote play together, etc. Epic provides a store that people hate using, and people only put up with because epic abused fortnite’s success to buy exclusivity deals*. Despite being the much smaller storefront, Epic already feels like the abusive monopoly in the PC gaming space.

*Many people also play on Epic because of free games, which is a valid and pro-consumer way to attract users. I’m 100% cool with this strategy, although giving away merchandise at a loss is also a common monopoly strategy.

@[email protected]
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Would you do your job and maybe receive an income but only years later, based on results and how happy you made your boss?

The devs and publishers who sign those deals are the ones you should be angry at, Epic is offering them guaranteed income in exchange for timed exclusivity, Valve is offering them access to a bigger player base in exchange for a gamble.

@[email protected]
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The devs and publishers who sign those deals are the ones you should be angry at

And that’s why I don’t buy games from those devs and publishers

Fubarberry
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Being a small game dev has a lot of uncertainty and risk. I wouldn’t blame any small dev for taking a guaranteed paycheck from Epic. Larger studios with safe prospects should be blamed though imo. Gearbox with Borderlands 3 for example.

@[email protected]
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Doesn’t matter the size of the studio, in the end they have people to pay and Steam is asking them to take a gamble in the hope that they’ll make enough to compensate the money they spent. We’ve seen but studios crash and burn, hell Sony wasted home many millions on that game that was online for a couple of days? I’m sure they would have been happy to have gotten a cheque instead of nothing!

JackbyDev
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With regards to

People don’t want monopolies because companies can abuse their position to hurt consumers.

It’s important to remember that it’s not only buyers, but developers that use Steam. Steam is currently involved in a lawsuit with developers.

The “commission” would be Valve’s cut on sales made through Steam, which starts at 30% and drops to 20% as sales increase. Valve defended the percentage as “industry standard” when Wolfire’s lawsuit was first filed, but that’s no longer the case: The Epic Games Store and Microsoft both take just 12% of sales made through their stores.

https://www.pcgamer.com/gaming-industry/the-antitrust-lawsuit-against-steam-is-now-a-class-action-and-that-could-have-big-repercussions-for-valve/

Also relevant, from 2021 but the same lawsuit,

The Wolfire lawsuit estimates that Valve controls “approximately 75 percent” of the $30 billion market for PC game sales, a number that lines up with other public estimates of Steam’s dominance.

https://arstechnica.com/gaming/2021/04/humble-bundle-creator-brings-antitrust-lawsuit-against-valve-over-steam/

I like Steam, I’m not hating on Steam, but rushing to defend it from people saying it’s a monopoly (or calling Epic Games Store a monopoly) is very much denying reality.

Fubarberry
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30% as industry standard

That’s the same as app stores/etc, and is still a common cut to take. I’m not convinced the cuts that Epic is taking are actually sustainable for offering downloads/updates/etc for a game indefinitely, but it’s hard to tell since the Epic store is already bleeding money.

I’ll also mention that Audible (which has a monopoly in the audiobook space) reportably takes a 60-75% cut of audiobooks sold on their platform (they take only 60% if you agree to sell exclusively on audible, but they take the full 75% if you want to sell the book somewhere else as well). Monopolies abusing their position is really common, but I haven’t seen anything similar from Steam that makes me think they’re abusing their position. I suspect PC gaming would be in a far worse state if another company controlled the popular storefront.

@[email protected]
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Epic is running a loss leader at this point so it’s not an business model to point to, since it’s subsidized by unreal and fortnite.

Microsoft on Xbox is taking a 30% cut so it wouldn’t be farfetched to assume cut is more a strategy to try to expand market share and are willing to increase down the line if they got market share. And Microsoft is Microsoft so has lot of other profitable divisions to be able to run things at a loss.

One actually better to point to might be GOG which is also taking 30%, but in 2021 had a 1 million dollar loss. https://www.pcgamer.com/gog-looks-like-its-in-a-much-healthier-spot-after-a-hairy-2021/

Which raises the question. What is actually sustainable? Especially the lower cut offered have other much more profitable divisions that are covering potential losses and not being the main source of revenue.

@[email protected]
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All retail establishments utilize loss leaders. It’s not some underhanded duplicitous tactic, it’s just a common business strategy

@[email protected]
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That 30% is standard for most storefronts. Just look at Google Play and Apple’s App Store.

If you’re that put off by 30% cuts then don’t look into retail stores because their markups make that look like chump change.

It’s important to remember that it’s not only buyers, but developers that use Steam. Steam is currently involved in a lawsuit with developers.

Actually, it’s generally publishers, not developers that end up paying the 30% cut. For most games the developer gets paid upfront by the publisher, and the publisher pockets the difference between development costs and sales. I’d also like to point out that prices between EGS and Steam are generally the same, so instead of getting lower priced games as promised, the publishers are just pocketing the larger profits.

Repeat Tim Swiney’s fake talking points all you want, the fact of the matter is that Valve isn’t behaving like a monopoly, even if they command a huge portion of the market. The reason they’re so big in the first place is specifically because they’re very pro-consumer

JackbyDev
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It’s important to remember that it’s not only buyers, but developers that use Steam. Steam is currently involved in a lawsuit with developers.

Actually, it’s generally publishers, not developers that end up paying the 30% cut.

I’m keeping the model simple by equating publisher with developer. Basically, you’ve got the consumer, the store, and the supplier. That some (most) developer studios go through a publisher for funding is a business practice that’s actually unrelated to Steam. Especially because they allow indie content.

@[email protected]
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Are they providing an actual alternative, or just creating a pseudo alternative then bitching about how someone else gets more attention?

@[email protected]
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It is, in fact, an alternative to steam. What a stupid thing to say

@[email protected]
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Epic is nowhere near as good as steam. Steam I can open, leave open and ignore. Epic force refreshes pages like the fucking library and then my internet cracks a fit at the sudden large data draw.

Shop wise both are equal, epic now has reviews on the bottom of games so you don’t buy some 1 star trash without warning, but they are both more than just a shop.

@[email protected]
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I’m not sure what you’re responding to, but it wasn’t anyone I said

JackbyDev
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Anyone believing Steam isn’t a monopoly is seriously uninformed on the topic or letting their enjoy enjoyment of the platform cloud their view of reality.

While it sucks to have games get exclusivity agreements with EGS when EGS sucks compared to Steam, it doesn’t suddenly mean that Steam isn’t a monopoly.

_cryptagion [he/him]
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GOG is called Good Old Games for a reason. They aren’t losing out by having to wait. I always buy games there first, then Epic (if it’s an exclusive), then Steam.

Nothing beats GOG for preservation and gamers rights to actually own their games.

@[email protected]
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On July 27th (Saturday) I uploaded a new trailer announcing the Steam launch date. On July 30th (Tuesday) I was contacted by the Epic Store, proposing that I enter into an exclusivity agreement with them instead of releasing DARQ on Steam. They made it clear that releasing DARQ non-exclusively is not an option. I rejected their offer before we had a chance to talk about money.

It was important to me to give players what they wanted: options. A lot of people requested that DARQ be made available on GOG. I was happy to work with GOG to bring the game to their platform. I wish the Epic Store would allow indie games to be sold there non-exclusively, as they do with larger, still unreleased games (Cyberpunk 2077), so players can enjoy what they want: a choice.

https://medium.com/@unfoldgames/why-i-turned-down-exclusivity-deal-from-the-epic-store-developer-of-darq-7ee834ed0ac7

_cryptagion [he/him]
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What’s the point of your comment? It doesn’t change the fact that, at the end of the exclusivity period, those games will show up on GOG, which doesn’t care if they’re “old” games that don’t sell much.

Nobody is paying more than a couple dollars at most for Fallout 1 & 2, but do you see GOG throwing a fit about that? How do you suppose Epic exclusives are going to change that?

An exclusive on Epic Games may as well just not even exist, as far as I’m concerned. Didn’t play Anno 1800 until it was finally released on Steam. Nice discount too.

Ech
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So they still got your money eventually. That’s a double win, in their eyes.

@[email protected]
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In what way is that a “double win”?

Ech
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In what way is it not? They get Epic’s money for exclusivity and know they’ll still get sales after it ends from people that “boycott” them for doing that.

Buying the game later doesn’t hurt them, it just reinforces the same behavior later.

@[email protected]
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Getting Epic’s money isn’t a slam dunk for profit. You’re hedging your bets taking guaranteed Epic money for lower potential sales vs non-guaranteed Steam money for higher potential sales. Having a bad exclusivity deal on Epic and then selling your game at a loss (90% discount) on steam isn’t profiting both ways, and sometimes isn’t profiting either way.

I also disagree with the sentiment that you’re reinforcing bad behavior. If anything, you’re signalling to them that you won’t support exclusivity deals, and are happy to wait for a deep discount on Steam. Ultimately, that’s a win for consumers.

That said, fuck exclusivity deals, and I’m much in the same boat where I’m hard pressed to support developers that take them.

Ech
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Unless they’re actively losing money in their deal, they’re not gonna care if the sale comes immediately or years later. If Epic exclusive + late “hold outs” = $$$, they’re just gonna do that until the equation changes.

@[email protected]
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It’s less money in their pockets and more money in ours. That’s not going to be a double win in their books.

Ech
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Nobody ever hurt a company or made them reconsider their decisions by giving them money, no matter how little it was.

@[email protected]
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Economists cannot predict the future, as much as some people might wish they could.

Whatever break even point the devs of Anno 1800 considered when making the decision between releasing only on Epic and releasing to all platforms may have seemed reasonable at the time the devs were gearing up to release the game, but performance of said game is never guaranteed. Sure you may have statistics to influence things one way or another, but it’s still a gamble.

We don’t know if Epic exclusive + late discounts > full game purchases on all platforms specifically for Anno 1800, and it appears that you’re claiming which way that equation points with no evidence. Do you work for Epic? For Ubisoft? For Blue Byte? Are there public sources pointing to game sales? What research are you pulling from that considers game futures?

I will respect that you’re right about predicting devs’ decisions based on which way that equation points. Everyone is downvoting you though because you’re making it seem like you know the answer when clearly there’s more to this game, and financial gaming decisions like this.

You’re not an expert. You’re a chatter. Unless you can prove otherwise.

@[email protected]
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That’s not what a boycott is. If I don’t buy a game because it’s exclusively on Epic, it’s not because I’m taking a moral stance. It’s because it’s invisible to me.

A boycott is when I don’t play Epic/EA/Unisoft/Blizzard-Activism games for the company’s historic shitty behavior.

Ech
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I’m aware of what an actual boycott is.

@[email protected]
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if it was discounted then they didn’t get as much money.

Ech
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And? It’s still profit. If it weren’t, it wouldn’t be listed.

@[email protected]
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and… instead of getting $60 immediately, they are getting $30 or whatever later. clearly one is better than the other, no?

@[email protected]
cake
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Profit matters on a quarterly basis.

If a company gets the full profit of their game as they predicted they might in 1 quarter, then that’s basically the best case scenario.

If instead that full profit is spread of multiple years, then quater-to-quarter the game might look like it is underperforming, or severely so.

The timing of profit matters just as much as how much profit there is. Time value of money is a pretty useful concept in the financial world.

@[email protected]
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If I like the game then good for them. Epic didn’t get any of my money and they’re the one I have an issue with.

Kühlschrank
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It would be except I forgot it existed while it was in purgatory on Epic

@[email protected]
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When I see sales of Playstation games on PC the numbers are very underwhelming compared to other big third party titles. In contrast helldivers 2 got insane numbers when it launched simultaneously.

I don’t think launch hype sales can be overlooked and how much may potentially be lost. If people are willing to wait then by the time game is available hype is less and it’s more likely for people to move on or wait for even steeper sales.

Ech
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I’m not sure why you’re trying to convince me about it. I’m not the one deciding to sell out to Epic.

@[email protected]
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You need a better definition of „they“. Because I don’t buy from Epic for one particular reason, so they (Epic) don’t get my money. If the game is good and I want to play it I will do so later and at that point the developer still deserves my money.

@[email protected]
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They lose day 1 hype, tho. Sure, the game eventually comes to steam, but that’s after it’s already been overplayed on twitch and YouTube’d to death.

Ech
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In what way does that matter outside of driving sales? Which people like op happily still gave them?

@[email protected]
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It’s not “new”. There is no FOMO. Early adopters for games are a large chunk of sales.

Ech
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If that was actually a concern, why would companies do it at all?

@[email protected]
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Why do companies do exclusive launches? Presumably they think the money they get from Epic is more than the money they’ll lose in sales. Whether or not they’re right is another question.

@[email protected]
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Basicaly they do not think their game is any good. So if someone takes the deal. I instantly loose interest. I mean if even the developer think it is no fun…

Ech
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Presumably they think the money they get from Epic is more than the money they’ll lose in sales

Congrats on getting the point.

MrScottyTay
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Epic games launcher is no where best as bad as anyone says. The storefront is also one of most responsive ones, especially compared to the likes of GOG.

For me, I just buy a game wherever it’s cheapest. Like I got satisfactory on epic because I could get it like £15 cheaper than steam.

Like I don’t understand why people are so irked by a steam alternative. It’s not like it requires new hardware to play it’s exclusives like with consoles. Aren’t we all supposed to be against monopolies, steam needs competition, look at how shit its sales have been for like 10 years now compared to what they were like prior.

@[email protected]
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Wait until you read all the problems people have with EGS!

I’ve read people complaining they lost their account and support couldn’t do shit because “of security reasons” while steam needs a few stuff and you get it back. I’ve helped someone getting his steam account back after someone stole his account changing mail + password in like ~12 hours (?)/1 day

Was very simple:

  • Yo steam I lost my account here a bunch of pics proving my email was the owner of said game: There you can see my old steam user, email address and purchase
  • Let me check Yep, you’re right. Changed back your email and your password has been reset. Log back in and change it

Was really that simple! A few mails

AwesomeLowlander
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I’ve experienced losing my old email address, and all traces of my old digital identity. They went above and beyond to work with me till I could prove to their satisfaction that I was the original owner of the account, then restored it to me. Steam support is generally amazing.

@[email protected]
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I’m gonna have to agree. It used to be about the most slow and bloated thing in existence, but they actually fixed a lot of performance issues last time I checked. It’s still slow, but in the same time period Steam on Windows decided to add a pointless splash screen increasing the load time by 4x, letting Epic take the W by a wide margin in load times, while responsiveness is a draw.

Yes, I know that Steam is more feature complete and consumer friendly which is why I still prefer to buy from Steam when possible.

@[email protected]
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Epic games launcher is no where best as bad as anyone says.

Is it better now? Last I used it, earlier this year, it still took me half a year for any UI change to happen when I did anything.

To be clear, I hated Steam for ages too. Only maybe 6 years ago I started actually buying games there. Before then I’d just pirate everything. The Steam application often had issues and I had no money before then anyway. But nowadays I find Steam more convenient than piracy. I do not find EGS more convenient than piracy. I do wish Steam had more meaningful competition.

MrScottyTay
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It’s fine, it lists the games I have, installs and updates them and I can press play to play them without anything like pop-ups getting in the way.

Victor
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why people are so irked by a steam alternative

I’m not irked by a Steam alternative. I’m irked by Epic Launcher. It’s so incredibly slow to start up.

Also not available on much more than Windows.

@[email protected]
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When was the last time you used it?

Also use Heroic launcher to bypass the bloat.

Victor
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It’s been some months. I usually just game on Steam installed with flatpak on Arch Linux.

I’ll look into Heroic. There are quite a few such solutions. Lutris or whatever, and similar. It’s a jungle to me.

@[email protected]
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Aren’t we all supposed to be against monopolies, steam needs competition

Steam is not a monopoly. The vast majority of PC gaming revenue is made outside Steam. Fortnite: EGS only, not on Steam. Minecraft: own web storefront and Microsoft Store, not on Steam. Roblox: I think it has its own storefront, it’s not on Steam.

Steam has an estimated revenue of 8.6bn out of PC gaming’s overall 45bn. It’s very far from even approaching 50%, let alone surpass it.

https://www.visualcapitalist.com/wp-content/uploads/2023/12/50-Years-of-Video-Game-Revenue-Dec-30.jpg

I don’t mind other storefronts. What I mind is people spreading the false narrative as if one of the most widely installed storefronts (EGS because of Fortnite) is somehow the little underdog.

AwesomeLowlander
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Steam has an estimated revenue of 8.6bn out of PC gaming’s overall 45bn.

Do you have a source on that? I’d love to quote it in future

@[email protected]
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Dude, I embedded the source right in the comment you’ve replied to. 🤦

AwesomeLowlander
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Ah. I was not expecting numbers for 2023 under a 2003 year heading.

MrScottyTay
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Does the image have a source? Also I don’t think just revenue some us the only Barometer for a monopoly. If something has very few users but had really high prices that they’re willing to pay for them by your metric they’d be closer to a monopoly than steam

@[email protected]
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Does the image have a source?

Yes, the image has a source and everything is detailed in the lower part of the image.

Also I don’t think just revenue some us the only Barometer for a monopoly. If something has very few users but had really high prices that they’re willing to pay for them by your metric they’d be closer to a monopoly than steam

But that’s exactly why the EU classified Apple as digital gatekeeper: iPhones have a lower installed base than Android in the EU but higher spending.

Given the massive popularity of Fortnite, I wouldn’t bet if Steam has a higher installed base than EGS. People just prefer to buy on Steam.

MrScottyTay
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The apple thing wasn’t about apple vs android for a monopoly. It was about how there’s no alternative option on ios for purchasing apps. Android is completely irrelevant to that decision.

@[email protected]
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The apple thing wasn’t about apple vs android for a monopoly. It was about how there’s no alternative option on ios for purchasing apps.

Nobody in the EU would have cared if the commercial app market wasn’t dominated by Apple. Plenty of devices out there don’t let you install random stuff off the internet but if the market dominance isn’t there, the EU won’t care.

@[email protected]
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Epic pays for exclusivity sometimes. It’s funny, I keep picking up the free epic games but I don’t think I have ever once played a single game on there.

@[email protected]
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I’ve been picking them up religiously after I found out I missed Frostpunk. The only ones I’ve played were the big names like Control, Death Standing, and the old Fallout games. For everything else, the client doesn’t give you enough information to decide if it’s worth your time or not. I keep having to go back and forth between Epic and Steam to read reviews and the “similar to other games you’ve played” thing. It’s not worth the effort.

@[email protected]
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I claim but I don’t even have the launcher installed. If it wasn’t for the giveaways I’d completely forget about the place.

@[email protected]
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I just use the heroic/legendary alternative launcher for any single player games I actually want to play from egs. It’s open source and gives epic less footprint on my machine.

Unfortunately if you want to do anything multiplayer then you need the real client.

FiveMacs
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I don’t even get the free games…they aren’t worth my time. I’ll pay to get them elsewhere instead even if it’s free there when I’m looking

@[email protected]
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I’m claiming them for the day when Epic games store shuts down and they give out keys for redeemed games on steam. I’m playing the long game. :D

@[email protected]
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56M

I just download the games that are drm free (which is actually quite a lot) and put a zip archive on my backup drive(s)

@[email protected]
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Bethesda did that after shutting down their launcher.

@[email protected]
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Anything but not play those certain games?

Just don’t use “Epic” man.

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I don’t like it when something is only available on Epic either. I also don’t like it when someone is only available on Steam - which happens far more often.

@[email protected]
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Problem is:

  • Steam does nothing and devs release it on steam
  • Epic pays devs to release it on Epic
@[email protected]
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But why should this matter to a consumer? If you don’t like Steam or Valve’s business practices, it’s much more difficult to avoid Steam because of its exclusives.

There’s a class action lawsuit against Valve now, over Steam’s practices similar to price fixing. Part of the reason Epic has to pay for exclusives is that Steam prohibits publishers from offering lower prices on lower cut stores like Epic. If publishers could pass on part of the savings to consumers from the smaller cut, Epic could be more successful without exclusive contracts. Anyway, hopefully what comes out of the suit will be better for consumers in the end.

@[email protected]
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That’s not why epic has to pay for exclusives. They have to pay to cover the income gap developers would face from eschewing the better store.
Publishers are free to skip using steam and pass along their savings, but they invariably don’t. They just pocket the difference.

That epic game store exists, takes a lower cut and gives away free stuff, and still struggles to be viable is an indicator that valve isn’t be anticompetitive.
It’s not illegal to have a better product, only to use your market position to keep other products from trying to compete.

It’s one thing to be generally against big companies, and another to be against one in favor of another, when the stakes are “which company keeps money”.

@[email protected]
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It’s not illegal to have a better product, only to use your market position to keep other products from trying to compete.

That’s exactly what the lawsuit alleges though. The only way smaller featured storefronts have to compete with Steam is on price. Valve uses its market dominance to prohibit offering a better price on smaller stores. If you offer a better price on Epic, Valve will kick you off Steam.

@[email protected]
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36M

Valve not letting you use their advertisement and distribution network at the same time you undercut them on sales elsewhere doesn’t feel anticompetitive to me.

Some games choose to skip steam and use epic. Epic pays them to do so, and the publisher doesn’t lower prices.

If you’re a publisher, why would you want to offer a lower price elsewhere? The appeal to a lower cut to you is higher revenue, not equivalent revenue.

@[email protected]
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36M

Some games choose to skip steam and use epic. Epic pays them to do so, and the publisher doesn’t lower prices.

Evidence? Even if we went down the list of launch Epic exclusives and somehow determined that the price is equivalent to what it would launch at on Steam, the economics of an exclusive launch on a smaller platform are going to be completely different.

If you’re a publisher, why would you want to offer a lower price elsewhere?

Maybe ask the publishers who got together to sue Valve for the ability to do this, and check their many examples of comms with Valve where Valve was upset that publishers were offering lower prices on other platforms.

The appeal to a lower cut to you is higher revenue, not equivalent revenue.

There is a phenomenon called price elasticity. Example, a 5% price cut might result in 10% more units sold, giving you higher revenue.

@[email protected]
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How much does Diablo cost? How much did StarCraft 2 cost? Alan wake 2 ? Every Nintendo game? PlayStation or Xbox console exclusives?

It’s trivially easy to find full featured games that didn’t launch on steam and have the same price point as a full featured game on steam.

I’m not entirely sure what you mean by “the economics of an exclusive launch on a smaller platform are going to be completely different”.
Isn’t your whole point that the smaller platform can compete by taking a smaller cut and allowing developers to offer lower prices for the same revenue?
How does developers not doing that become irrelevant?

And it’s two small publishers who had their remaining claims joined by the court after variously having them dismissed and reframing them. Class action doesn’t mean that a large number of publishers have actually made the complaint.

Jyek
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That lawsuit is ridiculous and misses a ton of huge boons to developers. The fact is , valve only takes that sales cut for games sold on their platform but they never require you to make that sale on their platform. In fact, they are totally cool with you making the sale elsewhere and giving a steam code out which means steam makes nothing on that sale and they still host the software distribution for said sale. You can use their multiplayer infrastructure, their distribution infrastructure, and their communication infrastructure without paying them a dime if you sell your game on your own website. And it’s by design that you can do this.

As for consumer benefits, steam has a system that allows you to give your friends and family members access to your library. They are constantly selling games at steep discount (after getting permission from developers to do so). They allow a huge range of content with very light handed censorship policies. They have a robust multiplayer system and communications platform that integrates seemlessly with the games they sell and distribute. I won’t get into the Linux stuff but all I will say is Proton wouldn’t be where it is without valve and steam.

Steam is single handedly the most pro-consumer and pro-developer platform on the market. When developers put their games on steam, everyone wins. And it’s never a requirement that those games only exist on steam. When steam is the only place a developer sells their game, it’s because steam is legitimately the only place that developer wants to sell it anyway.

@[email protected]
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they are totally cool with you making the sale elsewhere and giving a steam code out which means steam makes nothing on that sale

And they can afford to do this because they still require price matching, so all it does is create an inconvenience for the user to sign up for another site (something Steam fans don’t have a problem noticing in other contexts). They still get the game at the same price. I personally have hundreds of games on Steam and I don’t think I have ever purchased a Steam code this way, and I expect it’s the same for the majority of Steam users.

Steam is single handedly the most pro-consumer and pro-developer platform on the market

The lawsuit wants to create a world where a new game can come out for $60 on Steam and $55 on Epic. Valve doesn’t want this. Valve wants you to be required to pay the same price on Epic and Steam. This doesn’t seem very pro consumer.

It’s great that Steam is investing in their platform and Proton and Steam Deck. But they shouldn’t be requiring publishers to pretend that that stuff is free, to make consumers pay other storefronts like Epic as though Epic is also investing in these things.

Jyek
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I got a ton of my games through humble bundle, Which distributes steam codes. I’ve also gotten steam keys through Itch.io.

As for your price argument, price matching is only for the lowest price steam has ever sold the software for. So you can sell your games at steam sale prices 100% of the time and have a higher price on steam. So you’re literally just wrong.

@[email protected]
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I’ve also gotten steam keys through Itch.io.

Cool, but myself and I bet most others don’t bother making accounts on other sites for the same price as Steam.

So you can sell your games at steam sale prices 100% of the time and have a higher price on steam. So you’re literally just wrong.

Source or example of someone doing this (regular price on reseller is lower than regular price on Steam)? The legal documents contain plenty of examples of Valve even complaining when there’s a sale on another platform but no comparably priced sale on Steam recently. I can’t imagine they’d tolerate basically a permanent sale.

Jyek
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https://partner.steamgames.com/doc/features/keys

It’s OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.

What about that is unreasonable considering you’re using their platform to deliver your software and their multiplayer framework. Steam makes no money on the sale of your keys.

Also, if your issue is that steam is a monopoly, then go make accounts in other places and stop supporting that monopoly you’re mad about…

@[email protected]
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Steam because of its exclusives.

Exclusives? Never heard of them paying devs to release only on steam, epic did that and still does that (?? I think). Steam offers a better store and features to devs so they release the games there.

You know steam offers you to generate infinite (?) Steam keys to sell them on your website or anywhere else and valve gets 0% from it? It’s plenty of bad practices and devs accepting money just before the steam release (Metro exodus, I’m talking about you)

@[email protected]
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If it’s only on Steam and no other PC platform, it’s exclusive. I don’t see the relevance from a consumer’s point of view whether money changed hands for that exclusivity. You could even argue that no money changes hands, Epic just doesn’t take its cut from the game’s sales is how I believe that works.

If Steam has the better store, then it should have no need to require publishers to match their prices. Of course if you’re buying a game on a fully featured, 30% cut store, it should cost more than on a less fully featured 12% cut store. Steam is using their large market share to bully publishers into not passing on savings to consumers from lower cut stores.

Steam keys can be generated, but the product can’t be discounted, ie again the 0% cut savings cannot be passed on to consumers. So all this does is create an extra inconvenience for the consumer to sign up to some publisher’s storefront to get the same product at the same price.

@[email protected]
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The difference is the developer deciding they don’t want to bother going through the effort of making their game available on every platform on the Internet, vs. a dev saying “we are going to release a game on this platform”, even doing presales, and then saying “oh, some guy just gave us a bunch of money to not sell you the thing we promised.”

Ya, that’s great for the devs being given a bunch of money, but that’s shitty for me so I’m not going to give money to the rich asshole doing this so that he can keep doing it

@[email protected]
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If you don’t like giving money to rich assholes, I have some bad news for you about Valve.

@[email protected]
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That rich asshole doesn’t try to actively interfere with things in my life.

And if your only response is “Gabe is also rich” I guess that means the rest of my post stands.

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Whatever dude. The difference is Epic paid for the exclusive, Steam just offers a better store and people release it there because they want it

Edit: Look at Ubishit, went epic exclusive then went back to steam crawling because no sales on epic LOL

Cya

_cryptagion [he/him]
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Great, the devs of good games deserve that money. The way you’re putting it, makes it seem morally just to buy Epic exclusives whenever possible. Thank you!

@[email protected]
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As well as 2 max players and their game to fail

Sabata
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Epic pays devs to release it on Epic

Devs trade Epic reputation for cash.

@[email protected]
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Reputation? AHAHAHAHAHAHAHAH

As I said in another comment:

88% of 1.000 vs 70% of 1.000.000 which one is better? Just curious

Sabata
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>Steam has 132 million monthly active users.

>Monthly Active Users reached 75M users

You going to the platform that nerds get excited shovel money into, or are you going to cash out up front and have Epic hand your your game to Fortnight kids for free while pissing off excited potential customers.

@[email protected]
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What? I will always pick the platform that offers me a better service and Piracy is better than Epic but steam is my favorite. Don’t care about epic and they giving away the games

Sabata
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I’m also confused. I was implying that taking a deal with Epic makes you shitty sellout on a untrustworthy platform they have to bribe users, and the custom will remember that.

@[email protected]
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Ooh I’m dumb. Sorry! Yeah you’re right

FilthyHands
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There’s always one more option. In fact, this is the only instance I find myself using that other option now-a-days.

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The way Coffee Stain explained it for satisfactory is that the exclusivity windfall gave them enough runway to finish the game.

If the system of temporary exclusivity in exchange for upfront development cash continues I think it’s an overall win for the gaming community as games get to come out at less rushed pace and with potentially less cash generation grabs in the game itself.

@[email protected]
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So venture capitalism. Because that worked out so well for consumers with the rest of the tech industry. Wcgw?

_cryptagion [he/him]
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Nothing has gone wrong, and it’s been going on for years at this point. But yeah, maybe you’re right. Maybe aliens will invade us because people use Epic. Maybe the sun will go supernova because the Epic store doesn’t have reviews.

Who knows, anything could happen.

@[email protected]
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That’s great that devs can benefit from it, I will not purchase the game until it’s available on other platforms due to Epic’s general shitty behavior.

@[email protected]
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I recently discovered that I can buy, download, and launch games from my Epic Games library without having the Epic Games Bloatware even installed.

Heroic Games Launcher serves as a storefront, installer, and launcher for Epic Games, GOG, and Amazon.

@[email protected]
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NOW this is interesting. Still won’t give Epic my money but I get plenty of games from Twitch for EGS.

@[email protected]
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Exe files exist in the games folder.

@[email protected]
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I’ll still skip games with multiplayer for obvious reasons but this is great.

@[email protected]
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46M

This needs to be the top comment. Yes, you can use it on both Windows, Mac and Linux.

@[email protected]
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36M

Steam Deck included!

I installed it when I got my deck earlier this week, even though I don’t have any games on Epic (yet)

@[email protected]
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🧲 time

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Think of it as a “this game is not yet available for purchase” seal. It may also mean “we know our game is not up to standards (it wouldn’t sell well on Steam), so we chose to let idiots at epic decide if they want to pay for it, and hey it worked so that’s something”.

babybus
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There are too many games to care about the tiny amount of them that aren’t available on steam.

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There are so many games that I don’t even care about all the games available on Steam (that I’d be willing to play). We have so many games coming out that I’d have to play game for a living to play all the games I want to play, and even then I’m not 100% sure I’d be able to play everything I’d be open to play. I have multiple games that I’ve purchased and installed thinking “I’ll get to them soon enough” and they’re just taking drive space. I also have multiple games on my wishlist that are “waiting for a discount” but I’m probably never going to pick them up because actually they’re waiting for my backlog to clear and it will never clear.

Does it suck that Alan Wake is Epic exclusive. Sure. Does it really matter to me? Not really because I’m oversaturated with games I want to play. Missing one great game doesn’t matter when I already have a backlog of great games I won’t purchase because I have a backlog of great games I’ve purchased that I won’t play because I have a backlog of great games I really want to play.

@[email protected]
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Steam le good, Epic le bad. Amirite? Updoots pls.

@[email protected]
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86M

Valve kills physical ownership of games: I sleep

Games exclusive to Origin: I sleep

Games exclusive to whatever the fuck Blizzard made: I sleep

Games exclusive to Microsoft Store: I sleep

Games exclusive to Epic: REAL SHIT

@[email protected]
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don’t hide the full story, they pay devs millions to keep their games exclusive to epic for a year. that is an extremely scummy business practice that you are rewarding and encouraging if you buy from this shitfest of a platform

_cryptagion [he/him]
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They’re paying indie devs millions to remain exclusive for a year. What’s scummy is the Steam fanboys who see that and think it’s better for gamers if those games just aren’t financially successful.

🔍🦘🛎
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they pay devs millions

I mean I see this as a good thing. I have to keep a separate launcher around but… at least that dev is getting a great deal and will probably be able to support that game for a while (or start their next one)

@[email protected]
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Yeah and get in return like 10 players? Only who has no faith in their game sells it to the demon

@[email protected]
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There are apparently 270 million Epic Store accounts made.

Now most of them don’t buy anything and are probably installed on a whim for one free game ad now they’ve forgot their password, while a good chunk of them are probably 12 year olds playing Fortnite who don’t even look at it and hurl all their pocket money into V-bucks so the rest of us get free games, but it’s not an insignificant amount.

@[email protected]
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You know it also counts ghost accounts made while linking your steam to epic or when you use a game with EOS and it creates a dummy account yee?

like 10 players

Buying the game. I thought it was obvious but I guess not

_cryptagion [he/him]
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You don’t even need to do that. Use Heroic and you can combine Epic, GOG, and Amazon into one launcher.

@[email protected]
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46M

When Half Life 2 launched, you had to register your game with Steam before you could play it. You had to give up your physical ownership of the product, and lock it to yourself. You couldn’t sell it to anyone else, or even let them play it.

That’s what you were encouraging by buying from that shitfest of a platform.

I really don’t see how bunging devs money for publishing rights is worse. The devs clearly don’t see it that way.

@[email protected]
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You couldn’t sell it to anyone else, or even let them play it.

Epic lets you sell your games to someone else?

As to your 2nd point I play my friend’s games all the time. I haven’t purchased Satisfactory but have almost 100% it on Steam playing my friend’s copy.

@[email protected]
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  1. No. You can with physical. Well, before that just meant a steam key with a disc.

  2. That come much later. Try to keep up.

@[email protected]
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36M

So we’re talking about everything except this moment in time?

  1. Epic doesn’t have disks either so it’s irrelevant to the discussion of Epic games. If you want to complain about eliminating physical media try talking about it in regards to someplace that actually sells physical media.

If Steam is bad because no physical media then so is Epic.

  1. But I guess Epic is okay because of how things are right now right? but I shouldn’t bring up how things are on Steam right now? In direct comparison?

Pick an era in time you would like to complain about, and if it’s the early 2000s then go bitch to people in the early 2000s. I’m sure many of them are complaining about the loss of physical media. People still used Steam anyway and now it’s the norm. Now people are complaining about exclusivity deals, if people still use Epic anyway then that will become the norm.

@[email protected]
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I’m OK if you own the game you are making exclusive to your platform. Bribing devs is shitty practice. They also sit and wait for a game’s early access to gain momentum on Steam first before offering them money to leave.

@[email protected]
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36M

So much this

bonfire921
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Its because the other exclusives are the devs/publishers launcher. While epic was actively seeking those 1year exclusivity deals to get more users on the platform.

@[email protected]
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36M

So it would be better if it was a permanent exclusivity deal, like traditional publishers have?

They’ve been paying out in advance in some cases (Epic Mega Grants, I think) so the devs can finish the game. That’s basically the definition of what publishers do, but when Epic do it it’s somehow “not publishing”?

bonfire921
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Well it really depends how you look at it. For the devs it’s better in terms of how much they get per purchase given that epic takes a lower cut than steam, IIRC 15% as opposed to 30%.

But many users hate epic as a platform seeing how it’s not as mature in features, and probably just pure love of steam.

What I’m actually wondering about is if it’s worth signing the exclusivity deal seeing how some people will not bother buying a game on a platform they hate or do enough people purchase for it to even out and even gain a larger profit.

_cryptagion [he/him]
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I don’t give any attention to the arguments that Steam is “more mature” in regards to features, when the vast majority of users don’t use those features to begin with. Steam has all the community features (and more) of Discord, but I would wager most of the fanboys in this thread don’t even know about that, or where to find those community features, let alone actually use them.

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76M

steam and valve has also been generally more respectful with users than mostly any other online business, not even just in the space of online software stores. of course it’s not all rainbows and glitter but the point stands.

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https://medium.com/@unfoldgames/why-i-turned-down-exclusivity-deal-from-the-epic-store-developer-of-darq-7ee834ed0ac7

They waited until a game previously announced for Steam was finished development and had a launch date, then tried to bribe them with an exclusivity deal to not provide the game on the platform they promised to backers.

They weren’t paying a damn thing for development, just to eliminate consumer choice. Instead of, you know, providing a better service in some way so people want to purchase from you instead.

Cyv_
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-Valve didn’t kill ownership it was already dead. DLC has been pulled, and games delisted, as well as games made unplayable by server shutdowns. They just happened to be the platform who told you to your face what you were getting into while everyone else lied and said the game was yours until it wasn’t. They also say they’ll provide downloads for a time if they ever shut down, but if you want that long term guarantee you’re probably better off looking at GOG and some kind of data storage for the installers.

-Origin is shit and I hate EA/Origin exclusives too, but it’s basically a launcher for their own games which I understand, but still prefer steam to be included too, so much of the time I avoid EA games (i avoid them for a lot of reasons tbh)

-Battle.net started as a unified launcher for blizzard games, which sort of made sense as they never worked with or were involved with steam, and many of their games were disc based or had its own installer. Subscriptions specifically I don’t think existed with steam for a while so that was sort of a complicating factor. Still wish their games were on steam, but it sort of made sense at its inception.

-I don’t even use the microsoft store unless forced to, I find it annoying and bleh. They’re forcing more games to it and it’s shitty too.

-Epic is annoying, but it’s a special kind of annoying because for many games early on, they would announce steam as a supported platform, some even sold the game on steam, until they changed to Epic exclusives. I think Fall Guys was one example. The bait and switch really lost them trust with a lot of gamers and you’ll find the attitude towards them can be pretty bad because of that history.

Add in that many of the games aren’t published by them, they just threw money at the publisher or devs to make their games epic exclusive. This can be good for developers, like an upfront investment, but sucks for gamers who like to keep things somewhat unified in terms of a game library. Especially when you already have to deal with 5 other launchers, another arbitrary one is pretty annoying.

If you’re wondering why people want their games on steam, look at the features. Free cloud save backups, a decent amount of free screenshot backups, in game recording is new and pretty neat, achievements, community marketplaces, frequent sales, family sharing, steam workshop for easy integrated modding, discussions and guides for all your games, early access games, built in friends, text chat, voice chat, remote play together, game streaming, etc.

TLDR: It isn’t an “oh epic stinky just because” situation. The Epic game store simply doesn’t have feature parity, bait and switched gamers multiple times with exclusives after games were advertised as being on steam, and basically survived on throwing money at devs to put their games exclusively on EGS, at the expense of the people who want to play those games on their chosen platform. Doesn’t shock me that they don’t have a lot of positive PR in the community.

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46M

Valve kills physical ownership of games: I sleep

kills? most of them work with a steam emu, even offline. that’s not even cracking. most of those that don’t have a different limitation.

with a steam emu you can do whatever you want with the game files, often you can put it on your pendrive and play it as a portable game (the right goldberg emu settings allow game data to be stored near the game files instead of appdata)

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