
He/Him Jack of all trades, master of none
You know, I’m going to come to the defense of the Highguard devs here. They know the game is going to die, but they’re going to go down fighting, and I respect that
When the Rohirrim thought Aragorn had abandoned them because the battle for Gondor was a sure defeat, did they lay down their weapons and let the orcs execute them? No, they ran headlong into an army ten times their numbers
ConcernedApe’s video about it, for those who haven’t seen it
At one point he said something about how long the video is, and how most people are just waiting for the marriage candidates reveal. Couldn’t be farther from the truth. I could watch him talk about this game for hours


That’s giving me a black page, so here’s an archive.ph link as another backup
God I love archivists. I’m gonna start donating to these sites this year


Flying makes me hard
I am morally obligated to recommend Project Wingman (although it’s more expensive at a whole $12.49 right now)
I played it on Xbox, but I assume the PC version is just as good. Plus you can mod it so that waifu WSO Prez shares the cockpit in every plane


First place has to be Kerbal space program. I can’t think of another game as profoundly educational as this. If you can land a craft on the Mün, then you have a better understanding of orbital mechanics than the average NASA engineer.
Second place goes to Nier: Automata. It’s a selfish pick, but I struggle to think of a more flawless game.
I want at least one multiplayer PVE game and one PVP game, so third and fourth places go to Minecraft (version 1.18) and Team Fortress 2.
Lastly, for fear that it will count as a video game and otherwise be deleted, I save Lichess.org from annihilation


Sure, but like. Be a human for a second. I want to play Dark Souls. I enjoy the gameplay and I find the story deeply fascinating, literally the only part I have trouble with is the bosses. You get why it’s frustrating to me that I’m not able to play this game that I actually do enjoy, right? I don’t just want an easy mode for the sake of there being an easy mode, I want an easy mode so that this game that I like can actually be accessible to me


Shards are my biggest problem with the game atm. They upped the difficulty significantly, and added this system of tools to compensate, and then punish you for engaging with said tools. Boy I tell you there’s nothing I love more than grinding up to the maximum shard capacity, getting my ass fucked by a boss 30 times in a row, and then having to grind for another half an hour to build up my shards again


Complexity in move-set must also be decreased.
No? Increase time between moves that are difficult to dodge or parry, reduce damage that those moves deal. Difficulty is reduced while complexity remains the same.
Also in the game world enemy placement and quantity must be adjusted to lower dificulty. Otherwise it’ll be, mostly, just as hard
I’ve never met anyone who actually has trouble with normal enemies in these games, it’s always bosses that give us trouble. But also, see my first point.


I almost added this to my reply to them, but it was already getting kind of long-winded. Yes, actually, accessibility settings in horror games is amazing. If the point is to achieve a certain level of scary, and the game is too scary for me to play, then giving me the option to reduce the scary will make the game the right amount of scary for me. Accessibility settings don’t give me an easier experience than yours, they give me an equivalent experience to yours.


Lies of p has a difficulty slider that decreases damage from the enemies and increases the party window. That really doesn’t do much. You still need to “memorize” the moves no amount of button mashing saves you even on easy.
It sounds like that’s a happy medium between “Mash attack until victory” and “memorize every attack pattern and still get stomped.”
Do we argue horror games should have options for low horror so we can enjoy it without the horror? puzzle games should have a second set of easier puzzles for those who find them too hard? Story centric games should have low-story varients for those who still want to play? That dating sims should have aromantic varients for those who just like the comedy?
None of these are analagous to the accessibility options people want in soulslikes. None of these are literally unplayable for people who simply don’t like the genre. If you don’t like the horror aspects of a horror game, you can look up when jump scares will happen. If you can’t figure out a puzzle, you can look up hints. There’s nothing preventing you from sitting through a story you aren’t interested in. Contrast all of these with Remnant: From the Ashes, which I desperately wish I could play because I like the story and the gameplay, but I can’t because there isn’t a single boss I can beat. I can’t just look up the answers to a puzzle online, I can’t just sit through a story that I don’t find interesting, there is literally nothing I am able to do to progress. Giving me the option to reduce the insane health pools on bosses would take nothing away from the people who like chipping away at a brick wall for half an hour.
The intense strategic combat where numbers change little and skill changes everything is the point. That’s what these games are built around it’s their fundamental concept.
What an insult to the writing teams. The only game I can think of that this actually applies to is IWBTG. Numbers change little? The game you’re describing is Sekiro. Every single other soulslike in existence relies heavily on boss enemies having really big numbers and the player having really small numbers. What “strategic combat” is involved with killing the Orphan of Kos? Hit enemy, don’t get hit, repeat.


Looks like I’m not playing The First Berzerker: Khazan then. If the only draw to your game is how hard the combat is, then everything else probably sucks. Maybe make a good game instead of a hard game. I had no problem dropping the difficulty on Clair Obscur or Horizon or Mass Effect.
Mortal Kombat’s approach is flawless and every game needs to copy it. Keep the game at full difficulty until a particular enemy kills you a few times, then gradually make that enemy slower or reduce its damage output or make it use easier attacks. Give the sweatlords an option to disable that difficulty adjustment so they can die to the same boss a thousand times, as is their wont
Easily Kerbal Space Program. I gotta start posting some of my stuff. Got real into SSTOs after a couple thousand hours, now I have a damn fleet of the things. My latest achievement is an SSTO with both a full suite of scientific equipment (including Breaking Ground deployables) and ISRU, and with enough dV to make it almost everywhere in the kerbolar system, refueling and collecting science along the way.
My current goal is to send recovery crafts to bring every space probe back to Kerbin intact. These are dinky little disposable landers thay were meant to transmit science and then be deleted, but now I wanna play an interplanetary crane game and get them back. Clean up my tracking station without destroying any existing crafts.