I’ve seen a number of references to my work in big-company projects before. For example, there’s a dead unicorn with an enchanted kidney named Charlie in World of Warcraft. This is fine! It’s completely within fair-use laws. Using my audio directly is not fair use.
Copyright law, at least in the United States, is heavily weighted towards protecting large corporations. Warner Bros is one of the largest media companies in the world, and it often uses IP law like a weapon against smaller artists. Notable examples include MeatCanyon, whose clear fair use parody video “Wabbit Season” was forcibly removed from YouTube, and Vera Drew, whose parody film “The People’s Joker” received a cease and desist letter from WB, initially derailing its film festival premiere schedule.
So WB wasn’t just making a reference, but also lifting audio from Steele’s work while also shutting down other’s fair use parodies.
They’ve promised not to sue people sharing Unreal 1 and Unreal Tournament(1999). They can change their mind.
id Software released the source code for Doom under a specific license. This has given birth to a wealth of commercial indie titles, the most technically impressive being Selaco, build on a fork of GZDoom called Pancake Engine.
Bungie released the code and assets for their Marathon trilogy and gave birth to a still very active modding community making full fledged fan campaigns.
If Epic wanted to full commit and release the code and assets to the games, I wouldn’t be complaining.
nah. There’s some footage out there of people going maskless and when pressured to put masks on for their safety, they proudly proclaimed that they currently have it, so they can’t get infected again. This ignores the fact that you can catch different strains and you probably aren’t going to double the severity of your symptoms from having two infections. Infection duration on the other hand might be doubled. Turns out selfish people are very, very often stupid people.
Is it worse then twitter or facebook? Also, can we stop infantilizing “young adults”? They’re trying to discredit anyone’s opinion who isn’t a senior citizen.
Yeah and someone else in this threat brought up that there’s another side to the discord drama. Frankly, this case is too messy to untangle. I can’t tell if she’s being completely honest or if all this could have been prevented of she set better boundaries. Regardless, I don’t think it speaks to the greater issues in “gaming culture”.
I’m not a gamer. I play games, but I’m not a Gamerᵀᴹ. I noped out of the “community” a long time ago.
I’m a little curious where she’s getting the harassment from. If it’s from twitter, I don’t know what to tell her. It’s designed to amplify hate and anxiety. If it’s from lan parties or irl shit, yeah, I haven’t experienced it, but I have seen that to a degree.
edit: Wait. Is the “harassment” coming from needy fans asking her to tweak her work for their liking? That’s a little different from what I assumed this was about. I’m not going to side with the community nagging her for tweaks, but if she’s creating this for herself, she needs to disengage from those types. If she’s creating these mods, putting them out online and expecting only positive comments, I don’t know what to tell her. This is something all big modders and have to deal with.
I think that’s the thing that annoys me the most. Sometimes, a game doesn’t get a sequel because sales were bad or the studio was bought out or even went bankrupt. Here, it’s just because the guy running the company doesn’t feel like it. They have a constant stream of free money from Steam sales to fall back on, so why not just let your game devs do something? I haven’t kept up to date, but wasn’t there this huge gap of time where none of the TF2 devs had logged and played any TF2?
You know, I knew the next HL game to come out after Ep2 would be a VR title. It was the most obvious direction Valve could go considering Gabe treats the HL series as a tech demo. Seriously, I think out of anyone at Valve, he has the least respect for the franchise. What I didn’t predict that it would a a VR exclusive title and that it would retcon the ending of Ep2 so a character that died(and who’s VA had died), would be alive again. Hell, they didn’t even ask one of the MC’s original VA to reprise her role(or cast into a different character if the age was an issue).
I have way more trust in the fan community to continue the story. Entropy: Zero took some cues from Epistle 3, so I hope the breadman and the Project Borealis are sharing notes, so the can have a shared continuity. I really, really liked the voiced MC of Entropy: Zero and the combat loop, with more enemy types and weapons was superb.
antlion army,
Hey, here’s this cool thing. You can summon Antlions to fight with you, but only in two areas and never again. Oh, that boss fight in Ep2 where you could have gotten it again? Nope, but here’s a Defend Against Waves set piece instead.
What I’m saying is that the combat loop got ignored for the gravity gun. Where’s the Gluon Gun? Why is the Tau Cannon only mounted to the buggy? Why are both the SMG and AR2 full auto, spread weapons? If we’re doing wide open areas, the AR2 should really have a tighter spread for long range engagements.
Halo did wide open environments, did vehicles with mouse or analog stick steering was a joy to drive and actually used them in more then one area before HL2. Keyboard steering sucks.
What HL2 excels at is presentation of the story. It’s really not that deep of a story.
Also, never liked CS or military shooters, so that’s not exactly a going to sell me. And don’t get me started on the hat shit.
Half-Life 2 doesn’t even have a good combat loop. Half-Life 1 has more variety in the weapons and the map team in HL1 actually talked to the AI team. Notice how the combine just stand in doorways or out in the open? It’s lost, but I once saw a video showing that the combine can flank the player and do other complex maneuvers if the maps are properly designed, but Gabe was too obsessed with the Gravity Gun and everything else suffered. The “puzzles” are all either busy work or another seesaw task. I remember being hyped when Gabe said that Ep2 would have the biggest physics puzzle in it, but it ended up just being a huge seesaw “puzzle” that was solved just by clearing the cars off of it.
Every time I do a Half Life replay, I always end up getting bored in HL2 and skip to the community made stuff. Half-life Echoes and Entropy: Zero are musts.
I. Do. Not. Care. About. The. Tech.
Gabe, you created an obligation when you ended Episode 2 on a cliff hanger. You should have just let Marc Laidlaw and the game devs just make more games.
As long as it had kept the core writers, I’m sure everyone would be happy. Hell, any “innovation” is being handled by the modding continuity. Breadman of Entropy: Zero created a more fun combat loop then any of the HL2 games have. Singularity has a better physics weapons just by being able to use it independent of the selected weapon and making the object transparent.
They could have adapted any of the books. The Rion Forge series would have been perfect.
But instead, we got a boilerplate plot from some reworked non-Halo script that subverted all the subversions Halo is know for doing to scifi tropes.