That sounds like a “look someone managed to pull that off so it’s definitely possible” argument. In other words “you can enter the collectable creatures scene by spending that amount of effort”. And it shouldn’t be that way. The price in effort shouldn’t be that high.
Actually, it should be the customers who decide if your product is worth the effort of playing it. There are a lot of rehashed games in various genres (e.g. horrors, walking simulators) and wee see no issue with them even though they are using exactly same mechanics, or sometimes even assets. What matters is users’ reception. If users think your product is worth it - it means you spent enough effort already. If your product would be a low effort creation users wouldn’t spend money on it in the first place.
I’m sure if Cassette Beasts could accumulate that kind of playerbase and profits, Nintendo would’ve sued them too.
I just assume that as long as everyone is fine with derivations produced by AI (text, pics, music), all derivations that don’t look exactly like original Pokemon are fine (also real people put some effort into those). Palworld compared to Pokemon is a much better product than, say, Fifa XX compared to Fifa XX-1. Also Pokemon series is notorious for useless editions of the same games masked as separate products - that level of rehashing feels much more illegal to me.
I’m pro competition. However a lot of people are deceived into thinking Epic is a competitor to Valve. They do not deliver similar levels of value and service.
Price competition is silly in digital marketplace, where you know any product can go on sale randomly at a very high discount. Thinking “I’ll buy it here now because it’s 30% cheaper, cool” sounds like a recipe for selling your loyalty, for cheap. Though in reality it would never really be 30%, so you’re aiming to sell yourself even cheaper.
Price parity is pro consumer. This is what consumer cares about. What they shouldn’t care about is developers’ revenue split because it doesn’t affect them.
No one would be selling on Epic for a lower “discount-like” price, even if it would be allowed. This notion was never about “hey dev, get your users a cheaper price”, it was always about “hey dev, get yourself more revenue if you choose our platform” (a lie too though since Epic is simply not a good selling platform). Else, you would have seen cheaper games amongst those Epic exclusives that never hit other stores.
About that RAM argument, Steam includes Chromium that can consume up to 1.5 or even 2 GB for some people depending on circumstances (I checked myself when I had the Deck, it used 1.5 in desktop mode). I assume the OS on Switch is much more optimized. I wish Valve switched to something else, something more native.
but anything built on top of web engines is going to be a little dogshit on native platforms.
Hard disagree on “little”.
Software designed for “native first” experiences like Flutter aren’t as popular in web dev because they work on that same, but reversed, assumption of a local disk being your source.
Popularity should not be dictated by what web devs prefer. As long as they build for desktop, I won’t pardon excessive resource usage. And I’m not talking about Flutter. Better performance oriented frameworks exist, see sciter.
Developers have full control over servers in most cases. A viable server side anti cheat should be a thing. For every case of “client sending false data to server” we can come up with a solution to verify that to some degree. Finally, it should help a lot to rely on player generated reports and utilize replay recording on server.
But no, developers will continue to rely on 3rd party solutions (made by people who never developed a game), even infect their co-op-only games with it, and complain “uh oh we can’t handle Linux cheaters”.
What’s more interesting is that DRM developers don’t have enough experience with game development. They have no idea how the game code should really work for everyone to not be affected by something that is injected inside (and they are injecting a lot - some executables get inflated by more than 1 gb I think).
Steam getting better isn’t linked to anyone becoming a billionaire. That sentiment sounds like people can’t stop looking for things to blame Valve for.
Is it too difficult to accept that every single company failed in competing with Steam? I’d say they didn’t even try their best (especially Epic). Must’ve assumed that just serving a website with a web app is all they needed to get as rich as Gabe.
It’s barely anonymous, and poorly encrypted. The latter is the reason Durov is in custody
There is no logic here. If it was poor it would be very easy to track anyone including criminals. You can check the news to find the reasons.
There have absolutely been cases where a backdoor/weakness/lack of encryption used to catch criminals before
I meant telegram related cases.
Some are staying safe, others are being caught precisely because of this.
I didn’t see any proofs of that.
Using better encryption schemes is definitely part of that.
Part of what? I don’t get the point here.
is not any different from just having TLS for transport
Yes, in simple terms, all encrypted transfer protocols are similarly protected from mitm attacks.
That just means that they store both your data in some encrypted way and the key. They can still read it trivially.
They can and they said the decryption keys are always kept separately (there are probably more layers than I can describe) from the data to make sure the servers are not used to decrypt the data locally. They can be lying for all I care. The bigger problem is that people somehow assume this a huge threat, while all previous cases didn’t involve anything like that. People are getting into trouble for their public content - protected by some encryption but visible to anyone interested (who then report it to oppressive authorities).
While some go extra mile to explain to you how you should use e2e for your family group chats, real criminals do their stuff everywhere (especially on telegram) for years, staying safe. Problem is not how weak or strong the encryption is, but that once you are under oppression and do opposition activities, you’re going to learn by yourself how to deal with it. Signal will not save you from people in your group chats if they are there to report on you.
There is a downside. The best looking option - the developer website option - comes without regional pricing. This makes it the worst option for many.
People like having stuff on their Steam account because there is a value to that. Other people should stop acting like it doesn’t matter.
Letting Fortnite money fund some developer is only good for that developer (and for some time), not the industry.
They didn’t start the fight. They were sued. If you think “picking a fight with Nintendo” is something you can do any time, and on your own volition, you must be missing something.