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Cake day: Jul 22, 2023

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I love my Steam Deck but it’d be an i stant purchase if they released a Steam Deck lite with half the size and the same capability






I don’t want to be conspiratorial but this helps stop the class awakening all of this was helping bring about. The more we know about him, the more people will identify or not identify with him and then we’re back to culture war being the conversation instead of class war.


Wow that might have helped actually. My third party dock never needed any troubleshooting like that though so I’ve stuck with that.


It quite often didn’t recognize the HDMI output so I’d have to try all kinds of things like rebooting and unplugging/replugging until it would finally output to my screen. Also had some trouble getting it to start charging a few times.


I have had problems with the official dock so I got a cheap third party replacement and it has been flawless.


I got a cheap third party stand/dock and use my Deck more in the living room than I do portably now.


It would be except I forgot it existed while it was in purgatory on Epic


This was exactly my experience, really enjoyed a lot of elements and spent a good 100 hours in game fooling around. Finally it was the patterns that drove me off, like the sentinel experience really turns me off in particular.

One other thing that doesn’t get mentioned enough is its horrendous UI/UX, just a lot of little annoying interface and inventory management decisions.



Love this game. My buddy and I are waiting for the next full release to start a new campaign. Looks like they’ve added a lot since we played last.

Really looking forward to NPCs though, hope they don’t wait too many decades to complete that.


Wait really?!

I never really thought about it I guess - I’ve got a bunch of stuff I’m archiving locally that I always felt like it’d be a shame if it disappeared. Would be nice to have a real place for it.


That’s the one thing I finally learned with the DLC that I should have learned long before this - leaving and coming back later instead of fighting and dying to a tough boss 30 times in a row




Yeah I see where you’re coming from. I know as a creator it’s really hard to strike a balance between achieving an artistic vision and separating their pride in that from real accessibiliy concerns.

And like I said in my other comment, I cherish the way Fromsoft uses difficulty to direct players and tell stories and I hesitate to want to do anything to water that down. Too many games take the route of making that game for everyone and Fromsoft games are for me that gaming oasis I can escape to.


Oh yeah I 100% agree with you! I always try to make sure to point out all the other options available to people if they’re frustrated with difficulty. I think people don’t understand that a lot of the ‘options’ in Fromsoft games are not in menus - they’re baked into the gameplay itself with in-world/lore reasons for doing them. Like how co-op uses a sign instead of a multiplayer interface ‘room’ like most other games.

It is the best thing about Fromsoft games IMO, that everything is a vessel to help tell the story and create more immersion, and a difficulty slider is game-y and creates less immersion (as well as what you said - would ruin the opportunities the difficulty affords in directing pleayers).

All that being said, if they added a slider that would only affect others, the only way it affects me is that I’d be bummed that they didn’t get the great experience that I love about the game. I mean the other person mentioned Celeste which I also really enjoyed and I wasn’t even aware that it had difficulty sliders. So that’s how much they’d affect my enjoyment of the game.


I should say that I appreciate the candid discussion, nice to have a civilized chat on the internet. Also - in the end it wouldn’t really bother me if Fromsoft did implement a simple difficulty slider. I think it’d be a bit more difficult than you are assuming however since it is also a multiplayer game. I guess they could limit the difficulty options to offline players only.

But as a very long time fan, I’d be remiss if I didn’t point out that they have actually gone a long way to addressing the difficulty complaints of their games. ER is their most accessible game and there are a lot of in-game opportunities to customize the amount of difficulty one faces. I could go on and on about it but I’ll leave it at that for now.


Eh I’m sorry but I still don’t buy it. Making it a game about ambiance and story makes it a different game, doesn’t it? Every game has a target audience right? Why does it seem like it’s just games like this that get this sort of outrage thrown at it? FPS games have a similar level of entry yet no one is out there demanding they make Counter Strike less twitchy.


Honestly how is this gatekeeping? That word gets slinged around a lot and it using it here seems like it diminishes the real situations where the word is useful. So they’re limiting access to the game from people who what? It’s hard for everyone, they’re not being selective about the difficulty somehow.




Yeah I stopped about 15 seconds in because it seemed to be showing multiple boss characters.


No wonder either, there are strangely few games meant just for the new system, and it’s been out for several years.



Me too. When I first got it I would have hesitated to recommend it to the more luddite kind of people in my life but as it is now it barely needs a warning. Only thing really right now is making sure they understand the compatibility ratings.


I really loved that about CK3 actually - really liked the stories it built with them. Really changed my idea of what emergent gameplay should be like. Maybe I’ll see if there’s a good bundle on sale right now too and get some of the DLCs at the same time.


Interesting, that is good to know. It’s been a while but maybe then it’ll come back to me pretty fast.


Incidentally Stellaris is 70% off - I assume it’s deep into it’s development cycle by now, is it worth getting into for a recovering CK2 addict?


I was about 150 hours into CK2 before I really felt like I started to understand it so I’m wary of jumping into this one and learning it all over again


I liked Legion and have a likely unpopular opinion that they did cyberpunk better than Cyberpunk did. The sandbox world of hacking and controlling different things was fantastically fun. I really wished at least that self-driving cars would have made it to Cyberpunk too. That was a blast.

Didn’t like the story or writing too much tho and the voice acting was horrendous which is obvously where Cyberpunk excels.


The worst thing is that everyone seems to think that it IS where it should have been at release! Which I will admit that it is finally the polished bug-free game that any game should be at release. But anyone like me who was watching every last promo video they did teasing the game pre-release, knows it still isn’t and never will be the game they promised it would be.

Their insistence on releasing on previous gen hardware is surely as much to blame as the rush to get it out for that sweet sweet pandemic money. Still looking back it’s hard to say if it ever was going to live up to what they were teasing it would be.





No it’s not. I mean I like the game that it is and even had fun at launch but I will always be a little salty that it will never be what they said it would be.