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Cake day: Sep 28, 2023

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I think if I wanted to play EA games online back in the day on PS3 I had to make an account and sign in and I remember how annoying as shit it was trying to type in a password and email with a controller.


I’m saying I believe mobile gaming has played a stronger role in pushing the industry towards the freemium model.

With mobile gaming becoming bigger than consoles and PC combined years ago and it wasn’t through selling titles.

https://www.washingtonpost.com/video-games/2021/05/27/mobile-games-spending/

Point is traditional gamers overlook the juggernaut that is mobile gaming, since they are only fixated on consoles and PC not realizing how absolutely financially huge mobile gaming is on its own, and showed that the model is extremely effective by overtaking consoles and PC.


Consoles were and still are more mainstream than PC with some companies claiming PC gaming is dying for so long that is took a long time for other companies to start giving a go at a storefront on PC.

I just don’t really buy the Steam factor, since most people’s exposure to mtx, iap, and in game ads has been through mobile gaming. Like if they don’t even play CS or TF2 they don’t even know about it at all which would be someone like me, but mobile gaming has been so easily accessible that even “non gamers” like old people were sucked into stuff like bejeweled.

Most games have also been console ports to PC than the other way around too. Steam and PC emergence has felt like more a recent thing that started taking hold last gen with companies finally coming around to porting stuff to PC.

That’s not to say they haven’t had a hand in it, but it seems overstated with rise in the freemium model across platforms being the main driver. Even the concept of gacha existed before video games.


Yeah, I don’t think lot of gamers realize just how huge the mobile gaming market is and how influential it is with other companies following trends of proven money makers.

Like Apple ranked third in gaming revenue with 15.3 billion in 2021, and traditional gamers wouldn’t think of Apple when it comes to gaming.

https://appleinsider.com/articles/22/05/31/apple-earner-the-third-most-gaming-revenue-in-2021-outpacing-microsoft-nintendo


Wasn’t it more mobile gaming that had a bigger impact on mtx and loot boxes with games there having consumers less willing to pay more than 99 cents at the time and having to rely on the freemium model as well as having an enormous user base with the accessibility of smartphones?

I keep hearing tf2 and cs go but maybe it’s because I got into PC games late, but had no clue about loot boxes. And average gamer or last least the younger ones grew up playing consoles and then mobiles games more than PCs at the time aside from PC only games like league of legends, cs, and so on.


One story based game at a time to focus on that alongside a coop or pvp game like The Finals.


It’s my only charger other than my iPad that delivers a high wattage, so I use it and happy for it.


I claim everything since free is free. But I don’t have the launcher installed, since I have a lot of other games to play so haven’t gotten around to it.


Yeah, consumers didn’t kill it the companies did. Same with audio jacks and SD slots. All things to push towards buying accessories, storage upgrades, and pushing people towards buying new phones as battery related issues pop up by making battery swaps an extra hassle needing servicing.



Reviews are more relevant to customers who are buying the game than people who own the game.

It’s no different than people putting in a bad review because a product they got broke on them.

When it comes to digital PC games on changing hardware and OS what the game was at launch is not the same years later. Who’s ever fault it is for the game being in a broken state doesn’t change it is broken, so reviews being updated to reflect the change is helpful for people actually buying games.

There’s been issues raised for a while. Fixes don’t always happen that quickly if ever.

https://answers.microsoft.com/en-us/windows/forum/all/windows-11-24h2-update-break-ubisoft-games/d0917345-7f2a-4972-8d5b-99d2f9be1b28

https://www.techspot.com/news/105709-windows-11-24h2-update-breaks-ubisoft-games-fix.html

https://gameranx.com/updates/id/520097/article/assassins-creed-games-still-broken-due-to-windows-11-update/

24 hour fix was mentioned by you, but review bombs happening after issues having popped up all the way back in October in the article is indicative of current owners being fed up and now resorting to public pressure for fixes while also serving as a disclaimer to potential buyers who don’t keep up with gaming news.


I don’t understand. These reviews seem accurate to people who have yet to buy the game, so the score properly reflecting the current state of the game warning potential buyers to not buy it.

Reviews would be useless if they didn’t change and people buying the game because reviews reflecting game is fine.


Yeah it’s the main reason I plan to play Half Life 1. I feel like I’ll be able to appreciate Black Mesa more if I go in with the background of Half Life 1 to see all the graphical improvements and work they put in to recreate levels.


I never played it but I haven’t played half life 1 yet either which I plan to do as my next game. I’ve only half life 2.


It feels likes been given away like 5 times.


People don’t have to be forced to use GOG so there’s people that actually like them, and offering DRM free games with offline installers is pretty pro consumer.


GOG has been closer to offering the more mainstream indies and big studio titles that interest me. I guess itch library doesn’t really appeal as often to my tastes.


I wonder what the most popular controller to use on PC is in Japan. Xbox is plug and play, but Xbox controllers aren’t popular. So would Nintendo or Sony controllers be the most popular with improvements in steam input?


You are just ignoring that the installers can be downloaded and saved. Or even just the game directory can continue to work.

For people who value that it is a difference. Even how the game works is different with how some don’t work offline or lose ability to function offline once verification expires compared to non DRM counterparts.

You are an idiot acting as if DRM and DRM free is the same as though some license terms is the only determining factor.


That GOG downloaded installers can’t be forcibly deactivated or taken away? Your phrasing is confusing so I don’t think people are able to tell whether you think GOG installers are a good or bad thing, or acting like it is useless and provides no further benefit than DRM alternatives.


Ummm… That’s the case for disc games too of only being able to retain possession once it’s shipped to you and you properly store it. Or any tangible good for that matter. I don’t what point you are trying to make.


Those are terminologies corporations care about. But, for real life use there is a difference between a product that can be remotely taken away and products that can’t. Otherwise could be argued there is no difference between a pirated copy of Red Dead Redemption 2 and a legit one, which there is once you try to play offline.


Especially competition that actually delivers something unique a segment of the population wants as opposed to simply existing. Their DRM free stance and standalone installers are a pro consumer move giving control back to the consumer once they download the files.



I’ve enjoyed how I can still play the games I first got on my PC were increased resolution and fps by just going to the settings instead of begging for devs to push an update. Also not being rendered unplayable on new hardware like on my older consoles. For longevity my PC games have aged really nicely compared to the games I got for consoles over the generations.


Internet is weird for people who only stick to message board type social media like lemmy and reddit, and avoid account focused social media like tiktok, Twitter, Instagram, threads, etc.


Don’t need it. Already set up label filters and disabled the default categories Gmail does, since led to me missing emails not checking categories.


I got iPad for drawing and reading comics/manga on a bigger screen and reading/writing on PDFs.


Yeah I’ve waited 2 GPU generations before upgrading my GPU, which was several years. So this whole I can’t wait I need it now subscription model for hardware is just bizzare to me.



On July 27th (Saturday) I uploaded a new trailer announcing the Steam launch date. On July 30th (Tuesday) I was contacted by the Epic Store, proposing that I enter into an exclusivity agreement with them instead of releasing DARQ on Steam. They made it clear that releasing DARQ non-exclusively is not an option. I rejected their offer before we had a chance to talk about money.

It was important to me to give players what they wanted: options. A lot of people requested that DARQ be made available on GOG. I was happy to work with GOG to bring the game to their platform. I wish the Epic Store would allow indie games to be sold there non-exclusively, as they do with larger, still unreleased games (Cyberpunk 2077), so players can enjoy what they want: a choice.

https://medium.com/@unfoldgames/why-i-turned-down-exclusivity-deal-from-the-epic-store-developer-of-darq-7ee834ed0ac7


If the point of cuts is given then business viability is quite important. Especially when it raises questions of whether GOG could sustain a lower cut. Those options you provided like Microsoft and Epic are multibillion dollar corporations capable of burning through money endlessly.


That’s not what the conversation was about. It was about whether the business model is actually viable.

If the business of that section is turning a profit it lends more support as opposed to being seen as a side project that doesn’t need to turn a profit. Which is why I included GOG into the mix, since Microsoft and Epic are huge companies with alternative revenue streams.


Happy Finals is stilling living on despite worries over the player count over the seasons. Playbase numbers have been very consistent though so hopefully more seasons to come.


Should be happy to have less things trying to convince you to spend money. Being able to enjoy a few games is an absolute financial win.


Loss leaders that lead to buying other things that lead to overall profitability for that section of the business.

This entire division is operating at a loss. Point isn’t that it is unusual or underhanded. It’s that because of the way the division is currently run it is not a business model to point to as being sustainable.


Does there ever need to be a reason to pivot a discussion into one that includes delicious kebabs?


When I see sales of Playstation games on PC the numbers are very underwhelming compared to other big third party titles. In contrast helldivers 2 got insane numbers when it launched simultaneously.

I don’t think launch hype sales can be overlooked and how much may potentially be lost. If people are willing to wait then by the time game is available hype is less and it’s more likely for people to move on or wait for even steeper sales.


They give out free samples though once a week to try to get people to buy their food. People prefer the other kebab store down the block though when it comes to spending on meals.


There was the whole pc games are dead claims even when steam started becoming bigger.

I just don’t see this utopia you believe it would be without steam. I just see me having a console and not bothering with a pc due to lack of games.