Any pronouns. 33.
Professional developer and amateur gardener located near Atlanta, GA in the USA.
I’m using a new phone keyboard, please forgive typos.
I think it’s logical, but it’s sort of like, if it was that easy why didn’t they do it sooner? And why wouldn’t guns work the old way but “reloading” just instantly dump all heat?
Come to think of it, hearing myself say it out loud, this is exactly how the laser rifles work in Helldivers 2 lol. They overheat slowly. If you fully overheat them or release early they swap out the current heat sink for a new one.
Tears of the Kingdom was amazing. The only thing BotW did better was how it felt riding on horseback through Hyrule field dodging lasers. But that was the high point, the average experience in BotW was less fun that TotK for me.
TotK really might be one of my top 5.
It’s too hard to really rank every game. I spent a ton of time on Minecraft over the years but haven’t recently. Like over a decade ago I liked gmod and still spent so much time on it but haven’t played recently.
Lately colony management games have been scratching the itch. Do id probably say Dwarf Fortress, Rimworld, and Oxygen Not Included.
Evil Genius 2. I loved Evil Genius 1 as a kid. It was far from perfect and had a lot of bugs, but it was a blast. I’m fully aware there’s a lot of rose tinted goggles going on for it in my mind. But I thought the new one would fix problems and be more enjoyable. It did improve on the first in a lot of ways, but it was so so grindy.
In EG1 you could send you minions into the world to steal money and complete missions (that gave points or loot, like stealing the Eifel Tower). I’m EG2, they kept this mechanic, but anyone you send to the world map is just gone. They cannot come back. This leads to just an annoying constant flow of recruiting more minions, training them to upgrade, and them being sent to the map forever to never return. It would perhaps be slightly better if you could increase the rate you recruit minions like the first game, but instead they always come at a constant rate and there is a button to recruit more but it’s buried in a menu. So many things in this game are buried in a menu.
Another frustration, they added a feature to automatically tag enemy agents that come to your base (to be killed, captured, distracted, etc) but they’re all under different research tiers. Why require the research at all? Right clicking agents and saying “tag for capture” is just pointless busy work. Even in the original you could hold control when you did it and it would flag the whole group. Not anymore. You can only tag one at a time.
There are just so many little things like this that made the game so annoying to play. I wanted to like it. But I just couldn’t enjoy it. The new art style is worse, too. It keeps the spy fi aesthetic but it’s much more cartoonish. The game is more diverse which is nice, the original was like all men. I also liked what they did with John Steele, the main antagonist more or less. Canonically you beat him and killed him but they pass on his mantle to new agents and train them to be like him. And they’re relatively weak, but like a constant threat.
Creating a d&d campaign is difficult, and publishing it in a way that communicates what needs to be known is tricky. It’s almost the opposite of a novel. In a novel you need to save twists and turns until the end. In a d&d campaign the DM needs to know them all from the start. But you also don’t want to overwhelm someone with too much information. But you don’t want someone who is following the module closely instead of using it as inspiration to “write” themselves into a corner because they didn’t know something would happen in a specific way later.
The main published modules for 5e are all a little different in how they present everything. Some may be better than others for certain DMs and certain groups.
Ape Escape. I think Cryptic Relics is my favorite track but they’re all so good. They’re all drum and bass bangers.
You know, I specifically remember the first having an awful port and they made an advertising campaign about how the second would be better for PC. Guess that’s done.