I didn’t like it because it seemed pointless if you don’t really care about getting vengeance on specific thing. So the name of a mob that kills you fills in an empty space? Which is the same thing that happens any time you hit a story beat anyways? What’s the point? It’s all just randomly generated grunts that try and kill you.
It brought very little in the way of innovative gameplay and roleplaying, yet people seem to treat it as the greatest revolution of game design in the last several decades.
At least two major MMOs have the player being the “main” character, FF14 and WoW both treat the player character (and their friends) as the “hero” (and their party). I’m sure others do the same, but honestly I never get far enough into them to find out.
You’d almost certainly not be Aloy, but that doesn’t mean you’re not the main protagonist of the story in the game.
You spoke of their track record, which is something specifically referring to past activities. Sure, their recent track record is good, but going back far enough it was terrible.
But they did improve. Which is why they have a good recent track record. They listened to criticism (and as others have stated) followed regulation to best suit the needs of their customer base.
And instead of pushing back and doing their best to go around it… they made accommodations to follow those directives.
They’re not perfect angels, but they’re also not malevolent demons either. They tend more towards consumer friendly practices, even if they need a push sometimes, than most others in the field.
I guess I don’t really get where you’re coming from. Are you saying that, because you don’t feel that PC gaming was important in your lifetime that decisions Valve has made don’t really make any difference? That even if they had made anti-customer decisions, that it wouldn’t really matter because “PC gaming is dying”?
Hell, a major reason some companies claim that is because of valves dominance on PC. They don’t want to admit that they don’t have as much control, so they do their best to dismiss it as a non-issue…
Which is really neither here nor there about the entire point I was making in the first place. At no point did I say that they were the spearhead or major push… just that they helped. Just because something doesn’t do 90% of the work doesn’t mean they made no impact at all, and that decisions they made have no moral or ethical emphasis. The point was that Valve is not some pristine god from the heavens sent down to cleanse our filthy gamer bodies. They’re a company like any other, who occasionally make missteps. Valve just tends to make more consumer friendly choices than most.
They did help usher in the age of microtransactions and lootboxes with their CS and TF2 stuff. That’s about the only major bad thing I can think of that they haven’t been particularly apologetic about.
Yeah they charge like 10% of profit for the games on there, and more if you make it big.
Which is the same as the vast majority of every other store (video game or otherwise). It’s really only a factor because Epic keeps bringing it up as a reason they’re better than Steam, and should be allowed to be the monopoly instead (though they don’t explicitly state that part).
Yes, and if the kebab store pitched a fit every time someone provided a better product than them, calling that competition a monopolist, I’d have the same criticism of that kebab shop.
If they’re just doing their best to provide a quality product… I wouldn’t like that they have a monopoly, but if they’re not in any way abusing it… that sounds like they’ve earned their place. The problem lies in the people not putting forth enough effort (despite have the resources to do so) to match.
Master Chief Collection came out in late 2014.