I dont understand what you’re trying to argue. The person you responded to made a point about Major studios trying to make a hit… but focusing on business principles over actual game production.
You responded by boiling it down to “Devs should make better games” which wasn’t close to approaching the point they were making.
My point was that devs are not always the ones in control, and trying to simplify a point about business majors running studios into the ground is somehow about the development team being bad is missing the point by a parser.
No one said Team Cherry was a AAA studio. At this point of the comment chain, no one had said anything about them at all until you brought it up. No one is trying to disparage your fanboyism.
Because the problem isn’t with the currency itself, it’s with the intermediaries necessary for large scale mercantile interactions like selling games on an independent storefront.
Just because you use crypto doesn’t mean someone who holds that crypto in trust for you can’t just not give it to you if they don’t feel like it. And as there is less regulation covering that currency, you have less recourse in getting it back from them.
I can’t speak to all the positives and negatives of crypto, but I can say it is not in any way a cure-all that you can just inject into capitalism to fix everything.
So there is a network and backbone to it. And you need to do something more than “I give this person a bitcoins for my game” especially when working through a separate storefront. Both to ensure that the person receives their game and you receive their currency.
The problem with current transactions isn’t the money itself, it’s the services that use that currency.
I dont recall the combat being too different. You basically smack things until they die.
The gameplay loop is roughly similar, if a little more fleshed out. Get quests from villagers, create workbench that create things over time. Grab resources from various sources with skills that increase gradually over time. Multiple levels of resource tools, like axes, pickaxes, swords, etc.
If youre looking for a heavy action game, it’s not a main focus. It’s definitely more on the resource gathering/crafting realm of gameplay.
Their next game might have more of an action combat focused gameplay loop, as it takes place closer to a cartoon area of the world. I dont imagine it’s going to get anywhere near the typical hack 'n slash action rpg model that’s typical these days.
I played Sandrock years after Portia, so take this with a grain of salt, but I think it’s an improvement. The mechanics are roughly similar, but I feel Sandrock is a little more polished.
There is an annoying water conservation mechanic that can be a bit irritating to deal with. Everything uses water, so if you run out you basically can’t do anything, but you can buy it and make moisture collectors to make things a little easier.
Optimization isn’t necessarily a global thing for software. Often you need to optimize it for different types of hardware. This is often especially necessary for consoles, as they are specific kinds of proprietary hardware that are relatively static. Optimization for the PC (or Steam Deck) is not necessarily optimization for a Switch 2, which may even require optimization between handheld and docked modes.
That’s probably an aspect, but likely there weren’t enough people talking about it because most who did though it was mediocre at best.
For a franchise this popular, a few noisy bigots won’t stop people from seeing it. If anything, it draws more attention to the show. You can see this with shows that are actually good.
Sometimes people have ideas that just don’t work out. Even if the same people make another game, unless they just make a carbon copy they’re going to try and do something different. Sometimes it doesn’t work as well as the original, but at least it’s not churning out the same thing over and over and hoping people don’t notice.
Granted, Gamefreak has basically been doing that for 25 years, so what do I know?
I’m sure when they were a hanafuda maker they were a little less litigious…