Just your typical internet guy with questionable humor

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Joined 2Y ago
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Cake day: Jun 22, 2023

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You might want a pirate steam copy if it’s one of the games that isn’t properly updated on gog, which is unfortunately common with newer (2016+) games


Buy on gog if it’s there. Buy on steam otherwise. Keep a pirate copy handy either way.


Also, sometimes games on gog don’t receive DLC or patch updates because the devs/publisher forget or don’t care. I remember seeing an extensive list of games, ~250, explaining what they had missing. I think A Hat in Time was one of the worst offenders

Here’s a gog forum post on the problem - https://www.gog.com/forum/general/gog_is_it_truly_more_difficult_for_developers_to_update_their_games_on_gog/page1


ping 103.224.182.241 gives me a “general failure”. At least I can still find stuff via qbittorrent’s builtin search


A lot of devs stopped giving a flying fuck to disk space and performance a long time ago. “32GB of RAM and 500GB of disk space? Don’t mind if I do!” - for a pixel art 2D platformer


Huh, the site isn’t opening for me at all, DNS_PROBE_ERROR or ERR_NAME_NOT_RESOLVED on my browsers. I wonder if it’s a country-wide block in Brazil? I saw some news yesterday on the police raiding pirate servers




There are a few that are actually fun as games, Tifa Tanx2 being the only example that comes to mind, it’s a fun Kung Fu (NES) like beat’em up with easy combos. There are even some work-safe gameplay videos of it on YT

A lot of the games are visual novels, this is where you find a decent variety of styles, though a lot of them use daz3d models, which I don’t like. I’d wager that hentai games are like 60% VNs, 30% RPG Maker, 10% everything else


Hentai games are my guilty pleasures in that regard


I played Mists of Noyah, and let me tell you…
I don't think I've ever played a game that has infuriated so much me with little things as much as this one. There are just SO FUCKING MANY little things that feel wrong that it really fucks up the experience. I don't remember exactly when or where I got it, possibly a Fanatical bundle. Cheap game, good looking, "mixed" rating on Steam. "Can't be that bad". Indeed, it's not "that bad", but it's infuriating in the amount of little things that ***are*** kinda bad, that bad or really bad. Now, the game is really good looking, the pixel art is a joy to see and the Castlevania SotN influence is extremely obvious, down to the double jump wing-flap and "ghosted" silhouette. Also, one of the characters, Allure, is like a cross of Alucard with Zero from Mega Man X. The control is great, though there is a big reliance on dashing for avoiding damage. In later dungeons, there's also a significant player skill requirement to get past some asshole-designed traps. Some of my biggest gripes: * Game has no pause, it acts like a permanent multiplayer server. * There is zero in-game information for a LOT of important stuff. This is so bad that I only learned about certain features by reading the game description - like how raids are only supposed to happen every 7 days - and fucking patch notes, and even those can be stupidly unhelpful, like this absolute gem: `200% increased Floating Island`. Buildings you can place on the town don't have a description, so other than the obvious <metal> mines, you're on your own to find out what each building produces or does. * I still have no clue what Spirit does. It's one of your stats and that's it. Doesn't increase your hp/mp regen, doesn't increase how much you heal with magic, doesn't increase damage. * Missions are all over the place and sometimes make no fucking sense. Hell, one of the very first missions asks for 30 flowers and 30 spores. The problem is that you only get 1, maybe 2, when you harvest them, and there are NOT 30 of them in the forest maps. Whenever the mission asks for a specific monster to be killed, prepare to wait forever for respawns and RNG. * RNG will ruin your day when it comes to finding certain monsters or items. Watermelons are a low chance drop off chopped trees in the jungle. Milk is another item that's hard to come by due to low drop rate and you'll need 20 for one of the missions. Clay and Sand only drop from specific monsters and, despite being somewhat common construction materials, there is no building that collects them automatically - but you can still get osbidian mines! * Inventory auto sorting sucks, the only consistent thing is that it puts consumables first, crafting materials second, equipment third. Other than that, it's whatever wherever, like how wood will be stuck between Topaz and Sapphire, while Amethyst goes way below on the list. It doesn't even stack together the same item. If you have a 23 and a 4 stack of wood, auto sorting won't make it a single 27 stack. * Maps are uninteresting and have nothing worth exploring, no secret anything anywhere. They're also an OPTIONAL, completely linear progression. You automatically unlock new portals by leveling up. Oh, you have to mentally learn where each portal takes you, nothing is labeled * Relics. They're little things that will sometimes appear in specific places in certain maps (yes, even this is fucking RNG dependent). They give small, permanent bonuses to your stats. The problem is that you lose ALL of them on death. They can reappear, if RNGesus deems it funny to see you losing it again within a minute. * Crafting interface is fucking awful. Want to make 99 iron ingots? Gotta click the + button 98 times, then click "Craft". You can't see any recipes that you cannot make at the exact moment you open the menu - if you're not near an anvil, you cannot see the list of armors and weapons, period. The only "sorting" here is by tier * You get absolutely no heads up about incoming raids. A purple health bar just shows up in the top middle of the screen when one starts and that's it. If you're too busy doing a dungeon or fighting a boss, fuck you. * It takes like 14 or 21 in game days to even get the first raid and, judging by the achievements, the vast majority of players never even bothered to go that far into the game. * Dungeon traps are 1-hit kills and their collision boxes are slightly larger than their actual sprites. Enemies will often walk around spikes, harassing you while you are unable to deal with them unless you kill yourself trying to kill them * Elevators. They're sooooooo fuuuuuuuuckiiiiiiiiiing sloooooooowwww. There aren't many, but the few that are there will annoy the hell out of anyone * Balance gets worse as you level up. From level 35 and onwards, nothing makes sense anymore. Equipment affixes/suffixes become less and less useful, as many of them are static numbers, like +50 atk, when simply changing ONE item from tier 8 to tier 9 can give you a 100atk boost. Armor values are the only ones that seem to grow little by little as levels advance. * Imagine Diablo 2 loot drops, but worse in just about everything - lower drop rates, unhelpful extra effects, less time . * Most dungeons' mythic loot is no different from heroic loot and tier 8 instead of 9. * The witch boss always spawns a pool in front of her, making it near impossible to beat her with melee characters. There are many other situations where melee characters get shafted by asshole design and almost none where they shine over the ranged characters. The game was abandoned less than a week after the 1.0 release in May 2022. A 1.02 patch was promised in June but never delivered. During the early development, it was marketed as something inspired by Terraria. It seems that any Terraria influence outside collecting resources has all but evaporated. I have more gripes, but the ones above are those that I think are the most annoying. Like I said, there are just so many "little things" that it builds up the annoyance into full frustration. One thing that didn't make the list but is worth mentioning is the amount of translation errors in PTBR: there are lots of words that were left in english. I understand the economic reason for thinking in english first (selling in USD is 5x more profitable) but come the fuck on, the entire dev team is Brazilian.
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Obligatory tutorials. Make it a choice.

QTE “final bosses”. Seemed to be a much bigger problem in the PS3/360 era.

“Open world” or “Sandbox” games that don’t care about your progress, where it’s painfully obvious that your actions don’t matter at all. Yes, this is mostly about Starfield

Games where you can win by a landslide but the computer/story goes “Hah, you were just lucky!”


If it would be available in stores like nintendo, I doubt people there would be much issue regarding high price.

Depends. I still remember when the PS4 price was unveiled in Brazil. Back then, it cost the equivalent of ~1700 dollars



In other words, Baszucki claims that the reason for the dip in safety spending is directly linked to the adoption of AI systems. One of those moderation systems, announced over the summer, was supposedly designed to detect “early signs” of child endangerment. However, under Baszucki’s social media posts about the tool, you can find dozens of complaints that the AI is failing to stop harmful content.

If I ever have kids, they’ll find that every network at home will block off roblox entirely.


Pretty sure Club Penguin only let you choose from a predetermined list of ready phrases, it worked well afaik. Roblox could do that, but something something engagement


I hope those improved graphics don’t balloon the game’s install size to something ludicrous like 70GB, since the original was roughly 4GB



I was thinking more along the lines of being proud of shit features that consumers despise, to the point it becomes an ad for your main competitor, like the PS4 “how to share a game with a friend” video


NotToddHoward has entered the chat
NTH: Hello everyone, I just found out this old game, Elder Scrolls V Skyrim, it looks super cool!


Wow, it sure is a unique game experience! I’m ordering a deluxe account right now!!


RIP Kolanaki’s SNES

I loved Secret of Mana and on several playthroughs, the hardest boss, for me, has always been that damn tiger in the witch’s castle. When it zig-zagged like a spike ball, the chances of getting wiped were huge. One hit = unconscious.



How to explain Steam’s success on PC for console players: “Think of it like the X1 vs PS4 era. Steam is the PS4 and every competitor was the Xbox One”


The epic launcher is a fucking piece of shit. It being a bloated unreal application to serve as a glorified web browser does not help at all


Nintendo argues that this gameplay method is protected by copyright. However, the Japan Patent Office rejected the application, citing that the patent lacked originality as similar mechanics already existed in prior games.

Get rekt. Game mechanics cannot be copyrighted, though I dunno how Japanese law treats that. But it’s good that the display of previous art, with even Craftopia being listed and accepted as one that had the same “monster capturing” mechanic, despite that game being originally a “Breath of the Wild clone with crafting survival”


Capcom is 100% betting on their Japanese viewers, the west is just a “sad casualty”, so to speak. If this ends up working in their favor, expect this shit to expand to other companies and tournaments, just like pay2win did.


Valve, however, has managed to neatly skirt regulatory efforts by charging players not for directly purchasing loot crates, which can be earned during gameplay, but for the keys required to open them.

Wow, that’s fucking scummy

Hall said that even he is frustrated by the “Paradox model” of paid expansion and DLC packs his studio RocketWerkz chose for its survival game Icarus after moving away from a free-to-play scheme.

For Paradox games, it’s mostly nickel and diming since they know they’re working in a niche market. For Icarus, it’s a problem of wanting the game to stay relevant, paying for servers and not knowing when to say “ok, we’re done”.


Considering how dependent on M$ servers and products the 'murican government is, Microsoft could easily push for a MAD standoff against them




Even if they had, there’s still the entire “we’ll just take this existing script and change some names” industry standard of hollywood







Does it have a HDMI port to connect to a TV? Since it’s Android, I suppose pairing a new controller would be easy, so stuff you emulate from home consoles can be played with 2-4 people



Yes. Kinda. Some games from the X1 era aren’t available on PC, like Halo 5. X360 games that are backwards compatible but weren’t actually released for PC, like Red Dead Redemption, won’t be available either.



Both Sega and PocketPair are taking jabs at Nintendo and I’m loving it
Sega released an ad that was pretty much that "[Sega does what Nintendon't"](https://www.youtube.com/watch?v=CYOfP1a7xjc), comparing Sonic Racing Crossworlds with Mario Kart World. Gotta love how, to avoid a lawsuit, the graphics for the "open world racing" is pixelated censor. PocketPair announced Palfarm^[Which I hope is a real game and not just an out of season April 1st like [More than Just Pals](https://store.steampowered.com/app/3620480/Palworld_More_Than_Just_Pals/)], with the textboxes being ripped straight out of Animal Crossing and even their own not-Ankha. For a company whose chief game is being constantly forced to remove features because of shitty patents, this feels like the perfect taunt and middle finger Here's to hoping more companies decide to poke fun at Nintendo
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cross-posted from: https://programming.dev/post/35165030 > Kickstarter backers aren't happy with not getting the full campaign they thought they already paid for
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Kickstarter backers aren't happy with not getting the full campaign they thought they already paid for
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23 games + 1 DLC^[I nearly bought Blades of Time Limited edition, then I saw that I already had the base game in my library. It's one of the things that pisses me off with GOG, it won't say you own the game if you have the base/deluxe/platinum/definitive/whatever edition but are looking at a *different* version, and will gladly let you buy it *again*] for R$180 (~32 USD) I know some of those aren't exactly bangers, or might just barely be considered good, but I ~~won't even play them all anyway^[I really need to get my shit together and start playing instead of just buying]~~ enjoy looking at subpar games from time to time
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Sauce https://www.pcgamer.com/gaming-industry/foolproof-ways-to-get-laid-off-in-the-videogame-industry/
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YSK: There’s a site that lists delisted games
The site also has pages for keeping track of what has been delisted from specific vendors, such as Steam, Epic or GOG for PC
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cross-posted from: https://programming.dev/post/12852381 > > With efforts to resuscitate Neopets ramping up, monthly users have nearly tripled to 300,000 in the past six months, and the company is on track to be profitable by the end of 2024, [current Neopets Team CEO] Law said. > > Also notable: > > > Law said that rather than cracking down on fan-created components, the company is embracing them. It launched a “Neopass” login system that allows users to access games across the Neopets system, including third-party and fan-made games.
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cross-posted from: https://programming.dev/post/1438545 > A bit late on the announcement, but for those interested, it looks like Warpath is being reworked into becoming a competitor to Epic 40k. A very rough draft of the rules is available for download in their blog post as well.
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Is there a scene/community of “boot into game” for current CPUs?
I'm looking up for communities or scenes whose purpose is making games that you play from bootup. Not necessarily boot sector games (stuff that has to fit in 512 bytes), but things that would behave much like cartridges in old consoles, where the hardware boots straight into the game. Put another way, games that "are the OS", either for x86 or ARM. My search engine-fu didn't manage to find anything other than boot sector games and several Batocera guides.
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