Just your typical internet guy with questionable humor
For some reason, I’m reminded of using mineral oil for computer cooling. As in, you just leave the entire thing submerged in mineral oil
Many games don’t age well in part because of hardware constraints (CPU, RAM and storage), in part because there weren’t that many games to serve as examples of good and bad practices to follow or avoid. Then there are games like the Silver Box collection of Dungeons and Dragons, which were bad even when they were new.
It’s still interesting to note that you can find many “(almost) never copied since” ideas in some old games, which still make them useful for inspiration for game devs and even entertainment for anyone who sits down to play. Hell, Ultima 7, despite being janky as fuck, is still a gold standard in world interactivity. While there are a variety of pokemon clones (TemTem, Cassette Beasts, Coromon), I’m unaware of any game that’s similar to Digimon World (evolving tamagotchi battlers that die out/reset after some time)
Then there are the timeless classics, like Age of Empires 2 or Final Fantasy Tactics, which are yet to be surpassed; or Mega Man X and Super Mario World, which, despite being comparatively simple to stuff that came after it, still hold up incredibly well.
It’s pretty easy on PC, with Steam itself and itch.io being pretty good for indies. Earning enough money from your game is a different story…
So, re-release Tay as a sex chatbot, got it, on it!
I know the 2 games below have 2 player couch coop. Not sure if you can play with 4p local on EDF
All their games were mobile offerings, a landscape completely so utterly dominated by freemium shovelware that 1-time purchase games are effectively non-existant if it’s not a game that made a huge splash elsewhere. Even Apple Arcade, which runs on any current Apple hardware, is struggling with low usage
So, yeah, zero surprise Netflix might need to refocus, as their gaming division was essentially a “freebie with your subscription”
To me it was the 2014 Thief. I never had any proper experience with the previous games of the series, only tried Thief 3 back when my PC could barely run it, so the low fps made me give up. My short time with new Thief wasn’t bad, though I didn’t finish the game as it was on my xbox1 and I never really sat down to play anything to completion on it. Online it’s all “Thief is shit, it’s a shit game” etc. Maybe I didn’t get to the shit part, I completed maybe 4 missions?, but while it wasn’t amazing, it felt like a decent stealth game and had me more interested in continuing than Styx Master of Shadows
Eh, debatable. I’ve played it for roughly 2 years (2004-6) on private servers and even then I knew it wasn’t “the best” or “incredible” by any means, but it was light years ahead of Tibia (which was my first taste of MMORPGs, back when the starter island was a mess with too many players and not enough rats in the sewers for people to kill and level up) in every regard. Even with higher rates and an incredible teenage patience for braindead repetition, the grind got old really damn fast, not to mention that the game penalized fucking around (no stat resets, only on the 99 rebirth) and fucking up (1% xp penalty on death hit harder and harder the higher your level).
Played for a long time on EuphRO server (3x/3x/2x), my highest level character was 75 or something close to that. I think I gave up playing altogether around the time I got a super novice to level 50 on a different, higher rate server
I personally dislike the skills from equipment because, compared to FFT, it creates an artificial, story-gated wall on character progression (you can’t get the most powerful magic because you can’t get the equipment, because it only unlocks later during the story)
As for the judges, I don’t think they add enough to game to make combat more interesting
The game became that shitshow because Warner Bros execs got pissed that a “no-name” yuropeean company got the rights to make a licensed Superman game (because they were the only company that bothered to bid), so they did a lot of time-wasting requests to the developers.
https://www.retrojunk.com/a/C1CKNP9rjC/the-story-behind-superman-64
Flower doesn’t know and the best guess is possibly what he said, a mess of rights across Valve and Vivendi (bought by Activision in 2008)