
Just your typical internet guy with questionable humor


Valve, however, has managed to neatly skirt regulatory efforts by charging players not for directly purchasing loot crates, which can be earned during gameplay, but for the keys required to open them.
Wow, that’s fucking scummy
Hall said that even he is frustrated by the “Paradox model” of paid expansion and DLC packs his studio RocketWerkz chose for its survival game Icarus after moving away from a free-to-play scheme.
For Paradox games, it’s mostly nickel and diming since they know they’re working in a niche market. For Icarus, it’s a problem of wanting the game to stay relevant, paying for servers and not knowing when to say “ok, we’re done”.


I was the main marketer for “weird, different games” to my friends, back in school. I was the one that first found out about Harvest Moon on PSX and recommended it to another friend, he loved it - mind you, this was back in 2004. In 2006, I got 3 into World of Warcraft, I even printed a “beginners’ guide” I made myself just to help them understand the game.
Two games that I experimented from word of mouth were Tibia and Ragnarok Online. The former I gave up the same day - there were like 10 players for each rat in the sewers, the respawn took forever and you were supposed to grind them until you reached level 7, which would take over a week of real playtime at that rate.
RO was an interesting situation, the dude who first started it was bragging about having lots of hours to play, when I disdainfully replied “Why pay when you can just play for free”? He didn’t like the reply, but we didn’t get along anyway, so I took every chance to jab him, and he did the same to me. Anyhoo, I went online, looked around for a private server and started playing, free of charge. The others didn’t join in.
During school and college, none of my friends were interested in RTS or even turn-based strategy games. I already knew about Civilization thanks to my dad. In the internet years, I always lurked around some talks about strategy games and that’s where I found Supreme Commander, which is still one of my favorites. Total Annihilation is still on my “to-play” list.


Since magma would often kill my FPS, I’d sometimes settle for the next best trap: zig-zagging corridors full of dwarven atom smashers to deal with sieges


Back when I first played Dark Messiah of Might and Magic, I spent way too much time atop some stairs and jump-kicking an orc down, who’d ragdoll down, get up then come back up, only to get another jump kick to the face. I spent several minutes laughing
When I was ~7 years old, I had a Nascar 94 demo for PC, my main mode of play was running the wrong way and crashing as hard as I could on another car, watching all the pieces flying was fun
I also wonder whether there’s a “wrong” way to play dorf fortress, since I’ve tried a lot of stupid shit (it’s only stupid if it doesn’t work, so…)
Lastly, there’s Skyrim with, uh, specific mods
You might want to check out Chorus, it’s on sale super cheap on GOG right now. It’s an action game with some levels on foot and others in space.
An honorable mention is Star Wars Battlefront 2 (classic) - maybe not exactly what you want, but it has space combat where most of the action is with ship dogfights, where you can also attack the opposing capital ship and disable its core systems to win the match. The whole single player game ensures you’ll get one hell of a power fantasy as the ace/hero, even on harder difficulties.
Unless they did a proper rework of space combat, it’ll get old fast, just like ground combat. I also remember you could pile up dozens of “Kill space pirate Whoever” from several systems, travel super far away so that you could reset the quests, reset said quests, then manage to complete ALL of them by killing only one target


Never too late to introduce them to all of your favourite classic games, either
Easier if you start with Bomberman Party on the PS1 or the arcade Neo Bomberman. I think those play much better than anything Bomberman released after 2004
If the kid enjoys strategy, starting out with Age of Empires should be easy. Or just leave them messing around with Settlers 2


You mean a remake of Heretic 2, because it already exists 😉 - longplay video https://www.youtube.com/watch?v=0k2RZcdpkH4


For an Animal Crossing-ish experience on PC, you can try Dinkum (indie, solo dev) or Hello Kitty Island Adventures (unironically good, but also limits some activities per real day, like AC New Horizons)




“Quickly” - the “Bioware magic” used to be years of lack of direction followed by one year of “HOLY SHIT WE NEED TO DELIVER!” crunch
But the former executive producer of Dragon Age, Mark Darrah (…) posted a YouTube video about how the so-called “BioWare magic” really worked. According to Darrah, it referred to a hockey stick graph where most of the progress is nearly unnoticeable. It’s nearly flat, and “if you draw that line out, then your game is shipping in like 30 years.” At a certain point, the developers hit a “pivotal point” when the game would finally shape up and a lot of progress would be made in a short amount of time. According to the developer, that tipping point is what is known as“BioWare magic.”












Get rekt. Game mechanics cannot be copyrighted, though I dunno how Japanese law treats that. But it’s good that the display of previous art, with even Craftopia being listed and accepted as one that had the same “monster capturing” mechanic, despite that game being originally a “Breath of the Wild clone with crafting survival”