
Just your typical internet guy with questionable humor


Rakuel’s post on steam is very interesting
I made this game during the summer in couple months and thought to use AI because in university there is so much brainwashing on students and all the tools are given for free, so I could generate unlimited images for free and so.
Emphasis mine. Universities playing a role in this annoys me a lot.
Some AI companies can use this game just existing as a reason the get more investment for their AI companies, that benefit no one, but rather suck resources from the economy from hard working people.
I think this part alone is incredibly important and the real eye-opener for him.
I made a review on Steam as well, not as lenghty as this one. I also wrote a giant whole ass essay (>11k words) that might serve as script for an hours-long video review in portuguese, if I ever come around editing the footage. Should I finish that, I’ll be sure to try and contact the devs so they watch it, even if it looks like they’d rather never touch the game again


Sega relies entirely on Sonic fans’ goodwill to remain “reputable”, everything else they’re absolute assholes. Good time to remember that Sammy, a pachinko business, saved Sega with a merger back in 2004. Execs knew damn well that it was much better for their PR to be called Sega, despite Sammy calling the shots.


“They will be made redundant” Corpospeech is a fucking cancer.
I never heard of that game. Seems like a mix of fall/stumble guys and light dungeon mechanics
That’s despite a multi-million dollar marketing budget for the game, which included a dedicated video from Mr Beast’s Gaming YouTube channel with a custom set and dozens of content creators.
Great job, you guys, you really know your target audience.
Also, sometimes games on gog don’t receive DLC or patch updates because the devs/publisher forget or don’t care. I remember seeing an extensive list of games, ~250, explaining what they had missing. I think A Hat in Time was one of the worst offenders
Here’s a gog forum post on the problem - https://www.gog.com/forum/general/gog_is_it_truly_more_difficult_for_developers_to_update_their_games_on_gog/page1
There are a few that are actually fun as games, Tifa Tanx2 being the only example that comes to mind, it’s a fun Kung Fu (NES) like beat’em up with easy combos. There are even some work-safe gameplay videos of it on YT
A lot of the games are visual novels, this is where you find a decent variety of styles, though a lot of them use daz3d models, which I don’t like. I’d wager that hentai games are like 60% VNs, 30% RPG Maker, 10% everything else
Obligatory tutorials. Make it a choice.
QTE “final bosses”. Seemed to be a much bigger problem in the PS3/360 era.
“Open world” or “Sandbox” games that don’t care about your progress, where it’s painfully obvious that your actions don’t matter at all. Yes, this is mostly about Starfield
Games where you can win by a landslide but the computer/story goes “Hah, you were just lucky!”



In other words, Baszucki claims that the reason for the dip in safety spending is directly linked to the adoption of AI systems. One of those moderation systems, announced over the summer, was supposedly designed to detect “early signs” of child endangerment. However, under Baszucki’s social media posts about the tool, you can find dozens of complaints that the AI is failing to stop harmful content.
If I ever have kids, they’ll find that every network at home will block off roblox entirely.














Now that you mention it, the only way to be a good king in that game is by owning all the property, which is the only reliable way to get the money needed for the choices that don’t fuck the citizens. One of the biggest letdowns is not being able to kill that filthy mr industrialist