Just your typical internet guy with questionable humor
Starting with? No clue.
I am hopeful that I might finally get around playing some scifi stuff that’s been collecting dust on my digital shelves, like Sword of the Stars and Between the Stars (it finally left early access).
I might also dabble with PS2 games, I bought a damn console, put a nice HDD on it, all back in late 2023, and powered it on once in 2024.
I’ll be happy if I play 10% of what I intend to 😞
On the performance side of things, Elbrus has nothing to write home about based on benchmarks that have largely found it “completely unacceptable” for most tasks.
(in a linked article) The testers cited “Insufficient memory, slow memory, few cores, low frequency. Functional requirements not been met at all” as key reasons for the failure.
Elbrus-8C: 8C/8T, 1.30 GHz, 16MB L3, 70W TDP, quad-channel DDR3-1600 memory, 28nm, 250 FP64 GFLOPS
It can probably run Doom, but likely won’t run Crysis.
The other console, “MTS Fog Play”, is just cloud gaming
This update added a lot of new stuff to the game not counting the new really big island. Human bosses, an “arrogant pal tamer” that wants to see specific pals, a NPC that asks you to do specific emotes and one hidden npc that gave me a book that increases 1 work thingy by 1 (got one for handywork, the game crashed, then got one for planting, so there’s possibly one for each work)
My biggest gripe at the moment is with predator pals, which don’t always spawn where they’re supposed to (fixed locations, unmarked on the map) but drop predator cores, which are needed for the inventory expansion, as well as giant pal souls.
It also added some high QoL chests: one that lets you check ALL the chests in the base and the Guild Chest, which acts as a shared base chest. Another super useful building is the skill fruit farm: plant one, get 3 of the same skill.
The new island starts with several anti-air missile places, but at least it seems you only need to disable them once. Whether the missiles will go through walls or rocks and kill your flyer seems to be random chance, but it at least tries to be physical projectiles.
Purkeypile explained that Starfield’s main city, New Atlantis, was the “antithesis” of Fallout 4’s Diamond City.
Baity clicks are still clicks. Very shitty behavior from the site.
“I didn’t work that much on that city,” Purkeypile explained. “I worked on Akila and Neon a fair amount, but New Atlantis, I wasn’t really involved in that much. But I got lost in that all the time when I tried to play the game too it’s so big and Diamond City, you can see, is kind of like the antithesis of that like sprawling city thing.”
There, everything anyone checking needs to read
Reportedly found on a Wii test kit discovered at an e-waste recycling center
Man, talk about a find.
The reason for it being canned so late seems to be mostly on internal higher up conflict within Lucasarts, whose leadership became bean counters. https://www.eurogamer.net/free-radical-vs-the-monsters
And then we went from talking to people who were passionate about making games to talking to psychopaths who insisted on having an unpleasant lawyer in the room." (David Doak on the change within Lucasarts after Jim Ward left)
“LucasArts hadn’t paid us for six months,” says Norgate “and were refusing to pass a milestone so we would limp along until the money finally ran out. They knew what they were doing, and six months of free work to pass on to Rebellion wasn’t to be sniffed at.”
Divinity Original Sin 1 and 2, if you haven’t played already. Think of them as the stepping stones for BG3.
Spec Ops: The Line is a 3rd person shooter with an incredible story, I think it takes 4-6 hours to go through the campaign. Short when compared to RPGs, but worth the time. People also talk about Titanfall 2’s campaign being great, I haven’t played it yet.
Mass Effect trilogy is also very good, mainly the 2nd game. The first game is the jankiest of the bunch and the 3rd is much better after all the DLC, though I still don’t like how the optional Paragon/Renegade prompts from 2 became obligatory QTE in 3.
You don’t need to update your drivers every time a new version comes out, some games can actually get worse performance with a newer driver - I personally had problems with No Man’s Sky, nvidia drivers over version 424 I think, made the game effectively unplayable, while versions like 416 kept the game and the framerate smooth throughout.
its creator, a Brazilian man named Nidal Nijm
OH MY GOD IT HAD TO BE A FUCKING BRAZILIAN!!! 😆😆😆😆
Also, as many on the thread pointed out, so did the creator:
Nijm has a point about the violence normalized in the video game industry; many of the most famous, lauded and widely-played video games feature graphic violence, often directed against Arab enemies. Call of Duty has several installments featuring Arab militant enemies, and it’s the entire plot of games like Six Days in Fallujah.
Better title: Kadokawa employees are reportedly “optimistic” about the takeover. Subtitle: Kadokawa owns FromSoftware
Kadokawa suffered a ransomware cyberattack earlier this year, but employees were left disappointed by the response from current president and CEO Takeshi Natsuno.
As a result, employees are said to be “thrilled at the prospect of an acquisition by Sony”, according to a new report from Japanese outlet Bunshun (via Automaton).
HAAHAHAHA, Oh The Onion, you guys are… It’s not The Onion… (for anyone that doesn’t get it, PSN has been hacked a couple of times)
Anyway, the “thrill” comes from the expectation that the current Kadokawa leadership will get the boot from the acquisition.
ackshually 🤓
One of the patents was for seamlessly transitioning from one type of ride to another, as it happens in Legends Arceus, ie: jumping into the water while riding the stag will automatically change to the giant piranha. The irony here is that palworld lacks anything like that, you never transition between 2 different mounts without player input. The closest to that is using some pals as gliders, but you’ll just get back on your feet once you touch the ground or water.
Another patent was for throwing stuff at enemies in order to begin combat. They’re all hard reads, mostly because they read like they’re describing how Legends Arceus works in minute detail.
World of Warcraft is the absolute winner in my case. I have no idea on actual numbers, given 99% of my time was in private servers, with a very brief stint on official. Only one of those private servers is still around, with my character from Warlords of Draenor times still there.
Outside that, probably Skyrim (many hours playing pirate versions, modding it with more lethal combat, more lore-friendly armors and “actual” civil war, among other things). I wonder how many hours I’ve spent on Dwarf Fortress, as I’ve only played the freeware version, starting with 0.34, before trees had height.
It’s not “stupid” if you think that you’d need several terabytes of free space to have the whole world available offline for your game (total land area is roughly 149,4 million square kilometers - assuming 1GB per 100km², you’d need 1,495 terabytes of storage). Of course, M$ knows they could’ve allowed a super lower-res version of the tiles to be installed locally (like 1MB per 100km², though that’d still require 1.5tb of storage), but why if they can force everyone to be always online?
M$ monopolizes swathes of the game industry (and several other computer related areas) while Sony monopolizes nearly everything else media related. This is NOT how market competition is supposed to happen.
BTW, Gotcha Gotcha Games is the owner of RPG Maker and Pixel Game Maker, make of that what you will.
The same folks that created the real money auction house for Diablo 3, the memes “You think you do, but you actually don’t”; “Don’t you guys have phones?” and Diablo Immoral, continues to show their complete dissociation from reality because money.
Ah yes, it’s the gaymurrs that asked for more fucking live service. Fuck off. To be fair, the actual interview doesn’t have anything saying that, but I wouldn’t be surprised if it was a statement thrown elsewhere, since diablo immoral is full of lootboxes, gems and all the predatory bullshit that works wonders to funnel money. It worked exactly as expected, it’s profitable beyond reason. To conflate that with “gamers want more of that” is pure corporate bullshit and they know it.
From the actual interview:
That’s a “problem” because of how you decided the game should work, as a fucking live service.
Everything old is new again, I guess.