
Just your typical internet guy with questionable humor


Shit, I keep forgetting I had that game, the controls were fucking awful. I think I only ever managed to get to level 4 once or twice. It came with my console (along 13 other games, I think, including Crash 3, Mega Man Legends and Gran Turismo)
I only watched the movie some 3 years after first playing the game, when it aired on local TV. It was weird. I also recall reading somewhere that some movie game deals were made before the movies’ script was finished, so that would explain the game being completely “out of place”


Man, I gotta check how the battery for my PSP3000 is, and the microSD card on it. The internals work perfectly, those two things are the only ones that seem likely to give out anytime soon. My little buddy is 14yo now. I don’t think I ever played any of the 3 UMD games that came with it, I immediately jailbroke it after purchase
It’s not “retro” in the same way a much older console is. It’s closer, more relatable, and maybe more importantly, more usable. It still fits into modern life without needing to be explained.
I think this is something extremely important. Looking at stuff from 20 years ago was much different when the current year was 2006 - we’d be looking at the mid 80s. Computers of the 80s and even the early 90s became obsolete fast, whatever you had in 2006, even if it was 4 years old at the time, felt light years ahead of anything from 1986 and would be internet capable.
Games from the 80s were also comparably “archaic”, as the hardware limitations were much more significant and several then current games could never happen in that old hardware (NES, C64, ZX Spectrum, Amiga 500), and that’s ignoring graphical complexity. Meanwhile, a number of current day games could exist in 2006, so long as the graphics were appropriately scaled down (Total War games being a perfect example).


One of my favorite, unexpected gems was Kenka Bancho. You’re a bancho (high school delinquent badass) and you have 7 days during a school trip before graduation to punch other school banchos into submission to prove you’re the best of all banchos. A real shame that only one game got localized, there are several others in the series.
I was also sad that Maverick Hunter X didn’t get sequels, so it became the sole 3D remake of Mega Man X, but it’s really good and you can even play as Vile. Speaking of Capcom, you could also play Monster Hunter 1, 2 or 3 on your PSP. I spent a significant amount of time on 2 and got nowhere near the mid game. I kept getting my ass handed by some bosses. Kushala Daora became my arch nemesis. On the other hand, beating Basarios was a piece of cake with bow and (piercing) arrow


World of Warcraft. After it, a lot of player retention mechanics became super obvious in other games for me, especially because a lot of said games were copying “the king of MMOs”
Dwarf Fortress is my main go-to example of procgen done right. Whenever there’s discussions of “game X sucks and is lifeless because it’s mostly procgenned”, I look back at DF. Lazy procgen is the problem.
I know at some point I saw a game with absurdly high damage and health numbers, I can’t remember which one it was, whether a mobile thing around 2014 or a korean mmo, but that was the point where I very easily understood “big number better” is total bullshit
Elder Scrolls Morrowind was the first game I’ve played that gave almost complete freedom to the player, with lots of things carrying consequence, especially in relation to NPCs. That shopkeeper you killed? Still dead. This essential NPC that is a literal demigod? Yeah, you can kill him, have fun in this broken timeline you just created where you can no longer advance the main quest.


Win over the hearts of academics in arts and literature and you’ll be off
I half joke, but academia loves to act like elitist snobs that know better than the dirty, uncouth peasants and their silly, simple means of entertainment. Only games (board, rpg, video) can offer experiences where player (“consumer”) choice matters and leads to different outcomes. Books, movies, series are all “set in stone”.


Finished Shadows of the Empire yesterday. It’s truly a game of its time (jetpacks!) and the control schemes suffer a lot from being a N64 first game. The last stage, Skyhook Battle, is a mess tho. Why did the devs think that having a never ending swarm of enemy fighters that easily kill you was a good “warm up” before the “actual” level?


I feel the same about Eternal. In 2016, once I got the upgrade that gave me infinite ammo while at full health and armor, I had some of the best fun in the game, using the railgun like a maniac
I didn’t finish Eternal, I think I stopped before the cathedral where you’d kill the 2nd evil archbishop or whatever. Combat was annoying and the parkour more so


The UI and every interaction is unnecessarily slow and that really builds up stress, not to mention the many times your aim is pretty fucking clearly centered on a vegetable or box or whatever, but the interact will target a nearby NPC because fuck you.
Learning alien words is one of the worst chores of NMS


I think the easier ones to find are RTSs, or maybe that’s mostly my preferences. Anyway, there’s 0 A.D, which is kinda like an expanded Age of Empires, Beyond All Reason and Zero-K which are more similar to Total Annihilation.
Unciv is a Civ 5 clone and Mindustry is a mix of things - tower defense and factory-style (conveyor belt) resource gathering and transformation.
Palworld might fit your group, though my recommendation is to play via direct connection to one of you that isn’t the mr grind - any local save can enable multiplayer and people just need the invitation code to join in. The save remains local on the host’s machine.
An old game that might be fun for you is either Jedi Outcast or Jedi Academy, the best Star Wars games with lightsaber dueling and force using, also guns (they use the Quake 3 engine but aren’t as fast paced) - the former has 3 saber dueling styles, the latter adds dual saber wielding and the 2-bladed saber (the one Darth Maul uses)
A NeoGeo emulator + Neo Bomberman could be fun, too. Or the classic SNES bomberman games, too.


You might want to play Red Faction Guerilla or Just Cause 2/3, though the former does take a while to open up your choices of destruction.
Hmm, maybe a “Just Cause <workplace> edition” would be a fun game. Or just “you found the keys to the depot forklift”. The physics simulation would make your computer scream
Games should be cheaper to make, too.
See, that’s the conundrum: big companies make huge investments and want a ROI. They dump 100+ million dollars on a game with a team that’s over 200 people and expect 10x money back.
Shit has ballooned out of control in the corporate world and Indies have to fight tooth and nail against each other, bigger players, shovelware and older titles


The game looks PS1 as all hell and I love it. Kinda like a mix of Vagrant Story and Parasite Eve, I guess?
https://store.steampowered.com/app/3014650/45_PARABELLUM_BLOODHOUND__Cyberpunk_Active_Time_Action/














No, thanks