Just your typical internet guy with questionable humor
Humans have used other things to act as reminders of things and, more importantly, as recorders for numbers, so I really doubt “decline in brain volume” happened because of writing. Not only that, literacy was low throughout most of human history and usually confined to small groups, which rarely included the nobles, by the way - they would just have a servant that could read/write for them.
It’s deliciously ironic that we only know about those ancient greek snobs who despised writing thanks to their words being written.
Nintendo doesn’t work like your typical western companies where failing to increase profit each quarter = death (investment funds like blackrock play a big part in this, but that’s a different story).
They have a number of mobile games, but they don’t invest heavily on those, despite said games being high earners - Fire Emblem Heroes’ revenue has decreased consistently year by year, but still brought in ~48mil dollars in 2024. If anything, that’s proof that they are not exploiting brand value for short-term profit. Their problem is a brain-damaged overzealous protection of their IP, which isn’t uncommon in Japan: Johnny and Associates controlled with an iron fist all the photos and videos that could or could not be shown of idols under their management
The game to get better at is the game you enjoy most, and what sites depends on the game.
This is spot on, though keep in mind that, depending on the game, you might play it so much you’ll grow to hate it. You’ll also find yourself looking at videos and guides on how to get better, effectively upping you from a casual
Small time or local competitions/tournaments are likely to only have one mr. motherfucker that will utterly destroy you. They tend to show up a lot more in fighting games, though some strategy games, like Starcraft 1/2, also have a significant number of them. If you want to avoid feeling humiliated, racing games (Gran Turismo, Forza, Project CARS) are the ones you’ll want to go for. Sports games (football, 'murican football, basketball) also have really damn good players, though it’s unlikely you’ll get humiliating losses in them after a bit of training.
As someone else mentioned, speedrunning is also an option, though it’s a lot less about direct confrontation and more about grinding the same game over and over. It’s also the easiest one to “get into”, especially if you aim at less known games. Events like AGDQ can hold head-to-head competition of 2 or more runners in the spot.
Keep in mind that some games need teamwork as much as individual skill - Marvel Rivals, Overwatch 2, League of Legends, etc.
https://www.kickstarter.com/projects/stormgate/stormgate
(Founder’s pack) Includes one Vanguard Hero, the Vanguard Chapter 1 campaign content, an Army accent cosmetic, and Founder’s Discord role.
(Ultimate pack) Deluxe Founder’s Pack PLUS Vanguard Campaign chapters 2 and 3,
Sounds like they only promised the first 3 levels (chapters) of the Vanguard campaign and nothing else, unless they changed the text and images sometime during or after the KS
No one is paying for anything.
No one in your family, hopefully. But kids will beg and annoy parents for robux, so they can buy skins and clothing items to use in the games.
I can’t imagine anyone playing Roblox solo or putting money into it.
Depends on the roblox game, there are some that have MMORPG style grinding, so you can find people playing solo there. As for money, besides the above, there are casino games where players spend robux, too.
Gonna list 2 that deserve the “great soundtrack” tag on steam:
Someone else mentioned Unreal 1, but I gotta say, Unreal Tournament 2004 has some absolute bangers, like Morpheus3, Hyperblast Redux, Level11 and Convoy
Are you talking about MMO games, or anything with persistent worlds? Because anything that is match based doesn’t really need those kinds of dedicated servers to be revived.
The thing is that big companies killed P2P, DirectTCP from their games because that allowed pirates to play online, even if limited.
Some of the actual reasons people hate crypto are:
The Stop Killing Games’ end goal is that governments will implement legislation to ensure the following:
Games sold must be left in a functional state
Games sold must require no further connection to the publisher or affiliated parties to function
The above also applies to games that have sold microtransactions to customers
The above cannot be superseded by end user license agreements
It’s asking for games to remain functional, not for source to become available. Even the Video Games Europe reply linked in the article mentions that the main problem, for them, is “keeping servers online indefinitely”:
It appears to be a combination of a requirement to provide online services for as long as a consumer wants them[1], regardless of price paid, and/or a requirement to provide a very specific form of end-of-life plan where the game is altered to enable private servers to operate[2]. We do not believe these are proportionate demands.
It’s not that, you fucking douchebags ↩︎
This is the easy solution and perfectly doable, no matter what bullshit they try to use as an excuse. Don’t want to keep your own servers anymore? Release the files needed to run private servers, update files so any game can connect to any private server, done. ↩︎
Nah, you just need to get a friendly judge to tell whoever decides to dispute your patent that they’re wrong and your patent is totally valid and innovative