Just your typical internet guy with questionable humor

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Joined 2Y ago
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Cake day: Jun 22, 2023

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The same folks that created the real money auction house for Diablo 3, the memes “You think you do, but you actually don’t”; “Don’t you guys have phones?” and Diablo Immoral, continues to show their complete dissociation from reality because money.

Similar to his recent comments about how gamers turned the series towards live-service, Fergusson claims the “consumptive” nature of modern fans means a true, classic Diablo wouldn’t succeed anymore.

Ah yes, it’s the gaymurrs that asked for more fucking live service. Fuck off. To be fair, the actual interview doesn’t have anything saying that, but I wouldn’t be surprised if it was a statement thrown elsewhere, since diablo immoral is full of lootboxes, gems and all the predatory bullshit that works wonders to funnel money. It worked exactly as expected, it’s profitable beyond reason. To conflate that with “gamers want more of that” is pure corporate bullshit and they know it.

From the actual interview:

(Fergusson): And so we launched that way with D4 and we found out very quickly that if you don’t give me my Uber in my season, then I’m upset. And so we’re like, oh, wow, okay. And now it’s not like, now we actually have an uber currency, uber unique currency that you can go make the one. If you’re not finding it, you can actually go make it for yourself, right? And so, which is very different. It’s just a kind of a recognition of how much players have changed in 20 years. You know, what they, that consumptive nature of a live service and that time is money and I don’t have much time, so let’s go, right? And so that idea of like, oh, you’re going to get a unique every six months. So what are you talking about? I need to get all the unique in six months, you know? And so it’s been, so that’s that clarity that Brent talks about is just putting in players’ hands, getting their actions and adapting."

That’s a “problem” because of how you decided the game should work, as a fucking live service.

For more Diablo coverage, read about Fergusson’s wish to have the ARPG genre renamed to “Diablo-likes”.

Everything old is new again, I guess.


55Wh battery, so this probably won’t last more than 2 hours as a portable.


I end up claiming the games and never playing them. I wish they’d be more customer friendly, they’re swimming in money (fortnite + unreal royalties) but couldn’t for their lives surpass the very low quality bar of Origin or even UPlay!


I nearly bought it, but when I saw some reviews saying you needed EA Origin, I gave up. I probably wouldn’t play it much, either, I haven’t looked at racing games in general for years.


Starting with? No clue.

I am hopeful that I might finally get around playing some scifi stuff that’s been collecting dust on my digital shelves, like Sword of the Stars and Between the Stars (it finally left early access).

I might also dabble with PS2 games, I bought a damn console, put a nice HDD on it, all back in late 2023, and powered it on once in 2024.

I’ll be happy if I play 10% of what I intend to 😞


Took me 2 tries, advanced a bit, retreated and waited for the dudes to walk into my line of pistol fire


YSK: There’s a site that lists delisted games
The site also has pages for keeping track of what has been delisted from specific vendors, such as Steam, Epic or GOG for PC
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Have you checked Tooth and Tail? I don’t think it has base building, but is a very controller friendly RTS


Which kinda proves that Nintendo is right with how to balance Smash Bros: it’s a game to be played for fun, not for pro player tournaments (no items final destination fox only).


They are Billions is a very interesting game, but stupidly stressful. It takes ONE fucking zombie getting past your defenses to completely fuck your base


Ashes of Singularity tends to be easy on the action-per-minute requirement, since there’s no micromanaging individual units, unless it’s the larger ships, so you can probably have a good time with it.


On the performance side of things, Elbrus has nothing to write home about based on benchmarks that have largely found it “completely unacceptable” for most tasks.

(in a linked article) The testers cited “Insufficient memory, slow memory, few cores, low frequency. Functional requirements not been met at all” as key reasons for the failure.
Elbrus-8C: 8C/8T, 1.30 GHz, 16MB L3, 70W TDP, quad-channel DDR3-1600 memory, 28nm, 250 FP64 GFLOPS

It can probably run Doom, but likely won’t run Crysis.

The other console, “MTS Fog Play”, is just cloud gaming


This update added a lot of new stuff to the game not counting the new really big island. Human bosses, an “arrogant pal tamer” that wants to see specific pals, a NPC that asks you to do specific emotes and one hidden npc that gave me a book that increases 1 work thingy by 1 (got one for handywork, the game crashed, then got one for planting, so there’s possibly one for each work)
My biggest gripe at the moment is with predator pals, which don’t always spawn where they’re supposed to (fixed locations, unmarked on the map) but drop predator cores, which are needed for the inventory expansion, as well as giant pal souls.

It also added some high QoL chests: one that lets you check ALL the chests in the base and the Guild Chest, which acts as a shared base chest. Another super useful building is the skill fruit farm: plant one, get 3 of the same skill.

The new island starts with several anti-air missile places, but at least it seems you only need to disable them once. Whether the missiles will go through walls or rocks and kill your flyer seems to be random chance, but it at least tries to be physical projectiles.


Purkeypile explained that Starfield’s main city, New Atlantis, was the “antithesis” of Fallout 4’s Diamond City.

Baity clicks are still clicks. Very shitty behavior from the site.

“I didn’t work that much on that city,” Purkeypile explained. “I worked on Akila and Neon a fair amount, but New Atlantis, I wasn’t really involved in that much. But I got lost in that all the time when I tried to play the game too it’s so big and Diamond City, you can see, is kind of like the antithesis of that like sprawling city thing.”

There, everything anyone checking needs to read


Outpost Infinity, Executive Assault and something that was cheap and on my wishlist for a long time, totalling BRL 89 (~15 dollars)



What the fuck is this shit? Buy the game and still be expected to in-app purchase gems???

Ah yes, server rewards for doing the campaign, be a good boy and play daily!!


15 for Timesplitters 1, around 30 for Timesplitters 2, according to Steve Ellis and Lee Ray on that Eurogamer piece.


Reportedly found on a Wii test kit discovered at an e-waste recycling center

Man, talk about a find.

The reason for it being canned so late seems to be mostly on internal higher up conflict within Lucasarts, whose leadership became bean counters. https://www.eurogamer.net/free-radical-vs-the-monsters

And then we went from talking to people who were passionate about making games to talking to psychopaths who insisted on having an unpleasant lawyer in the room." (David Doak on the change within Lucasarts after Jim Ward left)

“LucasArts hadn’t paid us for six months,” says Norgate “and were refusing to pass a milestone so we would limp along until the money finally ran out. They knew what they were doing, and six months of free work to pass on to Rebellion wasn’t to be sniffed at.”


Whoever wins the keys, play the game and have fun, make that your gift back to OP 😄


I only ever played the free stuff of the game. Decent shooter, but too expensive for my cheapass BRL tastes


My guess is that Palworld and Helldivers 2 carried a good chunk of that time. I was going to mention Factorio Space Age, but it would just track time for base game. Satisfactory has been in early access for a long time, but officially released 1.0 this year as well, I wonder how that’d count.



Divinity Original Sin 1 and 2, if you haven’t played already. Think of them as the stepping stones for BG3.

Spec Ops: The Line is a 3rd person shooter with an incredible story, I think it takes 4-6 hours to go through the campaign. Short when compared to RPGs, but worth the time. People also talk about Titanfall 2’s campaign being great, I haven’t played it yet.

Mass Effect trilogy is also very good, mainly the 2nd game. The first game is the jankiest of the bunch and the 3rd is much better after all the DLC, though I still don’t like how the optional Paragon/Renegade prompts from 2 became obligatory QTE in 3.


From the article, it seems that the “big thing” they’re betting on will be mods, or “user generated content” in bznz speech, which neither Diablo 4 nor Path of Exile 2 can offer, what with being live services.


TL1 is pretty simple compared to 2, kinda like how Diablo 1 feels compared to 2: one town, one dungeon with 4 different themes after a number of levels (can’t remember if 5 or 10). Hell, that one of the heroes of TL1 became the big bad of TL2 is another nod to Diablo 1-2


You don’t need to update your drivers every time a new version comes out, some games can actually get worse performance with a newer driver - I personally had problems with No Man’s Sky, nvidia drivers over version 424 I think, made the game effectively unplayable, while versions like 416 kept the game and the framerate smooth throughout.


If only they’d hire some folks to make the store less shitty, maybe they could also attract the other important half: customers.


its creator, a Brazilian man named Nidal Nijm

OH MY GOD IT HAD TO BE A FUCKING BRAZILIAN!!! 😆😆😆😆

Also, as many on the thread pointed out, so did the creator:

Nijm has a point about the violence normalized in the video game industry; many of the most famous, lauded and widely-played video games feature graphic violence, often directed against Arab enemies. Call of Duty has several installments featuring Arab militant enemies, and it’s the entire plot of games like Six Days in Fallujah.


Better title: Kadokawa employees are reportedly “optimistic” about the takeover. Subtitle: Kadokawa owns FromSoftware

Kadokawa suffered a ransomware cyberattack earlier this year, but employees were left disappointed by the response from current president and CEO Takeshi Natsuno.

As a result, employees are said to be “thrilled at the prospect of an acquisition by Sony”, according to a new report from Japanese outlet Bunshun (via Automaton).

HAAHAHAHA, Oh The Onion, you guys are… It’s not The Onion… (for anyone that doesn’t get it, PSN has been hacked a couple of times)

Anyway, the “thrill” comes from the expectation that the current Kadokawa leadership will get the boot from the acquisition.


Available on both Apple and Google stores? That’s a near instant pass to me, too.



“largest and most mysterious island”, my guess is the island with the huge tree. “Six times the size of Sakurajima” will make it the largest place in the whole game map. I hope it’s not exclusively a level 55+ area, but has a decent variety of levels throughout


I’m mildly interested in trying, given that 100k dollars is roughly what I’d earn in 12 years. Not sure I’m interested enough so as to install one of their games and its horrendous anticheat in the first place


  • Pathfinding still sucks and people abuse that for bosses, building walls or whatever to glitch them. The good-ish is that this has been mostly fixed for base working pals, they’ll either work in place or teleport to the thing where they’re supposed to work. Sometimes they may still drop “inside” foundations, so you gotta remove/add them again from the base bench.
  • Enemy AI still sucks - same applies for your combat pals’ AI. Attack, wait, maybe move a bit, repeat. They don’t dodge or attempt to move except when positioning for an attack.
  • Happens more often with online play. Playing offline is a lot more stable regarding clipping issues
  • I think those are mostly fixed

ackshually 🤓

One of the patents was for seamlessly transitioning from one type of ride to another, as it happens in Legends Arceus, ie: jumping into the water while riding the stag will automatically change to the giant piranha. The irony here is that palworld lacks anything like that, you never transition between 2 different mounts without player input. The closest to that is using some pals as gliders, but you’ll just get back on your feet once you touch the ground or water.

Another patent was for throwing stuff at enemies in order to begin combat. They’re all hard reads, mostly because they read like they’re describing how Legends Arceus works in minute detail.


World of Warcraft is the absolute winner in my case. I have no idea on actual numbers, given 99% of my time was in private servers, with a very brief stint on official. Only one of those private servers is still around, with my character from Warlords of Draenor times still there.

Outside that, probably Skyrim (many hours playing pirate versions, modding it with more lethal combat, more lore-friendly armors and “actual” civil war, among other things). I wonder how many hours I’ve spent on Dwarf Fortress, as I’ve only played the freeware version, starting with 0.34, before trees had height.



It’s not “stupid” if you think that you’d need several terabytes of free space to have the whole world available offline for your game (total land area is roughly 149,4 million square kilometers - assuming 1GB per 100km², you’d need 1,495 terabytes of storage). Of course, M$ knows they could’ve allowed a super lower-res version of the tiles to be installed locally (like 1MB per 100km², though that’d still require 1.5tb of storage), but why if they can force everyone to be always online?


M$ monopolizes swathes of the game industry (and several other computer related areas) while Sony monopolizes nearly everything else media related. This is NOT how market competition is supposed to happen.

BTW, Gotcha Gotcha Games is the owner of RPG Maker and Pixel Game Maker, make of that what you will.


The one good thing the PS5 pro brought was the news that scalpers got fucked up because the demand is so damn low


cross-posted from: https://programming.dev/post/12852381 > > With efforts to resuscitate Neopets ramping up, monthly users have nearly tripled to 300,000 in the past six months, and the company is on track to be profitable by the end of 2024, [current Neopets Team CEO] Law said. > > Also notable: > > > Law said that rather than cracking down on fan-created components, the company is embracing them. It launched a “Neopass” login system that allows users to access games across the Neopets system, including third-party and fan-made games.
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cross-posted from: https://programming.dev/post/1438545 > A bit late on the announcement, but for those interested, it looks like Warpath is being reworked into becoming a competitor to Epic 40k. A very rough draft of the rules is available for download in their blog post as well.
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Is there a scene/community of “boot into game” for current CPUs?
I'm looking up for communities or scenes whose purpose is making games that you play from bootup. Not necessarily boot sector games (stuff that has to fit in 512 bytes), but things that would behave much like cartridges in old consoles, where the hardware boots straight into the game. Put another way, games that "are the OS", either for x86 or ARM. My search engine-fu didn't manage to find anything other than boot sector games and several Batocera guides.
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