Just your typical internet guy with questionable humor

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Joined 3Y ago
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Cake day: Jun 22, 2023

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I don’t think i’ve ever managed to finish those fucking flight training missions.


Shit, I keep forgetting I had that game, the controls were fucking awful. I think I only ever managed to get to level 4 once or twice. It came with my console (along 13 other games, I think, including Crash 3, Mega Man Legends and Gran Turismo)

I only watched the movie some 3 years after first playing the game, when it aired on local TV. It was weird. I also recall reading somewhere that some movie game deals were made before the movies’ script was finished, so that would explain the game being completely “out of place”


I learned to avoid those early on, so I haven’t played many games based on mives.

Of the ones that i actually played, it must’ve been Batman Forever on SNES. I never figured how to get past that part in the first fucking level, where you’re expected to press up + select at a very specific spot


Be careful when dismounting, you might end up yeeted at mach 5 in a random direction


Had a similar problem with Heroes of Might and Magic 5, once I started a game, the map was black, I think only some magical-like effects would show. There was also a weird stuttering even in the music in the main menu


Man, I gotta check how the battery for my PSP3000 is, and the microSD card on it. The internals work perfectly, those two things are the only ones that seem likely to give out anytime soon. My little buddy is 14yo now. I don’t think I ever played any of the 3 UMD games that came with it, I immediately jailbroke it after purchase

It’s not “retro” in the same way a much older console is. It’s closer, more relatable, and maybe more importantly, more usable. It still fits into modern life without needing to be explained.

I think this is something extremely important. Looking at stuff from 20 years ago was much different when the current year was 2006 - we’d be looking at the mid 80s. Computers of the 80s and even the early 90s became obsolete fast, whatever you had in 2006, even if it was 4 years old at the time, felt light years ahead of anything from 1986 and would be internet capable.

Games from the 80s were also comparably “archaic”, as the hardware limitations were much more significant and several then current games could never happen in that old hardware (NES, C64, ZX Spectrum, Amiga 500), and that’s ignoring graphical complexity. Meanwhile, a number of current day games could exist in 2006, so long as the graphics were appropriately scaled down (Total War games being a perfect example).


Are there decent microSD to their proprietary card format adapters? Because there are plenty of cheap microSD-MSduo for the PSP


One of my favorite, unexpected gems was Kenka Bancho. You’re a bancho (high school delinquent badass) and you have 7 days during a school trip before graduation to punch other school banchos into submission to prove you’re the best of all banchos. A real shame that only one game got localized, there are several others in the series.

I was also sad that Maverick Hunter X didn’t get sequels, so it became the sole 3D remake of Mega Man X, but it’s really good and you can even play as Vile. Speaking of Capcom, you could also play Monster Hunter 1, 2 or 3 on your PSP. I spent a significant amount of time on 2 and got nowhere near the mid game. I kept getting my ass handed by some bosses. Kushala Daora became my arch nemesis. On the other hand, beating Basarios was a piece of cake with bow and (piercing) arrow


Doesn’t look like it goes into the millions of damage per hit, which is what I recall seeing back then


World of Warcraft. After it, a lot of player retention mechanics became super obvious in other games for me, especially because a lot of said games were copying “the king of MMOs”

Dwarf Fortress is my main go-to example of procgen done right. Whenever there’s discussions of “game X sucks and is lifeless because it’s mostly procgenned”, I look back at DF. Lazy procgen is the problem.

I know at some point I saw a game with absurdly high damage and health numbers, I can’t remember which one it was, whether a mobile thing around 2014 or a korean mmo, but that was the point where I very easily understood “big number better” is total bullshit

Elder Scrolls Morrowind was the first game I’ve played that gave almost complete freedom to the player, with lots of things carrying consequence, especially in relation to NPCs. That shopkeeper you killed? Still dead. This essential NPC that is a literal demigod? Yeah, you can kill him, have fun in this broken timeline you just created where you can no longer advance the main quest.


Android’s own appeal probably died somewhere in 2013 or 2014, but it has always kept strong for a very simple reason: phone prices. You could either pay 700 dollars for an iphone, or 200 for an android


it looks both boring and exhausting from what I’ve seen of it

It’s basically offline Black Desert online from what I’ve seen, so that checks out


Win over the hearts of academics in arts and literature and you’ll be off

I half joke, but academia loves to act like elitist snobs that know better than the dirty, uncouth peasants and their silly, simple means of entertainment. Only games (board, rpg, video) can offer experiences where player (“consumer”) choice matters and leads to different outcomes. Books, movies, series are all “set in stone”.


Even some of those can read the room and reach the conclusion that “if people won’t buy it, I won’t make profits”


No, you’ll have it on and you’ll learn to LOVE it, even if you’re using an AMD card



Finished Shadows of the Empire yesterday. It’s truly a game of its time (jetpacks!) and the control schemes suffer a lot from being a N64 first game. The last stage, Skyhook Battle, is a mess tho. Why did the devs think that having a never ending swarm of enemy fighters that easily kill you was a good “warm up” before the “actual” level?


the Night in the Woods incident

I’m so out of the loop (it’s great for my own mental health) that I never heard of that one, and I quite enjoyed playing NitW


I feel the same about Eternal. In 2016, once I got the upgrade that gave me infinite ammo while at full health and armor, I had some of the best fun in the game, using the railgun like a maniac

I didn’t finish Eternal, I think I stopped before the cathedral where you’d kill the 2nd evil archbishop or whatever. Combat was annoying and the parkour more so


The UI and every interaction is unnecessarily slow and that really builds up stress, not to mention the many times your aim is pretty fucking clearly centered on a vegetable or box or whatever, but the interact will target a nearby NPC because fuck you.

Learning alien words is one of the worst chores of NMS


I vaguely remember that the point of LucasArts’ adventure games was that they were tired of the bullshit moon logic of Sierra games. I guess it’s the equivalent of someone who was so pissed off with Kaizo Mario that they made Dark Souls or something




I think the easier ones to find are RTSs, or maybe that’s mostly my preferences. Anyway, there’s 0 A.D, which is kinda like an expanded Age of Empires, Beyond All Reason and Zero-K which are more similar to Total Annihilation.

Unciv is a Civ 5 clone and Mindustry is a mix of things - tower defense and factory-style (conveyor belt) resource gathering and transformation.


I’m still waiting for the right sale price to buy Cyberpunk 2077


Palworld might fit your group, though my recommendation is to play via direct connection to one of you that isn’t the mr grind - any local save can enable multiplayer and people just need the invitation code to join in. The save remains local on the host’s machine.

An old game that might be fun for you is either Jedi Outcast or Jedi Academy, the best Star Wars games with lightsaber dueling and force using, also guns (they use the Quake 3 engine but aren’t as fast paced) - the former has 3 saber dueling styles, the latter adds dual saber wielding and the 2-bladed saber (the one Darth Maul uses)

A NeoGeo emulator + Neo Bomberman could be fun, too. Or the classic SNES bomberman games, too.



Rename the franchise to something like Devil’s Row, reuse the 1st game’s story and just change names around. Nobody will complain, especially as the 1st game is the only one that hasn’t been re-released


You could also do that in SR3, also upgrade the throw distance which made for really funny throws during missions in high places


Time to pirate FR to play on my phone just as a tiny middle finger to nintendo, who can’t do shit against me in Brazil 🇧🇷 🖕

Oh, let me also play more Palworld, who’s having to fight bullshit patents


Gambling with make believe money and lots of economy and trading “experts” telling you where to “invest” in


You might want to play Red Faction Guerilla or Just Cause 2/3, though the former does take a while to open up your choices of destruction.

Hmm, maybe a “Just Cause <workplace> edition” would be a fun game. Or just “you found the keys to the depot forklift”. The physics simulation would make your computer scream


“So, how was your play session with Quake?”
“Oh, today was Penis day at the Gym. One of the folks also went for the Brutalist Butt Plug.”


I always recommend people used to Unity to check Stride, as it also uses C# and has first class 3D graphics pipeline


Don’t forget that FF13’s development was a big hell, too, not to mention that the post launch reception was below what squeenix expected



Gotta keep in mind that there are like a thousand other indie games released for every Hollow Knight or Stardew Valley. Survivor bias or something


Games should be cheaper to make, too.

See, that’s the conundrum: big companies make huge investments and want a ROI. They dump 100+ million dollars on a game with a team that’s over 200 people and expect 10x money back.

Shit has ballooned out of control in the corporate world and Indies have to fight tooth and nail against each other, bigger players, shovelware and older titles



I played Mists of Noyah, and let me tell you…
I don't think I've ever played a game that has infuriated so much me with little things as much as this one. There are just SO FUCKING MANY little things that feel wrong that it really fucks up the experience. I don't remember exactly when or where I got it, possibly a Fanatical bundle. Cheap game, good looking, "mixed" rating on Steam. "Can't be that bad". Indeed, it's not "that bad", but it's infuriating in the amount of little things that ***are*** kinda bad, that bad or really bad. Now, the game is really good looking, the pixel art is a joy to see and the Castlevania SotN influence is extremely obvious, down to the double jump wing-flap and "ghosted" silhouette. Also, one of the characters, Allure, is like a cross of Alucard with Zero from Mega Man X. The control is great, though there is a big reliance on dashing for avoiding damage. In later dungeons, there's also a significant player skill requirement to get past some asshole-designed traps. Some of my biggest gripes: * Game has no pause, it acts like a permanent multiplayer server. * There is zero in-game information for a LOT of important stuff. This is so bad that I only learned about certain features by reading the game description - like how raids are only supposed to happen every 7 days - and fucking patch notes, and even those can be stupidly unhelpful, like this absolute gem: `200% increased Floating Island`. Buildings you can place on the town don't have a description, so other than the obvious <metal> mines, you're on your own to find out what each building produces or does. * I still have no clue what Spirit does. It's one of your stats and that's it. Doesn't increase your hp/mp regen, doesn't increase how much you heal with magic, doesn't increase damage. * Missions are all over the place and sometimes make no fucking sense. Hell, one of the very first missions asks for 30 flowers and 30 spores. The problem is that you only get 1, maybe 2, when you harvest them, and there are NOT 30 of them in the forest maps. Whenever the mission asks for a specific monster to be killed, prepare to wait forever for respawns and RNG. * RNG will ruin your day when it comes to finding certain monsters or items. Watermelons are a low chance drop off chopped trees in the jungle. Milk is another item that's hard to come by due to low drop rate and you'll need 20 for one of the missions. Clay and Sand only drop from specific monsters and, despite being somewhat common construction materials, there is no building that collects them automatically - but you can still get osbidian mines! * Inventory auto sorting sucks, the only consistent thing is that it puts consumables first, crafting materials second, equipment third. Other than that, it's whatever wherever, like how wood will be stuck between Topaz and Sapphire, while Amethyst goes way below on the list. It doesn't even stack together the same item. If you have a 23 and a 4 stack of wood, auto sorting won't make it a single 27 stack. * Maps are uninteresting and have nothing worth exploring, no secret anything anywhere. They're also an OPTIONAL, completely linear progression. You automatically unlock new portals by leveling up. Oh, you have to mentally learn where each portal takes you, nothing is labeled * Relics. They're little things that will sometimes appear in specific places in certain maps (yes, even this is fucking RNG dependent). They give small, permanent bonuses to your stats. The problem is that you lose ALL of them on death. They can reappear, if RNGesus deems it funny to see you losing it again within a minute. * Crafting interface is fucking awful. Want to make 99 iron ingots? Gotta click the + button 98 times, then click "Craft". You can't see any recipes that you cannot make at the exact moment you open the menu - if you're not near an anvil, you cannot see the list of armors and weapons, period. The only "sorting" here is by tier * You get absolutely no heads up about incoming raids. A purple health bar just shows up in the top middle of the screen when one starts and that's it. If you're too busy doing a dungeon or fighting a boss, fuck you. * It takes like 14 or 21 in game days to even get the first raid and, judging by the achievements, the vast majority of players never even bothered to go that far into the game. * Dungeon traps are 1-hit kills and their collision boxes are slightly larger than their actual sprites. Enemies will often walk around spikes, harassing you while you are unable to deal with them unless you kill yourself trying to kill them * Elevators. They're sooooooo fuuuuuuuuckiiiiiiiiiing sloooooooowwww. There aren't many, but the few that are there will annoy the hell out of anyone * Balance gets worse as you level up. From level 35 and onwards, nothing makes sense anymore. Equipment affixes/suffixes become less and less useful, as many of them are static numbers, like +50 atk, when simply changing ONE item from tier 8 to tier 9 can give you a 100atk boost. Armor values are the only ones that seem to grow little by little as levels advance. * Imagine Diablo 2 loot drops, but worse in just about everything - lower drop rates, unhelpful extra effects, less time . * Most dungeons' mythic loot is no different from heroic loot and tier 8 instead of 9. * The witch boss always spawns a pool in front of her, making it near impossible to beat her with melee characters. There are many other situations where melee characters get shafted by asshole design and almost none where they shine over the ranged characters. The game was abandoned less than a week after the 1.0 release in May 2022. A 1.02 patch was promised in June but never delivered. During the early development, it was marketed as something inspired by Terraria. It seems that any Terraria influence outside collecting resources has all but evaporated. I have more gripes, but the ones above are those that I think are the most annoying. Like I said, there are just so many "little things" that it builds up the annoyance into full frustration. One thing that didn't make the list but is worth mentioning is the amount of translation errors in PTBR: there are lots of words that were left in english. I understand the economic reason for thinking in english first (selling in USD is 5x more profitable) but come the fuck on, the entire dev team is Brazilian.
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Both Sega and PocketPair are taking jabs at Nintendo and I’m loving it
Sega released an ad that was pretty much that "[Sega does what Nintendon't"](https://www.youtube.com/watch?v=CYOfP1a7xjc), comparing Sonic Racing Crossworlds with Mario Kart World. Gotta love how, to avoid a lawsuit, the graphics for the "open world racing" is pixelated censor. PocketPair announced Palfarm^[Which I hope is a real game and not just an out of season April 1st like [More than Just Pals](https://store.steampowered.com/app/3620480/Palworld_More_Than_Just_Pals/)], with the textboxes being ripped straight out of Animal Crossing and even their own not-Ankha. For a company whose chief game is being constantly forced to remove features because of shitty patents, this feels like the perfect taunt and middle finger Here's to hoping more companies decide to poke fun at Nintendo
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cross-posted from: https://programming.dev/post/35165030 > Kickstarter backers aren't happy with not getting the full campaign they thought they already paid for
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Kickstarter backers aren't happy with not getting the full campaign they thought they already paid for
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23 games + 1 DLC^[I nearly bought Blades of Time Limited edition, then I saw that I already had the base game in my library. It's one of the things that pisses me off with GOG, it won't say you own the game if you have the base/deluxe/platinum/definitive/whatever edition but are looking at a *different* version, and will gladly let you buy it *again*] for R$180 (~32 USD) I know some of those aren't exactly bangers, or might just barely be considered good, but I ~~won't even play them all anyway^[I really need to get my shit together and start playing instead of just buying]~~ enjoy looking at subpar games from time to time
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Sauce https://www.pcgamer.com/gaming-industry/foolproof-ways-to-get-laid-off-in-the-videogame-industry/
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YSK: There’s a site that lists delisted games
The site also has pages for keeping track of what has been delisted from specific vendors, such as Steam, Epic or GOG for PC
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cross-posted from: https://programming.dev/post/12852381 > > With efforts to resuscitate Neopets ramping up, monthly users have nearly tripled to 300,000 in the past six months, and the company is on track to be profitable by the end of 2024, [current Neopets Team CEO] Law said. > > Also notable: > > > Law said that rather than cracking down on fan-created components, the company is embracing them. It launched a “Neopass” login system that allows users to access games across the Neopets system, including third-party and fan-made games.
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cross-posted from: https://programming.dev/post/1438545 > A bit late on the announcement, but for those interested, it looks like Warpath is being reworked into becoming a competitor to Epic 40k. A very rough draft of the rules is available for download in their blog post as well.
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Is there a scene/community of “boot into game” for current CPUs?
I'm looking up for communities or scenes whose purpose is making games that you play from bootup. Not necessarily boot sector games (stuff that has to fit in 512 bytes), but things that would behave much like cartridges in old consoles, where the hardware boots straight into the game. Put another way, games that "are the OS", either for x86 or ARM. My search engine-fu didn't manage to find anything other than boot sector games and several Batocera guides.
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