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Let’s be honest, this was apparent for a long time. Steam, a centralised platform, has been making strides in Linux gaming and has been making innovation after innovation together with its steam deck. Gog, a forefront to freedom in gaming, barely did anything for the Linux gaming scene. No innovation either. Its just the simple (and well needed) premise of no DRM. It’s necessary, but not enough. It didn’t cater to its niche, it just committing to creating one under a premise. That’s not how you go forward. How does this connect to bad management? Well, I think that with good management gog would make different moves. And wouldn’t rest on its laurels so much.
That’s… Largely a financials problem.
Steam: $8-10 billion/y
GOG: $80-120 million/y
Steam can throw 10 GOGs worth of resources at a problem and barely break a sweat. Yeah, of course they are making huge strides, that’s how consolidation of wealth works when that wealth is actually reinvested.
An official Steam Deck mod would probably be nice. Heroic Launcher kind of works.
It’s pretty hard for GOG. Many of the things people don’t like about GOG are not really GOG’s fault, they are just a result of small market share. Steam is the bigger platform, and so naturally it gets priority for basically everything.
You game doesn’t work on Steam? Then you’d better fix it immediately, because that’s where the bulk of players are. But if your game doesn’t work on GOG… well… maybe fix it when you get some spare time. (Or maybe don’t have a GOG version, because you don’t want to have to keep multiple platforms up-to-date.)
So publishers and developers are generally less cooperative with GOG. And GOG themselves obviously have much more limited resources to do stuff themselves.
Steam’s recent work with Linux has been great. And I do wish GOG would have something like that. But again, Valve has vast resources for that kind of thing - and they’ve been working on it ever since the Windows 8 appstore threatened to wipe them out. (That threat fizzled out; but nevertheless, that was what got the Linux ball rolling for Valve.) I’m in two minds about whether GOG should try to boost their Linux support. On the one hand, GOG is all about preservation and compatibility… and so it makes sense to have better Linux compatibility. On the other hand, it would be leaning further into a niche; and working on a problem that is kind of solved already. i.e. We can already run GOG games on Linux with or without a native linux version… it just could be nicer… Maybe it’s not a good use of GOG’s resources to go for that.
(That said, when I look at their linux
start.sh
scripts and seecd "${CURRENT_DIR}/game" chmod +x *
it makes me think they could probably put at least a bit more effort into their linux support.)As someone with no Linux experience, what’s wrong with that code?
It adds the executable permission (without which, things can’t be executed) to all the files in the game’s directory. You only need to be able to execute a few of those files, and there’s a dedicated permission to control what can and can’t be executed for a reason. Windows doesn’t have a direct equivalent, so setting it for everything gives the impression that they’re trying to make it behave like Windows rather than working with the OS.
I mean i assume thats just easier to deal with updates where a game has multiple exe files that may or may not change names. Assuming everything in the directory is assumed to be safe, is there any downside to applying it to everything, aside from opening up the possibility of a user accidentally trying to execute like a texture file or something which I assume just wouldnt work? I actually don’t know and im curious.
You’ve pretty much got it. It’s bad, but it’s not horrible. Trying to execute some random file such as a texture basically just doesn’t work… but only by luck. It’s possible, but unlikely that the data might look enough like an actual program to run and do something unpredictable.
I’m not aware of any major reasons why its a problem to make everything as executable (and I know that when I open an NTFS drive from linux, all the files are executable by default - because NTFS doesn’t have that flag). From my point of view I just think its sloppy. I figure it can’t be hard for GOG to just correctly identify which files are meant to be executable. For most games its just a single executable file - the same one that GOG’s script is launching. And presumably the files that developers provided GOG have the correct flags in the first place.
Anyway, not really a big deal. Like I said, I just think it’s a bit low-effort.
Yeah that’s fair, and im not defending the practice, it just made me think of some games that Ive seen that have multiple executables, usually with an inbuilt launcher that i have to bypass. Or when games used to come with a dx11 and dx12 executable. Personally i find that in itself super sloppy and annoying as well, but it makes a kind of lazy sense to just apply it to all the game files, in that its just one less thing to have to change if you make an alteration to the name of the executable file or add a new executable for whatever reason. Just one less possible failure point. But yeah I can see how its definitely not best practice.
How would a game “not work” on GOG? isnt their whole thing that they give you just the game files with no DRM or whatever?
Are you seriously asking how a piece of computer software might fail to operate correctly? As much as DRM sucks, it isn’t the only thing that can cause something to not work.
No im saying theres no such thing as a “GOG” version afaik. Its just the game files. What features differentiate a ‘GOG’ version from the same game acquired anywhere else? Their whole business model is offering games without any DRM or storefront added features, you dont even need to use their launcher, you can just download the game files directly. Whereas ‘Steam’ versions have all sorts of code added to be compatible with Steam.
You pretty much said it. The Steam version often has all sorts of stuff for Steam integration… and the Steam version is the default version. So various hooks for achievements and networking and mod installation may be different. Messing with any of that could easily break something. Furthermore, GOG does have its own API that some games use (again, for achievements and cloud saves); so if a game has chosen to use those features they may accidentally break something.
But even aside from possible difference between versions; bugs in the game itself still have to be addressed on every platform. Even if they don’t bother testing the new version, they still have to at least push the update - which is still more work than zero work. This is why it is fairly common to see games that are under active development only have their beta version on Steam (or in some cases only Epic), even when they intend to launch on a bunch of platforms.
So for some games (certainly not all, but definitely some), patches come on Steam first and GOG at some point later. Maybe a day later, or a week later, or in some rare cases not at all. Similarly for DLC. And that definitely isn’t GOG’s fault. There isn’t really anything GOG can do about it. It’s just a side-effect of Steam being the far bigger platform.
experienced this with BG3 on gog while my friends had the steam version, when it launched. Patches on gog were delayed by sometime a week, preventing us to play together.
The conspiracist in me wonders if this is intentional as the result of a deal with other publishers. Maybe its just that ‘the devs didnt get around to it’ but honestly with how simple it should be to release things on GOG i more wonder if it isnt suppression.
Any other sources for this? Not for the job cutting, but for GoG’s business model going downhill? Haven’t big layoffs happened every few years since the start of GoG?
I really like GOG so it would be highly unfortunate to see them go under. I guess we really can’t have nice things in this day and age.
GOG is a side project of CD Project, the makers of The Witcher and Cyberpunk. They are massively wealthy. If GOG goes down, it’s because CD Project lets it happen, not because there is no other way.
Are they publicly traded?
I hope they stick around they are great for gaming. I need to buy off there more often.
So nothing burger? Other than a corpo being anti-worker which is not news…
What exactly is the distinction between acting tactically and strategically? This doesnt even make sense.
Pedantically, I believe “tactics” are small / short term and “strategics” are big / long term.
Lol
This is a real shame, I used to buy all my games on GoG and had high hopes for the galaxy 2.0 client. Hopefully they keep going because we need a viable competitor to Steam that isn’t awful.
GameWorldObserver.
Can they be trusted?
Why half ass things when your the good guy?
No…
They’re the ones who preserve and update old games. I can’t… I can’t
“no pun intended”
There’s nothing wrong with the business model of selling older games at affordable prices. This is about poor management. (Or deliberately bad management by a “CEO” who was hired to destroy GOG to remove a popular choice from us).
I’m really happy with my experience with GOG, but they put a lot of effort into their Windows app and i ws pretty blunt with my feedback, it is pretty useless to me and I find it unhelpful. Heroic game launcher on Linux great and cost GOG $0.00. My thought is that they have been focusing on the wrong things, fundamentally I love their strong DRM stance and when I am travelling internationally,the games I bought off GOG work, unlike Steam😡😡😡😡. So if they have come to this realization, then nothing about these changes are disturbing as a customer, but sad to hear their employees taking the hit. 😢
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Four times? How many times has Steam allowed it? Trying to follow your argument, TIA!
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If I understand this correctly, you value Steam’s honesty over a few instances in which GOG hypocritically violated their own DRM policy. That sucks, for sure, and GOG should be called out for it – but at the end of the day, the vast majority of games in my GOG library can be downloaded as offline installers that don’t need to contact a server, while the vast majority of the games I own on Steam can’t (barring, of course, circumventing Steam’s fairly weak DRM scheme, which is illegal).
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People keep making this claim, but I don’t think this is true, I’ve made backups of lots of games, even played some in lan with some friends from just a single copy to convince them to buy the game. DRM has to be enabled by the developer, so the majority of games don’t do it, but also lots of games are badly coded and assume steam will be present so they fail to start without the steam library, but any game that’s released somewhere else besides steam probably will just work (and any game that’s only released on steam can’t be found anywhere else so they’re irrelevant).
The DRM:
Get a fucking grip man 😅
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I don’t follow the logic here. You said it yourself – GoG has only allowed DRM onto their platform four times. This is a violation of their anti-DRM policy but it still means like 99% of games on GoG have no DRM. It’s good to be principled about these things but I don’t see how this merits a knee-jerk response to run to Steam (a platform where 99% of games do have DRM and no guarantee other than an informal promise that they’ll do “something” to make their games available if Steam were to shut down).
Not the person you’re replying to but there’s a big difference between: “We allow DRM, but don’t force it” to “We strongly oppose DRM, but allow it and even put it into our own games”. One is just business, the other makes you a hypocrite. And the issue with GOG is that they’re the latter.
See my other reply, they have allowed this much more than 4 times, and their own games have some form of DRM. Plus the amount of games with DRM on steam is much less than 99%, as a general rule if the game is on both platforms it has the same or equivalent DRM. So it’s essentially up to the publisher whether a game will have DRM or not, and because the vast majority of games have the same stance on DRM regardless of platform of purchase citing GOG stance against DRM becomes a moot point.
In short, games on GOG can have DRM and games on Steam can be DRM free. And as a general rule a game’s DRM stance will be the same regardless of store. So if you want to play game X and it’s available on both GOG and Steam, chances are pretty high that it is DRM-free on both, and if it has DRM on steam chances are pretty high it also has DRM on GOG.
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Which games from steam don’t work? I’ve never had any issues at all and I have traveled internationally for years while playing my whole library. I think that might be something specific to some game and that game wouldn’t be available on GOG anyways so it’s a moot point. In other words games work or don’t by their own stance on DRM, and I’m sorry to tell you but
That’s a myth. They do allow DRM on their store, there’s a huge thread discussing which games have DRM: https://www.gog.com/forum/general/drm_on_gog_list_of_singleplayer_games_with_drm/page1
And that’s just focusing on SP, any MP game has DRM. So I’ll ask again, which game didn’t work on steam when traveling?
Well, that’s not true either. I hate this trend of developers only relying on the platform-provided servers for multiplayer, but you have to find a game with LAN. That limits your selection a lot, but I for sure played Star Wars: Episode I - Racer from GOG in LAN without talking to their servers at all.
Sure, but those also are DRM free on Steam, so my point remains.
I can’t say conclusively that every LAN game on GOG is DRM-free on Steam, but there are times where Steam’s DRM has caused annoyances for me when trying to play offline on Steam Deck that I would not run into with side loaded GOG games, which I detailed in another comment here.
You can’t also say conclusively that every LAN game on GOG is DRM-free on GOG either.
I read that other comment, that’s an issue with the specific game. I’ve played dozens of games without connection and not putting it on offline mode, if that specific game tries to phone home on login that game is wrong. I wished Steam would have a DRM-free tag to be able to differentiate them easily.
Note, if you actually look at that list you’ll see it’s a very loose interpretation of DRM. All of the games on that list work without any kind of phone-home security check, or unlock code, or anything like that. The list is stuff like “getting the DLC requires a third party account”. It’s definitely a list of things people don’t like, but whether it is or isn’t ‘DRM’ is not so clear cut.
GOG’s official position is that the store doesn’t allow DRM at all. They describe what they mean by DRM on that same page, and it sounds fairly reasonable; but its certainly understandable that some people would prefer a stricter set of rules.
You didn’t scroll down the linked forum post, did you?
DEFCON - Linux: Game contacts a key verification server as described here. Win and Mac have offline executables that skip the verification. But under Linux there is no DRM-free offline executable.
F.E.A.R. - arguably a bug that stays unfixed. Securom remnants weren’t removed and can cause the single player game not to start.
That’s pretty DRM-y.
Yeah, but if you follow that DRM definition almost no game on Steam has DRM either.
Not the person you asked, but one game I had problems with on Steam that I did not on GOG was the OG Riven. It was still playable, but the various animations associated with pressing buttons and suchlike were completely broken. Very rare experience though and I have played many retro games on Steam.
Never heard of that game, but I can definitely believe it, old games are where GOG really shines. But that doesn’t seem like a DRM thing, more like the game is abandoned on Steam but not on GOG, sometimes GOG patches some old games with their own runtime, curiously if that is the problem running the steam version on linux using proton (and especially proton-GE) is also very likely to work.
Yeah a lot of retro games on GOG were fixed up with patches and stuff like that (often by GOG themselves) and sometimes regardless of any fixes applied, there are version disparities between the two platforms where usually the Steam versions is a slightly older release of an old no longer updated game compared to the GOG version though I’ve seen it happen the other way around, too.
You must be doing something very wrong. I bring my Steam Deck on travels and it always works.
I’ve traveled domestically and had the Steam Deck randomly decide that the games I preloaded need to be authenticated again because I didn’t explicitly put the device in “offline mode” before traveling. A GOG game sideloaded through Heroic would just work.
This year I was in three foreign countries with my Steam Deck. Once per flight, the other two by car. On the plane I activated airplane mode because duh but outside the plane airplane mode was always off.
By default Steam downloads shader caches off Valve’s servers. So if Steam saw before that an update is available and you didn’t download it, Steam wants to be online to download them. You can disable shader cache downloads in desktop mode but then the games have to compile the shaders by themselves which takes time computing resources, and in turn wastes battery power.
Also, pretty recently there was a bug in Steam that messed up authentication in general. It required me to log in twice (!) on every power on. The bug is now gone. It wasn’t a feature.
Nope, this is something different. I booted up Metaphor: ReFantazio, and it just about made it to the main menu before telling me I needed to be in offline mode, but you can’t explicitly put the device in offline mode if you don’t have an internet connection, funny enough. Fortunately I was on an Amtrak with Wi-Fi, but I shouldn’t have needed to do that. As far as I can tell, the reason I needed to authenticate the game again is because the Deck ran a “validating install” step on boot, but I have no idea when that step is going to happen, and once again, I shouldn’t have to plan ahead for being offline.
Sounds like a game bug.
“…” button --> Airplane mode.
When you do something to bork the game data. It’s either user error or a bug but definitively not regular behaviour.
It’s not a game bug; that’s Steam’s DRM.
Airplane mode is not offline mode. I found that out explicitly this year due to how Ubisoft’s launcher interacts with playing offline in Prince of Persia: The Lost Crown. Offline mode is found from the Internet menu in the Steam Deck interface and is very much not the same thing as just not having an internet connection, as much as that would make sense.
I didn’t break any game data. This is an OS level feature, and it just does it sometimes on boot. I’m glad you’ve never been inconvenienced by these things yourself, but this is the intended functionality.
Funny how you got hit by that on an domestic train trip and I traveled abroad several times and not got that weird behaviour even once. I simply never use offline mode. On the plane I was in airplane mode and when not on the plane I was on hotel wifi, personal phone hotspot, or just not connected to any wifi. Steam also never just out of the blue validated my game data. Must be a problem on your end.
Yeah, this is the gist of the problem. When a PC is connected to airplane WiFi, but it is limited, Steam decides it is online, but some sort of validation fails and then no games will play until I get back to a full internet connection and reboot. I don’t even try anymore, hence my comment about GOG, and yes, I know some games on GOG have DRM, but most don’t and they don’t hide the fact. The Steam DRM bootlicking combined with GOG hatred because they were forced to sell a few games with DRM is so bizarre. Are Steam fan boys a thing? What a weird hill to fight for.
DRM is the heart of most technology pain for paying customers since it’s inception. For pirates, the experience is much better since the DRM is removed.
I didn’t even know they had a client. I do everything via their website.
Too bad, I use Steam and it works wonderfully on Linux, but i don’t want it to be the only option.
GOG is the only big option if you want to own the games you purchase.
That’s not how copyright laws work anywhere. You don’t own anything, it’s just a license.
GoG Vault would disagree with you on that.
You can download the full installers and keep them, nobody can take them away or disable it remotely
How is that different from backing up the game folder on steam? In both cases it’s true that:
I fail to see how GOGs approach is any different, they still sell you a license and you’re backing up the installer in case the license gets removed and/or you’re forbidden from redownloading the game.
So you can just pop that folder on any computer and run it, without installing Steam and without a Steam account?
On most games yes, like I said before I’ve copied games from my computer to others to play in lan to convince friends to buy a game.
Then there are badly implemented games, where you need to either delete the steam library from the game folder or replace it with an open implementation.
And the rest are the ones that have DRM (which are not available on GOG anyways so they don’t matter for this discussion).
Actually, some games have DRM on steam and have a DRM free version on GOG. I even saw a game that had a DRM free epic and gog edition but the steam version had DRM. Might be a edge case, but still exists
They are free to disagree on laws but they are still bound by them.
That’s true but if your license is revoked, you’re illegally in possession of the game assets.
and?
It’s less clear than you say.
In principle the First-sale doctrine should apply but it has not caught up with reality yet.
That’s not how it works but hey, you do you
It 100% is how it works. Read that EULA next time you install one of those games via the installer you downloaded from gog.
Yeah & we still get to keep the installers, but hey I seriously do get your point
What they mean is that technically you still are being granted a license to use it. The same was true for things like DVD movies. They’re technically correct, but missing the point.
Who says you have to respect the laws? Just pirate if publishers mess with players
What’s the point of GOG then?
We have itch.io
Same reason we have Barnes and Nobles in the states. I like to browse before I hit zlibrary.
Not everything is on GoG
Morals
Nothing moral about a store that affirms Microsoft’s Windows monopoly.
People have different morals. It’s ok, it’s personal
In case of Steam.
With GOG I get an actual license key & terms that state my ownership.
No, the intellectual property is not transferred to you. You have no clue how copyright works.
For most people that is a distinction without a difference.
So what’s the difference to making a backup of my Steam folder? The games I play have no DRM either.
Nothing at all. Most people are not creating derivative works.
Yes, but the same is also true for Steam, so it’s a moot point.
I totally understand your point, but when people talk about “you own nothing” they don’t really mean you “own” the content on physical media, they mean it doesn’t have DRM that requires an online service. You’re technically correct, but your pedantry is making you miss the forest for the trees, basically.
But the same is also true for Steam, so it’s a moot point.
Nobody is saying otherwise.
No. People here claim, that just because GOG cannot remote wipe your drive, people buying off GOG have a perpetual right to the games they’ve bought. But they don’t because that’s not how copyright works. If a game’s license is revoked, to keep playing the game is copyright violation.
Not only do so many people not grasp basic concepts of copyright, they claim Valve could take away all downloaded games. No, Valve cannot remote wipe my drive either. I can back up my Steam folder. Many games on Steam don’t have DRM at all. It’s opt-in and the actual Steam documentation outright says not to rely on Steam DRM because “it is easily removed by a motivated attacker.” If games rely on crap like Denuvo, 3rd party launchers, or invasive anti-cheat, the publishers are required to clearly state so on the store page in one of those orange boxes. Users can make an informed decision on a per-game basis even with Steam. And those games that ship crap like Denuvo aren’t on GOG in the first place.
So in the end GOG is a store that stretches the truth about game ownership in their marketing and despite all their Witcher and Cyberpunk money, they don’t care about users of platforms competing against Windows at all.
I think it’s pretty clear from context that they mean they have the ability to perpetually play the games because of the lack of DRM, not the right.
No you don’t. You get the same license as you do on Steam, here’s the license btw https://support.gog.com/hc/en-us/articles/16034990432541-GOG-User-Agreement-effective-from-17-February-2024?product=gog :
Which is very similar to Steam. In both cases you can keep the files you’ve downloaded on your machine, and on most cases you can copy those files to a different machine and keep playing it. GOG has better marketing on this regard, but they’re both very similar, neither enforces DRM nor forbids it entirely, although GOG does tend to be a bit stricter (but they still allow it) whereas steam is a bit looser but knowingly implemented a weak DRM and let’s you know in the game page if the game has any stronger form of DRM.
@Nibodhika @Evil_Shrubbery Stop Killing Games opened my eyes to the software “ownership” situation. In USA, apparently, noone ever owns any software. It’s always licenced. Even if on physical media. Quite bizarre.
In rest of world it varies but also sucks.
Yup, GOG just has good marketing department and lots of people fall for the DRM-free (but not really) games you own (but not really) campaign.
@Nibodhika @dbat Steam did the exact same thing when it was new when they would say “If Steam ever shuts down, we’ll give you perpetual licenses to the games in your game library.” Probably around the same time in their existence as GOG hyping DRM-free.
@Nibodhika It’s freaking evil, but in their defence, it’s more America’s evil than any one business. They have set about systematically reducing freedom for decades.
Neither do I but it is. GOG doesn’t support Linux. Heroic is a 3rd party community effort. Valve is currently the only company making financial investments into Linux gaming.
It does support Linux: it lets you download Linux installer for games that have a Linux port.
The lack of GOG Galaxy on Linux just means you have to manually manage your games.
GOG lets publishers upload various installers but GOG does nothing to support them, let alone offer something like Proton (which is open source, so they could take and integrate it for free).
No one needs to “offer” Proton. It’s available freely for anyone. I think some people think Proton is a Steam thing. It isn’t. Yeah, Valve did a lot of work on it, which is great, but it isn’t limited to them. Vlave has essentially unlimited resources, and I’m happy they spent some making improvements for WINE, but GOG does not have nearly the same resources. I wouldn’t expect them to put their effort into that. Valve only did because they were building hardware that they wanted to run Linux.
And that’s how GOG does not support Linux: Paying customers need to figure it out on their own. They don’t even value their customers to a degree to take and integrate existing open source solutions.
Is proton entirely FOSS? I do know that they are built on wine, but now that I think about it, I am not sure.
Of course it is. Proton-GE and umu wouldn’t exist if it weren’t.
You could have headed to Github and just looked for yourself…
On steam I can click install and run and most games windows and Linux just work without further effort. This makes gog worthless to me. I could just use wine I don’t know why I’d bother.
That was part of it clearly but I think more so they wanted an escape route as Microsoft enshittifies (further)
Many more companies than Valve are making financial investments into Linux gaming, including companies that own various Linux distributions (Red Hat, Canonical, etc.), CodeWeavers (who amongst other things have been contracted by Valve on a lot of Proton work) and to a lesser extent Humble Bundle.
THESE PEOPLE HAVE TO GET DEGREES IN FUCKING ENGLISH TO DO THIS
they need to use super generic popular idioms in order to be search engine optimized. technology killed journalism
The other day I was thinking about the movie Scrooged with Bill Murray, and how during one of the Scenes of Christmas Passed he got his girlfriend a pack of Ginsu knives for Christmas and how that’s on-theme for his character who is obsessed with TV because Ginsu knives were a big As Seen On TV product and how someone on the writing staff must have went to college to think of that.
That’s nice sweetie 👵