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Cake day: Jun 17, 2023

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Hell yeah, it’s been a pretty nice autocomplete for me.

Smart for boilerplate, not so much for everything else.


How is player count meaningless? Even for single player games, that’s the most important number to gauge the ongoing interest in a game. Every player contributes to the strength of the fandom.




I mean, the Epic Store exists. Well, not on Linux. And it’s missing a lot of features the other storefronts have.


I tend to believe you, but they are claiming it uses no generative AI, even in this trailer.


Impressive graphics but that much fur has got to be pre-rendered. Very likely won’t look like that in the end.


Clever evolution of the previous game, nice.


Indeed, it’s a pre-game forced ad. No other explanation required.



In this you’re solving 8 wordles at the same time. So green letters are in the correct place, and yellow letters are in the word but in the wrong place. It may help to focus on one at a time like a normal wordle, and see how many you can get solved before you run out of guesses.



I watched the YouTube video referenced in the article earlier today and it was truly amazing how well BG holds up as a first person game. It’s almost tragic that a FPV mode isn’t available by default - the world hits a ton harder from that view.



I got one of those Firefox OS phones for work once, very cool idea but the performance just wasn’t good enough to be comfortable.


Patents filed after your rival releases a product don’t work - it’s textbook prior art.


Turns out that the majority of games suck. In every genre. There are just fewer cozy games so there aren’t as many stand out hits to choose from.


Just like ConcernedApe and Stardew, right? Redigit and Terraria?

I wouldn’t say never. A lot of these indie creators love their creation enough to not sell out.


Mmhmm, Paralives looks like it’s going to take the world by storm. I’ve been following their development and they’re doing really good things.


I thought it was fine. Just a departure from the established Dragon age formula.


Yes, but this is a fundamental change to the formula far beyond anything before. It effectively resets the game twice during gameplay. In theory, it helps bound the complexity of the endgame. In practice we will have to see if it stays interesting or if it feels like it cheats you of all the work you’ve done.


Could be really good or completely destroy the franchise. I hope they know what they are doing.


Goat Simulator 3 is superior, in my opinion. Maybe give that one a shot first.


They said it had both bug fixes and bug re-additions, so we should be good.



An ending that’s impossible to achieve has zero players achieving it? You don’t say!


You cannot choose a world without AI. They will get built regardless of what you want.

With that in mind, the optimal (least bad) outcome is that your world views are represented in the dataset.


Your Lemmy posts are already being scraped for AI

Good, hopefully it’ll make AI that is slightly less toxic than the rest of the internet.

It always baffles me that people don’t want their content represented in an AI - every word you write that gets indexed is a vote for how future AI will behave.



Never thought I’d say this, but it might be a little TOO Danganronpa inspired, what with the twofaced animal overlord trapping kids together and forcing them to kill one another. But I love the concept of a card-based debate!


AI does mean something, but it’s quite disappointing.

Even mundane algorithms like A* pathfinding are technically under the umbrella of Artificial Intelligence. However the public’s perception of what AI means constantly shifts to be “whatever computers can’t do today”.


AI isn’t a scam, but damn, most of the businesses surrounding it sure are.


The first weapon has slower gameplay, yeah. But there are also lots more play options due to Omega abilities and whatnot, I think they’re trying to give the player space to think tactically instead of spamming one ability nonstop.


I picked it up to test. So far I once got soft locked in a push animation while pushing a box another player was pushing, but otherwise the game seems nice and fun. Also it’s beautifully designed.


The thing is that it has hints of brilliance underneath all the bad. The mission structure was far better than the original, and obviously the artistic direction was better. If the bugs could get fixed and the features mostly matched up to KSP1, I’d say it was superior.


Hell, I should be able to upload an economic playbook with hundreds of rules like the one you described, and load it on game start. Then all I have to do is the actual unit movements.


I’d love to see a scientific study that shows this, if the effect really does exist.


It’s easy to remember just the successes of the past and ignore the fact that the vast majority of media then was shit too… we’ve simply forgotten about the things that ended up being mediocre. Survivorship bias is really really strong.


Check out the latest games on itch.io to see the way the trends are shifting. (Spoiler, people are already leaving for Godot.)


Peripherals are hardware. Hardware literally means “the physical components of an electronic system” and last I checked, you can touch a controller.