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A “profit all the things” CEO would be running the casino themselves. IE: Many of the big mobile games. Hell, I don’t play many modern triple-A titles, but it sounds like they’ve largely gone that route too.


Basically, Valve’s game, Counter Strike sells cosmetics for the game. They can be bought from through in-game lootboxes (a form of gambling itself, but not what’s being refrenced here) or, notably, from other players in an open market. Valve provides the infrastructure for managing this, but doesn’t charge players for its use or otherwise moderate it. For a comparison, when NFTs were popular and people were saying it was already a solved problem with fewer issues, markets like what Valve set up for Counter-Strike cosmetics were the existing, non-blockchain version.

Ultimately, as this is an open market, with free trading, this has significant benifits and significant downsides. On one hand, I can buy hundreds of $0.02 skins to use in the game without every touching the $3 lootboxes, or can trade items with friends or other players. On the other hand, this is an largely unregulated market. Valve controls the “wallets” but doesn’t have direct say over trade negotiations, and governments are either ignorant or intentionally looking away. This means scams, money launderers and illeagal or sketchy casinos can use Counter Strike Cosmetics as a currency or intermediary without having to fear oversight or law enforcement.

These casinos are the gambling being refered to here. Because they have have effectively no oversight, they can use every scheme in the book to abuse their players from rigging results, to ignoring normal casino legal payout rates, to advertising to children, to using bureaucracy to make receaving payouts as slow and difficult as possible. The casions advertise aggressively and are able to make millions and millions off this.

The reason Counter Strike, and to a lesser extent DotA benifit from this is because the items being used in this, are cosmetics in their games. As the only practical way to use these cosmetics (besides selling them) is in-game this encourages players to play the game. For example, if a player wins a jackpot in the casino, they might play a round of Counter Strike to show off their valuable new cosmetic item before the sell it. This adds to the games population and acts to advertising the costmetics in-game.


But why not just have the people who can pay reparations, can punish those running illegal casinos, and can do it without catching others in the crossfire do it?


It absolutely still can, but its not quite as enticing. For example, you open a lootbox, get all the slot machine animations (usually with misleading visuals to play up your odds) and then a glowing red “legendary” item. You don’t know how much its worth without looking it up, but you do still get the risk and payoff regardless. Even if you can’t resell if, it can still be enough for people to get addicted to. If anything, its worse in a lot of new ways because its usually harder to avoid (Ie, mobile or sports games where lootboxes are needed to play the game) and can’t be cashed out. The sunk cost without any way to cash out is often an intentional decision to to help keep users (esspecially those gambling) from leaving. You can see this esspecially in games that go to great lengths to show you your “earnings” at every turn. They’re known as anchor purchases if I remeber right.


I know, I was more expanding on your comment mocking the prevelence and acceptance of gambling by the industry as whole. That said, quite a few other the others do have external markets for selling accounts, often with rare items (from lootbox gambling) being a major factor in the value. I know my War Thunder account is worth well over a grand at this point, for example, because of some of the rare drops I have on it.


And the dark non-secret is that them and basically all the other top-grossing multiplayer games on the list are there because gambling is also their primary source of income.


What competition has such a rich gambling scene though. No other game I am aware of (Maybe TF2 but, still valve)

Most mobile games? Apex? Overwatch? Keep in mind, a lot of the CS gambling happens off-platform and Valve doesn’t collect any direct revenue from it, which is why Valve can’t directly intervene in a lot of it.

Age verification on the marketplace transactions is the more likely scenario, and again, no other game I know of has as much of a gambling community so I don’t really get why other publishers would leave if it doesn’t effect them.

This argument is specifically in the context of lootboxes as gambling on Steam. Think how much people will spend in lootboxes on your average free to play game. If they aren’t allowed to do this on Steam, games like Apex, CoD, PUBG, War Thunder, ect. won’t stay on Steam.

Ultimately, I think you’re missing the point of coffeezillas video, which is that a lot of people who were in the skin gambling community are actively or, started in it, as a minor. You are here trying to find all of these excuses for valve not to be held accountable for facilitating gambling to a minor.

This is exactly my point about Coffee’s argument being muddled in this video, making it hard to discuss. There are three parallel problem here that the video combines into one: third-party casinos, CS lootboxes, and lootboxes in the industry in general.

In terms of Valve shutting down illegal/third party casinos, they don’t have the means to impact this without also shutting down the entire market for everyone, innocent or guilty. Why should I, as someone who has never even bought a lootbox, nonetheless run an illegal casino be punished for their actions. Even then, casino owners aren’t held responsible, they’re just stopped. On the other hand, with government intervention, no one is caught in the crossfire and casino owners could actually be held responsible for their actions with fines or worse. Why wouldn’t this be the better option?

In terms of Valve selling lootboxes themselves, yes its immoral, but as Coffee said about the casinos, they’re competiting with other products doing the same and you can’t reasonably expect one side to just role over and accept their loss. Instead, you need to change the system so neither side can use tactics like this. Instead of asking Valve to regulate themselves, and expecting their competition to do the same, you change the law (or just actually enforce it) to ensure that noone gets away with it.


A) Valve should not stop casinos from profiting off vulnerable people, because they have already made money off those people and it would somehow be unfair to stop now, which to me sounds ridiculous.

My argument isn’t that Valve shouldn’t ban them if they have the means. Its that Valve cannot effectively ban them without penalising unrelated users just as much or more. The body that does have the means to do so without putting random users in the crossfire is the government.

You are using this as an argumentation that the government should ban them instead of Valve, but the end tesult would be the same. The casinos would walk away with the money, and the victims would be left to cry over it.

In a lot of these cases, even under current law, the government could be fining the individuals running these casinos. As they are run with effectively no oversight, many are blatently rigged, rely on false advertising, or use shoddy, under-the-table finances. That was what the first big crackdown was over - not the existance of these casinos, but the revelation of how rigged they were. As exemplified by the mob tactics being used by these casinos, they haven’t changed. Depending on the location, laws could also be implemented in ways that do go into effect in more aggressive ways, upto and including fining casinos for past actions if its really needed (and to be clear, I wouldn’t be opposed to fines like this being applied against Valve either.)

B) Poor Valve could not compete with their competition if they didn’t have the money they are gaining from their gambling-adjacent market, which to me sounds even more ridiculous. When Epic attempted to pry open the market using one of the biggest and most successful games ever as a leverage, they largely failed because the Steam user base was too entrenched. Steam is literally printing money right now and they don’t need the CS skin money to compete with anyone.

When talking about CS, we’re talking about an individual product, and one that is competing with other products where lootboxes and other manipulative tactics are already the norm. As you said, this isn’t about Steam. Valve is still a buisness, and their products are still a part of the market. They’re not going to just spend money to run a game they lose money on. Even if they do stop selling lootboxes, that doesn’t fix much because you’ve got thousands of other companies also trying to hook the same addicts on their gambling products. Instead, you need to impose limitations industry-wide, to ensure one product can’t get ahead by just being more abusive. Since we obviously aren’t going to have Valve, EA, Ubisoft, Epic, ect. all come together and agree to stop putting gambling in their games, we need a higher power to do so, that being the government.


And saying Valve is morally earning money while the competition does not, its not a fair thing to say.

This was arguing in the hypothetical that Valve stopped acting immoraly. I’m not trying to argue that Valve is in the right here. I’m arguing that they are a player in this game as well, along with their competition, and so shouldn’t be singled out as the ones required to change or to enforce new laws.

Valve could give gamblers 2 weeks to take their skins off the sites and then block API access to these casinos

This just gives the casinos warning so they can pull the rug more cleanly, and have more time to spin up a replacement casino.

or just shut down the API completely.

Then this punishes every other user for the actions of a tiny, tiny minority. Even ignoring users using the open market for legitimate and fair buisness, said market provides a way to obtain skins without relying on Valve to set prices or distribute skins. As such, unless Valve also removes their own lootboxes at the same time, it means that users can only interact with skins through gambling.

The one solution that would address all of this at once and wouldn’t substantially affect unrelated users would be governments implementing laws against unregulated gambling. Unlike Valve, they can address the whole industry at once, and aren’t punished for trying to enforce said laws.


You can’t do anything about the money the casinos have already made, but you can stop them by making further money.

Valve makes literally billions and can invest to their heart’s content. They are not a small indie dev.

So if I understand this right, and I don’t think I am, you’re arguing that valve should just disable the entire CS skin trading and marketing system, current victims and other users be damned, and should stop expecting to make money on their products because they have enough money as it is? That sounds like a ridiculous argument, so please clairify what I’m misunderstanding here.

Edit: fixed typos, and changed phrasing to sound less combative


It’s not his place to provide a solution: he is a journalist exposing a problem. Do you have such expectations for all journalists talking about any topic?

It wouldn’t be his place to provide a solution if he was arguing that the practice is a problem and prehaps pushing for further study. It is his place because throughout the video, he tries to argue that solving the problem is not only possible, but easy - and yet, despite supposedly being easy, his best solution is to basically propose that the industry self-regulate. That is the main issue I have with this video.

Valve could shut down the entire gambling market today and nothing would change to their market position.

And how would they do this without screwing over normal users and victums of the casinos in the process? They can’t get money from these casinos, nor collect casino records to redistribute scammed money. All they can do is disable trading or their marketplace, effectively seizing the poker chips (or metals balls, following Coffee’s pachinko comparison) but doing nothing about the money casinos have taken from victims nor preventing the casinos from either walking away or re-investing in a new casino. To prevent new ones from popping up, you could disable all trading and marketing, but now you’re punishing 132 million users for the acts of a couple thousand.

They could have some sort of account-level check to make sure that minors don’t spend their steam gift cards on CS skins

They could, but A) this is just one game on their platform, and B) this would leave them directly competiting against those who don’t regulate themselves and can make and reinvest significantly more. This is exactly the situation that Coffee argued was systematic and needed to be adressed further up the chain previously.

they’d rather use the gambling loophole of “akshually, it’s not gambling as defined by law”. Then they lie through their teeth by saying that they “don’t have any data” supporting the claim that the gambling aspect of the game has profited them by leading to more interest in their games, which is bullshit.

Again, exactly like their competition. The recent talk of Balatro’s PEGI rating being a prime example, with the industry self-regulation body declaring that virtual slot machines and loot boxes aren’t gambling but featuring poker hands was.

PC players, and Lemmy users in particular, have a huge double standard for Valve.

This is the problem I have with this video. Valve is being held to a different standard, and told to self-regulate while others in this very series are having blame redirected away from them because its unreasonable to expect them to self-regulate.


I think the issue of lootboxes and shady third-party casinos, while intertwined, are very separate, almost parallel issues. Coffee reads them as largely being the same issue which leads to a lot of the messiness of this video, and makes the video harder to discuss.

I think in terms of dealing with the 3rd party casinos, Valve is pretty powerless, and feel Coffee’s arguments for their intervention are very hand-wavey. That is the biggest issue I have with this video. As I outlined in a comment on his last video, most options they have punish victums and unrelated users more than casinos. Even if Valve goes all-out and disables all item trading and marketing, casinos still walk away with all their profits and are incentived to try and scam their users out of every penny before that happens, while normal users and traders are left without ways to get skins they want (at least outside of gambling through Valve) or are left with a bunch of dead inventory they don’t want. If anything, this kinda highlights what I meant by Valve being less agressive on the gambling, as they provide many fairly priced ways to be involved with the skin ecosystem without ever having to open a lootbox or a casino.

In terms of Valve regulating lootboxes on their platform, and specifically CS2 crates, I think theres more merit to the argument, but I still think it’s not realistic to ask Valve to regulate themselves and assume they’ll be able to compete both on the game and platform level, with those who are not. Valve’s momentum does play a bit part in their success, but so too does their featureset to players and friendliness to developers and publishes.

On the game front, if Valve removes lootboxes or adds barries to entry, they will still be forced to directly complete with games that don’t. Even assuming players don’t want lootboxes (although the unfortunate reality of the market is that many do) Valve is still put in a position where their budget is determined by what they can morally earn while their competition uses whatever manipulate, deceptive, or immoral methods they want.

On the platform side, it might be easier, but it could also put them in an even worse position as they rely on other developers and publishes, including the shady ones like EA and Unisoft, to fill their storefront. Part of the reason Steam has the userbase where other platforms don’t is because they have the most complete selection of games. On the other hand, if Steam starts to threaten Publisher’s incomes such as by requiring age verification on gambling, this will likely be far more in incentive to leave than their 30% split ever was. At least the 30% cost covered infrastructure, payment processing and first level support whereas if companies are blocked from their gambling addict audience, they likely will lose a significant part of their revenue outright.

compared to getting every government in the world to agree, implement, and enforce regulations

You don’t necessary need every country nor do you need particularly extreme measures to have an impact. Same as with privacy regulations and a lot of other forms of monitization on the internet, you just need a few bigger blocks to massively increase the costs and risk. If, for example, the EU started requiring age verification to access lootboxes, that would immediately add a significant new cost to adding lootboxes. Notably, for exactly the sorts of live-service games these lootboxes are most common in, data collection and anti-cheat also tend to be key elements of the game and it’s design and monitization - both of which conflict with the ability to ignore user location or age. The developer can’t claim they thought the user was in the US, if the anti-cheat reported that they were using a VPN and were actually logging in from the EU, for example. Obviously there are workarounds for this sort of thing, but again more costs and compexity that eat into profits, and more risk for making mistakes.


Honestly, in a lot of ways, I think this video is a miss. In both this video and to a lesser extent the last, he put a lot of the blame on Valve, but also provides a higher standard to Valve than the other companies covered. So much of this video boils down to “Valve uses lootboxes too,” and “Valve needs to do something about this.” without addressing Valve’s position as a market player nor providing any solution for Valve to actually tackle the casino problem. He even says in the video that Valve previously issued takedowns but nothing changed and many of the casinos didn’t even respond to the cease and desist. No other course of action is suggested, and frankly, I don’t see any from Valve that wouldn’t punish victums and unrelated users far more than the casinos.

This isn’t to say Valve is blameless, but Valve is fairly tame for their direct involvement with lootboxes and is competiting directly against companies that use them far more agressively - exactly the reason Coffee previously gave the casinos and those involved with them leniency, and encouraged looking further up the chain. In the same way, I’d say the actual solution here would be for governments to ban underage gambling and enforce those laws - because the more Valve trys to crack down on this or even just avoid it, the more of an advantage the worse players in the space have. Ubisoft and EA have already been attempting to dislodge Steam for years, and its not because they think they can be more moral than Steam.


At the same time, GOG hasn’t been able to pull many, and Itch has much better indie coverage, including for the higher-end indies, due to its much smaller royalty fee. I’d say they’re pretty even overall, with Itch catering to Indies and GOG to old games.


There’s also itch.io, which is great. It does have a lack of game selection, but we’re comparing it to GOG, so…


My personal top playtime games with hours:

Minecraft - untracked but I can confidently state 10,000+ hours.

War Thunder - 4,700 hours

CS:GO/CS2 - 1,900 hours

Dota 2 - 1,700 hours

Gmod - 1,400 hours

Civ V - 800 hours


Basically, the same systems that allow Skin gambling also allow for trading and 3rd party marketplaces. You can’t just disable one without disabling the other. They could ban it on paper but enforcing those bans technically will likely just lead to users/victums lossing more as casinos would be unable to payout owed earnings.

That leaves legal enforcement, but Valve isn’t a government body - they don’t have the authority to investigate these casinos, and have limitted ability to enforce the law. They’re effectively manufacturing poker chips and releasing them into an open market where they don’t have authority (nor should they). Instead, illegal casinos should be investigated and prosecuted by the government - its supposed to be their responsiblity to handle exactly this sort of thing. They have the ability to seize casino property to investigate them or collect information, and the ability to fine them and enforce fines, unlike Valve which can do neither. As even noted in the video, the have sent cease and desist letters in the past, but casinos can changed names, changed owners, ect. and nothing changed.

Edit: For clairity, free trading is what allows these sites to work. Valve will disable account’s ability to trade in some cases such as where their services are directly abused on-platform, but they don’t have access to trade negotiations and things obviously get messy when it comes to trying to mediate bad or unfair deals (such as the case with these casinos.) That means Valve has four options to tackle this:

  1. Do nothing.

  2. Send cease and desist notices to the casinos and/or persue legal action where possible. This leads to individual casinos closing and then a new one is immediately re-opened to take its place as there isn’t any cost to then.

  3. Disable the accounts of these casinos. The problem is that this effectively freezes their cashflow both in and out. Anyone waiting on a cash-out effectively immediatly loses everything, and given the long transaction times and sizes of these casinos, this will likely hurt a lot of victims. At the same time, while they lose some of their assets, casinos can still walk away with a lot of their current profits. This just turns it into a game of whack a mole, where casios pop up, make a small fortune, then get banned and effectivly rugpull their userbase.

  4. Disable trading and possibly marketplace, which sucks for regular users and means all sales much go through Valve storefront with no room for competition or price negotiation. No more giving friends spare skins, and no more bypassing Valve’s 5% royalty fee on sales. This also has the same issue as #3.


I’m not really sure whether to be proud or ashamed - esspecially considering my title card indicates all my stats have decreased.


I don’t want or need incentivizing to play a game I enjoy.

The whole point of what I said was that it shouldn’t be an incentive to play the game, it should be an incentive to try new things within the game that you already enjoy, should you chose to.

For example, me and my friend group put 1000+ hours into CS:GO. Almost all of this was in competitve because that is the mode the game is built around and the mode that is considered the “real” game. At the same time, playing the same game day after day, while enjoyable, is also repetitve. When operations (battlepasses with missions) began, we’d organize to complete those tasks as well as playing normal comp. Most only took 15-20 minutes and while the games were less refined, they were still fun and injected some variety into our otherwise repetitive gameplay. The game as a whole was made more fun because the tasks convinced people to leave the better gamemode in favour of adding variety. At the same time, not all of us completed all the tasks, and not all of them were needed for all the battlepass rewards. It was just a way to encourage exploring other parts of the game you might not have touched since you learned the meta, or found your favorite gamemode.


If not overly manipulative or overly forced on the player, they can be a fun bonus for the game. Overwatch 1 comes to mind as an example, and War Thunder’s battlepass missions are sometimes good.That said, it should be basically offering an alternative approach to playing, rather than the more abusive, “Log in daily and grind for 8 hours” that is so common. “Play 3 arcade mode games for a free skin” is encouraging you to take a break from comp and try a more casual mode. Its a great way to reward less serious play. “Kill 3 enemies with small, medium, and large caliber guns for a new decal.” encourages trying new equipment and playing off-meta equipment. Theres lots of boons for this sort of content (if implemented well), regardless of the monitization.

Edit: To put it another way, players optimize the fun out of games - examples could be playing only the meta, or taking the game way too seriously. Good battlepasses and missions encourage trying other ways to play for variety or for fun.


But I will say that Rivals and OW2 are absolutely proving the F2P is here to stay as a model for games. So I really think those in the OW community who were salty about OW2 swapping over have basically lost the war on the topic.

I mean, whether f2p would contiue wasn’t really ever in question. Its been a successful model for multiplayer for a decade. The question is more in how abusive monitization can be before players will move to competition or leave. Hopefully this shows that players are eager to jump ship (or at least move to competition) when the monitization is as bad as OW2.


Valve is the obvious option if you’re looking for more modern devs.


This is why I think saying live service overwatch likes have no space isn’t a fair explanation to why Concord failed.

Or Deadlock for that matter, which is even sillier to declare DoA given that its still an in development, limited access product, and one aimed at more dedicated players. Not that any of thar has stopped people.


Given the nature of the mod, like the fact that it provided like 4 dozen varients of every character to select from, I’m guessing it was taken from another source. That said, it was likely also tweaked to work in the Source Engine, and to be closer to vanilla Alyx. Its unlikely he would have downloaded an apparently tame model, possibly modified it, and imported it without noticing it was a model intended for porn.


Ill double check the available documents, and edit this comment, but at least when I last checked like six months ago, they only had one example, and it was Steam warning a developer for giving away free copies (if I remember right, Steam keys) on their Discord. I never saw any other solid evidence.


EGS doesn’t sell Steam keys but games still can’t be listed for cheaper on EGS than Steam without violating Steam’s terms, for example.

But are devs allowed to sell for cheaper on Epic? I haven’t see any evidence that they aren’t. On the othet hand, I can point to multiple examples where games are cheaper, on other services like the examples I gave, which seems to disprove this.

Thats why I was asking for evidence. Because so far, there is quite a bit of evidence that devs are allowed to chose their prices on other distribution channels, and to my knowledge, no real evidence made available that it is written in contract otherwise.


Personally, the only games I’ve found that Im esspecially comfortable to “lock-in” are:

Factorio for Labour of Love, as its an absolute gem of a game that has continued to receive significant improvements even after launch and not even all bundled in to the (itself amazing) expansion. I also considered Stardew Valley or Dota, both of which are great for this, but Factorio really deserves it for Space Age and the updates that have come with it.

Balatro for Best Game on Steam Deck, for its addicting, fun gameplay, good for longer sessions or pick-up and put-down play.

Tactical Breach Wizards for Outstanding Visual Style. There are other games that might have pulled off their themes better, but the mix of military and magical is so cool and charming and unique, that its my absolute favorite right now.

And Balatro again for Sit Back and Relax, for the same reasons I gave for Steam Deck, and just how chill it can be once you’ve learned the basics.


Gorilla Tag is too old to qualify. Honestly, I have no idea what will be chosen. It feels like most new VR content now is just mods.


Has there been any evidence provided yet that they have a most favoured nation clause for anything but Steam Keys yet? Last I tried to look into it, they had evidence (or claimed there was?) of a most favoured nation clause for Steam Keys, and an individual instance of a dev being asked to not give their game away for free but nothing for non-Steam keys. I know for the longest time, the common knowledge was that Steam allowed it for anything but Steam keys (IE dwarf fortress being free off Steam or GOG offering better deals for their own games). That said, its been a little while, so I don’t remeber details of the case.


Personally, the only games I’ve found that Im esspecially comfortable to “lock-in” are:

Factorio for Labour of Love, as its an absolute gem of a game that has continued to receive significant improvements even after launch and not even all bundled in to the (itself amazing) expansion. I also considered Stardew Valley or Dota, both of which are great for this, but Factorio really deserves it for Space Age and the updates that have come with it.

Balatro for Best Game on Steam Deck, for its addicting, fun gameplay, good for longer sessions or pick-up and put-down play.

Tactical Breach Wizards for Outstanding Visual Style. There are other games that might have pulled off their themes better, but the mix of military and magical is so cool and charming and unique, that its my absolute favorite right now.

And Balatro again for Sit Back and Relax, for the same reasons I gave for Steam Deck, and just how chill it can be once you’ve learned the basics.


What are your picks for the Steam Awards nominations this year?
For those who don't use Steam but would still be interested, the submissions are specifically from 2024, and catagories are: * Game of the year * VR game of the year * Labour of Love for an old game that the devs have maintained well * Best Game on Steam Deck * Better with Friends for the best multiplayer game * Outstanding Visual Style * Most innovative gameplay * Best Game You Suck At for a difficult game * Best Soundtrack * Outstanding Story Rich Game * Sit Back and Relax for a chill game Extra points for expanding on why you picked the games you did.
fedilink

Its unfortunately a pretty common thing, especially for gatcha games. Look at the whole Limbus Company debacle from a few years back, for example, where people protested outside the studio because the summer skins weren’t sexy enough (for a game that hadn’t previously sexualized characters heavily) and got an unrelated artist fired because she was a feminist and thus was surely the one who made the decision.

With gatcha games, its a bit of a perfect storm with the extreme investment expected in these games, the monetization of characters, an industry that leans into this, and the fact that these games tend to be made in and marketed towards east-Asian regions where generally, sexuality is more accepted but sexism also more common and played largely by young, immature men.

Edit: Notably also, a lot of the men getting super invested in games like this are also vulnerable, which means a lot are likely to also end up in groups like the incel “movement” as well as being more likely to be swept up in any existing toxic culture around the games themselves.


Its possible I’ve just been lucky enough to avoid that part of the playerbase. Then again, my perception my also be skewed from spending so much time in Dead By Daylight, War Thunder, Minecraft and Counter Strike. At least in Dota, it takes some effort to kill more than a couple teammates.


Honestly, by online gaming standards, I’ve found Dota pretty tame. Prehaps its just because I stick to more casual modes and have a high behaviour score, but I rarely see much more than a “GGEZ” at the end of a game, or players tipping mistakes. I think its been at least a month since the last time I saw someone hack, intentionally teamkill, or throw. Obviously, its still a competitve online game (toxicity isn’t rare), but the only other online game I can think of where I experienced less toxicity was Deep Rock Galactic.


Well, they implemented some graphical improvements and options, as well as workshop mod support so now would be a good time for a replay.


Who even thinks this is a big deal? This screams boomers being upset about violent video games all over again.

While its not a big deal, at least for Gmod specifically, they really could use some further moderation. I’ve seen some pretty reprehensible stuff there. The most recent example that comes to mind is “Burning Ukrainian Soldiers” on the front page (complete with combat footage to compare against and racist description of Ukranians), but that sort of thing is not rare at all.


In general, I agree, but I think you underestimate the benifits it provides. While ray-tracing doesn’t add much to more static or simple scenes, it can make a huge difference with more complex or dynamic scenes. Half Life 2 is honestly probably the ideal game to demonstrate this due to its heavy reliance on physics. Current lighting and reflection systems, for all their advancements and advantages, struggle to convincingly handle objects moving in the scene and interacting with each other. Add in a flickering torch or similar and things tend to go even further off the rails. This is why in a lot of games, interactive objects end up standing out in an otherwise well-rendered enviroment. Good raytracing fixes this and can go a really long way to creating a unified, but dynamic look to an enviroment. All that is just on the player’s side too, theres even more boons for developers.

That said, I still don’t plan to be playing many RTX or ray-traced games any time soon. As you said, its still a nightmare performance wise, and I personally start getting motion sick at the framerates it runs at. Once hardware catches up more seriously, I think it will be a really useful tool.


A couple of major factors:

Users who expect low prices - This partly because of the history of mobile games being smaller and/or ad-funded but also because the vast majority of people playing games on their phone are looking for a low barrier to entry, time waster, not specifically a game.

Lack of regulation or enforcement - other gambling heavy fields tend to be at least somewhat regulated, but mobile games are very light on regulation, and even lighter on enforcement. This allows them to falsely advertise their games and how they function (both in terms of misleading ads, and lying about chance based events and purchases in-game).

Monopolistic middlemen - On other platforms, theres more direct competition (IE, Sony and Microsoft’s generally more direct competition) or companies that prioritize long-term growth and stability (IE Steam or Itch.io). Apple and Google, on the other hand, largely compete on brand perception and hardware specs. These means that their app stores, where they make most of their money, have zero competitors. Seeing as they have no reason to make the stores better, they can instead promote whatever makes them the most money; that being exactly these manipulate, sketchy, virtual slot machines.


Are any of the games you play having interesting Haloween events?
Personally Im enjoying the War Thunder Halloween event. Its just races with weapons disabled, but its silly fun.
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Its not that old (although that does fit the theme) but Hotline Miami 1, and to a lesser extent, 2. Both are limited a lot by the engine, and by the small scale of their development. If they could be re-made in a new engine, with some modern customizability and QoL features, as well as added polish on things like the door physics, I think it could go a long way to ensuring they stand the test of time.


Even with Ana, while it was the peak of Overwatch’s healers, had a lot of the same issues, esspecially when it comes to juice, and feedback for impactful actions. For example, while your primary specialty was healing, the main feedback for that was your teammate’s health bar going down slower, whereas if you decide to play selfish and shoot enemies, you watch their health rapidly tick down, they die, and you get a flashy kill reward and voice line. Even in terms of the OW1 medals, there was only one healing medal and like, 3 or 4 for damage. Despite healing being such a core part of the game, there’s very little moment-to-moment “reward” for it.


Even for a lot of games with strategic views, being able to hover above the battlefield or fly between your battle lines would be so cool - like the most immersive tabletop wargame possible.



Are there any good casual/low-stress mobile games that aren’t filled with microtransactions?
Are there any good casual/low-stress mobile games that aren't filled with microtransactions? For example: easy puzzle games, match-3 games, low-difficulty adventure games, or clicker-style games. So far, the only good examples I've found are Monument Valley, Suika Game, and (sort of) Vampire Survivors. I'm personally looking for games that have more progression or variety, but any suggestions are welcome.
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