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Cake day: Jun 10, 2023

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OK but this is the storefront without DRM. It’s the biggest one that doesn’t make you rely on it.


I feel like this game suffered from releasing in an unpolished state. Its competition is Smash bros, which is incredibly polished but has bad networking. Even with smash’s issues though, it felt way better to play than this did. They could have fixed all the issues, but the first taste I had of the game was negative, and I just don’t feel like it’s worth my time to go back.

With so many games coming out, I feel like the first impression is more important than ever, but more and more games are instead releasing in a poor state with the idea of fixing it later if it makes money.


I would also love a Kirby air ride game… But seeing how they did multiplayer-focused gamrs like Mario tennis and golf, I don’t want today’s Nintendo to make it, if that makes sense.



Dunno why people down voted you for asking, but personally while I love some of their games and the creative direction they take their consoles - they just have way too many anti-consumer practices.

From recent memory, they’ve DMCA takedowned YouTube videos of people playing modded versions of Breath of the Wild before Tears of the Kingdom released. This isn’t the firs time they’ve DMCA takedowned videos they didn’t like, including videos showing emulation in the past. Their online service, despite costing money to play games online, primarily relies on peer to peer networking when their console has a very weak networking chip, meaning most online games have to account for very poor connections. They have been very aggressive in shutting down websites distributing Roms for games that no longer have a way to be accessed or played. It stinks that you have to pay for their online service if you want any form of save data backups, and even those are iffy because they really don’t want you putting it on more than one console. Their handling of joyconn drift has left a lot to be desired. They replaced them… Sometimes… And when they did you had to wait a while and usually the replacement would develop it, too.



For the record, they still claim that they do not sell user information nor data.


It seems like a great game for those with the time and dedication to learn it.

I’m not one of those people. This game takes a lot from DOTA and will demand an extensive knowledge of the map, characters, builds, and items to start to get good at it, and I just don’t care to spend the time to learn it all.

I know nobody asked, but I really wish more MOBAs like HOTS did well. I love HOTS for how approachable it was in comparison to the others. I’m at the point where if I play a moba and there’s an item shop: I’m out. In every case I’ve seen an item shop the optimal usage of it is to build your characters stats to counter your expected build of the other team’s build - and that is a LOT of added complexity I just don’t want to deal with, especially because it requires so much knowledge and people with more time than you will flame you if you don’t know it.


I just want to provide a contrasting opinion to the other response here. I and a few of my friends have tried it and we just aren’t ready to dedicate way too much time to learning a game that seems to want to be almost as complex as DOTA2. So many characters, map mechanics, and item builds to adapt to the situation (this one in particular) - its just too much. Like, pick two and maybe I’d find it worth my time to start learning, but the complexity of all 3 make the game too daunting.


A lot of people struggle to understand that a lot of the fun of warframe is in the progression. There really isn’t a lot to do that’s interesting when you get into the endgame, so paying to progress faster ultimately takes away some of that fun.

Now, there is plenty of fun to be had building and trying out new weapons, but that does get old without a goal to reach for while using them.

Also, very few people actually play the PVP mode. I’ve never touched it myself and I’m in the endgame.

So from an outsider who doesn’t understand this, they see that players can pay to progress faster and think it’s pay to win - because in most games it is.


I came back to the game half a year ago and I’ve been enjoying every update since. Seems like you enjoyed the game before, so I’d say it’s definitely worth a try.

We have some really cool stuff coming up this year, too.


It’s a shame more non-blizzard companies didn’t try out some of the mechanics of HoTS. It’s the only MOBA I played and actually enjoyed. My favorite part was that there was no item shop to overcomplicate matchups and expected stats.






What’s different here is that it’s an option and not the only method.



I wonder which side, Sega or Relic, is to blame for the awful monetization of company of heroes 2 and 3?


I was being genuine since the comment read to me like it could have had some tongue in cheek, didn’t mean to cause any harm and did not mean to have these kinds of votes attached, sorry.



I’ve really been enjoying watching Northernlion figure out this game. Glad it’s out so I don’t have to watch runs based on the same 4 jokers and 3 decks anymore!


It’s been more than a year and a half.


The environments look good, hope they play well too.


Hopoo, the original devs, were already making this and got to finish working on it after the purchase. It adds new content and refines the gameplay of the original (movement feels better and the game just generally plays better) - it was also designed with modding in mind.


I don’t play COD all that much, but I was one of the crowd who made my purchase of MWII in part because it was supposedly going to stick around for 2 years. I feel slighted that they had nearly complete versions of nostalgic maps in Warzone only to never release them in regular multiplayer and instead hold them for MWIII. I refuse to support this bait by spending on COD any further.


Above but the chao garden is required to be in the replacement.




Shin Megami Tensei and Dragon Quest Monsters come to mind. Both have some edgy designs. Yes, Digimon has some as well.

Not that I even should have spent the time typing this, you’re just being rude so it’s hard to tell if you’re even making a good faith argument. What do you even mean by “Pokemon but with constant crying”?


It’s on a new engine and is technically a new game but Valve overwrote cs:go to make the inventory changeover work afaik. Lots of people seem to not know about the beta option to play GO, I think Valve should make a better process to access it so more people know that it’s an option.


It’s a shame that the remake of this game removed some of the best aspects of it.



Eh, guess I’ll drop my review.

The game seems good and mostly well made, with the best hand-crafted environments I’ve ever seen from Bethesda.

But when it comes to the core gameplay loop, I feel like I’ve played this game already and I got bored very, very quickly.

It truly plays like Fallout 4 but with more menus and loading screens in order to fast travel somewhere. There is space combat, but it doesn’t feel compelling to me. Click on bad ship until kaboom.

You want to fast travel? Drop some things, you can’t fast travel while encumbered. Please undock first, we have some quest events tied to undocking and we don’t want you to miss those. Please fast travel to the planet before landing at a location, we have some quest events tied to the space around planets and we don’t want you to miss those.

Again though, the game is generally well made and I can see a lot of people truly enjoying it and the many gameplay systems you can dive into like settlement, ship, crew building, and side questing.

The slower-paced looter shooter gameplay loop just really isn’t for me right now. I’d rather play Fallout or Borderlands.

Note that I haven’t commented on the story. I don’t feel like I’ve experienced enough of it to really give a good opinion on it. I’ve played 4 hours.



I go back to a few almost routinely.

  • Mount and Blade: Warband (with and without mods)
  • Rocket League
  • Crash Bandicoot 2&3
  • OpenTTD
  • Pokemon (The mainline ones are all basically the same game lol)

For M&B and OpenTTD, being able to rely on my old knowledge of the game to succeed feels satisfying since they both have a steep learning curve.

For RL and Crash, muscle memory taking over the majority of play is relaxing.

For Pokemon I just have a crippling amount of nostalgia


What? Minetest is really cool.

Also, OpenTTD is FOSS and it’s amazing.