There is a downside, and that’s why Switch 1 games have an option to become digital cartridges and it is not forced.
The downside resides in if a single account has multiple switches. With the current system, you have a primary switch on your account, and this switch can play any digital title whenever it wants. Any secondary switches on that account need to connect to the internet anytime they want to play a title. This leads to a flow where you may have your primary switch be a portable one (no need for internet to boot) and a secondary switch to be a dedicated at-home or docked device. Either switch can play any game you own without really planning much of anything. This will not be possible with the new system, where you will need to move digital licenses between consoles.
Additionally, you could have a friends account on your switch and you could borrow games that way, or they could sign in and play their games on your console while visiting you without having planned it before. Now, they will have to bring their own switch or otherwise preplan wanting to play a game on another console, and move that digital cartridge.
While I do think the new system is overall better, I also think its just wrong to claim there are no downsides when compared to the current system.
I feel like this game suffered from releasing in an unpolished state. Its competition is Smash bros, which is incredibly polished but has bad networking. Even with smash’s issues though, it felt way better to play than this did. They could have fixed all the issues, but the first taste I had of the game was negative, and I just don’t feel like it’s worth my time to go back.
With so many games coming out, I feel like the first impression is more important than ever, but more and more games are instead releasing in a poor state with the idea of fixing it later if it makes money.
Dunno why people down voted you for asking, but personally while I love some of their games and the creative direction they take their consoles - they just have way too many anti-consumer practices.
From recent memory, they’ve DMCA takedowned YouTube videos of people playing modded versions of Breath of the Wild before Tears of the Kingdom released. This isn’t the firs time they’ve DMCA takedowned videos they didn’t like, including videos showing emulation in the past. Their online service, despite costing money to play games online, primarily relies on peer to peer networking when their console has a very weak networking chip, meaning most online games have to account for very poor connections. They have been very aggressive in shutting down websites distributing Roms for games that no longer have a way to be accessed or played. It stinks that you have to pay for their online service if you want any form of save data backups, and even those are iffy because they really don’t want you putting it on more than one console. Their handling of joyconn drift has left a lot to be desired. They replaced them… Sometimes… And when they did you had to wait a while and usually the replacement would develop it, too.
It seems like a great game for those with the time and dedication to learn it.
I’m not one of those people. This game takes a lot from DOTA and will demand an extensive knowledge of the map, characters, builds, and items to start to get good at it, and I just don’t care to spend the time to learn it all.
I know nobody asked, but I really wish more MOBAs like HOTS did well. I love HOTS for how approachable it was in comparison to the others. I’m at the point where if I play a moba and there’s an item shop: I’m out. In every case I’ve seen an item shop the optimal usage of it is to build your characters stats to counter your expected build of the other team’s build - and that is a LOT of added complexity I just don’t want to deal with, especially because it requires so much knowledge and people with more time than you will flame you if you don’t know it.
I just want to provide a contrasting opinion to the other response here. I and a few of my friends have tried it and we just aren’t ready to dedicate way too much time to learning a game that seems to want to be almost as complex as DOTA2. So many characters, map mechanics, and item builds to adapt to the situation (this one in particular) - its just too much. Like, pick two and maybe I’d find it worth my time to start learning, but the complexity of all 3 make the game too daunting.
A lot of people struggle to understand that a lot of the fun of warframe is in the progression. There really isn’t a lot to do that’s interesting when you get into the endgame, so paying to progress faster ultimately takes away some of that fun.
Now, there is plenty of fun to be had building and trying out new weapons, but that does get old without a goal to reach for while using them.
Also, very few people actually play the PVP mode. I’ve never touched it myself and I’m in the endgame.
So from an outsider who doesn’t understand this, they see that players can pay to progress faster and think it’s pay to win - because in most games it is.
I don’t play COD all that much, but I was one of the crowd who made my purchase of MWII in part because it was supposedly going to stick around for 2 years. I feel slighted that they had nearly complete versions of nostalgic maps in Warzone only to never release them in regular multiplayer and instead hold them for MWIII. I refuse to support this bait by spending on COD any further.
I’ve been loving Rematch. This kind of team game reveals that, at least to some people, positivity and learning through mistakes will make a team stronger than negativity and shouting. Most of my games have been amazing, and the angry players seldom win. I always hit left dpad early on to get the ball rolling.