I would normally agree with you. But a fighting game is completely about the balance. You’re assuming the team under crunch, aiming for a financially-beneficial release date magically got it 100% right the first time, under pressure. In reality, they’re responsible for balance. They got it wrong, but it sounds like they’ll fix it.
Keep in mind Rockstar cancelled single-player DLC content for Grand Theft Auto V. Why? Because online Shark cards (microtransactions currency) made them too much money. That’s a fact. They literally cancelled the paid, story-driven DLC they were already planning on making and selling simply because it wouldn’t have made them the most amount of money. So it was deleted, never finished, and will never be released.
You think a publisher like that is hurting? You think I’ll ever buy anything from them again?? Especially not at $80/90/100…
Huh. Interesting article. But, like a lot of people, I didn’t really know anything about Unity before other than they tried to lock in and fundamentally change the fee model with their last CEO.
With respect to PC gaming, this CEO talked a lot more about AR, VR, and “web games” (still not really sure what those are, he envisions people playing them on phones in a Safari browser?) than he did about PC games. That’s concerning, but maybe to be expected of the former COO of Zynga. I guess that’s where the majority of the money is… He even said “We’re usually supportive of PC gaming too.” Lol. But in fairness, they did touch on the Steam Deck, just less than they did on things I’m much less interested in, like vehicle UX, and nothing about Linux gaming at-large…
I think developers realized how much depending on a single closed ecosystem like Unity could put them over a barrel and started to look at alternatives like Godot, etc that will probably continue to haunt this new Unity company for a while. But I’ve always been of the opinion that more competition and choices are better, for consumers and companies…
Hmm, the referenced water block doesn’t sound that great. In fairness, I have’t played the game, but the article is light on examples:
In no time at all, you realise with eye-widening, no, surely not possibility that if you create two water blocks on the same spot, they’ll spool skywards into a tall, liquid column.
Not to be a joyless cynic, but this seems less impressive than time, terrain, Iron Boots, or other gimmicks from past Zelda games that expand the existing map…
Don’t forget the king of hardware exclusives: Nintendo! Other than ones with gimmicky motion controls or displays that can’t be easily replicated, most of their games would have the best experience by being more accessible, on better hardware, using better controllers, but Nintendon’t want that. They would also be cheaper!
Get your hands off my keyboard!