I am Glitch Daracova, the breachforged cyberdragon, an immortal god to which age has no meaning. Fear me and despair. If you’re lost, consult my lore (hyperlink missing). My pronouns are Maj/Majs—short for ‘majestic,’ regal and divine, as in “Maj rules majs kingdom.”

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Cake day: Mar 20, 2024

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Warframe. trying to get my noob friend up to current content so we can experience 1999 together.



as a warframe player, it boggles my mind that bungie can’t figure this out.


if nintendo actually did it, I’d expect them to fuck it up in the most nonsensical and uniquely nintendo way possible.


If I buy something, decide I don’t want it anymore, I can refund it within 2 hours of playtime or 24 hours of purchase (I might have the exact numbers wrong, but whatever). I’ve only ever used this a couple of times, but this is a reasonable expectation if you think of a video game as a product that you purchase much like any other product. I’ve never had problems with refunds, ever.

One time I bought a game on nintendo switch, and discovered that I couldn’t play it because it required joycons and I didn’t have any of those. I attempted to refund the game, but nintendo won’t let you refund a game if you’ve downloaded it.

I still buy games on steam. My switch though, I gave that away.



holy shit does that look like a lot of money for not a lot of machine.


While this won’t affect me as I don’t currently run nvidia hardware, I am excited to see what new and interesting ways they’ll make the software suck ass.


Alive and well in the indie scene. HoMM specifically has two spiritual successors I’m keeping an eye on in Hero’s Hour (fun and absurd, but doesn’t work on linux), and Songs of Conquest (haven’t played it yet, looks very promising).


people keep making this comparison and I just don’t see it. The art style, sure, but the mechanics of the games are completely different from each other.


more competition in the space is always good, helps keep the devs of my preferred game from getting complacent.

I’m laughing though because I keep hearing about how bad a time helldivers players are having, despite the new content, like their devs/publisher keep learning the wrong lessons from the successes of other games.



I was interested until I heard that it’s a shooter/moba.

when will studios figure out that moba (like battle royale) is a mode not a genre? Congratulations, you made a shooter with only one mode and probably less than 10 maps.

Remember when unreal tournament shipped with literally hundreds of maps on disk back in 1999? Peperage Farm remembers.


What’s a work of fiction that you care about? Possibly something formative to your childhood, or something that was just really damn good and you love it?

Now imagine the author/artist/dev/whatever making some boneheaded decisions that make this thing you love worse in petty and annoying ways that don’t really matter but they should know better since they’ve been doing it longer than you’ve been alive.

If you can imagine this scenario, then you understand why zelda fans are upset, again



While your statement is correct, it is also irrelevant to the current subject.

I am a genre pedant, probably more of one than you are.

Vampire Survivors is not a bullet hell, nor is it a survival game. It is a “survivors” game, called as such because Vampire Survivors is the game that inspired the genre. There are some elements in common with bullet hell games, hence why survivors games can also be called “bullet heaven”. It’s not that confusing.


When it first started, there really wasn’t that much to it. One “map”, a couple characters, a handful of weapons/items some of which had interactions. Barely even a video game.

Since then, there’s been systems added and fleshed out, more characters, more maps, more modes, more everything. Now it’s a fucking video game.





it’s yet another open world survival craftathon with fortnite building and a gimick. If you like the gimmick, then good for you, don’t let me tell you not to like the thing you like.

I’ve seen a number of these games come and go. Ark survival, raft, conan exiles, rust, and more that I’ve forgotten the names of. Obviously there’s a demand for a game like this, but none of them stand above the rest. If you ignore the aesthetic, then they’re all the same. Play one and you’ve played them all, and to me that’s boring.


It is a statistical fact that people who pirate things tend to buy more things than people who never pirate anything. Furthermore, people who exclusively pirate are a minority. It is also a fact that the majority of pirates would rather pay for things if the service provided is a superior experience to that of piracy.

Gabe Newell said “Piracy is almost always a service problem and not a pricing problem.”


I keep seeing headlines like this all the time. I’m over here like “This has already been a thing for years”. Whenever I’d setup a win10 pc for someone, I’d have to clean the ads out of the start menu as part of the setup. So I ask again, how is this any different from the bullshit we’re already dealing with?


I remember when this game was a dumpster fire. Is it actually a video game now?