I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.
The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.
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I don’t know what game first came up with it, but Super Mario RPG was the first time I saw timed hits for attack and defense in a JRPG. While the mechanic isn’t exactly ubiquitous it has popped up in a handful of other games over the years and it always reminds me of that game.
This was definitely the first time I also remember this appearing, and it made it more engaging for me as a child.
Dune II - basically the grandfather of every RTS game out there (and incidentally very, very different from Dune I): opposing forces, resource collection, tech tree, fog of war, et cetera. Or perhaps it was (not World of) Warcraft, it’s been too long and memory gets fuzzy.
Dune I and II were in development in parallel. One of them was cancelled (don’t remember which one), but they forgot to tell the company, IIRC.
???
Warcraft 1 came after Dune (and Blizzard were big fans, IIRC), either way. It enabled multi-selection (based on spreadsheet programs, IIRC).
Sorry about the surprise prussians. I was never any good at typing on glass, I much prefer an actual keyboard.
Assassin’s Creed and the Open World Gameplay design. It definitely existed before then, but after AC came out, it felt like every RPG switched to the open world map.
I feel like Elder Scrolls was the model being followed for open world RPGs. Assassin’s Creed didn’t even have RPG mechanics until the later games.
I feel like GTA planted that seed waaayy before that. I remember open world games being followed by “like GTA”. Assassin’s Creed was no exception.
Valid point. I forgot about GTA since that was one of the few banned games in my household.
There have been “open world” games since the 1980s. Just of course, memory limited how big that world could be, and how much you could do in it. The genre as a whole is ancient.
For sure. AC just popularized it.
The first ones I can think of is legend of Zelda and final fantasy, but I think there was also Adventure for the Atari before those even. The first Assassin’s Creed was 2007, Adventure was 1980
Which Zelda games were open world (before BotW)? I’ve always found them annoyingly linear.
The original Legend of Zelda. You had a large open overworld to explore, and IIRC could do many of the dungeons in any order.
That’s cool, I haven’t played any of the 2D ones (as you’ve probably guessed!), are they worth playing now for someone with no nostalgia goggles?
It hasn’t aged too badly, but it’s from an era where you were not necessarily expected to figure everything out on your own – talking about it with IRL friends or reading tips and tricks in a magazine (or on the early Internet/Usenet) were pretty normal. I would say give it a try but don’t be hesitant to look for a guide if you get stuck or lost.
I would say the original Zelda isn’t, but link to the past definitely holds up. Honestly most of the 2d Zelda’s from link to the past onwards are good
Which Zelda game WASNT open world???
Skyward Sword in particular was pretty linear despite technically having a literal ‘overworld’ of sorts.
Souls games. Popularized invasions.
Perfect example that “popularized” is different from “popular”.
And also the concept of your collection of souls being recoverable from your last point of death.
I know the “death bag” mechanic had been done before, but the disappearing cache is a core element of Soulslike gameplay that has been repeated so many times since then. It adds a sense of urgency and FOMO to the recovery of your stuff. If you die again, it’s gone for good.
The Sims for the scrub-the-toilet mechanic.
Warcraft started an entire genre of games. Blizzard took that concept and created StarCraft, which spawned million dollar tournaments.
You mean RTS games? Warcraft is from ‘94, two years after Dune 2 was released.
I think he means Mobas or Tower Defense games
Yeah, however before Warcraft there was Dune II. But I am not sure which one was more popular at the time and I think Dune II came way before Warcraft.
I think why Dune II is more notable though is that the first Dune game was more of an adventure style came, not a strategy game. Then they changed the game with its successor and introduced the asymmetrical factions that each had a few unique units with differing strategies.
Warcraft took that concept further of course. But even there its rather Warcraft II that really had a big breakthrough.
WASD + mouse aim in FPS. Wolf3d, Doom1 and Blakestone used the arrow keys, spacebar and Ctrl back in the day. The arrows were turn, not strafe too.
I reckon it was some friends of mine in the 90s in Box Hill, Melbourne, Victoria who were the first to use WASD/mouse aim. Share house above a shop at the end of a tram line.
Quake 1 popularized mouselook
Battlefield 1942 always stands out to me as the one that popularized large scale online battles on big maps with vehicles. At the time it was revolutionary in online gaming.
Command & Conquer: Renegade came out around the same time as well, with similar features. I kinda wish that game had a sequel as well.
Another gameplay feature that comes to mind is the exclamation/question mark above NPC characters for quests. I remember it first from WarCraft 3, but I think it really kicked off with World of WarCraft to get adopted by many more games.
I’m not sure I’ve ever had more fun with any game than I did with BF1942. It was just so much fun. There were games with smoother play and deeper mechanics and better graphics, but none were as fun. The dumb mechanics made it amazing, like being able to lie down on the wing of a plane and snipe people while your buddy flew, or dive bombing and parachuting out at 10ft above the ground to capture a point, or shooting the main cannon from a tank into a barracks that has 15 people spawned inside it, or piloting a goddamn aircraft carrier and running it aground to get to a spawn point safely. It was so stupid but so fun.
Renegade was some of the most fun I ever had in a shooter. Truly a unique experience
Was it the first to allow you to look on the map to choose where you respawn, specifically on teammates?
Battlefield 2 intruduced that one.
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I don’t remember being possible to spawn on teammates in BF1942, but definitely remember it as a first to select spawn points on map like Battlefield always did.
Battlefield 2142 had that, don’t know it that was the first one to do that though. Might’ve been BF2.
I can confirm that you could pick spawn points in BF2 and BF2142.
I remember an old BF1942 mod that had spawn selection; I don’t know exactly how far back the feature went, but it was around for a while before BF2.
There were a few BF42 mods that, on certain maps with certain vehicles, allowed you to spawn in vehicles.
IIRC, Forgotten Hope had a number of para-assault maps that allowed players to spawn inside of the aircraft they would parachute out of.
I believe you could also do this in… I can’t remember the name of it, but the Star Wars themed 42 mod (which the BattleFront series either largely copied or was directly inspired by), I think it had some spawn-in-able vehicles as well.
Also BF Vietnam, the official game, used a similar concept of having ‘tunnel exits’ that could be built/placed by Viet Cong engineers, which were placeable spawn points, and the US had the ‘Tango’ … mobile river boat with a helipad thing… which was a mobile spawn point.
I am 99% sure it was BF2 that first introduced being able to spawn on a player, I don’t think any of the mods for the earlier games pulled that off always had to be a vehicle or placeable static object.
desert combat? that was the shits
I can’t remember if that mod had squad spawns. But I definitely remember playing it a lot, that was an absolutely revolutionary mod with so much content, not to distract from other great BF1942 mods though. I believe the original DICE team originated from that mod team to create Battlefield 2 as well.
DICE hired a few of the DC devs to work on BF2, then promptly laid them all off about 6 months or so after release, and then the laid off devs and others who weren’t hired made Kaos Studios, and made Frontlines: Fuel of War and Homefront, before being corporate acquisitioned into non existence.
Ocarina of Time is the mother of modern 3D gaming with Z-targeting.
funny how no one even mentioned World of Warcraft for MMOs because it’s too obvious.
There were popular MMOs before WoW, such as Runescape and Everquest. WoW just took a popular genre and rocketed it into the stratusphere.
I tried UO, AC, EQ1+2 and can say that WoW’s beloved IP, look and feel, and relative lack of clunkiness in the controls and animations were big differentiators for me.
The question was, “what games popularized certain mechanics.” The question was not, “what games created or introduced certain mechanics.”
Yes, there were other MMOs before WoW, but WoW took MMOs to a completely new level of popularity. I didn’t play ANY MMOs before WoW and wasn’t really interested to, but it was so popular that I jumped on to see what the deal was. Since then I have played ESO, LOTRO, AOC, and one other whose name I forget.
Other MMOs were popular among gaming nerds before WoW, but WoW made MMOs popular to normal people.
because it’s flat out wrong. WoW aped most of its systems from Everquest, which most of WoW’s development team was actively playing. They made some improvements on the genre, but the bones existed as early as 1997 with Ultima Online.
WoW was like the iPhone of MMOs. Didn’t invent anything, just put it all together in a coherent, accessible, user friendly package.
the question was “popularized” not “invented”.
I promise you, Everquest was plenty popular at the time, and it didn’t invent those things either.
sure, we can quibble on the threshold of “popular” here. but you can’t question that WOW caused an absolute explosion in MMOs after it. not like anything before.
The first RTS is an obscure Japanese game called Herzog Zwei,
Westwood studios then made Dune 2 and Command & Conquer which basically polished and popularised the genre for the rest of the world.
Pretty much every RTS that followed took at least some inspiration from how those games worked
Warcraft came a year before Command & Conquer and improved on many concepts that Dune II introduced.
Yeah, you’re right to highlight warcraft although I don’t think it’s a clean line with Warcraft between dune 2 and c&c. C&C was probably around 2 years into development by the time Warcraft came out, and my assumption is most of the actual game design was pretty finalised by that point. Though I’m sure some minor influences made their way in, I don’t think Warcraft massively affected the kind of game we got in the end.
But yeah that’s not to diminish the contribution of warcraft to the genre, there’s loads of games that followed copying the Warcraft style of RTS, even as part of the c&c series in the end with Generals.
Towards the end of the decade Total Annihilation would be released and it’s modern day fan made remake, Beyond All Reason, is really good. Sad there’s no campaign though, I really loved the TA campaign
gonna be real, WC1 was not a huge title at the time. I think a lot of people look back, rightly, at WC3 being one of the greatest RTS of all time and then think the whole series was lauded at release, but Warcraft: Orcs and Humans was just okay.
Please people, help me out with this, which game popularized any modern game to be a huge ass open world action RPG?
My best bet is that it is The Witcher 3’s fault.
Open world RPGs were always the goal, old games tried to mask the hardware limitations by using several techniques. By the time the Witcher 3 came along open world RPGs were the most common thing, in fact at the time lots of people called the Witcher a sellout because of that, it’s like if it had come up a couple years ago and had base buildiechanics, EVERYONE else was doing it.
There are LOTS of examples that pre-date TW3, I’ll limit myself to a few, just because it’s the ones I played. In the 90s and early 2000s I used to play Ultima Online, which is an MMO from 97 that has a vast open world. But if you want first person, Oblivion is old enough to drink.
First thing that came to mind are the Dragon Age games before, at least Inquisition was sort of action RPG.
Before that in a lesser extent the Assassin’s Creed games, although they were more action than RPG.
That said, I greatly enjoyed all these games, including Witcher 3.
I think the fault lies with Ubisoft and Assassin’s Creed. They really championed the idea of a bloated open world stuffed with systems that don’t really interact with each other, and now AAA gaming just keeps trying to stuff more mechanics in the pile.
GTA3 is the one that started the trend.
Hmm, it lacked the RPG part though… GTA San Andreas on the other hand 😀
I wouldn’t call most of the modern ones real RPGs either.
Outcast
It started long before that, I think ubisoft in general was hugely influential in that trend.
Probably any Bethesda game
In a way, I’d say World of Warcraft (2004 onwards) popularized that.
Here’s your starting place. Here’s a bunch of easy quests and monsters.
You quit the starting area. Everything feels huge and really, really fucking far away. One step in the wrong direction and you’re assaulted by an enemy with a 💀 for a level. Not only that, most people would only see the loading screen once before doing an hours-long playthrough and that also increased the sense of “fucking huge world”
https://en.wikipedia.org/wiki/Hunter_(video_game)
https://en.wikipedia.org/wiki/Elite_(video_game)
https://en.wikipedia.org/wiki/Angband_(video_game)
Depends on how you constrain that idea. Open worlds were a very early idea, but old computers were somewhat capacity limited in how much content you could have.
I would say older than that (well maybe not elite), as much as the tech could handle it you should include:
https://en.wikipedia.org/wiki/Turbo_Esprit
Here you had several town maps, including dual carriageways, main roads, side roads, one way streets. And you could just drive down any of them. They were all nondescript, but the amount of memory really limited what could be done.
There was also the games using the freescape engine. Driller, Darkside and Total Eclipse. These were all about as open world as you could achieve on the hardware of the time.
In terms of “open world” the definition is open to interpretation. I’d argue that text based adventures were open world too in their own way. So it really depends on what features people agree makes an “open world” game as to what the first game that contains all those features was.
How about the flowing hair on Lara Croft in Tomb Raider 2 and later?
From my understanding, they wanted to have that working for TR1 but missed the deadline, so Lara got a static hair bun in TR1.
dark souls
Metroid, which spawned more than half of all indie games.
More than half seems bold, otherwise I agree
It sure feels like more than half of them label themselves as some blend of metroidvania, as long as it isnt a cardbattler or a roguelike, its 100% going to label itself a metroidvania.
I guess I just look at it as you’re saying FPS, MMO, RPG, RTS, etc are less than half.