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Cake day: Jul 01, 2023

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The franchise is very much split in gameplay style between the 2D and 3D entries. Generally the 2D games are much more highly rated, but there are good 3D games (and not-so-good 2D games) too. Here’s a list of what’s worth checking out of each:

2D The original trilogy from the Genesis (found in various Genesis collections and Sonic Origins) Sonic Advance trilogy (GBA) Sonic Rush (DS) Sonic Mania (any modern console and PC)

3D Sonic Adventure 1 and 2 (Steam, modern consoles MAY have digital copies) Sonic Colors (most easily accessible through recent remaster on PC and modern consoles) Sonic (X Shadow) Generations (just remade everywhere) Sonic Frontiers (haven’t tried it myself but heard it’s alright)


I never used a guide or anything either, I was 13 when I beat it the first time, but finding that one missing key always trips me up for at least a few minutes.



Although the concept of it being in a Sonic game was pretty silly (and an entire path to play through no less) and the character is really annoying, I heard that even the Big the Cat fishing mode in Sonic Adventure (originally on the Dreamcast) was even good, gameplay-wise. I have played it but I don’t have much experience in other fishing games to compare it to. The only other fishing (mini-)game I have for comparison is the fishing in the 3D Zelda games. Between the two I think I prefer Zelda, though.


Like I mentioned before, “tutorial pulls” are part of that hyper-generosity that gachas will commonly have for new players to give them enough of a dopamine rush to hang around and be more likely to spend more later. That generosity will not last and can’t last or elee the game will not make nearly as much money. Give it another week and you will find that the supposed good luck runs out, as well as the free currency offered for things like logging in, and then it will start requiring a ton of grinding or real world money to acquire the necessary currency to get to the “pity” in order to ensure you get a top-rarity item. That’s how gacha systems work.


Most “pity” systems require hundreds of pulls beforehand, which unless someone saves months worth of free currency for those pulls, can be very expensive in real world money to get the currency to afford. In a way, pity systems are just designed to increase the amount of money players spend.


The difference is in the details, that with other paid DLC, you actually get the thing you paid for, guaranteed. With a gacha, if they’re promoting some super-strong character, weapon, etc. that you want and you buy currency to spend in the gacha, you are not guaranteed to get that item or anything of the same quality/rarity in any of those pulls you make. It’s all random chance, gambling at its core. Exceptionally good or bad luck can start playing psychological tricks on you, such as FOMO (there will always be something stronger coming soon), sunk cost fallacy (you’ve already dumped this much into it and got nothing, what’s the difference with this much more?), and before you know it, if you’re not watching carefully, you’ve spent far more in in-game and/or real money than you realized. That’s far different than a one-time purchase straight-up for a cosmetic or weapon to use with no further need to spend any more, and that’s what gets people hooked like gambling. You may not have experienced this much because gachas tend to be very generous to new players in order to get them started out quickly as whales fodder and get them hooked on the adrenaline rush of “winning” in the gacha system before the gacha currency starts to dry up on them.


I mean, it can be both at the same time. The games may be good as games (I play a few myself) but the mechanic can also be extremely predatory to those who have a problem with gambling and/or controlling their spending.


Outrage farming is getting really tiring overall, not gonna lie. It’s OK, everyone, we can feel other things aside from angry and life will go on.


I admit I haven’t played too much of either Dragon Quest or FF. I have a bit more experience with FF (I’ve at least started playing 1, 7 and 10). I’ve only played Dragon Quest III, currently going through its HD-2D remake and enjoying it decently enough. If I like it enough when I finish it maybe I’ll pick up I and II as well.


This, and it’s THE big traditional JRPG franchise in Japan itself, as big as or bigger than Final Fantasy. FF just happened to have more worldwide appeal.



My “nostalgia favorites” will always be Legend of Zelda Ocarina of Time and Sonic 2 (Genesis version). Sonic 2 is just so fun to go back and play any time I want a quick retro sides rolling platformer fix, and I’ve played through it more times than I can count. OoT was the first game I played that showed me what games could be through a combination of story/cutscenes and gameplay, as someone who was never able to get my hands on an SNES to play the epic JRPGs of the console growing up (I loved my Genesis, but let’s be real, those kinds of games on Sega consoles didn’t really come until later).

Nowadays Breath of the Wild and Tears of the Kingdom have eclipsed OoT for me, and for other more modern games another standout fave is Fire Emblem Three Houses, due in large part to its story and setting having everything I look for in a game, and its characters actually being more fleshed out and developed than the one-note units handed to you in many other games in the franchise. Engage has more… Engaging gameplay (sorry not sorry for the pun) but the story and characters hold it back quite a bit for me. Gameplay-wise, my favorite strategy RPG actually has to be Triangle Strategy, in that it has quite creative maps and every unit is designed with the potential to be useful depending on how you approach your own strategy, but I like the story/characters of Three Houses at least a bit more, and I tend to value story more in general in games. I’m also a big fan of the Ace Attorney franchise for the overarching story, characters and writing that it’s built up through its history. Phoenix, Maya, Edgeworth, Apollo and friends are all among some of my favorite characters in gaming, and I’m glad I decided long ago to give that quirky-seeming series a try. AA7 when, Capcom?


Yeah, I’m betting on at least a new 3D Mario too. Wouldn’t be surprised if Z-A was cross generation. Maybe the new Mario Kart they showed off in the short trailer. I don’t think Prime 4 will be out right at launch but I could see it in the first year.


I notice they tend to have one “killer app” and then the rest of it isn’t much to write home about, at least since the N64 (SNES had a whopping 2: F-Zerp and Mario World). The exception being the Wii U, which had… Nintendo Land? NSMB-U? Nothing really.

N64: Mario 64 (and had almost literally nothing else until StarFox) GameCube: Luigi’s Mansion Wii: Twilight Princess, or Wii Sports, since TP also released for GameCube Switch: BotW


Ugh, I remember those days well. I saw personally what MMOs did to two friends of mine (one from high school and one from college), and how the high school friend was able to really pull himself together and make a good life for himself after we helped pull him out of MMO addiction, and how the college friend we couldn’t help just wallowed in a sea of empty energy drink cans and turned EVERYTHING into WoW during that time. I don’t know if he was able to build a solid life/career after college, but I could imagine him looking back at that time and wanting more from it. Either way, I saw both their situations and vowed to never pick up an MMO because I didn’t want the same to happen to me. Just because an addicting game isn’t extractive of one’s money doesn’t mean it’s not harmful if you have a hard time with self-control and moderation. You either lose your money directly or your time, which may cost you money in other ways in addition to other indirect costs. Ultimately you’ll end up losing something of great value you will unlikely get back, if ever.


My only frustration was that you had to essentially master the game completely to unlock all the racers. Sure, rewards for mastery all the way to the highest levels of the single player mode are good, but I felt they should have changed it up so you unlock all the racers earlier and offered some different rewatds for the end. Or maybe I’m just salty that I had to go to the very end on the highest difficulty to play as characters I wanted to play from the start, in a Sega racer, no less, which are generally harder than most. At least in a game like Smash Bros Brawl, you just had to beat the final boss to unlock Sonic, you didn’t have to perfect it on the highest difficulty.


Dragon Quest III HD-2D Remake, a few days ago. Been busy or just didn’t feel like gaming since then.



Yep, it’s a byproduct of the “bit wars” in the gaming culture of the '80s and '90s where each successive console generation had much more of a visual grqphical upgrade without sacrificing too much in other technical aspects like framerate/performance. Nowadays if you want that kind of upgrade you’re better off making a big investment in a beefy gaming rig because consoles have a realistic price point to consider, and even then we’re getting to a point of diminishing returns when it comes to the real noticeable graphical differences. Even back in the '80s/'90s the most powerful consoles of the time (such as the Neo Geo) were prohibitively expensive for most people. Either way, the most lauded games of the past few years have been the ones that put the biggest focus on aspects like engaging gameplay and/or immersive story and setting. One of the strongest candidates for this year’s Game of the Year could probably run on a potato and was basically poker with some interesting twists: essentially the opposite of a big studio AAA game. Baldur’s Gate 3 showed studios that gamers are looking for an actual complete game for their $60, and indie hits such as the aforementioned Balatro are showing then that you can make games look and play great without all the super realistic graphics or immense budget if you have that solid gameplay, story/setting and art style. Call of Duty Black Ops 48393 with the only real “innovation” being more realistic sun glare on your rifle is just asking for failure.


Odd to say Veilguard was a success when from what I can tell, one of the few things uniting the very fractured and divided gaming community this year was that the writing in Veilguard was horrible. And you know that’s true when the various members of that community can give their own varied reasons why the writing was horrible and they would all be valid.


The only time I was really caught off guard by a game like that was Darksiders II. I went into the final area expecting a gauntlet of challenges, beat the first big boss enemy in there… And final cutscene and credits. That guy was the final boss. Made me literally put down the controller and say “That was it?” I’ve always known long games were going to be long going in to them.


Sounds a lot like Hypnospace Outlaw, which came out a few years ago and had you exploring a fictional Internet from the mid/late-90s era on an OS designed to mimic Windows 95/98 (with an upgrade to an XP-like desktop later in the game). You were basically a mod/censor who went around and busted people for copyright infringement and stuff. Also a real nostalgia trip if you miss that kind of aesthetic.


You have a narrow taste in games and that’s perfectly OK, nothing to be ashamed of at all. Enjoy what you like. You have no obligation whatsoever to play the newest, most popular thing just to keep up with the gaming Joneses. The list of popular games I haven’t tried myself is MUCH longer than the list of them I have played, either because they don’t appeal to me or I just don’t have the spare time or money, and I am 100% fine with that. I buy the games I know I’ll put time into and enjoy and don’t worry about the rest.


Checks out. I’m the same as others have mentioned, after work I’d rather just tune out and watch someone play a game (or have it on in the background) than actually build up the mental strength to play one myself, or at least a game that has any challenge to it, most days. If I play a game on an evening after work, I’m usually just cruising the Paldea region in Pokemon hunting for shinies or some other interesting pokemon to catch. I can just shut my brain off, move my character around, and look for a different colored pokemon.


Pokemon, either Pokemon Sword or Pokemon Violet, I would have to look at the Switch itself to compare, but last I looked at either one it was around 400-something hours. Shiny hunting can be a surprisingly cozy time-waster, lol.


I would imagine Astro Bot and Balatro would have to be the frontrunners given their reception and popularity.


Due to my financial situation I shouldn’t be buying any games right now, but this is so tempting to buy anyway.


The YouTube channel Stop Skeletons From Fighting made an entertaining and informative series of videos on the Zeebo and its games. Definitely recommend it.


Kinda weird of me to be throwing this out there as a longtime Linux user, but TBF XP was quite good too, maybe even better for its time than 7.


It would probably also have to run on Red Star OS. It runs well enough on Linux with Proton, but would they have Proton?


Believe it or not, the Catholic Church is far less into the “Satanic Panic” idea that anything that mentions magic and stuff is evil and should be avoided than most Protestant Christian churches, especially the Evangelicals. Pretty much the only thing they consider sinful outright in the media is porn, otherwise you’re just advised to avoid stuff that influences you to commit other sins. This includes things like Baldur’s Gate 3. If it’s not influencing you to sin, it’s not a sin to play. Same with Harry Potter and other stuff like that. It’s just some extreme folks in the Church, influenced by the Evangelicals, who push the Satanic Panic farther than the Church officially teaches and give the Church a bad name in that regard. Lots of priests are sci-fi/fantasy/gamer nerds, and Tolkien (author of Lord of the Rings) was a faithful practicing Catholic.


Exactly. This has much more to do with pirating games, especially before release, than any emulator crackdown. He’s the poster child of every reason Nintendo has used to go after anyone not using legit hardware. And frankly, I think more people than many are comfortable admitting are like this guy: they use emulators primarily for piracy. I’m not 100% totally against emulation, but that’s where we need to point companies like Nintendo who are hyper-aggressive with their IPs to the real target: illegal ROM sharing sites and other avenues of game piracy, instead of the emulators. People who are emulating just for backup/preservation of games, as many claim they are (and I don’t have a problem with), shouldn’t really have an objection to the real pirates going down.



They already did this with the classic Sonic games (Sonic Origins) and removed them from any new Steam copies of the Genesis/Mega Drive Classics collection. I doubt they’re working on all the games in their library, but it may be enough of them that they just decided to pull the whole collection rather than leave it so gutted out. Sucks, but yeah, that’s the way it goes. That said, Shining Force remaster please? That would be awesome.


That’s the Sega Genesis/Mega Drive Classics collection. I have it myself (bought several years ago). It’s just an official emulator/GUI wrapper (styled like a bedroom with a CRT) that comes with the games. If you have the collection you can find all the ROMs in the collection’s folder and play them with whatever emulator you want. If Steam ever threatens to take them away I strongly recommend backing that folder up somewhere.


To be fair, they’re both Japanese companies, but yeah, Japan’s patent/trademark/copyright laws, or at least the way they’re enforced, make America’s look like China’s. It’s a big part of how Nintendo can be the copyright bullies they are: they’ll do this, file suit in Japan, and steamroll anyone who dares oppose them in court. Because both companies in this case are Japanese, though, all the Japan vs foreigner stuff doesn’t really apply here.

And as a foreigner who lived in Japan in the past, I will say there’s some truth to the above, but it’s a bit exaggerated. Due to that homogeneity, 90+ percent of any racism anyone might experience there is due to stereotypes, not hostility or hatred. It’s still wrong, but more due to ignorance. That is, unless you’re Chinese or Korean. Japan, China and Korea HATE each other (each one hates the other two) for many historical reasons, and while the hostility isn’t as overt nowadays, it still simmers just under the surface. The US is basically forcing Japan and South Korea to play nice and be “allies” so that China and North Korea don’t run them both over. Otherwise, they would all be at each other’s throats.


Fun fact: at least in the Catholic Church, “cult” is a neutral word that basically means “popular following”. In the Church, it’s mostly used to refer to particular devotions or holy people that catch on in local communities and spread to a wider area, which the Church may look into for official " approval" for anyone to participate in or promote worldwide, or as a beginning sign that a holy person may become a saint. Even if the Church doesn’t officially canonize a person a saint, they may still say the person has a “cult” in a particular area.

EDIT: meant to post in reply to the OP, not the above comment, sorry about that.


Origins tends to be the “forgotten” title in the Arkham series since it wasn’t developed by the same studio and doesn’t feature many of the iconic characters/villains of the others (just Penguin, Deathstroke, Riddler and Joker), but IMO it’s still a very good game that can be held up with the others in the series and can introduce players to a variety of other members of Batman’s rogues gallery they may have not heard of before.


Ah, yes, that infamous barrel. Claims many a hedgehog’s life due to timing out. I did actually manage once or twice as a kid to get under it through fast and clever jumping, until I only learned in adulthood that you’re supposed to move the D-pad up and down to control it. Really doesn’t help that the game doesn’t show you before how to control a barrel like that, and that stage can push players to the edge of danger timewise with or without that barrel.