• 0 Posts
  • 1.19K Comments
Joined 2Y ago
cake
Cake day: Jun 15, 2023

help-circle
rss

Youll probably be waiting for a while since most indies are solo devs. Its hard to make 3D models and textures of the PS2/GameCube/Xbox era quality as a solo dev in a reasonable amount of time, especially for every object a game would need.

The programming isn’t even the hard part. Its mostly the amount of time and work required for making art assets that take the longest in game developmemt.


Dev teams too big and too much spent on marketing.


I wish trackballs were utilized more. Near-mouse levels of accuracy at the thumb over a joystick is great.





So like, hypothetically, if one wanted to play a “hentai game” with such a device, where would one be able to find this tech if Sony sells it? Hypothetically, of course, but also my friend wanted to know where exactly to find it so they could avoid it…


Don’t get me wrong, I am not saying people should constantly buy new stuff. I mean, I daily drive a 1968 Ford Galaxie 500. I still run a GTX 1080Ti in my gaming PC (partially due to cost, but also the 1080Ti was just a really good card). I am a big proponent of “keep stuff operating for as long as possible to prevent more waste.” I love repairing stuff. I am also content with what I already have. I dont have to have the latest stuff, if what I have now works for what I need it for then its no big deal to me.

Im just saying for someone considering this as an upgrade, if they aren’t content with the Steam Deck they have, then probably they will get way better value out of buying a new one than they will from a $140 screen only upgrade.


$140 seems like a massive rip-off, honestly.

Maybe if this was like, $50 I would consider this, but $140 is too much to ask just for a screen upgrade that people have to self-install.

Like, I have an LCD Steam Deck, and the screen does fine. Sure it would be nice if it was a bit brighter, but not for $140. I mean, a new OLED Steam Deck is $550 but includes performance, battery life, and WiFi speed increases as well, including a screen with a 90Hz refresh rate even if most games never reach that. Plus, this screen requires that I flash a custom BIOS, why would most people want to do that when they can just run the stock one from Valve?

I don’t see where this gives such a massive benefit over just buying an OLED model. Too much loss for not enough gain, IMO.


Minimum 1080p / 30fps

Okay, so not minimum. 30fps is unacceptable with the power of hardware these days. Spec your minimum reqs for 60, always.


Are you sure it was London? Or was it just a city you thought was London?

My very first thought was Syberia, but that game is much older than 10 years old.


Is there any other information you can recall about the game? Platform, character design, art style, etc?


What a Lemmy moment. A positive comment of a person excited about a new game getting a negative vote score.



Mostly one at a time, but it depends.

Typically I play Marvel Rivals with my friend group, as it is one of the few multiplayer games these days that supports at least 5 people on a team (we already tried League, Paladins, etc and got tired of that real quick).

On my own, I sometimes feel like playing a retro game, so I have been playing Legend of Dragoon, but recently my save file got corrupted somehow so I haven’t restarted. Instead I switched to playing a less retro game, Need for Speed Carbon. Its been maybe 10 years since I played it last, so it has been interesting dealing with the horrendous rubberbanding and random crashing on PC. I also like to play Goddess of Victory NIKKE as a mobile game whenever I have down time but am away from home.

But I don’t think it is atypical to really focus on playing one game at a time. I’d say that would actually be quite unusual and likely only done by people who have a job playing multiple games per day (a not so good reviewer, streamer, etc).


I wouldn’t want Suicide Squad Kill the Justice League for the price of a PlayStation Plus subscription.

I wouldnt even want it if Warner Brothers paid me to download it.


Because they ranked Dragon Age Veilguard at number 6. Compared to the other games they have on the list (and some that are missing), that ranking is just objectively not true.

Veilguard only had one good writer, for a single character, and she quit recently.


They put Dragon Age Veilguard above Metaphor ReFantazio, Warhammer 40K Space Marine 2, STALKER 2, Caves of Qud, Stellar Blade, Crow Country, Final Fantasy 7 Rebirth, Mouthwashing, and Zelda Echoes of Wisdom. Not to mention some very massive, high profile games, with literal millions of players more than Dragon Age Veilguard are completely missing.

They put Dragon Age Veilguard at number six.

The person that made this list is either a paid shill, or a stupid shill. Or both.




Just seems like a New Years thing to me. Am I missing something?


Veilgard definitely should not be on there. The game only had one good writer for a single character, and she left the company recently.


No, I don’t focus on realism over the playability of the game. The last “photorealistic” game I played was Ready or Not. But I have recently been enjoying Vintage Story, The Legend of Dragoon, Koudelka, and other games with “bad” graphics. Aside from Vintage Story, it should be noted that these other games were considered “cutting edge” graphics for their time, but they are by no means photorealistic.

My issue is that TAA (among other things such as UE5s Nanite and Lumen tech when incorrectly used) typically ruins games it is used in, both from an image quality perspective and a performance perspective. I wish that developers would stop using the default or current implementations of TAA so that better, more performant algorithms that don’t have the downside of smearing and has the upside of being faster can naturally emerge. Really, these are mostly problems that have already been solved but are ignored because big game studios operate via “Checkbox Development.” Rather than spending the time and money to implement these better solutions, they instead just check the default box for the default effect because it is faster and costs them less money.


Ah yes, wanting better looking games that also perform better is a “crusade.” Of course. How bigotted of me.


Also as a person that grew up when game consoles could connect to the TV via an RF Switch, the image-damaging effects of Temporal Anti Alias smearing are extremely visible, and NOT a “miserable invisible miniscule artifact.” They’re massive on the screen. The particular examples shown in this video do not show it particularly well because it only focuses on raytracing, but the effects of TAA are still visible because turning on raytracing almost always forces on TAA, since the low resolution raytracing benefits from the smearing TAA causes.

Here is a video that goes into way better detail about this problem, watch it and see if you still feel the same.


The original Joe Staten version, which included Taken King in the base game, would have been amazing.


Shadows will be the fastest I dont buy an Ubisoft game theyve ever done too.


Oni was a slapper. Would love to see it done justice. Not by Bungie though.


I certainly hope not. If Xbox drops consoles then Sony will absolutely be pricing PS6 at $1k to make up for Concord and PS5 Pro not selling. What’re you going to do, buy an Xbox? They’d immediately gain a monopoly over the console market. We all know Nintendo learned the wrong lesson from the Wii and Switch and will likely never make another console with strong enough hardware to actually compete with Sony/Microsoft ever again.


Oh, I thought they acquired them just to shut them down before they made anything…


Look, Dead By Daylight was fun until it kept matching me with 4 man SWFs that only want to verbally abuse me in end game chat, okay?


Guy really came into this conversation with massive “What did you just say about the Navy Seals” energy. You know, the type of energy that kinda gives away that they aren’t actually in the Navy Seals but they like to think or act like they are lol.

Thank you for providing sources and backing up your claims, I hope this issue can be spotlighted more and hopefully get resolved or under control before too many in the industry are forced out.


Okay, so I am in game development, and I talked to Porsche for a licensing agreement (among other car brands) because I wanted to have real life cars in a racing game. Most of the appeal of a racing game is being able to drive cars that laypeople could never afford. As an independant, it is not financially possible to obtain a license from any of them. Even the cheapest brand is multiple millions of dollars with odd stipulations, including but not limited to such requirements as: “you cant show our cars getting damaged,” “our cars have to be faster/better than X brand even when statistically this is not true,” and “you cannot allow the player to customize any part of the vehicle and it can only be displayed in the specific colors we tell you.” The only way you can get around such stipulations is if you can find a company like RUF that buys cars like Porsche, changes them very slightly, and then get the license from them instead since they will usually not have the same requirements. They do not pay you, no company pays you for brand licensing like that. Contact any brand and ask them for a licensing deal where they pay you and they are going to laugh at you. The way Kojima was probably able to get Monster to pay him was either he has a friend at the company/ a friend is a shareholder or he was somehow able to convince them that the deal was film product placement, which is a different kind of license and comes with different rules, but often means the brand does pay the prodution studio. I am going to assume he just has a friend that works at or owns stake in Monster.

If the problem was a woman lead, how come The Witcher 4 also didn’t get brigaded? Screamer also featured a woman as its main character in the trailer and that was not brigaded either. Even if what you are implying is true, the same thing happened to Concord, people brigading it for being “woke,” and we both know how that ended. This isn’t a stat you can just handwaive away because “some people are brigading it for being woke,” literally the same thing happened with Concord.

Also consider TLOU2 had mixed to negative reception among fans, especially by comparison to the first game. Players will be more skeptical in such a situation. They couldn’t have known when they bought the game how they would feel by the end, and people who felt negatively certainly will be less likely to buy the next game from the same studio, regardless of whether it is related to TLOU or not.



Im thinking more on licensing costs. Porsche is not a cheap license, especially when considering costs for the details of such a license. The other logos seemed to be Sony owned IP, so they didn’t cost anything, but just seeing Porsche makes me wonder how many other licenses they are paying for, thus ballooning development cost. They may have a license with Porsche for Gran Turismo, but that would not be applicable to other games, so they would have to renegotiate the license, which is always inviting the licensor to demand more the next time.

I don’t doubt it will sell more copies than Concord, but I do believe it will not sell enough to be profitable, and in this way be similar to Concord. The Youtube dislike ratio on the reveal trailer for Intergalactic (91k up, 225k down) is more or less the same as for Concord (8.5k up, 84.5k down) at overwhelmingly negative, and historically speaking this is not an insignificant statistic. Other games I might expect to have similar ratios for various reasons do not have overwhelmingly negative reception, such as the female lead game The Witcher 4 (5k up, 1k down on PlayStation channel - 251k up, 24.7k down on The Witcher channel), anime racing game Screamer (2k up, 75 down), and even The Last of Us Part 2 Remaster (7.2k up, 6.6k down) which I for sure expected to be negative.

I certainly agree with the trend you are seeing. I remember when this happened when ReCore was promoted as “from the developers of Metroid Prime.” ReCore wasn’t awful, but it was far from Metroid Prime. I also didn’t like Naughty Dogs previous titles, but I do think this will be a hard sell. Space themed games typically don’t sell as well as modern or medieval themed games (unfortunately, since I really love space!). I guess the audience for them is not as big, or rather it is big but divided into many niche categories that don’t really like mixing. Star Citizen, Starfield, and StarCraft don’t have a huge overlap of players despite being space themed games. That’s just how space stuff is. Star Wars and Star Trek don’t mix, and while some people are interested in both, most people pick one or the other and stay there forever. I mean look at Star Wars Outlaws, which seems to be in a similar vein to Intergalactic. Sold horribly, despite having the leg up on Intergalactic of being a Star Wars title.

I suppose we will see how it turns out. Personally, I don’t hope the game fails, but I do think Naughty Dog needs to make some big changes to get me and others interested in trying the game again.


I definitely remember the Concord developers bragging about having worked on games like Destiny. Regardless, I think you are underestimating how expensive Intergalactic is going to be, and I absolutely think that it will not be breaking even on sales, unless they significantly change the fundamental design of the game they have shown (and the leaked plot honestly, it is not very good if that is real).

Marathon and Fairgame$ are absolutely going next, but I don’t see them releasing before Intergalactic, despite being developed for much longer, probably. I think both are probably being delayed even more than they already are after seeing what happened to Concord.


Intergalactic from Naughty Dog lookin to be Concord 3.

Sometimes these companies think they be making the most bomb idea ever, when its being made for an audience or market that doesn’t exist or isnt big enough to cover the cost of development. In the case of Intergalactic, most people that like space games are older, and much of it appears to try to market to older people (the logos, the CRTs, the rip off Snake Plissken woman), but the gameplay is going to be way too fast for older folks that typically like the setting. Looks like it will be like trying to make a Civilization player play Bloodborne.

At least Ubisoft has a bit of an excuse, since Skull & Bones legally could not be scrapped because of it being funded in part by the government of Singapore. I wonder if this new content is from the government of Singapore trying to get some of their really bad investment back. They wanna make a Concordillion dollars off of the like 3 people playing the game lol.


Its quite plausible. Veilguards writers were bad at their jobs, and her writing for Emmerich only served to make the other writers look even worse. I could absolutely see this happening, I have seen it happen at less creative jobs over way lower stakes than this.


CS Source? On the original Steam client, Windows XP?