Morrowind. Its older (should easily runnwell on your rig), and its combat mechanics are more similar to table-talk rpgs (an attack might look like it should hit, but the game internally rolls dice to see if it beats enemy armor etc.), but its an immensely better RPG experience compared to Skyrim.
OpenMW is the most recommended way to play since its a reimplementation of the game engine, fixing various bugs and improving compatibility with modern computer systems while adding some modern features like shadows for terrain and more optimized lighting.

Meanwhile Marathon’s server slam is down by more than 50% from yesterday, dropping from ~150k to ~55k.
“Dont worry, its a Thursday, just wait until the weekend.”
Nah bro, it dropped to its lowest concurrent player count on a Friday. That bodes horrendously badly for its future. And I mean, good. Its a skinwalker anyway (though I really love the artstyle, Graphic Brutalism has always been a favorite of mine since it started popping up in the late 2000s, its not a Marathon game, and my love of its art style isnt enough to carry it alone).
In that case, you got a lot of options.
Helldivers 2 would probably be a good fit. It doesn’t have a lot to learn for a player to do well, and if one player is a min-maxing nuisance it won’t really effect the rest of the player’s experience. It’s a cooperative third person shooter. Its hard for one player to take over everything, especially at the higher difficulties.
Okay, then use a different archive link. My point is, its not a monumentally impossible task to read at least to the 3rd sentence of the article, even if you don’t want to follow the direct link to avoid giving ad revenue to The Verge.
Someone said that it wasnt out of laziness that someone wouldn’t have read the article, and my point is that it is out of laziness. It wasn’t even at the end of the article.

They just dropped an update today with a new map, new raid tool, and new cosmetics for a few characters.
This whole thing with this game seems to be a case of people trying to force the game to die for some reason. I don’t think it’s the best game ever and still needs some work, but it’s better than Concord.

There comes a point where it is too real, and when the loading screen comes up and you see yourself in the reflection of the screen, that’s going to create a really negative experience for a lot of people, not just gamers.
Which is why everyone should just play on anti-glare screens! They aren’t reflective enough for that to happen!
Games were more than $60 in the 90s.
But video games were limited by physical copies back then. Supply was limited, and it cost the publisher multiple dollars, sometimes in the double digits, to manufacture the physical goods to sell. But with that you got a usually complete mostly bug-free game (as in, if there were bugs they usually were not commonly found in normal gameplay), as patches werent really a thing and making physical revisions was expensive. You also got the entire game that you paid for, all the content in the game was available to you from your one purchase. You can lend it to a friend if you want, too.
Nowadays we get sold half of a game that barely works for $70, so you can get the other half by buying the next 14 $20 battlepasses and playing only that one game for the next 5 years to finally get all the content of the game. You also cant let your friend borrow the game.
I don’t need to pay for a dev team that is overbloated with too many people, a marketing team that thinks every ad needs to have a Beatles song, and an executive that just demands more profit. Dev teams need to get smaller, marketing budgets need to shrink, and executives need to be less greedy. They already make record profits, they do not need more.
Just to really put it into perspective: if a Nintendo64 sold for $55, the developer would usually see a profit of about $6 or $7. Compare that to the immense profit that happens now. Its not even close.
The subgrenre of art that this one artist used has existed before that artist even used it.
No artist “owns” an art style. Imagine if Rembrant claimed to own chiaroscuro. His estate would still be claiming monopoly over the art style, effectively handicapping the progress of art as a whole. Nobody could create art with heavy contrast between light and dark anymore because “thats Rembrant’s style only and nobody else can use it.” As someone with artistic ability, “owning” an art style is the most ricidulous idea in art I have ever heard of.

Same guy:
What we are going to be doing is focusing on a few features and polishing those to the highest possible level we can. And the first feature I spoke about was: How come the screen’s gone black?
~ Peter Molyneux, Fable 2 E3 live presentation, 2007
Nintendo.
At this point, the ONLY reason to buy Nintendo is exclusives (that cannot be emulated). But they make it pretty easy to not buy their stuff anymore.