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Cake day: Jun 15, 2023

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I am only saying I got the same feeling when I played it as SF Adventures, which did turn out to be a different game originally. I can’t say for certain it is true about BotW, only that the feeling I had while playing the game was the same to me.



I don’t know if that is true, but I wouldn’t be surprised if it was.

To me, it had the same feeling as Star Fox Adventures (which was actually Dinosaur Planet before it got the Star Fox branding). To me, The Legend of Zelda Breath of the Wild also had the same feeling, as if it was deigned as a new game but Nintendo felt it would sell badly / was too close to Zelda so slapped the Zelda name on it.

Its not a bad game on its own if you ignore the title. But without the title, I would never be able to say it is a Silent Hill game.


I agree. As a Silent Hill fan, Silent Hill f was just a random action horror game skinwalking with the Silent Hill name. It was mid at best and had a lot of moments where I didn’t feel like I was playing a Silent Hill game at all. Which is extremely disappointing considering f was the one Silent Hill project I was actually excited about when Konami showed their other offerings (like Silent Hill Ascension, lol what a disaster that was).

Except the music. It was really cool music, so I can see it being nominated for that. I mean, it wasn’t really a Silent Hill OST, but the quality of the music was still good. Akira Yamaoka always makes bangers. At least it wasn’t Korn this time.


Must have been a really slow year given nearly every category has Expedition 33, Death Stranding 2, and Ghost of Yotei. Or the people that came up with the nominees only heard of those 3 games all year and decided to sprinkle in a few randoms to make it look like they have heard of more than 3 games this year.



I guess that would depend on the front end and game support. If it is any less user friendly than Xbox or Playstation, people wont want to use it Johnny Joe and Little Timmy don’t want to fiddle with a bunch of settings and constantly change stuff to get games working. The Steam Deck does okay but I still find sometimes it needs some… coercing… to get some games to work right.

If they dial it in right, everything should work properly out of the box without needing settings changes.


For Valve it would ideally lead to a new Steam account being created. Which would make sense if someone got one as a gift or something, naturally they would set up a Steam Account if they didnt already have one.



Yeah, if it isn’t like $600 USD or less, the thing is as toast as the previous generation of Steam Machines.


Yes, but also consider you are running a more updated, optimized version of Cyberpunk than what everyone experienced when it first launched (and more optimized drivers/FSR/etc). So the true performance gains of mid-low range hardware is masked by the fact that the game is not so horribly unoptimized anymore.

In other words, the actual performance increase of hardware over the years is perceived to be higher than it actually is due to other factors.


Even though I thought the game was stupid, I am happy this is happening. Not only is it good for consumers to be able to access what they pay for, but also it makes the stain of this game sting Sony more, and I think that’s worth having to see this game at all.

EDIT: Apparently the purpose was to just get taken down in a day. Sad.


Sounds like their recent games that they claimed did so well probably didn’t actually, and that’s about to be a massive problem.


I mean, we are talking about a Japanese business. That kind of thing is expected (and normal) in the Japanese market, is it really that much of a shock?


Looks interesting, depending on pricing. If the GabenCube is more than $600 USD though, it might be overpriced.

Couldn’t help myself from thinking it would be cool if Valve programmed a feature for the SteamDeck to connect to the SteamMachine and function like a Wii U gamepad, with second screen display streaming over local wireless.


Okay, I suppose this conversation is over. Have a good one.


People have a right to know if a company worked on the game or not, just like they have a right to know if Generative AI was used, or if it funds something they don’t like. It doesn’t matter if you or I think it’s stupid or not.


I don’t understand why they feel the need to hide it.

I can liken my opinion on it to that of Generative AI: Consumers have the right to be informed. Hiding whether AI was used (or SBI/other similar agencies in this case) is not a good look. If a consumer doesn’t want to buy games that SBI has worked on, it is the consumer’s right to know if a game has been worked on by SBI so they can make an informed decision. In just the same way a person would want to know if Generative AI was used in a game, some consumers want to know if SBI or other similar companies were used during a game’s development. And this of course works opposite too. If someone wanted to buy a game specifically because SBI worked on it (which I personally can’t see being a real reason to buy a game, but to each their own) then they too should be able to be clearly informed on the matter.

Basically, hiding something like that is anti-consumer. It gives the impression that the developers are trying to trick consumers into buying something they don’t want.

For example, if there was a video game which directly funded something you didn’t like, let’s say something like directly funding Russia’s war against Ukraine, you would want to know that before you bought the game, right? When you find out where your money went, you probably wouldn’t be very happy, would you? If you had known that information before you bought the game, that likely would have changed your decision to buy the game, right? Now of course, war is a bit more extreme compared to social politics, but the idea is the same. You would feel tricked. You would feel upset. Its the same idea. Consumers want to be informed, and hiding information from consumers is not friendly to consumers. The developers should have just updated the game description to include that SBI worked on the game and left it at that. The drama would likely not have reached its current level.


Comparing scope of Skyrim, Oblivion, and Morrowind, there is very little difference. Really the only difference is an added feature here or there per iteration, and graphics. There is no reason a studio today couldn’t make something like Morrowind, as it was developed by like, 50 people. Unless the employees and management colossally screw up. No, modern game failures are not ONLY the fault of management.


It was truly a sad moment when the final E3 ended.

Now everything is split into a trillion different streams for each platform, and then occasionally for award shows they announce random stuff there too.


Wait, Alyssa Mercante isn’t working in fast food anymore?

The Guardian doesn’t list her on their list of journalists, though. I guess they accept guest-written articles sent to them? I didn’t know that. I mean, its not that uncommon, but still. Huh.


It was “Lightning Returns: Final Fantasy XIII.”

I tried it whenever it was like brand new. I think I tried the demo before the game even launched on Xbox 360, though I can’t be certain. I don’t really remember much about what I played except the main character had pink hair I think and there was a lot of blue or like, ice on the screen.

Also tried FF 7 (the original on PSX) and FF 4 on SNES. I haven’t tried Crisis Core, but I did have it on the list of games to try, even though its not a mainline game.


Ha, yes I heard X2 was pretty universally disliked.

I have really tried to like Final Fantasy. Over the years I have tried plyaing a few of them, like the FF 13 - 2 Lightning (?) demo, whichever game had “Lightning” in the title. I didn’t really like it. I suppose the only Final Fantasy I will ever like is FF Tactics.

IMO, if I am going to use that many cheats just for the story, I might as well just watch the game “movie” or whatever on YouTube.


I dont hate turn-based games as a whole. I do enjoy turn-based games like XCOM, Tuned Heart, Vagrant Story (its combat is somewhat turn-based), Galactic Civilization, and Mega Man Battle Network, for example.

I do not enjoy turn-based games where the only thing the player does is select an action from a list, with static party members and the same music/cutscene/background etc. For example: Wizardry, Octopath Traveler (I liked the art though), Pokemon, and XenoSaga. I also didn’t like Slay the Spire because of this. I didn’t like the autocombat in the XenoBlade games either.

Its hard for me to pinpoint exactly why I might like one game and dislike another even if they are similar in gameplay. Legend of Dragoon held my attention because at least I had the QTE during battles that gave me something that would directly impact my actions, but my save was corrupted and I haven’t got around to restarting the game.

The only time I actually enjoyed a game with this kind of gameplay was ironically the mobile game NieR Reincarnation (RIP). It wasn’t exactly turn-based, but it was similar in that all the player does in combat is select when to fire a character’s skill. Everything else is automatic. But I really like all of Yoko Taro’s works, and I liked the story and felt it was worth going through the combat for the story. Also, combat was over pretty fast, usually ending under 60-90 seconds.

Blitzball was interesting but I felt like it was an undercooked gamemode. It wasn’t explained super well and was frustrating occasionally. It didn’t really add to the story and just felt like filler, so except for the ones time I was forced to play it, I never touched it.


Final Fantasy X.

Lots of people hype the game up, but boy is the gameplay boring to me. I love a good turn-based game, but not turn-based battles.

Especially didnt like Blitz ball. And the story wasn’t good enough for me to keep playing to find out. I played about 20 hours and got to the Seymour Wedding scene, after the desert area. That’s about where I dropped the game.

To be fair, I don’t really like JRPGs that require grinding, especially turn-based games with no tactical movement which require grinding, so I was already not going to like the game. But I had read that the story was one of the best among Final Fantasy. Also super hate random battles, especially when I am just trying to explore somewhere I already feel like I “cleared” out with battles. Also, gigachad Lulu was carrying like the entire time I played. L bozo Waka, your brother hated you bro. Ject would have been a better protagonist than Titus. Better design too.

Honorable Mention: XenoSaga.

My experience with XenoSaga can be summed up with: “When I am in a Designing Horrendous Boss Battles and my competition is The Developers of XenoSaga:”





I really liked LotR Conquest. Its a shame they never made a new one.

Also, LotR Vol. 1 on the SNES was GOATED, and it saddens me immensely that Vol. 2 was never ported to the SNES.


I’ll be honest, maybe it would be better if they didn’t have creative control anymore. They haven’t really been all that creative these past years.




In CE Anniversary, they reused a lot of Halo Reach assets and generally destroyed the art style of the original game.

In what they have shown of Campaign Evolved (actually comically stupid name), they have added Sprint (which hilariously their own gameplay showcases that sprint causes the player to miss a music cue that Martin O’Donnell specifically placed), removed Health Packs in favor of recharging health, removed the tree that prevented the Warthog from being used to fight the two hunters completely trivializing the fight, and they reused a lot of assets from Halo Infinite as well, which I really hope are placeholders but I fear they are not. Also the forerunner tech is too clean and shiny.

From just 13 minutes of gameplay, I already see a lot of problems.


343 hired people that hate Halo when they were developing Halo 4. I believe it was Frank O’Connor that said this himself in a video interview around that time. 343 literally could not wait to make Halo into something it was not. They tried for three games and each failed spectacularly. They failed so badly that their studio reputation had become so bad they needed to rebrand as “Halo Studios” to trick consumers into buying their next game.

Now that 343 has destroyed Halo’s future, theyre going to destroy its past. As George Orwell said “Who controls the past controls the future. Who controls the present controls the past.” By remaking Combat Evolved and changing that game, they can distort the playerbase into thinking it was always supposed to be that way.

343 is literally attempting to come in and add new additions to the Mona Lisa painting. Or chiseling new stuff onto the David sculpture. Literal vandalism. The original was already perfect, and only needed a visual upgrade. CE Anniversary did that so badly they need to do it again, but seem convinved it is impossible to make a new Halo game without sprint or other features that mean level geometry and bullet speeds need fundamental redesigns.

In case you couldn’t tell, I have a lot of contempt for 343. They could not have mishandled such a monumental franchise any worse. They ruined one of my favorite franchises, and it was literally so easy for them not to.


I too have been looking for something like this, for quite a while actually, and have been unable to find anything that is suitable. The 8Bitdo Micro looked great except it didn’t have thumbsticks, and anything else was either way too big to be pocketable, or didn’t have the proper amount of controls. Also, I would especially prefer something that keeps the device horizontal.

I did look at the GameSir Aileron X4, which seemed like a decent option but it seems too big to fit in my pocket. Has anyone tried this controller before?

I shall watch this thread closely.


  • Peter Jackson’s King Kong: The Official Game of the Movie

  • Goldeneye 007

  • Alien Isolation

  • Star Wars Episode 1 Racer

  • Star Wars Episode 3 Revenge of the Sith (the game)

  • The Chronices of Riddick: Escape from Butcher Bay

  • Mad Max (2015, the game)

  • Robocop Rogue City

  • SpiderMan 2 (2004, the game)

  • Basically every LEGO game



Yeah, it does clean the wound (after the pretty nasty burning sensation). Wouldn’t want it to get infected, someone could die from that! And if they died they’d be getting it easy.

I mean, also we are talking about being petty to a business, not actually injuring people. Never actually injure someone.


Halo 4 and 5 are just more examples in the massive pile of “why appealing to a wider audience is almost universally bad for video games” games