
RAM on the Steam Deck is not expandable.
Well, it technically is if you remove the current RAM chips, solder on new double density RAM chips, and flash the BIOS. But compared to a regular PC of just plugging the RAM sticks into the Motherboard slots they belong in, trying to expand RAM on the Steam Deck might as well be considered not possible. Even if you do expand the RAM, there is no noticeable performance gain.

If it is priced higher than $600 they won’t sell enough to justify their existence. It will just be a repeat of last time.
This is perfect for people wanting a new console with a large games library, but Valve seems to be trying to force the square block in the round hole by placing it in the PC market space.

Windows was built on IBM compatible MS-DOS, not regular DOS. The term “DOS” was so ubiquitous with IBM compatibility specifically, that it almost exclusively referred to MS-DOS, and not any other variant. Windows 95 does not run on top of Atari DOS, for example, and therefore trying to run any Windows 95 application in Atari DOS would not be possible.
Software natively compiled for Windows 95 will not usually run in any other variant of DOS than MS-DOS, and in some cases, even MS-DOS itself.
Quake II released in 1997 natively for Windows 95, but was not compatible with other DOS based operating systems at the time. Over the years, fans have tried to “backport” it to other variants of DOS, most notably Q2DOS. But its original PC release does not natively support any OS other than Windows 95. Many games of this era are like this, and a game released in this era usually said it was compatible with “Windows 95/98/ME,” not “DOS.”

I don’t agree. I think that the responsibilty a parent has to keep their child safe and teach them how to navigate reality has always been hard.
Parents in the 90s probably had as hard of a time with smartphones as parents do now with smartphones. When smartphones were brand new I remember many parents did not allow their children to have them at all, if the child even had a mobile phone. Not because they don’t love their child, but because they do. They want to protect them from having access to material children shouldn’t have. But children are smart, and they find a way around it with the iPod Touch or PSP that their friend has or other means. But in those cases the parents can say they did everything they could to protect their child.
The most fault obviously lies with the nefarious person grossly mistreating children. If they didn’t exist at all, none of this would even be necessary. Unfortunately, that cannot ever happen, because humans still do not know what causes them to be the way they are, or how to prevent it/treat it properly.
Now, Roblox certainly should be doing something about it, but the amount of fault they have in the issue is the least among other parties. But using mandatory facial recognition for that? I think that is way too far. I don’t see why DMs aren’t monitored. Seems like the perfect use case for AI: have an LLM scan DMs as they are sent and "flag"messages of potential suspicion for a human to then read the DM chain for context to verify. Or just remove messaging from the platform altogether.

I don’t know if I would call mandatory facial recognition for children online “the right thing.”
I would say it is the parent’s responsibility to know what their child is doing and what platforms their child is using. If something horrible should happen, my first finger to point at would be the parents not doing anything to prevent it, usually out of negligence, not the Roblox company. A company can only do so much before they begin to assume control of responsibilities a parent has, and I would prefer governments and businesses have as little control over raising children as possible.
This is why many parents used to restrict children’s access to the internet to only when the parent can directly monitor it until they were an adult. Sometimes a “family computer” in a common room with the screen plainly visible was the one a child could use. Sadly, it appears this is no longer the case, and more and more parents are ignorant of what their children do.
If someone’s dog eats all the pills they left out on the counter and dies, it isn’t the fault of the dog and it isn’t the fault of the medical company that made the pills, its the fault of the owner for being negligent by not watching the dog and leaving the pills out. This is my opinion.

I don’t know if that is true, but I wouldn’t be surprised if it was.
To me, it had the same feeling as Star Fox Adventures (which was actually Dinosaur Planet before it got the Star Fox branding). To me, The Legend of Zelda Breath of the Wild also had the same feeling, as if it was deigned as a new game but Nintendo felt it would sell badly / was too close to Zelda so slapped the Zelda name on it.
Its not a bad game on its own if you ignore the title. But without the title, I would never be able to say it is a Silent Hill game.

I agree. As a Silent Hill fan, Silent Hill f was just a random action horror game skinwalking with the Silent Hill name. It was mid at best and had a lot of moments where I didn’t feel like I was playing a Silent Hill game at all. Which is extremely disappointing considering f was the one Silent Hill project I was actually excited about when Konami showed their other offerings (like Silent Hill Ascension, lol what a disaster that was).
Except the music. It was really cool music, so I can see it being nominated for that. I mean, it wasn’t really a Silent Hill OST, but the quality of the music was still good. Akira Yamaoka always makes bangers. At least it wasn’t Korn this time.
Must have been a really slow year given nearly every category has Expedition 33, Death Stranding 2, and Ghost of Yotei. Or the people that came up with the nominees only heard of those 3 games all year and decided to sprinkle in a few randoms to make it look like they have heard of more than 3 games this year.
I guess that would depend on the front end and game support. If it is any less user friendly than Xbox or Playstation, people wont want to use it Johnny Joe and Little Timmy don’t want to fiddle with a bunch of settings and constantly change stuff to get games working. The Steam Deck does okay but I still find sometimes it needs some… coercing… to get some games to work right.
If they dial it in right, everything should work properly out of the box without needing settings changes.

Yes, but also consider you are running a more updated, optimized version of Cyberpunk than what everyone experienced when it first launched (and more optimized drivers/FSR/etc). So the true performance gains of mid-low range hardware is masked by the fact that the game is not so horribly unoptimized anymore.
In other words, the actual performance increase of hardware over the years is perceived to be higher than it actually is due to other factors.

Even though I thought the game was stupid, I am happy this is happening. Not only is it good for consumers to be able to access what they pay for, but also it makes the stain of this game sting Sony more, and I think that’s worth having to see this game at all.
EDIT: Apparently the purpose was to just get taken down in a day. Sad.

Looks interesting, depending on pricing. If the GabenCube is more than $600 USD though, it might be overpriced.
Couldn’t help myself from thinking it would be cool if Valve programmed a feature for the SteamDeck to connect to the SteamMachine and function like a Wii U gamepad, with second screen display streaming over local wireless.
I don’t understand why they feel the need to hide it.
I can liken my opinion on it to that of Generative AI: Consumers have the right to be informed. Hiding whether AI was used (or SBI/other similar agencies in this case) is not a good look. If a consumer doesn’t want to buy games that SBI has worked on, it is the consumer’s right to know if a game has been worked on by SBI so they can make an informed decision. In just the same way a person would want to know if Generative AI was used in a game, some consumers want to know if SBI or other similar companies were used during a game’s development. And this of course works opposite too. If someone wanted to buy a game specifically because SBI worked on it (which I personally can’t see being a real reason to buy a game, but to each their own) then they too should be able to be clearly informed on the matter.
Basically, hiding something like that is anti-consumer. It gives the impression that the developers are trying to trick consumers into buying something they don’t want.
For example, if there was a video game which directly funded something you didn’t like, let’s say something like directly funding Russia’s war against Ukraine, you would want to know that before you bought the game, right? When you find out where your money went, you probably wouldn’t be very happy, would you? If you had known that information before you bought the game, that likely would have changed your decision to buy the game, right? Now of course, war is a bit more extreme compared to social politics, but the idea is the same. You would feel tricked. You would feel upset. Its the same idea. Consumers want to be informed, and hiding information from consumers is not friendly to consumers. The developers should have just updated the game description to include that SBI worked on the game and left it at that. The drama would likely not have reached its current level.

Comparing scope of Skyrim, Oblivion, and Morrowind, there is very little difference. Really the only difference is an added feature here or there per iteration, and graphics. There is no reason a studio today couldn’t make something like Morrowind, as it was developed by like, 50 people. Unless the employees and management colossally screw up. No, modern game failures are not ONLY the fault of management.

It was “Lightning Returns: Final Fantasy XIII.”
I tried it whenever it was like brand new. I think I tried the demo before the game even launched on Xbox 360, though I can’t be certain. I don’t really remember much about what I played except the main character had pink hair I think and there was a lot of blue or like, ice on the screen.
Also tried FF 7 (the original on PSX) and FF 4 on SNES. I haven’t tried Crisis Core, but I did have it on the list of games to try, even though its not a mainline game.

Ha, yes I heard X2 was pretty universally disliked.
I have really tried to like Final Fantasy. Over the years I have tried plyaing a few of them, like the FF 13 - 2 Lightning (?) demo, whichever game had “Lightning” in the title. I didn’t really like it. I suppose the only Final Fantasy I will ever like is FF Tactics.
IMO, if I am going to use that many cheats just for the story, I might as well just watch the game “movie” or whatever on YouTube.

I dont hate turn-based games as a whole. I do enjoy turn-based games like XCOM, Tuned Heart, Vagrant Story (its combat is somewhat turn-based), Galactic Civilization, and Mega Man Battle Network, for example.
I do not enjoy turn-based games where the only thing the player does is select an action from a list, with static party members and the same music/cutscene/background etc. For example: Wizardry, Octopath Traveler (I liked the art though), Pokemon, and XenoSaga. I also didn’t like Slay the Spire because of this. I didn’t like the autocombat in the XenoBlade games either.
Its hard for me to pinpoint exactly why I might like one game and dislike another even if they are similar in gameplay. Legend of Dragoon held my attention because at least I had the QTE during battles that gave me something that would directly impact my actions, but my save was corrupted and I haven’t got around to restarting the game.
The only time I actually enjoyed a game with this kind of gameplay was ironically the mobile game NieR Reincarnation (RIP). It wasn’t exactly turn-based, but it was similar in that all the player does in combat is select when to fire a character’s skill. Everything else is automatic. But I really like all of Yoko Taro’s works, and I liked the story and felt it was worth going through the combat for the story. Also, combat was over pretty fast, usually ending under 60-90 seconds.
Blitzball was interesting but I felt like it was an undercooked gamemode. It wasn’t explained super well and was frustrating occasionally. It didn’t really add to the story and just felt like filler, so except for the ones time I was forced to play it, I never touched it.

Final Fantasy X.
Lots of people hype the game up, but boy is the gameplay boring to me. I love a good turn-based game, but not turn-based battles.
Especially didnt like Blitz ball. And the story wasn’t good enough for me to keep playing to find out. I played about 20 hours and got to the Seymour Wedding scene, after the desert area. That’s about where I dropped the game.
To be fair, I don’t really like JRPGs that require grinding, especially turn-based games with no tactical movement which require grinding, so I was already not going to like the game. But I had read that the story was one of the best among Final Fantasy. Also super hate random battles, especially when I am just trying to explore somewhere I already feel like I “cleared” out with battles. Also, gigachad Lulu was carrying like the entire time I played. L bozo Waka, your brother hated you bro. Ject would have been a better protagonist than Titus. Better design too.
Honorable Mention: XenoSaga.
My experience with XenoSaga can be summed up with: “When I am in a Designing Horrendous Boss Battles and my competition is The Developers of XenoSaga:”
I think if it is over $600 most people aren’t even going to consider it as an option.