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Cake day: Jun 15, 2023

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Comparing scope of Skyrim, Oblivion, and Morrowind, there is very little difference. Really the only difference is an added feature here or there per iteration, and graphics. There is no reason a studio today couldn’t make something like Morrowind, as it was developed by like, 50 people. Unless the employees and management colossally screw up. No, modern game failures are not ONLY the fault of management.


It was truly a sad moment when the final E3 ended.

Now everything is split into a trillion different streams for each platform, and then occasionally for award shows they announce random stuff there too.


Wait, Alyssa Mercante isn’t working in fast food anymore?

The Guardian doesn’t list her on their list of journalists, though. I guess they accept guest-written articles sent to them? I didn’t know that. I mean, its not that uncommon, but still. Huh.


It was “Lightning Returns: Final Fantasy XIII.”

I tried it whenever it was like brand new. I think I tried the demo before the game even launched on Xbox 360, though I can’t be certain. I don’t really remember much about what I played except the main character had pink hair I think and there was a lot of blue or like, ice on the screen.

Also tried FF 7 (the original on PSX) and FF 4 on SNES. I haven’t tried Crisis Core, but I did have it on the list of games to try, even though its not a mainline game.


Ha, yes I heard X2 was pretty universally disliked.

I have really tried to like Final Fantasy. Over the years I have tried plyaing a few of them, like the FF 13 - 2 Lightning (?) demo, whichever game had “Lightning” in the title. I didn’t really like it. I suppose the only Final Fantasy I will ever like is FF Tactics.

IMO, if I am going to use that many cheats just for the story, I might as well just watch the game “movie” or whatever on YouTube.


I dont hate turn-based games as a whole. I do enjoy turn-based games like XCOM, Tuned Heart, Vagrant Story (its combat is somewhat turn-based), Galactic Civilization, and Mega Man Battle Network, for example.

I do not enjoy turn-based games where the only thing the player does is select an action from a list, with static party members and the same music/cutscene/background etc. For example: Wizardry, Octopath Traveler (I liked the art though), Pokemon, and XenoSaga. I also didn’t like Slay the Spire because of this. I didn’t like the autocombat in the XenoBlade games either.

Its hard for me to pinpoint exactly why I might like one game and dislike another even if they are similar in gameplay. Legend of Dragoon held my attention because at least I had the QTE during battles that gave me something that would directly impact my actions, but my save was corrupted and I haven’t got around to restarting the game.

The only time I actually enjoyed a game with this kind of gameplay was ironically the mobile game NieR Reincarnation (RIP). It wasn’t exactly turn-based, but it was similar in that all the player does in combat is select when to fire a character’s skill. Everything else is automatic. But I really like all of Yoko Taro’s works, and I liked the story and felt it was worth going through the combat for the story. Also, combat was over pretty fast, usually ending under 60-90 seconds.

Blitzball was interesting but I felt like it was an undercooked gamemode. It wasn’t explained super well and was frustrating occasionally. It didn’t really add to the story and just felt like filler, so except for the ones time I was forced to play it, I never touched it.


Final Fantasy X.

Lots of people hype the game up, but boy is the gameplay boring to me. I love a good turn-based game, but not turn-based battles.

Especially didnt like Blitz ball. And the story wasn’t good enough for me to keep playing to find out. I played about 20 hours and got to the Seymour Wedding scene, after the desert area. That’s about where I dropped the game.

To be fair, I don’t really like JRPGs that require grinding, especially turn-based games with no tactical movement which require grinding, so I was already not going to like the game. But I had read that the story was one of the best among Final Fantasy. Also super hate random battles, especially when I am just trying to explore somewhere I already feel like I “cleared” out with battles. Also, gigachad Lulu was carrying like the entire time I played. L bozo Waka, your brother hated you bro. Ject would have been a better protagonist than Titus. Better design too.

Honorable Mention: XenoSaga.

My experience with XenoSaga can be summed up with: “When I am in a Designing Horrendous Boss Battles and my competition is The Developers of XenoSaga:”





I really liked LotR Conquest. Its a shame they never made a new one.

Also, LotR Vol. 1 on the SNES was GOATED, and it saddens me immensely that Vol. 2 was never ported to the SNES.


I’ll be honest, maybe it would be better if they didn’t have creative control anymore. They haven’t really been all that creative these past years.




In CE Anniversary, they reused a lot of Halo Reach assets and generally destroyed the art style of the original game.

In what they have shown of Campaign Evolved (actually comically stupid name), they have added Sprint (which hilariously their own gameplay showcases that sprint causes the player to miss a music cue that Martin O’Donnell specifically placed), removed Health Packs in favor of recharging health, removed the tree that prevented the Warthog from being used to fight the two hunters completely trivializing the fight, and they reused a lot of assets from Halo Infinite as well, which I really hope are placeholders but I fear they are not. Also the forerunner tech is too clean and shiny.

From just 13 minutes of gameplay, I already see a lot of problems.


343 hired people that hate Halo when they were developing Halo 4. I believe it was Frank O’Connor that said this himself in a video interview around that time. 343 literally could not wait to make Halo into something it was not. They tried for three games and each failed spectacularly. They failed so badly that their studio reputation had become so bad they needed to rebrand as “Halo Studios” to trick consumers into buying their next game.

Now that 343 has destroyed Halo’s future, theyre going to destroy its past. As George Orwell said “Who controls the past controls the future. Who controls the present controls the past.” By remaking Combat Evolved and changing that game, they can distort the playerbase into thinking it was always supposed to be that way.

343 is literally attempting to come in and add new additions to the Mona Lisa painting. Or chiseling new stuff onto the David sculpture. Literal vandalism. The original was already perfect, and only needed a visual upgrade. CE Anniversary did that so badly they need to do it again, but seem convinved it is impossible to make a new Halo game without sprint or other features that mean level geometry and bullet speeds need fundamental redesigns.

In case you couldn’t tell, I have a lot of contempt for 343. They could not have mishandled such a monumental franchise any worse. They ruined one of my favorite franchises, and it was literally so easy for them not to.


I too have been looking for something like this, for quite a while actually, and have been unable to find anything that is suitable. The 8Bitdo Micro looked great except it didn’t have thumbsticks, and anything else was either way too big to be pocketable, or didn’t have the proper amount of controls. Also, I would especially prefer something that keeps the device horizontal.

I did look at the GameSir Aileron X4, which seemed like a decent option but it seems too big to fit in my pocket. Has anyone tried this controller before?

I shall watch this thread closely.


  • Peter Jackson’s King Kong: The Official Game of the Movie

  • Goldeneye 007

  • Alien Isolation

  • Star Wars Episode 1 Racer

  • Star Wars Episode 3 Revenge of the Sith (the game)

  • The Chronices of Riddick: Escape from Butcher Bay

  • Mad Max (2015, the game)

  • Robocop Rogue City

  • SpiderMan 2 (2004, the game)

  • Basically every LEGO game



Yeah, it does clean the wound (after the pretty nasty burning sensation). Wouldn’t want it to get infected, someone could die from that! And if they died they’d be getting it easy.

I mean, also we are talking about being petty to a business, not actually injuring people. Never actually injure someone.


Halo 4 and 5 are just more examples in the massive pile of “why appealing to a wider audience is almost universally bad for video games” games



I said basically the same thing and got downvoted for it.

Hopefully the catch is nothing, but you can never be too sure.




Nah, keeping their old catalog relevant just twists the knife in them more. Like pouring a whole bottle of hydrogen peroxide on the wound.

Is it petty? Sure. But Nintendo cannot out-petty me.


If they are pushing an update to Java, I can only wonder what else they are changing that they aren’t talking about.




But weren’t the layoffs for white collar positions like HR and marketing? Did it hit their game studios as well?


Everyone gangsta until Indie Stone releases the update where zeds learn how to climb ropes


This isn’t necessarily a bad thing. Sometimes people want the same kind of game with a different flavor. Maybe they don’t like the PUBG art style and would rather play Fortnite instead, or perhaps they don’t like Overwatch because of Blizzard and are okay with Marvel Rivals from NetEase instead.

I don’t believe that games should exist with no real competitors. That’s how you end up with games like Dead by Daylight, where community sentiment plummets but the developers have no real reason to do anything about it because where are the players going to go?


We screwed up Halo’s future… now it’s time to screw up Halo’s past.

~343 Wearing Mustache Glasses


Yes, it is still 343. “Halo Studios” has most of the same people working at it as 343. Literally 343 wearing Mustache Glasses.

They changed their studio name because the 343 reputation was so bad, they needed to try to trick consumers into thinking the next Halo game wasnt made by them to get any sales.


I have been using it since 0.0.2 dropped a while back, but when I first looked into it I thought it was a straight up malware masquerading as a Switch emulator.


I recently started a modded run in the Dead Sun Expanse mod map, its pretty cool. Like playing Zomboid 2.


They kinda always were, tbh. Just with some kind of unique limitation specific to each console that prevented them from being used for any purpose other than playing a specific brand of video game.


I am talking about using mods / “cheating” in a game that has an online function.

If you mod Elden Ring, youre most likely playing offline and not ruining other player’s experience. But you can’t mod/cheat a game that is online only without ruining other player’s experience.


At least with Elden Ring you can play offline and use mods to do things like reduce difficulty or something and you generally aren’t going to negatively effect other player’s experience with the game.


They don’t have to, but having one would significantly increase the chances of the genre being successful.

All of the games in the genre that don’t have a PvE mode see high success for less than a year before player numbers fall below 10k average players. The only really exception is Tarkov, which is basically the Fornite of the genre, except it actually was the first of the genre unlike Fortnite.

ARC Raiders should have one in particular because it was originally supposed to be a coop PvE game, and was forced into its current genre by Nexon.