
I liked it more. Red Alert 2 was good but I just prefer Generals Zero Hour.
RA2 isnt bad, I just wanted to really limit the list to not repeat a bunch of games from the same series if they werent equally as good IMO (which is why Danganronpa 2 is the only one in its series, for example). I just had more fun with Generals Zero Hour.

Here is my Quality Slop list (I only like them because they are good):
Each of these have contributed to my high bar of expected quality for games. Most of these games were made on a very tight budget and schedule, with pretty harsh hardware limitations, usually with a small team of less than 100 people, and are the greatest games of all time. Modern game studios have no excuses for the awful quality they launch games in today with more time, money, more people on the dev team, and lack of hardware limitations.

Does the game have a cash item shop? Will they be removing that? I can understand if they are removing a cash item shop or something, that is technically a trade of that revenue for subscription revenue. A little late to the subscription party though, people are wisening up to the fact they end up paying more on subscriptions.
I am not unreasonable though. Nobody ever likes price increases but from the perspective of the business price increases are sometimes necessary to keep up with inflation and cover server costs, etc. I dont know Jagex’s business and financials enough to know if this is necessary for the game to stay online or if it is just greed.

I agree. While DF have always had the technical computer knowledge of the average iOS user, that doesn’t excuse death threats (if they even actually receieved any and aren’t just making the claim up for sympathy reasons) of any kind.
They made their hype video, now they make their pseudo-intellectual analyses to try to appeal to both sides of the equation: fanatics of and against DLSS. The problem is, they never had any credibility to begin with. None of their “technical” videos are detailed enough to be anything more than surface level overviews, which to the average iOS user makes them seem like geniuses, but anyone with real technical knowledge can see that they only know enough to be dangerous because they think they know more than they do.

I can add my name to the list of Starfield fans.
Its not the best game ever, but its not bad. I find I am disappointed by a few of the systems and extremely annoyed at some of the (forced) dialogue options in the game (and often even dialogue options I want but are completely missing so dialogue ends in three variants of the same end result I dont want), but I still have fun playing the game.
At least I can play it offline, without an internet connection / mandatory server connection.

I get what you’re saying, and agree that just showing the money prices is better, but I was just wondering if you knew how this would be considered by PEGI.
Also, deleting currency probably would make it harder to give players free currency, because it might look like the developers/publisher is giving money to the player account and people would demand a way to withdraw money from the account, which I believe should not be allowed. Maybe a hybrid where the currency is free and you can split the difference with a real world cost? IDK. Game devs and publishers gotta make money to pay their bills and the developers, and being Free2Play makes getting money pretty hard without mTX/MTX.
At the end of the day it doesnt really matter that much because parents don’t know or don’t care. Its the same in the US with ESRB. Sure, some stores would refuse to sell M rated games to minors, but most of the time parents would just buy GTA for little 8 year old Timmy and they didnt event know the game content, or didn’t care. So this isn’t really going to do much of anything to publishers in reality.

What about lootboxes you can optionally pay for, but the game constantly gives you free currency for it? Like, you can buy more currency, and one of the ways you can spend that currency is lootboxes, but you also get that same currency for free and that same currency can be used on lootboxes (and cosmetics, for example)?

Personally, I have never seen LLM generated code that works without needing to be edited, but I imagine for routine blocks of code and very common things it probably does fine. I dont see why a programmer needs to rewrite the same code blocks over and over again for different projects when an LLM can do that part leaving more time for the programmer to write the more specialized parts. The programmer will still have to edit and verify the generated code, but programming is more mechanical than something like art.
However, for more specialized code, I would be concerned. It would likely not function at all without editing, and if it did function it probably wouldn’t be optimized or secure. However, this programmer claims to have 30 years of experience, and if thats the case then he likely knows this and probably edits the LLM output code himself.
As I have said before, Generative AI is a tool, like PhotoShop. I dont see why people should reject a tool if it can make their job easier. It won’t be able to completely replace people effectively. Businesses will try, but quality will drop off because its not being used by people that understand what the end result needs to be, and businesses will inevitably lose money.

Generative AI as in image generation, text generation, predictive text, Code Intellisense, AutoComplete, etc?
This is too vague. Not only is “Generative AI” not qualified/specified as to what actually counts under that label according to the article, this would realistically also rely on people voluntarily responding and being honest. This particular survey is probably going to attract more responses from people that hate “AI” in its current general sense than from people that actually use it.
Also, most people that currently work in the games industry are in art (digital painting, texture painting, 3d modeling, etc), so obviously most of them are going to say it will negatively effect games as a whole. Regardless of whether that is true or not, the impact of perceived “job security” by trying to influence executives/management by negatively responding to “Generative AI” surveys is enough to skew the data to the paint that I believe it does not actually reflect reality. In other words, I believe that negative responses are being given for reasons other than “the tool is not helpful or useful,” but instead “I hate the tool.” Much like how animation artists first responded to the computer replacing cel animation technique. The people that hated computers animation talked down on the computers not because it would make their job easier, but because they thought they would lose their job if they talked positively about it. The sad fact is that people will lose their job regardless, especially in the current game industry where you can make a huge hit successful game and still get fired.
Generative AI is a tool, just like PhotoShop or Visual Studio. Its not a particularly useful tool for most of the stuff it is marketed to do, but it does have some use cases where I find it is a helpful tool. Asking “In which file is XYZ struct defined?” or “Explain to me ZYX function and what it returns” when working with a codebase you didn’t write yourself or have a team of others working on can be genuinely helpful (especially if the actual people that wrote the code are not available to do that). However, asking it to write specialized code for you is going to be a bad time because it will almost certainly not work correctly.

Okay, I know a lot about this issue, and it was one guy that doxxed him and a handful of users berating him. Its not “the community.” Its not acceptable. But neither is Arrowheads response, TBH. They should get Sony to get private investigators to catch the doxxer and make an example out of him, otherwise the doxxer wins. He gets what he wanted. This incident reflects on Arrowhead whether they want it or not, so they need to respond to it swiftly, not their “doxxing bad” public announcement.

“What is the closest number to $infinity that people will still buy?”
This is what they are testing. If you care, dont buy anything over $60. $60 is the absolute maximum price anyone should be paying for a physical copy of just a game. Digital should be even less, and Collectors Editions with extra physical items can be priced higher based on the value of the extra physical items.

Every JRPG with random battles. All of them. Chrono Trigger. Final Fantasy. Phantasy Star.
PvEvP Extraction games. I tried Arc Raiders during the closed alpha. I tried Dark and Darker. I tried Dungeon Stalkers. I tried Sea of Thieves. I tried The Cycle. None of them were fun to me.
MMORPGs. I really want to like this, but I hate how they fall feel like a theme park. Elder Scrolls Online Morrowind is the one I played the most, and being a fan of Morrowind,it was disappointing. I feel like I am waiting in a line for a ride whenever I am around other players doing an activity. I hate to say it, but Destiny 1 was the best feeling MMORPG I played because I didnt feel like I was waiting in a line due to other players. The zoning between solo and shared areas felt the best I guess.

I am compelled to disagree that Banjo Kazooie holds up better than The Legend of Zelda Ocarina of Time for 1998. That’s crazy talk.
I am interested in doing this but do not have the time currently. Ill come back to this later.
EDIT: Here is my own list, limited to games I have actually played. I guess this would be my “Game of the Year” list for the following years, again, from games I have played. Although I tried hard to limit it down to just one game.for each year, sime year were more stacked than others (and this really hurt sometimes). If multiple games are listed, they are considered close to equal in the order they are listed, with first being the highest and each subsequent being like half a point below its previous.If its not on this list, either I didn’t play it, or I don’t consider it to be equal to or better than what I put here:
You know, writing this all out, gaming really does suck these days. The 90s-10s were absolutely STACKED with bangers.
Morrowind. Its older (should easily runnwell on your rig), and its combat mechanics are more similar to table-talk rpgs (an attack might look like it should hit, but the game internally rolls dice to see if it beats enemy armor etc.), but its an immensely better RPG experience compared to Skyrim.
OpenMW is the most recommended way to play since its a reimplementation of the game engine, fixing various bugs and improving compatibility with modern computer systems while adding some modern features like shadows for terrain and more optimized lighting.

Meanwhile Marathon’s server slam is down by more than 50% from yesterday, dropping from ~150k to ~55k.
“Dont worry, its a Thursday, just wait until the weekend.”
Nah bro, it dropped to its lowest concurrent player count on a Friday. That bodes horrendously badly for its future. And I mean, good. Its a skinwalker anyway (though I really love the artstyle, Graphic Brutalism has always been a favorite of mine since it started popping up in the late 2000s, its not a Marathon game, and my love of its art style isnt enough to carry it alone).
In that case, you got a lot of options.
Helldivers 2 would probably be a good fit. It doesn’t have a lot to learn for a player to do well, and if one player is a min-maxing nuisance it won’t really effect the rest of the player’s experience. It’s a cooperative third person shooter. Its hard for one player to take over everything, especially at the higher difficulties.
Its hard to argue with Russian Tim Curry. He was such a fun pick for that role.