The Forza franchise is split into two distinct subgenres (kinda like how Gran Turismo used to have two disks: Sim and Arcade):
Forza Motorsport is the realistic simulator. Tire temperatures affecting grip levels of simulation.
Forza Horizon is the arcade racer. It uses Motorsport as a basis for its basic driving physics, but values are tuned or ignored to maximize the arcade factor of driving.
Horizons driving model kinda feels like Need for Speed, games by Criterion, but less mobile oriented. Its also a little similar to Test Drive Unlimited 2, but the grip is a little lowered to make drifting easier in Forza Horizon.
Its not like Mario Kart, Blur, Split Second, or Asphault. You could maybe try a demo to see if you like it, but you will probably have fun with it.

I feel exactly the opposite.
There are plenty of turn-based RPGs and JRPGs that I fell asleep playing that I probably wouldn’t have if I didn’t have to mostly stare at a static screen and menus most of the game. And dont even get me started on random battles.
Turn-based RPGs have repetitive combat loops to me. Same intro, same enemy lineup, same strategy, same music, same victory jingle. Over and over and over. It least in an action oriented game, I can choose where my character is, how I engage with combat, what terrain features I use, etc.
This is why I like Strategic Turn Based games like Fire Emblem and XCOM way more than standard turn based games.

But you still play as Snake. Sure, Venom Snake, not Solid Snake. But Raiden isnt Snake, hes just Raiden.
Perhaps Raiden is the reason that the MGSV protagonist is called Venom Snake and not something else.
There were a few MGS games that released between MGS2 and MGSV, and all of them IIRC had Snake as the protagonist.

Just to add some context here:
This rug pull was practically universally disliked by almost everyone that played MGS2 when it released. People that played MGS2 and liked that this happened are like, a super turbo minority of the people that played the game at the time. Only in recent years have people said they liked it.
The negative reception was so strong that Hideo Kojima himself in interviews would go on to say that the rug pull of Raiden was his biggest mistake with MGS2, and that he would never do something like that again.

Honestly, I think you should use them for anti-piracy DRM. Steam’s DRM is easy to crack, and so when we were thinking about how to make our game unpiratable, we just decided to use the Steam Achievements system like a save file. The game just loads the game state based on what achievements the player unlocked. You know, I never talk about this, but I used to work for Blizzard. I was the first second-generation Blizzard employee. But like, I never talk about it, so having worked there really taught me to think outside the box. So yeah, use achievements as DRM. Makes your game unpiratable.


People here really love pouring cold water on this, don’t they?
Starfield wasn’t my favorite, and I was disappointed with quite a few things about the game, but I still enjoy it. At least it isnt permanently tethered to a server that Bethesda can shut off at any moment. Its good to see them.not completely giving up on Starfield, but I do wish they had listened more to feedback and given the game a true 2.0 update that improves it more.

It is amazing to me that these prices keep going up and the companies making them are not going out of business. You and I both know that not enough people are buying these for them to survive if they aren’t at profit margins over 100%.
Being unable to emulate PS2/GameCube/Switch in this day and age at $150 USD is a deal breaker. I understand not doing Original Xbox, but the other three are very well developed on Android and Linux. There isn’t a reason that shouldn’t be possible other than “profit margins are too small if we make that possible at $150 USD.”
I mean, the little R36S can run up to N64/PS1/Dreamcast for $30 USD. The next generation up does not warrant a $120 USD price increase.

Yeah, but they actually provided a real service in exchange for that subscription.
Meanwhile Sony pays studios to NOT develop games for other platforms, which is HORRENDOUSLY anti-consumer, and Nintendo I dont even have to talk about.
Microsoft isnt the consumers best friend, but out of the big three they are the least bad.

Okay look, as much as I hate Nu-Marathon and NeoBungie, it was only a few in-game (most likely placeholder) textures in a beta build of the game. Anyone trying to claim the entire game was stolen has no idea what they are talking about. It’s wrong that it happened but in the bigger picture, it’s a very minor issue compared to other things with other games.
As a side note, and as an artist myself: Artists do not “own” an art style. Marathon’s art style is not stolen. Brutalism in graphic design existed since the late 1990s. Monet doesn’t “own” impressionism, Dali doesn’t “own” surrealism, Warhol doesn’t “own” pop-art. They never have. Anime and manga have been using that art style in their design and marketing for a very long time. Anime being a pretty big influence on Bungie during the time they were making old Marathon, Halo CE, and most obviously, Oni.
To be fair, in driving games, you dont really want to be changing a whole lot about the driving model once everyone agrees its perfect. Good driving mechanics are always good, and bad driving mechanics are always bad. The only thing worse than bad driving mechanics is when the previous game had perfectly fun driving physics and the next game changed it, making it objectively worse.
Which happened to Need for Speed. A fun arcade racer with predictable physics, Underground 2 had perfected the driving model Black Box had made. Slidey enough to make entering a drift feel easy and controllable, but still predictable enough to master over time. Then in Most Wanted they changed the driving model and added insane amounts of grip for some reason, making the driving model feel more like Mario Kart. Then every game after that one got progressively worse, until we land at the absolute bottom of the barrel games made by Criterion, who make all their driving models feel like they came from a mobile game with tilt controls. Like Unbound.
I dont believe a driving game with good and fun driving mechanics needs to really change anything other than the map, music, and adding cars for subsequent games.

Nintendo definitely learning the wrong lesson from this:
The Right Lesson: Maybe we shouldn’t released an expensive console, with only a handful of new games and tons of repeat releases that are $70 (and suck) especially in a really bad global economy, and some of those games dont even have a real physical copy, and stop treating our fans like they are literally Hitler because they are passionate about our products.
The Wrong Lesson: People must not want powerful hardware and physical games anymore.
The lyrics are designed to evoke a feeling, but not confuse the player with actual lyrics they might understand (especially if the song is playing while characters are talking in-game).
To do this, the songwriter just created nonsense words that made the sound they wanted, and later on called it Chaos Language. That way they only had to record the song once for all localizations. Its not a real language though, because it doesn’t have any grammar rules or anything.
They did sing some songs in multiple real languages though, which typically play during the end credits.

Highly dependant on the game and the content.
NieR Automata has you get 5 endings and see the credits roll at least twice in order to actually get all of the story, and the content is actually very different. Like the credits rolling isnt treated as the end of the game, just a way to break up the pacing.
But if the game is highly repetitive, extremely linear, and exactly the same on subsequent playthroughs? Nah.
I don’t consider them tedious, but I generally dont end up doing all the side content, I just played the game and occasionally did the side quests between main story quests, so I wouldn’t be able to give you a good assessment on that.
For whatever reason eBay prices on the game have spiked dramatically, but you used to be able to get the game disk for Xbox 360 for like, $10. Its backwards compatible.
You could also just download and emulate the PS3 copy of NieR Gestalt for free if you are concerned about not liking it and buy the game later if you do.

I liked it more. Red Alert 2 was good but I just prefer Generals Zero Hour.
RA2 isnt bad, I just wanted to really limit the list to not repeat a bunch of games from the same series if they werent equally as good IMO (which is why Danganronpa 2 is the only one in its series, for example). I just had more fun with Generals Zero Hour.

Here is my Quality Slop list (I only like them because they are good):
Each of these have contributed to my high bar of expected quality for games. Most of these games were made on a very tight budget and schedule, with pretty harsh hardware limitations, usually with a small team of less than 100 people, and are the greatest games of all time. Modern game studios have no excuses for the awful quality they launch games in today with more time, money, more people on the dev team, and lack of hardware limitations.
I don’t play them but I am always happy when something happens and it pisses off Nintendo and Nintendo Fanboys/Fangirls.
I used to love Nintendo, but this isnt Iwata’s Nintendo anymore. Now they only care about money, which isnt a shock considering the CEO has a history in financial, but its still disappointing nonetheless.