
Yes, it is still 343. “Halo Studios” has most of the same people working at it as 343. Literally 343 wearing Mustache Glasses.
They changed their studio name because the 343 reputation was so bad, they needed to try to trick consumers into thinking the next Halo game wasnt made by them to get any sales.
They don’t have to, but having one would significantly increase the chances of the genre being successful.
All of the games in the genre that don’t have a PvE mode see high success for less than a year before player numbers fall below 10k average players. The only really exception is Tarkov, which is basically the Fornite of the genre, except it actually was the first of the genre unlike Fortnite.
ARC Raiders should have one in particular because it was originally supposed to be a coop PvE game, and was forced into its current genre by Nexon.

Please note that the genre is PvEvP Extraction Looter Shooters. So some games, like Deep Rock Galactic and Helldivers 2, are missing from the list because they do not fit that category.
I have tried to play (ie, only played a few hours each, not like multiple days):
Games that I tried that don’t exactly fit the genre but are close enough I feel like I should include them:
Its not that I haven’t given the genre an honest go.
I hate that death means I lose not only the items I picked up, but also the items I brought into a match. The behaviour of players in this particular genre is almost always peak toxic. I am thankful that the genre exists, because it is a sponge taking some of the toxic people from other games. The people that derive fun and pleasure purely from ruining someone else’s game experience (like cheating, harassing, etc.) It is not a genre of game I enjoy, because some other players always ruin the fun.
Some games had a PvE mode, which was fine but the loot was limited to be basically useless. I don’t understand why they wouldn’t just have separated inventories, and perhaps allow transfers of items below a set gear level to keep the PvP economy balanced.

For me, Fallout 3 ran perfectly but New Vegas is incredibly unstable and crashes often before I can even finish character creation. I have tried playing the game multiple times and never make it out of the starting area before the game crashes, and as a result I have never played New Vegas. And thats with the community mods and patches to help stability.
Meanwhile Fallout 3 boots and runs perfectly fine completely vanilla. It still crashes occasionally, but I can at least play it for an hour or two with it crashing.

Sometimes, the only way for players to get the developer’s attention is by doing something drastic like that. Not always, but many times. Because developers and publishers think Steam Review Scores are important for game sales (and I mean, they are, but maybe not as much as they seem to think).
Sometimes this comes from players in a different language complaining about bad translation or something.
Review Bombing, the term, is almost used to discredit when people have negative sentiment for something, and does nothing to explain why players may be doing it. Sometimes it is warranted, sometimes it isn’t. But most people are going to read that term and think “Ah, its just a bunch of whiney children,” only to later feel frustrated at the things those negative reviews were talking about.
Silent Hill 2, obviously.
Kuon - FromSoftware
Ghost in the Shell Stand Alone Complex
Robotech Battlecry (the Xbox release was better, but the PS2 one is fine)
Berserk Millennium Falcon Arc (there is an English patch)
Shadow Tower Abyss (there is an English patch)
Castlevania: Lament of Innocence & Curse of Darkness
Haunting Ground
Ultimate Spiderman
Winback
Xenosaga 1-3
Cold Fear (PC version is probably a better pick though)

A remaster is generally a re-release of an already existing game. It is a new build of the same game, on the same engine, with the same assets. The only difference being compatibility with new hardware, etc. In my opinion, a lazy cash grab that realistically shouldn’t even exist. Often times these new builds aren’t even the same and have many bugs not originally present in the original game that the remaster developers never even fix.
A remake should always try to stay as close as possible to the original for its initial presentation. The intention of a remake is to become the current market replacement of an old product, for various reasons. Maybe it doesn’t run on new hardware or the original code was deleted/lost. Maybe the original game was poorly received and the developers want to try again with some QoL adjustments. Maybe the graphics haven’t aged well but the story is timeless. This is why a studio would opt for a remake instead of a lazy remaster.
The issue comes from something like Silent Hill 2 Remake. It did not include a “Classic Mode.” The remake alters some pretty important themes in the game, changes multiple story elements, and entirely changes the focus of the gameplay, putting a greater emphasis on action and combat than the original ever did. The remake shifted the tone away from a melancholic exploration of a character into a Hollywood action movie with an over-reliance on jump scares (basically every Bloober game, honestly).
This has problems when fans attempt to talk about the game. Which version is each talking about? People do not always specify. If one person talks about the Coin Puzzles in the apartments for example, the clues, hints, and solutions are completely different between versions. Players of the original game needed to get a crate of rotten juice cans and drop it down a trash chute in order to receieve a coin for that puzzle, but that entire sequence was removed in the remake. This is only a minor example that doesnt impact the story, but the problem of discussion disconnect is apparent. You can imagine how confusing it would get when there are other major changes that do impact the story later on in the game.
These differences are fine if the developers add them as an “Arrange Mode” or “Remake Mode,” but not as the only way to experience the game. That effectively says “our new version is the only good version, because we won’t allow the players to directly compare the two with the same engine and graphics. If you want the old version, you can’t, because we definitely aren’t selling the original and pirating the original that we refuse to sell you is copyright infringement.”

I dont understand this argument. When a game is considered very good, particularly by people that are already invested in a series, those people want remakes and remasters to more or less be exactly the same game, with only technical improvements such as graphics and framerate. The game is beloved and changing it more often negatively effects the experience. This way new players and old players can have discussion about the game and their experience is more or less the same. Changing the game means new players will have a totally different experience from old players, and ruins discussion between the two.
Why can they not make their new version a separate mode, like New Game Plus?

I dont expect this to last very long, considering how easy and fast it is to apply the patch. Completely delisting the games feels a little bit excessive.
Also, some of these games aren’t even effected by this, such as Avowed being an Unreal 5 game and Grounded being an Unreal 4 game. The only two games effected by this are Pillars of Eternity (depending on which version of Unity they used to create the current build, seeing as build 1.0 most certainly used an uneffected Unity version from 2015), PoE II, and Pentiment.

What kind of anime girls with guns game are you looking for specifically?
There is a pretty wide gap between a game like Arknights or Endless Alice and a game like Gal*Gun or Senran Kagura Peach Beach Splash.
How old do you want the game to be? Is the strategy RPG Tuned Heart (1996) too old? Do the girls have to be the playable characters? What about genres, are Tower Defense or Bullet Hell games included?

Being an artist has always been a financially unstable line of work, and it always will be. Art is not a necessity, and thus it relies on people having enough disposable income to spend on things like art. Anyone that thinks being an artist is financially sustainable is an idiot. Its feast or famine. When the product is good, the pay is good. When the product is bad, you probably don’t have a job anymore. But neither of those things matter if people aren’t buying art because they can barely afford groceries, including the artist.
I don’t really believe this. This just seems like someone lying about the situation after they were caught. He’s still making himself into a victim, rather than just showing the money was donated and moving on, leaving himself out of it.
My biggest issue is that he spends a long time explaining what was going on, but at the time when it was happening, he didn’t mention any of the stuff he brings up now. Its like he is updating the autopsy report after the fact. If he was contacting these charity groups like he says he was, why did he not provide at least his initial contact emails? When it comes to charity, I don’t see why anything would need to be proprietary or secretive, so their response could be included as well. Even including messages about the alleged infighting about who and where to donate to. That would have cleared everything up instantly. But that’s not what happened. He also doesn’t include any proof of this new explanation backstory.
To me, this just sounds like “Sorry I got caught, here is an explanation I came up with later that includes zero proof of any of it happenening so you’ll just have to trust me bro. And I finally donated the money like you all wanted, see? I was actually the Good Guy and Victim all along!”
Maybe I got it all wrong. But this does not seem genuine to me.

Being paid is better. Less cheaters and griefers on new accounts ruining everyone’s game.
There are still plenty of griefers (mostly PlayStation players in my experience, which is why I have crossplay disabled and don’t join randoms anymore), but imagine how many more would be there if they could use bots to keep creating new accounts to claim the game for free.

We saw this guy like 3 times, and the last time I remember seeing him was when he basically said “If you’re too poor to buy Switch2, just buy Switch 1” right before Nintendo increased the price of Switch 1.
I don’t really blame him for how Nintendo has been acting lately, as its mainly the Japanese entity causing all the problems, but the former EA VP of Marketing wasn’t exactly doing them any favors either.
This isn’t necessarily a bad thing. Sometimes people want the same kind of game with a different flavor. Maybe they don’t like the PUBG art style and would rather play Fortnite instead, or perhaps they don’t like Overwatch because of Blizzard and are okay with Marvel Rivals from NetEase instead.
I don’t believe that games should exist with no real competitors. That’s how you end up with games like Dead by Daylight, where community sentiment plummets but the developers have no real reason to do anything about it because where are the players going to go?