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Cake day: Jun 15, 2023

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Honestly, games need some form of SBMM. Otherwise you just get pub-stompers every lobby that make the game unfun for everyone but the best players.


PC players like this too because controller players get pretty atrocious aim assist, meaning that playing on controller basically gives them cheats compared to mouse users. Not sure if controller users on PC get the aim assist as well, or if it can be disabled or if you can queue into matches with only the same input method.

Either way, I dont see why this.would be bad unless the player population on one device is too low to find matches in a reasonable amount of time.


Thats true, but art and code are almost completely different. Nobody puts in their personal emotions into the code they write. Nobody feels personally attached to that code, as there is no personal connection to it other than “I wrote it.”

That’s not true of art. The parts of a game that are not mechanical (mechanical being code, gameplay design, the “ugly” stuff, if you will) are often created by people that put their own personal emotions, feelings, and other such things into the art. It has a part of them, often deeply personal that perhaps nobody else could understand except for them, and thus having to let that go can be incredibly challenging. Though a professional artist accepts that this may happen someday with their work, when push comes to shove it is generally not easy for them to completely walk away from it. It becomes effectively, from an emotional standpoint, like their child.

I am not saying it hurts more or less than no longer working with someone else, only that the artists that created the art are definitely not feeling good about having to walk away from it and never being able to work on it again.


Creatives absolutely care about art they spend years making, professional or not. They definitely don’t feel happy about wasting all that time for something they can no longer work on.


Sounds basically what gacha games in Asia already do with pull rate percentages, no? But with the monetary value of their ingame currencies.


Problem with that is that WB likely owns the IP that they were working on and creating while they were owned or working under a studio owned by WB. WB owns all that work that these developers could have kept for their new studio if they had formed one. Now they have to start over again, meaning all that time they worked on it was wasted. They can’t use it, and WB sure isn’t going to.


If they knew that WB wouldn’t like it but still did it anyway, thats honestly on them. They were under WB, they gotta follow their rules. If you want to.make your own thing, dont be owned by a parent company. Leave and make your own studio. Don’t waste your time for years just to leave in the end, thats stupid.


As a fan of all those games, Monoliths only really good legacy game is FEAR. While NOLF and Shogo are fun, they’re extremely buggy, and the jank is not easy to ignore.

FEAR is still buggy, but its got way less than their other legacy titles.


Digital Foundry are nowhere near any better than TI, if that is your implication. If you think TI doesn’t know what they’re talking about, then youre in for a world of pain learning what DF doesnt know. In their early years, like pre- RTX 20XX GPU release, they were pretty good. Seemed knowledgable. But now its pretty clear they get paid to shill products instead of talk about actual problems. I mean, they are owned by IGN now.

DF loves to talk about DLSS and TAA being good for gaming (LOL) and then they show video clips and its all just CyberPunk 2077 with little to no camera movement. Curated clips to specifically NOT showcase most of the problems of TAA and DLSS. TAA and DLSS specifically suffer with mdeium to fast camera movement, and they should show clips of this to demonstrate any “improvement.” However, this would be damaging to their business partners, so they will never do that.

DF compared Anthem on PS4 and Xbox One X, complaining that the Xbox version ran at a lower framerate, except they failed to mention (probably because they didnt know) that the PS4 version runs at 1080p and the Xbox version runs at 4K.

They have often shown “gameplay” footage of a specific platform, and then the footage literally shows input prompts for a completely different platform. (Darksiders III “Switch” gameplay showing PlayStation Circle button prompts, for example).

They actually said the phrase “smooth 30fps.” I am not kidding. Nothing about 30fps is smooth unless you are comparing it to a framerate below 30fps.

Digital Foundry puts out videos that contain entirely wrong information. Like when Digital Foundry said that RedOut on Xbox One X only runs at a fixed 1080p resolution, which was so wrong the actual developers of the game actually had to tell Digital Foundry how wrong they are.

They are the UserBenchmark of TechTubers.

Whether you like or don’t like Threat Interactive, I don’t care. I dont really like his attitude, personally. But Digital Foundry is worse, and everyone should unsubscribe from them.


That links to a Reddit associated Youtube channel, from the subreddit r/FuckTAA. Here are some of the latest top comments, they speak for themselves:



I know this looks pro-consumer, but coming from Nintendo I just knew it was anti-consumer.

With this, I expect that the DRM will be more restrictive, meaning you can no longer install the game onto multiple consoles anymore. Currently, the game can be launched and it performs an online check to make sure you can actually run the game, but you can bypass that by just turning off internet connectivity on your “primary” Switch.

This is a direct removal of that. This is also a good example of why buying physical is still better than buying digital, as not only are the prices often lower especially with time and store sales, but also you ar enot limited to only two weeks of lending.



Exactly what I said would happen. Disgusting.

And I am not sure which is more disgusting, the news, or the paywall and ad diarrhea on Bloomberg.


How it feels to play as Killer in Dead By Daylight, win, and then the loser Survivors tell you in the end game chat to “get better” and that “you are trash at the game.”


Its not really all that Trek feeling, but I like Star Trek Invasion, for the PSX. Developed by a lot of the same guys that made Colony Wars, also on PSX. Its a space flight simulator, similar to the likes of Wing Commander and Star Wars Tie Fighter.


Not sure I like the idea of a games development studio / publisher owning a media outlet. Seems like a massive conflict of interest.


When Dead By Daylights matchmaking system prioritizes getting you into a match faster instead of getting you into a balanced match, and matches you with less than 100 hours of playtime as Killer into an “Unemployment Lobby” of a 4 goblin pre-made with 50k combined hours ready to bully you for 55 minutes:

(Ask me how I know this lol)





I’m not saying they deserve to lose their job if they don’t learn the new tools, I’m just saying technology isn’t going to wait because some people get mad about it, you know?

I personally love the look of old hand drawn animation compared to the new computer-made stuff. But there is no denying that the pay-to-work-effort ratio is drastically better for animators now because of computers. Animators that learned the new tools don’t have to work as much as they used to before computers, especially if comething needed changes, and thus get better pay for the amount of work they have to do. Same idea with farmers when tractors were invented, many situations where the same idea applies.

And the thing about art is that there will literally always be a market for human created art. Even if people have to pay extra for it, they will. Real human artists will never not exist.


Good point. Kinda like the animators at animation studios that refused to move to the computer for their work, where are they all now? As technology progresses, people eother adapt or get left behind.


Not including the multiplayer mode would be an immense L. I get the game for free since I backed the Remake of the original on Kickstarter, I wouldn’t even install the game if the multiplayer isn’t included.


“Nah.” Pretty lame moment, honestly. Big let down IMO, because the rest of the game was fantastic.

Hopefully they went in and fixed some of the jank, because oh boy is the original janky. Also hopefully they kept multiplayer functionality.

Not sure on the art style, it seems like a kinda lazy half-implementation of PBR lighting but the art style seems to clash being a bit on the cartoonier side. Gives everything a turbo plastic look.


I hate this new trend of multiplayer games only supporting teams of three, and seeing only 3 players in this trailer basically confirms for me that it inly supports 3.

Guess I can only have two friends. Thanks gaming industry.


Then when will Sony stop paying studios to not port their game to platforms other than PlayStation, regardless of time gate? This has been Sony’s playbook since the beginning of their gaming venture, I don’t see them stopping any time soon. Its entirely how they gained such a big market share and keep it. People buy consoles because of the exclusive games.

Nobody would be buying a Switch if I could buy Nintendo games on literally any other console. They would be guaranteed to be running way better than they do on Switch.



The only thing impressive about AC Shadows is that Ubisoft thinks its going to save them from bankruptcy.


I feel like something about this should be incredibly illegal, since it basically amounts to Tencent trying to sidestep every other investor in the company to gain total ownership of the valuable IPs.


I have the same annoyance with people calling Lunacid a “King’s Field-like.” Like, if anything Lunacid is closer to Shadow Tower, NOT King’s Field. Even the music is what one would expect from a Shadow Tower soundtrack if the original game even had a soundtrack.


“Classic PS2 Racing games like Midnight Club”

Wait until the author of this article finds out that Tokyo Extreme Racer actually existed like 5 years before the PS2 came out lol


Temu Conkers lol.

Not sure if this is a real game though, it looks like a fake game that people.on a TV show would play in the background.


I mean, werent the SAG terms putting Hoyo in a lose-lose situation if they sign it since they have some non-SAG actors which do not want to join SAG? If Hoyo signed the SAG agreement then they would have to either force the non-SAG actors to join SAG against their will or replace the non-SAG actors with a SAG actor if they intend to hire them more than 3 times.

Sounds like SAG just wants total monopolistic control of the entire Voice Acting industry to me.


maybe people like to get riled up…

Wait until you hear about this thing called social media (it includes Lemmy)




IDK, reading this really solidified the idea that it actually is just Fallout: Britain. Gameplay is incredibly similar, and there appear to be a lot of instances of “Fallout has X, so this game has X too.” Kinda like “I will copy your homework but change it a bit so its not too suspicious.”

Also, a spelling mistake in literally the first sentence is not a good look for whoever the Editor is.


Helldivers 2 is different. The game already released, and then Sony tried adding PS Account requirement after many people had already bought the game.

Forza Horizon 5 has not released on PlayStation yet, and anyone that currently plays the game does so on platforms that they do have a Microsoft Account. For example, playing the game on Steam still requires you to link a Microsoft Account.

The Helldivers 2 things wasn’t that the game needed an account, it was because it was added on later. Its also different from games like Horizon Forbidden West or God of War Ragnarok because both of those are singleplayer games and should not require any kind of account to play the game as they do not have online gameplay.