Other accounts:

@subignition (dead?)
@subignition

  • 0 Posts
  • 78 Comments
Joined 2Y ago
cake
Cake day: Nov 01, 2023

help-circle
rss

Exploration is a task that has inherent difficulty in the genre, it’s uncommon to have actual points of no return as you describe, but if you can’t see through a particular segment to the next checkpoint, yeah sometimes giving up will cost you. An actual point of no return probably means you’re on the cusp of a sweet new ability though.


There are mechanisms in both games that allow you to remotely retrieve your body if you are desperate not to lose it. Hollow Knight is definitely less forgiving than Silksong in this respect though.


I disagree. Having a slight forced intermission between attempts both gives me pause to reflect on what I needed to do better, and presents a risk of not making it back to my death point, which keeps me mindful.

I like Silksong’s runbacks a lot more than I’ve liked the ones in 3d soulslikes though. In Dark Souls for example the risk of losing your corpse felt really high, whereas in Silksong you very often have either a gate that unlocks a quicker route back, or a clever acrobatic solution that reliably avoids all the enemies.


It’s definitely fair most of the time. There are one or two places I’ve seen so far where it’s deliberately ramped up (or appears that way at first.)


You yourself admit it’s a fallacy! This isn’t exactly a “skill issue” situation, but in future efforts on these kind of games you might try being more thoughtful about when to take a break and spend accumulated currency.

Although as others have pointed out elsewhere in the thread, learning to accept not retrieving your stuff is sometimes necessary too. I lost around 1500 at a certain boss by getting too cocky trying to fight enemies on the runback instead of skipping them, and it took me a while to make peace with it lol.

If you do end up playing Silksong you should know that there is a mechanic specifically addressing this, where you can convert your currency into consumable items at a bit of a loss to keep them across deaths.


“Fragile and reactive” IMO is a fair take, but I think what the game is pushing you to do is become comfortable enough with your mobility to be aggressive while still avoiding hits. I don’t know exactly where you are in progression, but you continue to tack on new capabilities to your kit that make it easier and easier to avoid things while still laying out damage.

I am sure there is enough room in the game design for people to take totally different approaches here, though. If you know a given enemy’s movement well, you can absolutely be confident in using your silk for attacks instead of healing.


I also especially like a particular early game trap for this:

trap spoiler

the cluster spike trap, because if you throw it well just before initiating a boss cutscene, it can activate and hit them 6-7 times while they are doing their initial taunt.


The game is so much more massive than I ever expected. I can tell you that you’re still super early in the game based on what you’ve found. There are many, many red tools and while you’ll absolutely have favorites, there are definitely some that seem underwhelming until you find a specific situation or region where they excel.

There is a crazy huge amount of content and capability in the game, and if it seems like a slow burn for you now, IMHO that’s because the game does a pretty good job of pacing new things so that you have time to evaluate and master each new piece of kit as it comes up.

The other thing about shards is that you have to sort of learn to find a balance with how much trap usage you employ; what seems to me to be the intended design (based purely on vibes) is that you mostly only use them against certain bosses/arena rooms or in situations where your needle can’t easily work due to the terrain.

I thought similarly to you at first, with shards being a huge surplus and not necessary. I think this is an introduction period of sorts where you can get used to how the controls work and experiment freely. But then there were wide stretches of the game where I had a relative drought of them. Now that (I THINK??) I’m approaching the end, I’ve learned to use my shards reserve as a sort of measurement for whether I’m comfortable enough fighting in a certain situation. If it dips below half, I’m leaning too much on traps and need to take a step back and think harder about how to approach things with needle combat.

On the topic of yellow tools… I can definitely relate to the compass feeling mandatory, but there were several places for me where I had compelling reason to choose to forego it for something else. That was legitimately interesting and I don’t have many other examples of games where that’s possible. There are a bunch more yellow tools you’ll find with more interesting effects as well. And eventually (being deliberately vague) you will reach a point where you won’t feel like you’re sacrificing as much to keep the compass equipped if you want. (Though there is also a point where you will have seen enough of the world that you won’t need it, strictly speaking, because you either have the areas memorized or can navigate based on room shapes and major landmarks without your precise location.)

Godspeed, fellow hunter


fair enough. I didn’t scroll past the first graph in the article, which was comparing switch 1 prices. That plus this part of your previous comment had me thinking current-gen consoles weren’t the topic.

The comparison isn’t Switch 1 vs Switch 2 prices, it’s launch Switch 1 vs current Switch 1 prices.


Article title probably should have been “yesterday’s” consoles if the focus is on the previous generation not getting price drops 🥴


Existing switch owners can use any wireless controllers they already have with the switch 2. The pro controller 2 does have much nicer joysticks IMO, but you don’t need one unless you really want the dedicated button for GameChat or the grip buttons



Young Americans can already barely pay for food and rent let alone luxuries like entertainment


It tests your ability to remember and navigate routes, in an environment that’s explicitly non-Euclidean. And you have to think out of the box sometimes to solve things.

…damn I need to play again. I think it’s been long enough now.


It’s SO GOOD. If you’re reading this and you like puzzle/mystery games, play it now, play it blind, and have a pad and paper handy.


The upgrade pack is also free for Expansion Pack tier switch online subscribers from what I’ve heard at least for botw/totk. So if youre already on one of those for N64/GBA/Genesis/GameCube then it’s no extra cost



I think breath of the wild has always been overpriced lol. And it’s not news that Nintendo rarely ever discounts their older games. But the vast majority of people who are gonna want to play it on switch 2 already own a copy ( I hope).

I wonder what this’ll do to the price of used physical copies


$10 to replay it, replay meaning you already have the switch version. Or free if you have switch online expansion pack. It’s only going to set you back 90 (instead of 80) if you’ve never owned it and you want it on switch 2


For 10 bucks, it better have a button combination that unlocks Mario Paint 2.

I haven’t seen a damn thing in the marketing that justifies it being anything other than free. If it’s worth 10 bucks, you better show that shit off. The audacity to call it “welcome tour” with a $10 price tag is wild



Thank you for the details!

I definitely wouldn’t recommend tweaking a legal document without the advice of a lawyer, especially when it’s not in your native language, but hopefully the project will raise enough funds that you’ll be able to hire someone to do that soon though! Fitness games are good ideas, and the art here looks real cute.


From the Privacy Policy:

Location Data. We collect location data such as information about your device’s location, which can be either precise or imprecise. How much information we collect depends on the type and settings of the device you use to access the Services. For example, we may use GPS and other technologies to collect geolocation data that tells us your current location (based on your IP address). You can opt out of allowing us to collect this information either by refusing access to the information or by disabling your Location setting on your device. However, if you choose to opt out, you may not be able to use certain aspects of the Services.

I was asking for clarification about the last line.


Looked over your privacy policy and it seems pretty reasonable. I was curious about how location is used though - could you give me the gist of what kind of in-game features I might miss out on by denying location permissions?


I found only one of them myself, it was the warehouse elevator one, and so when I looked at the door it was at 90 degrees to the other one, so I thought I only needed to find two. Looked it up and I was VERY mistaken.

Funniest thing is I did the first part of the astral bathroom one unintentionally. Chucked a cube at a discolored piece of wall around a corner and it disappeared. Looked closer and it was a bathroom instead of the receptacle I was expecting… didn’t put two and two together.


That one secret with the cubes, I have no idea how anyone was supposed to stumble upon that.


I am highly skeptical of that. There are plenty of hobbyists making new things in ancient environments. I just don’t think Nvidia has ever been very competent at software engineering (drivers excepted as they’re in a very different domain)


I mean, my point is there’s no reason they should be overhauling it entirely (at the cost of performance) when they could just pay some competent Windows programmers to un-shit the existing Control Panel. Yeah its UI sucks but it’s not going to make you drop frames for just having it open



The cost of having to have an account to get “easy” driver updates always seemed a bit high to begin with. I never really found its game optimization profiles to be useful either.



*glances at publisher I’m sure close proximity to the Annapurna drama hasn’t helped this creator’s mental health along the way


Got a little mixed up there, I recalled hearing that Larian already had plans for their next game after BG3 but my brain incorrectly autofilled Witcher as what that game was - that’s not even the right developer. Silly brain.



Sort of procedural, yes - if you are alleging something and the evidence that would support that was destroyed by the other party, the court can make an adverse inference which basically means the court assumes the destroyed evidence would have proved your point.


Then that pretty much defeats the purpose of physical media, people will be out in droves angry that they can’t play their new games offline or have to day 1 patch, etc

There’s no perfect solution here.


people play games prior to release all the time, the major issue here is streaming it. (and uh directly antagonizing nintendo didn’t help)



When you distribute physical copies of games to stores, I don’t think it’s really practical to prevent physical copies from getting taken inappropriately 100%


There is a slightly more expensive family version of NSO that you can add up to 8 users to