
I started playing just after this, so I missed it. I was there, however, for the opening of the AQ gates. That required a single person on each server doing a huge quest chain, along with the entire server donating war provisions. The only reason to open the AQ gates at that time was for big raiding guilds to do AQ, since smaller raiding guilds weren’t much of a thing back then. The whole server knew exactly what time the gates would be allowed to be open, so any player level 58+ showed up to the gates for a massive PVP kill fest. Opposing players who weren’t on raiding guilds were griefing the single person who could open the gates, since they didn’t care if the gates were ever actually opened. The server crashed so many times. It took hours for the gates to finally be opened.

A) People complain when companies hire contractors to get around creating full-time employment with benefits.
B) For project-based industries, this is how the gig economy works. Movie studios don’t employ very many full time people. They hire people for a project, and when the project is finished a lot of those people just go off and do whatever is next with whomever will pay. They tried having a full stable of people (actors would be locked to a studio for all their movies), but that didn’t work out well.

Some use up the water through evaporation, so they constantly draw water. Some “consume” the water, meaning they have a closed system of cooling water, but that uses a lot more electricity than evaporative cooling, which also uses water to generate.

I absolutely loved BG3, and I I haven’t liked an RPG since Dragon’s Quest 2 back in 1988. I plan on picking up DOS2 in 2 weeks, so if you remind me I can let you know how the two games compare. BG3 was a revelation to me, opening my eyes to a completely new way of enjoying games. The writing was good, the game-play good, the graphics good. BUT!! If I play DOS2 and also like that, then I could give you that feedback.

I predict that this thing that is really great right now will become bad, so instead of enjoying it while it is good I’m just going to assume it will definitely go bad at some unknown time in the future and boycott it before it gets there so I can tell everyone I was right in the past.
Sounds logical.

Sure. My company has a database of all technical papers written by employees in the last 30-ish years. Nearly all of these contain proprietary information from other companies (we deal with tons of other companies and have access to their data), so we can’t build a public LLM nor use a public LLM. So we created an internal-only LLM that is only trained on our data.

Another commented said Fully Remappable Controls, but I want to foot stomp it. On PC games, I use EDSF instead of WASD, but if some controls can’t be remapped and they overlap with EDSF then I won’t play the game.
On console, I fucking hate that Elden Ring maps “crouch/sneak” to pushing down on the movement stick. I’m furiously fighting for my fucking life against a boss that attacks every 0.7 seconds. I’m moving that stick as fast as I can, which means I’m pushing hard on it. It sucks to be trying to run away from an attack but then start crouching and sneaking away from a 40ft tall axe coming down on you.

Fully remappable controls is my biggest wish. I hate WASD and swear by EDSF, but some games like Fallout 4 hardcode some controls. E is hardcoded to “interact” or “open door” or something, but the game DOES let you map “move forward” to E. So I can run around like normal, but every time I run past a door it auto opens to a zombie hiding behind it.

https://cordcuttersnews.com/playstation-5-shatters-sales-records-with-74-9-million-units-sold/
While it might not feel like anyone cares about consoles, they are still selling a lot of them.

To answer the question I think you are asking: No, I’ve never done any of the modern game competitions or leagues. I am not nearly good enough to compete against anyone who is remotely good enough to compete in gaming competitions. I’m also a completely different gamer these days and prefer to just play more meditative single player games that have bursts of action.
To answer the question in a very literal way: Yes, back in the 80s I made it to the regional finals of the Nintendo World Championships (at the time when the Fred Savage movie The Wizard had just came out). I was up on stage in the central throne chair with the 100ft TV screen behind me projecting my game to 1000s of people in front of me cheering us on. I was roughly 10?? at the time, so I thought I was fucking amazing. I just barely missed out on making it to the next round in some other state because I screwed up placing a long piece in Tetris. I won a hat out of the thing.
I also played in a Tetris tournament at a bar in LA about 15 years ago. I fucking crushed it and won $100.

I’m personally offended you didn’t list BF1942 in your list of fun games. It was broken in so many hilariously fun ways. How much fun is it to be a sniper flying on the wing of a plane? Or suicide bomb a person in a plane only to eject and pop your parachute 1ft above the ground safely? Or to park your tank with the turret inside the door of a spawn point just blasting away?

My favorite story was actually from my buddy’s playthrough. He duped the poison apple from the assassin’s guild quest using the arrow glitch. He then duped it 50 more times and put-pocketed one into everyone’s pockets in a specific town. When they all went to lunch they ate them and died. An entire town of dead people. It was hilarious.
I know there WERE Sony fans who would get upset that their exclusives would come out on other platforms. Back in the very early 2000s, fanboys would get irate at the smallest perceived slight to their preferred platform. But that hasn’t been more than a very niche thing for a decade. Almost nobody cares now.

Real question: after WoW had been around for a year or so, were you still unhappy about it? I never played any of the Warcraft games before WoW and had never played any MMOs before Wow, so I had no feeling either way about the announcement. I started playing WoW because two of my close friends and two of my coworkers were playing a bunch, so it was a good way to have more gaming friends than just my one gaming friend. Were most WC3 players unhappy about the announcement? It’s clear that millions of people ended up being pretty happy about it in the end.
Oh god, the PvP ranking bullshit grind. Yeah, you almost had to account share to get the top ranks. Back in Vanilla, two of my IRL buddies did the HWL grind. It was different from the Arena rankings grind, but still brutal. The last 3 weeks were nearly 24/7 to move up, and that’s only because we had an organized server that had a list of who was next in line to get HWL and enforced weekly caps to make sure someone didn’t grind 24/7 and miss a rank.
I stopped at Centurion, because fuck all that. I also wasn’t good at PvP.

I think there was a foul on City when they gained possession to start the string of corners that led to the goal. Wolves should’ve had a free kick in a dangerous position, but instead City countered and got corner after corner. That said, the Wolves player should have passed it earlier instead of allowing himself to be tackled.
I played the Hogwarts game and beat the final boss or whatever?? I don’t remember now because it was rather forgettable. Anyway, the gameplay itself was pretty fun with casting spells and stuff, so I kept playing after the main quest was complete. I started doing some of the side achievements like solving all the Merlin puzzles and performing specific spell attack combos. Then I looked into what some of the achievements actually required and noped out fast. Turned off the game and never looked back. Some were crazy things like “perform this 4 spell attack combo on a group of 3 people with at least one rogue… 10 times.” Or “find all 86 hidden carrots in Hogwarts,” which even if I could find a tutorial walk through on that I wouldn’t which ones I’d already found and would have to go step by step. That’s awful design.
Then there are games like Elden Ring or Ghosts of Tsushima where I played post-credits A LOT.