Oh god, the PvP ranking bullshit grind. Yeah, you almost had to account share to get the top ranks. Back in Vanilla, two of my IRL buddies did the HWL grind. It was different from the Arena rankings grind, but still brutal. The last 3 weeks were nearly 24/7 to move up, and that’s only because we had an organized server that had a list of who was next in line to get HWL and enforced weekly caps to make sure someone didn’t grind 24/7 and miss a rank.
I stopped at Centurion, because fuck all that. I also wasn’t good at PvP.
I think there was a foul on City when they gained possession to start the string of corners that led to the goal. Wolves should’ve had a free kick in a dangerous position, but instead City countered and got corner after corner. That said, the Wolves player should have passed it earlier instead of allowing himself to be tackled.
I don’t know about other sports in the rest of the world, but in the US all the pro sports have unions representing the players who collectively bargain with the club/team owners for standardized terms and conditions. There is no world governing body that the NBA, MLB, NHL, or NFL listen to, so they handle their own contracts. MLS follows most of FIFA rules but still handles their own collective bargaining (there was a major dispute in the US about solidarity payments to lower clubs where MLS had to move closer to FIFA rules). I know LigaMX also has their own closed system that royally fucks over players in that league. So instead of FIFA doing all the bargaining and controlling the transfers of players, the PL would have a standard set of terms and conditions for contracts, which would be different from the BuLi and different from L1 and LaLiga. Maybe the BuLi contracts have game limitations for players but the PL doesn’t? Or maybe L1 guarantees a percentage of transfer fees to players?
While I like to think this would give some power back to the players, since they could start having preferences on which league they go to based on their contract conditions, we all know the mega-clubs will find a way to fuck over players. This might also lead to collusion among billionaires exactly like what happens in LigaMX.
The problem is that the requirement to have an account is in fine print most people would never read. Therefore you might accidentally buy a game without knowing you need it and can’t just “not buy the game and move on.” I’m fucking sick of having to create an account with every goddamn game company out there to play single player games on a PS5 or on Steam.
I can see some kind of game/minute limit coming in maybe, but that would be an advantage to the bigger clubs with better squad depth.
Exactly. The difference between Man City playing 61 games in 2022/23 and 66 games in 23/24 versus LAFC (my team) playing 53 games in a season is that City has a second team that could challenge for the PL in addition to their first team while LAFC’s second team could barely beat a 3rd tier team that doesn’t have their own stadium. If City had a cap like MLS, they couldn’t challenge for every competition like they do now. Look at how Seattle did in the regular season when they won the CCL. Teams who can compete with their second team will dominate with minute caps.
I agree. As long as I can get the same items in-game relatively easily, then I’m fine with someone else spending money to make their game more enjoyable. I have more than enough wake stones and port crystals or whatever to make my game enjoyable without having to grind to get them, so I don’t care if someone else skips the minor steps I put in for them.
I hope they do. It’s ridiculous how many games they play for cash grab tournaments and friendlies.
Last year in MLS, LAFC had the chance to win 6 trophies in one season. They didn’t and ended up losing in the final of 3 cups, which really sucked, but the fact they could have won that many trophies in one season is kind of dumb… and they weren’t even in the club world cup! At some point, there just isn’t any granularity between why one comp is different from another. And you could absolutely tell how tired the players were by the middle of the season. It definitely affected how well they performed in the regular season games.
This may or may not be a real screenshot, but it definitely feels accurate based on my time in the game.
Yes, people would actually starve themselves to play WoW. They will pee in diapers to not stop playing WoW. Definitely not as much now, but 15 years ago some people were seriously addicted to it.
Agree on 1. Another big issue is the VAR refs being from the same organization as the on-field refs. That leads to buddies not wanting to hurt each others’ feelings.
I like this but would extend it to being the rear-most foot of the attacker that is on the ground and the front-most foot of the defender that is on the ground. Making it about feet only and not all attacking-eligible body parts, while also making it about what is actually touching the ground, makes it sooooooo much more easily measured by VAR. No more drawing vertical lines from shoulders to connect to a horizontal line from the ground, just two lines that are easily seen by cameras and the existing lines on the field.
As it is right now, anything above the sleeves is already not classed as handball. Maybe headers are only allowed inside the box?
https://en.wikipedia.org/wiki/Graphics_processing_unit
Sony coined the term GPU in 1994 for what was in the Playstation.
Nvidia might have marketed it as the first GPU, but other companies had combined 2D/3D processors on a single chip marketed to consumers well before the GeForce, including Nvidia themselves with the Riva 128. The GeForce was the first product from Nvidia marketed as a GPU, but that doesn’t mean it was the first product to market that was either called a GPU or not called that but still was one. It WAS the first to market with a T&L system (though Rendition had T&L on a chip first it never made it to market).
The first GPU card sold to the public was the GeForce 256 in 1999.
No it wasn’t. Rendition had the Verite back in 1996 that was true 3D and 2D on the same single video card. At the same time as the Verite was the 3DFX Voodoo (released 1995), but it was 3D only and needed a second card for 2D. Rendition was also the only 3D accelerator natively supported by Quake.
I’m not sure I’ve ever had more fun with any game than I did with BF1942. It was just so much fun. There were games with smoother play and deeper mechanics and better graphics, but none were as fun. The dumb mechanics made it amazing, like being able to lie down on the wing of a plane and snipe people while your buddy flew, or dive bombing and parachuting out at 10ft above the ground to capture a point, or shooting the main cannon from a tank into a barracks that has 15 people spawned inside it, or piloting a goddamn aircraft carrier and running it aground to get to a spawn point safely. It was so stupid but so fun.
I am unable to play Fallout 4 because E is hardcoded to be “Use.” You can change all the movement keys, but for some reason you cannot change that keybinding. So you can make E be forward movement, but every time you approach a door or chest or person you will automatically open or talk whether you want to or not.
It made the game completely unplayable for me.
The question was, “what games popularized certain mechanics.” The question was not, “what games created or introduced certain mechanics.”
Yes, there were other MMOs before WoW, but WoW took MMOs to a completely new level of popularity. I didn’t play ANY MMOs before WoW and wasn’t really interested to, but it was so popular that I jumped on to see what the deal was. Since then I have played ESO, LOTRO, AOC, and one other whose name I forget.
Other MMOs were popular among gaming nerds before WoW, but WoW made MMOs popular to normal people.
Defender number 33 bit hard 3 times and didn’t recover-react fast enough either time. Great work from Rodry to keep pulling more defenders one way and get them to bite on a fake.