At least in recent memory, it was Dragon’s Dogma 2 teaching me that I could pick up and carry downed party members by having one of my party members pick up another one and bring them over to me. There’s so much that’s possible in DD2 that just isn’t in a typical videogame, that throughout the entire experience I was mostly learning niche interactions from my other party members instead of my own experimentation. It was a really cool experience, and felt way more impactful then a text prompt just lecturing me about all the mechanics the game has.
Really excited for this. Skyrim doesn’t have the greatest combat system, but Oblivion is the bastard middle child between Morrowind’s dice rolls and Skyrim’s more free system. Trying to go back to it now, even heavily modded, is really rough, but the world and stories told in Oblivion are a lot better than the constant radiant fiesta of Skyrim.
Part of what’s made this project such an arduous monument of effort has been them making sure Bethesda can’t shut them down. Using other people’s IP in mods is totally allowed by Bethesda, and always has been, as long as the mod is wholly your own original work. If Skyblivion took the easy path and imported the models of Oblivion, that might have been killed by Bethesda. Instead, they’ve taken on the ludicrous challenge of recreating a game down to the last detail, and it gives them total legal immunity.
On the one hand, I can kinda get it. It must really suck to lose to a self-servicing corpo ad-a-palooza, even one as well crafted as Astrobot. It’s like losing a collectible contest to FunkoPops, just clear feelsbad.
On the other, fuck this guy for dragging nationalistic pride into a dumbass award ceremony. The Geoff-fest is always a stupid corporate cockgag that celebrates publisher money more than developers, taking it personally and trying to pretend like all of China was snubbed only serves to makes BMW look worse.
I guess it depends on what you call fanfiction? It’s from Opowieści ze świata Wiedźmin, which is a collection of short stories written by authors other than Andrzej Sapkowski in the Witcher universe. The authors have other published works, so I’d argue it’s a bit more official than pure fanfiction, but I can’t confirm how canon it’s considered. Certainly something CD Projekt Red could rip-off for their non-canon story set like 20 years later though.
Also Ciri has been well established to be a headstrong idiot, so I’m not sure why you’re trying to examine her decision through rational logic. I’d bet she’d accept the Trial even with a 0% survival rate if she felt it made her a “proper Witcher.”
This is just wrong, School of the Cat managed to successfully get to a point where 1/10 women survived. School of Crane is the later iteration of the School of Cat, which is why I mentioned them specifically. It’s reasonable to assume they kept iterating on the original formula for the trial, so maybe they’ve gotten to a survival rate of 3/10 for women as well by the time of the game?
As for why, it’s because Ciri wants to be a proper Witcher like Geralt. She was raised in Kaer Morhen, one of the ending of Witcher 3 is Geralt handing her a Witcher sword. You really can’t think why she would take the Trial, even knowing the risk?
They’ve given Cyberpunk 4 years of support for free since the initial launch, including a full overhaul of the game. I get the state of the launch was dogshit, and you can bet your ass I’m not pre-ordering, but still holding onto this grudge is just petty. How much more sorry do you need them to be?
Considering Rivals has already fallen into a GOATS meta and NetEase seems poised to repeat literally every one of Blizzard’s mistakes…I wouldn’t be so sure. I’ll keep giving Valve the edge because Deadlock is a fundamentally good competitive game, and it’s backed by the guy responsible for making DOTA 2 the best balanced competitive game. Maybe it won’t stay at the top, but 10 years from now it’s going to be trundling on and Rivals will not.
This doesn’t really surprise me. Overwatch 2 is basically a momument to the rot at the core of Blizzard. Its biggest saving grace is that there hasn’t been a serious challenger in the hero brawler space (sorry Concord) until now.
For my money, I still think Deadlock is going to be the game that comes out on top, but it probably needs another full year to cook.
Kinda wild they’ve now done this for nearly every game in their portfolio though. We have multiple flavors of World of Warcraft Classic, Hearthstone had a Classic mode for about a year, D2R is basically Diablo Classic, now there’s gonna be Overwatch Classic. I guess we just need a Heroes of the Storm Classic and a remake of Brood War to complete the set.
You don’t even need to go sailing, you can just stop at not buying their games. Ubisoft has not put out any game I’d really consider a must-play in over a decade. The last interesting Ubisoft open-world game was Black Flag in 2013. Even if you’re an absolute glutton for open-world designed by committee slop, Sony basically ate Ubisoft’s lunch with Ghosts of Tsushima, Horizon Zero Dawn, and Spiderman. Pirate those instead.
Not technically gameplay or genre based, but god I fucking hate games made in Unreal Engine, because they often have a shit-ton of extra post-processing effects going on that you just cannot turn off. There’s been a lot of games that I’ve had to set down forever because the combination of bad FOV and being unable to fix the motion blur/ambient occlusion/film grain(don’t get me started) just makes them nauseating to look at for too long.
I know there were some rumors that the game might get re-launched free-to-play, but I feel like that was just going to cause Concord to flop twice. The game already had a free open beta that nobody played, relaunching now would just be throwing more good money after bad.
It’s a shame to shut down the studio though, especially when none of it seems like their fault. They delivered the shitty overwatch clone corporate asked for, and now they’re going to lose their jobs for fulfilling the brief. Meanwhile the dumbass execs who wanted Concord get to keep failing upwards.
because “hurr durr it’s an IP we own.”
Same reason as why Bethesda slapped Prey on Arcane’s spooky space station imsim. It doesn’t need to make sense, the games don’t need to be connected, the IP doesn’t have to be popular, companies are just so adverse to a new IP that they would rather change everything about an old one.
I found it pretty enjoyable, but never finished because the plot begins to drag towards the midpoint of the game. I actually really enjoyed the combat and the layered systems, but once you get to a point where you can just hardcore train your character for a few weeks, the game quickly loses all challenge.
100% believable and 100% pointless. So much of that money is basically being wasted on their digital art team making technically distinct assets for each game. They all have to be exceptionally high quality, because Call of Duty is a AAA franchise, but do any players actually care if their sniper rifle looks slightly different if the numbers and mechanics are identical?
Feel like all of CoD’s successful competitors have figured out that FPS players don’t really give a shit and will happily play the same client on the same maps with minimal updates year after year, but Acti-Blizz is addicted to reinventing the wheel each time even though they’re reusing the good maps.