If something that would normally be copyrightable is leaked, then the only people who have legal rights to that work are still the original owners. Anyone taking/sharing it is breaching copyright.
Different case for something someone recorded/created themselves, ex recording police abuse on their phone.
I know some people have a misguided view of “But you didn’t register copyright, it’s not copyrighted”. That’s the opposite of how it works. Rights are granted at time of creation; copyright is a “granted” right as part of sale/viewing managing how something can be shared.
Otherwise, a photographer that takes a picture of a rare Snipe can have that photo “legally” stolen before they make it to a lawyer.
I’m undoubtedly kind of frustrated about this “proving tariffs right” - but it remains to be shown whether this works. Very likely, even if/when they achieve scale, prices won’t come down for a very long time.
And it skips over the fact that there were so many ways to achieve this end without causing so much harm to so many industries that can’t do the same.
Given the tariff position, I’m curious if this will be the first time Nintendo decides to eat the loss on console hardware sales; something usually only other console makers have done.
Perhaps they think Trump will be on his way out. Or they’re eating into their cash reserves to prevent discussion of their consoles from getting political.
My understanding is this has been the price of thousands of gaming communities enacting a “No politics” rule - people want to keep it external.
“This fucking piece of actual trash! He’s using the most broken character this game has ever put out, and trash talking over it like he’s ever fucked a woman. Literally eat a dick. What do you think, chat?…Oh. Holy shit. Sorry, I just saw some stuff about Trump, listen, I’m sorry, but we don’t talk politics here. It can get really toxic.”
Although we still number consoles, in a lot of ways we did get our “tiered” console structure.
Take most people’s daily plays, and I’d say about 90% of them or more have an edition available on the prior gen console. And it makes sense when so many of those games have relatively basic graphics - and when game engines have gotten better at scalability.
So, those consoles are neatly serving as a low budget option for a lot of gamers that can’t follow all the latest and most expensive games. Yes, some newer releases will be fully excluded; but even then, getting a brand new or used Switch or PS4 can introduce someone to a huge number of games if they haven’t been exploring options.
I think your voice could actually be better than your wallet on this.
For one, these games are free. So, are you harming the world by playing them and just not buying loot boxes? Minimally, at best. I also advise people enacting boycotts to represent vocal action around them. For instance, I called Target directly about my boycott when they ended DEI hiring.
You can also help lobby politicians to make clear how you feel on the issue. That can put a lot more panic on publishers. Politicians don’t have a strong reason to defend them - often it only gets ignored because they don’t think voters find it a significant issue. Even if you don’t get a federal ban, sometimes you can get state laws like limiting physical advertising; which can also sometimes spread to other states.
Basically, boycotting as a form of inaction, especially when it makes your days boring, isn’t necessarily an effective approach.
You misunderstand the relation of minimum wage to game prices. Video games, compared to other things like theatre, cool cars, fancy restaurants, are relatively cheap and high-longevity entertainment to be consumed at all income brackets; even if that means a single mom buying a used PS4, and one 140-hour Assassin’s Creed game a year for her son.
So raising the price in a country with such a HUGE low-income population can price out far more people than you realize. Even if inflation has grown, the budget has not changed for many of these people. It’s a broken financial system, yes, but that’s the situation.
I agree that, on paper, that is a reason for game prices to go up. However, I also think that on paper, there are reasons for it to go down at the same time.
For one, game budgets really should be controlled. A great many indie developers have put out superior products using the better technologies available. This often coincides with longer development time using a smaller team. You even see a disjointedness in AAA games now where it very much feels like 8 teams lumping their portions together.
Two, minimum wage has not gone up in the USA; and the reach of these games has expanded to many countries that (in part due to import laws) can’t even pay what were considered normal prices elsewhere. Many of these games they’re selling only hit viral growth when a lot of people are playing and talking about them, and we’re in real danger of big, expensive productions being completely out of people’s reach and thus dropping entirely off the radar.
This whole thing has erupted on my radar in the past month ever since they abducted the girl from Tufts.
HOW does this genocidal state have such an insane stranglehold on our country?
Now I’m getting YouTube ads to demonize Hamas; apparently their effort to “pull people back” and get people sympathetic for October 7 hostages. I AM sympathetic to the hostages!…So why is Israel bombing them??
The game pricing argument goes back and forth for me. Yes, on paper, you could say that inflation suggests games should go up in price, especially considering how many more developers are needed to put out high-fidelity games. BUT, on the other hand, the minimum wage has not raised significantly in all of that time. As a result, a significant number of gamers genuinely can’t pay more for games than they could 20+ years ago. The reason these larger studios exist is because of gaming’s expanded reach in that time; and many of these new target territories similarly can’t pay for the equivalent of $80USD.
There’s maybe only about 1-2 games I’ve ever even paid the $70 price tag for.
I’m curious what other people’s main gripe is (likely emulation fights?) For my own, it’s when they enacted an assault on Garry’s Mod assets.
That domain never did anything to harm their brand and was a source for tons of fan content. Emulation has its murky arguments about capitalism, but going after GMod was just litigation and harm for its own sake.
And yet, famous Japanese creators don’t understand the hate, and see it as a vocal minority. https://www.dexerto.com/assassins-creed/legendary-japanese-dev-says-normal-people-dont-care-about-assassins-creed-shadows-controversy-3168442/
This might be a dumb idea, but I may buy this game just to make up for all the baseless hate it’s been hit by. Maybe just to avoid shareholder claims of “See, people prefer historical accuracy. Hence black people are banned in all future games.”
I haven’t really even tracked much of Ubisoft games for a while, and I recognize usually they’re pretty mindless open world fun - personally I’m often fine with that.
I’ve even wanted to bring up Valve in some recent political discussions on corporate governance. With the blatant exception of CSGO child-focused gambling, it is otherwise the “shining ideal” of a good company: They invented a product that people like and enjoy, maintain it well to please their customers, and pay their employees well without growing excessively or finding ways to cheat customers out of their money.
Common misconception. None of them want war. They want to show up, intimidate people into surrender, and fight no one. They’re dogs barking through a fence that blindly ignore the open gate.
Hence why all the mass firings were by email. Hence why Trump has twice caved to Canada and Mexico on tariffs. Hence why ICE has failed to force either Illinois or Boston to cooperate with their raids.
I understand the reasons people feel they have to be afraid, but miss that all of the fear is on the other foot.
There was a great video where someone dismantled an ultra-aggressive “we’re gonna destroy you liberals” claim video. He basically said “No, I know you’re not going to do that. Because you said it into a camera.”
So, funny you should say that…
This happened to Persona 5. Atlus felt that they had a legal basis to make copyright claims on the game - in their case, circumstantially around spoilers (I guess because they wanted people to pay $50 to experience the late-game story)
And they walked back, not because lawyers were dismantling their case, but because of public outcry. That basis of public preference is what has encouraged game studios to be friendly with Twitch / YouTube, not because judges would rubber-stamp any fair use “transformative work” argument. That is also why many games have given explicit notices to say “Content notice: Please feel free to share videos of this game wherever you’d like!” etc - as it is a non-default judgment.
So, as strange as it is to say, most uploaded videos of a game is in some murky legal territory. Obviously, most studios don’t care and even prefer them to be shared for visibility - or took the time to include those notices to make it 100% legal. But when the recording came from an internal build, the game itself is “stolen”, in that the person playing it breached either terms of viewing or terms of employment, and then the person re-uploading it is breaching copyright as they had no permission.
If you want to work it through the other way, permission to upload a work is non-default. You need to provide a basis it’s legal, not a basis it’s illegal. In many cases, it’s “I made this”. For 99.9% of video game content, it’s “the developer is okay with it”.