
It might be simple attachment if a character is using skeletal animation, eg Intrusion 2. That art style isn’t used often because the direct limb tweeting is often overly visible. Often, most character frames are hand drawn or at least prerendered.
In these hand drawn styles, a character’s head could appear to enter Z depth as part of the drawing (imagine a 6 frame animation of a character spinning a sword like a top). When that happens WHILE they’re also wearing an attached hat, the hat must rotate and adjust for the depth as well - which means new drawings, even if you’re able to specify the positions of the character’s head during each frame of the animation.
We could be talking past each other with bad descriptions that need visuals, though.

Yes! For instance, say you’re making a character action game about big flashy jumping attacks. It took a long time to make the attack animations and now you need to provide the player with unlockables to encourage exploring, or some DLC.
If you have a 2D game, you’d need to do a LOT to integrate any new cosmetics, or characters, into your existing protagonist. But in 3D, if your character finds a hat, it’s very simple to just attach it to the model. Even swapping to a new playable character, you can retarget animations as long as proportions are similar.
A few adult games made me realize I like the base concept of the game if it finds a way to feel rewarding and doesn’t ratchet up in difficulty (eg, mechanics that cover half the screen in stones)
Still haven’t really located a game that applies the match 3 formula in a way that makes me want to keep playing. EA’s touch is definitely one of those souring aspects.
I’ll first admit I predicted Valve wasn’t bothering with a Steam Machine again. I was proven wrong.
But I still absolutely don’t see it being more popular than the Steam Deck. They don’t have the production scale to make them at the Xbox / PlayStation hardware-per-dollar values, so they’ll still be an enthusiast item for people aware they’re buying a prebuilt PC.
So yes, you do already see this; indies target the Steam Deck as a supreme metric for Linux compatibility (and if someone complains HDR doesn’t work on his desktop Mint install, well, whatever). Valve even promotes some store presence to indies that do a bit of work to certify this. We’ve seen lots of games get patches mentioning Steam Deck related fixes - even when the game is a windows build using Proton.

I suppose it’s not the first time Valve has counted to 3; in terms of releasing 3 projects. They released the Orange Box which had 3 games in it. But they never put out a 3rd iteration of things.
So expect this to be the last Steam Controller and Steam Machine, if we count the old 3p hardware Linux boxes and Index headset they helped with.

I once tried writing a guide for Paper Mario, and it was then I realized how much effort, consultation, and typing all of these are. It’s in some ways not a surprise that walkthroughs are now just video playthroughs of the game (often involving someone backtracking 3 times as they figure out a puzzle) - that takes a lot less effort than conscious text recorded outside of a game.

I’m cautious but a little curious about this one, because QA could actually be a very good target for AIs to work with.
That said, those talking about human creativity and player expectations are still correct. An AI can report a problem with feedback that a human can say “No, that looks fine. Override that report.” It will also be good to do occasional manual tests, and lament “How did the AI think this was okay??”

Yeah, filesystem is a slow battle of forfeiture. Everyone wants to say “I’ll just use FAT, or NTFS, because both Windows and Linux support them!” And then it inevitably gives them performance issues among other problems.
I still use either for the drives where both of my dual boot OS’s need to access them, but I recognize it’s not a good place for games (I have some old, light ones that I’m not worried about accessing on NTFS, but big ones like Helldivers are out). It may even be a good excuse to learn more detailed partitioning so you can slowly shrink/eliminate what’s still using the two compatibility formats.
Distro choice is a tricky problem. I say that as someone that kinda settled on one; my own experience has not always matched others. But I will admit, it’s nice to stay on an interface not too far from Windows’ taskbar.

I’ve always felt the tower thing was unfair.
It WAS a good idea when first used. And, when imported across to Far Cry, they also tried to come up with new forms of climbing and even puzzles to get you up. Then, simply because the internet made memes about it through repeat emphasis (repeating an old mechanic alone isn’t necessarily a bad thing) they responded, took the system out, and even lampshaded it in Far Cry 5 - WHILE other devs as far as Nintendo/Zelda were copying it.
Theres a lot to condemn Ubisoft for, but the towers thing always irked me. Call open worlds as a whole boring, but it suggests it’s not the sort of game to keep your interest anyway.

Trails in the Sky
I got sick about dystopian chaotic worlds that don’t work - where the hero’s journey is about saving the world from some impending ruin, or about preventing a starving dystopian city from being blown up.
In Trails, the conversations you have with NPCs remind you that while you’re on the trail of some bandits or suspicious people, other people are not evacuating, sheltering in fear, etc; they’re living their lives, keeping up to date on modern trends, making travel plans to other countries.
So, so many worlds just don’t have space for characters to have those thoughts. It’s always fear around impending disasters, or how to respond to a fight, or grim poetry about how much the world has fallen into darkness.
It especially hurts that some people live so much of their lives in these fictional worlds that they start to believe people would be like that when they go outside. Worlds like the one in Trails, even if they spend a lot of time being boringly polite, are a nice call back to reality.

Yup, I had this exact experience. Installed Bazzite because it was a “gaming OS”. Had trouble just installing any non-gaming apps, or looking up guides to do so. Even gaming wasn’t perfect.
Installed CachyOS, and yes, there are annoyances, but also a nice path to fix them. It’s both a good gaming OS, and a daily driver for casual use.

I like the premise, I think I just get this very “boomer” complaint about a lot of competitive FPS’s where I’m firing at people’s afterimage hitting nothing as they slide-dash around for 5 seconds before they turn and bring my HP to 0 in 2 headshots.
It could well be a genuine skill difference, but it hasn’t changed much with practice, and it prevents me having much fun with those games. I’d theoretically like such a game if it could somehow shift the skill entirely towards positioning, prediction, and ability/gadget-usage, rather than twitch-reflexes, but it’s a hard design to make work while still satisfying players. Arc might be different if it’s primarily PVE.

I’ve definitely run into some snobbish “Accept my incorrect solutions and be grateful, or go back to Windows, newb” types of people. I don’t have much love for them. I recognize it takes patience to acclimate new users, but it’s part of the job.
By and large I’m preferential to just stay with something that works; part of what pushed me off it has just been Microsoft themselves enshittifying the experience. I feel like I remember a day when Windows start search actually took you to what you wanted, and now “notepad” immediately queries the shopping network before your own program list, and when you get Notepad open it has a Copilot button.
You’re doing the right thing as long as you stay on an OS that keeps you going day in and day out. I tried Linux earlier in the year on two distros that did NOT work as well as the internet said they would, and went back to Windows. More recently, tried another one and there were stupid difficulties - but I got past them, at a time when Windows issues were just giving me “This is the way it is now, just put up with it”.

I’m dual booting with Windows because of a project I’m finishing that would be difficult to move OS, but Cachy is now my gaming OS. It’s nice to move away from the “forced” behavior from Windows.
Tangentially, a few UI decisions felt locked-in on Ubuntu and Mint too; or at least I couldn’t find an easy way to change them. I’m still a little annoyed my scroll wheel changes form options but it’s a minor thing.

How do people feel about this company using generative AI? That was a concern of mine around The Finals; they’ve defended the decision on voice acting and it made me wonder where else they’re using it.
EDIT: Learned some new things from the responses, certainly an interesting situation. I’ll consider them.

There are definitely some ways I’d like to see media shifts, but I’m always very cautious about govt regulation around it.
For instance, I always hated how much we parodize authoritarian dystopias. The “parody” element is often lost on people, and they end up respecting it; like people who lose the irony in vouching for Helldivers’ “For Managed Democracy!” or feel like Warhammer40k’s Imperium of Man is awesome.
We probably need more Spec Ops: The Line’s, but also more hero fantasies about destroying those dystopias.

Just get a Steam Deck, and add a hub and wireless controller.
Oh, but it won’t run full-detail AAA releases at 4K? Nothing cheap will. That is exclusively the domain of consoles, earned through direct-contact optimization with developers. That’s still enough horsepower for the thousands of great indie games on Steam, many of which are simple enough to run fine on a midsize TV on the small Deck CPU.
Basically, if someone is adamant about running high-detail games on their TV using Steam, they’re already a niche enough market that it really doesn’t make sense to build up a single SKU for them and hope for bulk manufacturing savings the same way you could for consoles.
It’s probably better off for developers to keep targeting the Deck as a general metric point anyway. The especially good news there is, once devs do that, Linux desktop gamers benefit anyway.

I’ve always been okay with keeping gaming libraries digital - but I think the larger console population might be okay with that too if we could disconnect digital games from account-based ownership - the kind where a company can go “Oh, whoops, we lost the license to this fart sound effect. We’re going to have to remove this game from your library.”
I can’t say I like how /Games often circles around negative attention rather than positive.
Activision spent billions on marketing so people will buy these stupid Ultra Editions. Even negative attention gets people thinking about and talking about the game.
Instead, post about the cool indie games out that you think deserve far more attention than this battle pass slop. Let Activision come check up on us and cry because for all their efforts no one even cares to hate on their game.
Theres an asymmetric game out as a demo, called Carnival Hunt. It has a really unique aesthetic, and isn’t all that fun yet, in part because of the formula being refined and players getting better at it. But I like the idea: Rather than TCM’s idea of unlocking doors towards an exit, the survivors, “bunnies”, are trying to climb the floors of a large building, with each method of ascending a floor requiring various tools and making noise. Some ways up are harder to set up but easier to repeat, others only work if the killer is ignoring them.

The only occasion I could buy that a “console makes the exclusives” is when the costs are so high that the investors decide a $60 price tag isn’t enough.
That can be alleviated with DLC, or live service bullshit; or it can become an incentive to buy a particular console.
Then, when someone is braindead and doesn’t want a big epic award winning adventure, they’ll use that same console to play Fortnite. Thus, God of War helps sell VBucks or whatever.
It’s a weird analysis, but even though we no longer see console exclusives and it’s seen as a pro consumer move, I also think it was just a way for managers to boost one quarter’s revenue, and it wasn’t really good for the console ecosystem as a whole, especially considering how it would fund future exclusive epics.

What exactly do you see as a punishing death? Erasing someone’s save file? The only other thing I can think of besides permanently taking consumables that won’t be restocked is sending you back a long distance to redo a bunch of fights again - and DS does literally that. DS2 even lowers your max HP as an additional Fuck You.
You’re not the first person to say dying is “not so bad” in those games and I still can only view those as the ritualistic statement of an insane person. Every other action game I play, I rarely die, and when I do it just has me retry the singular thing I was attempting in that past minute. Even other hard games, like Super Meat Boy or Ori and the Blind Forest, don’t force large area repetition, or take away items as punishment. The mastery of completing 18 tasks perfectly in succession is for speedrunners - it’s not something I or most players are interested in, and it’s solely a source of stress, not excitement.
Heck, Tunic had the money-loss system during development. The dev took it away before release (you just lose a paltry amount and can still get it back) and the game was still great.

I disagree with this. I think Dark Souls does tell you which are approachable or not. It’s just not as obvious as other games. Some games will have a sign for the player that says “this path is dangerous” but DS doesn’t. It has characters talk about venturing into the catacombs. It has characters point out the aquaduct is the path to the first (and at the time the only you know of) Bell of Awakening. It tucks the elevator into New Londo behind the bonfire, where stuff will be later but you won’t see yet. It also tells you a lot about locations in item descriptions.
That’s…false.
The very first NPC you find at Firelink Shrine tells you there are two bells - one above, and one far below. It strongly implies both are equal options. There are at least 3 ways out of Firelink Shrine; one happens to go below, just like your friend the NPC said, to New Londo.
For players still acclimating to the basics of the combat, New Londo is a terrible novice experience. It requires perfectly tight positioning on teensy platforms barely visible through the water, and relies on limited items to even make a single attempt through the ghost-ridden area. That is a ton of mechanics that would be fine to slowly introduce players to, but it’s like putting the “Allspice Turducken while in a tornado” level of Overcooked first.
Then you’re talking about the Catacombs? The area whose entrance has infinitely respawning skeletons? Give up, man.
Dark Souls’ failure isn’t talking through NPCs - dozens of games that give your character a radio do just that. It’s from literally lying to you with misleading tripe and having no interest in any form of teaching - be it Half-Life 2’s nonverbal teaching or any verbally direct form. I had to play games by other devs, imitating the better parts of their formula, to learn FromSoft is just uniquely TERRIBLE at it.

That is…ABSOLUTELY false.
People frequently point to the idea that if you collect an item like a Soul of Lost X, or a weapon, and then die, you get to keep the item. But the game also has consumable items used to make tons of options easier within the world. Things that enhance your weapon temporarily, give an extra health boost, or give you souls. Players that use these without making much use of them, or even misuse them due to nebulously archaic descriptions, will have nothing given back to them later on, making a venture even harder than the first few go’s.
Plus, you’re likely not to get as many level ups due to lost souls, meaning you’re going to get even more of a difficulty ramp than other players.
I’m sorry - it’s just juvenile the way people who obsess over this game will defend every issue with “it’s not for every person” - especially when indie devs that have TWEAKED the formula, and FIXED the issues, end up making for very fun games. No one is playing them and complaining “Man, I wish I’d accidentally spent an hour going the wrong way at the start!”










While I think you’re ultimately right, 6 years ago I would have said the same thing about the Steam Deck idea, so I’m compelled to offer counterpoints.
Valve, very uniquely, does offer the best Linux-based digital games storefront to use on that Linux gaming PC you bought. So, they’re very much positioned to take advantage of the hardware purchase. Users aren’t “locked in”, but they are compelled in, and users may have a smoother time getting games on Steam than trying to set up controller-based launchers on Heroic or something.
It’s like when the pet isn’t literally fenced into the house, and is allowed to roam free, but is reminded that its fluffy toy and warm meals are all back at home, so it’ll never go far.
Valve also might just be more forward-thinking than
most game companiesmost COMPANIES these days. They build goodwill this way and get people obsessed with their brand by having more wins like this.