I played so much SoT back around 2019/2020! Was such a blast just hanging out on the seas.
I agree with your comment about the water, it really is beautiful.
I know folks have mentioned disliking the pvp aspect and believe me I get it - I was never particularly good at it especially in close encounters. But I will say some of the most genuinely exciting memories I have are of those times when we had a boatload of loot with some pirates hot on our tail and managed to get away with it.
The crew I played with eventually moved on to other things but I still miss it now and then.
The game has effectively been in maintenance mode for some time. That being said I’m glad it still exists. I unsubbed a little over a year ago, but the idea that it’s still there waiting for me makes me happy.
I actually logged in just this week - there’s a free login campaign right now for those who are inactive, so it’s a good chance to scope things out.
Getting to the top of the mountain in Celeste. It may not be the hardest challenge in the game (screw you Farewell), but just arriving there with the soundtrack swelling felt so good.
Completing the golden path in Tunic.
Any number of silly things in FFXI that at the time probably felt immensely important.
Was curious what combat 2.0 meant.
Sticky Combo Points: The gist of it here is that Combo Points now remain after battle, giving combo moves a lot more use overall
This feels like a good change. I always felt like combos didn’t get much use outside of boss fights due to them resetting every battle. I’m not sure this entirely fixes the other problem wherein I almost exclusively used Mending Light, however.
Agreed. There was a fantastic time for mobile games before things went downhill.
I have a strong memory of being in an apple store, finding a display iPad, and becoming enraptured by Plants vs Zombies. I would eventually get my own and put dozens and dozens of hours into the game.
Then EA took it over and turned it into trash.
I remember looking at the rows of PC game boxes at the store and being very curious about Myst. But for some reason I never asked my parents for it. I guess maybe since I didn’t really have any idea what it was, it just felt like something out of reach.
I love “artsy puzzle games” now, so I feel like that would have been a pretty cool experience for me way back then!
Agreeing with all these comments. The game started off really strong in my opinion, but it falls flat very hard after a certain point. Both from a writing perspective and in the combat variety.
The interrupts were interesting to me because I hadn’t seen a mechanic quite like that before. But I suppose it’s true that once you see an enemy charging up there is essentially just one “correct” choice to make, which limits what choices you actually have and puts you on a rail.
Man I thought the well was so dang creepy when I originally played it.