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Joined 2Y ago
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Cake day: Jun 29, 2023

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Man I thought the well was so dang creepy when I originally played it.


I played so much SoT back around 2019/2020! Was such a blast just hanging out on the seas.

I agree with your comment about the water, it really is beautiful.

I know folks have mentioned disliking the pvp aspect and believe me I get it - I was never particularly good at it especially in close encounters. But I will say some of the most genuinely exciting memories I have are of those times when we had a boatload of loot with some pirates hot on our tail and managed to get away with it.

The crew I played with eventually moved on to other things but I still miss it now and then.



Guess that’s me too. I loved Fallout 3 and wasn’t really aware of a lot of hate for it.


The original Portal game does a good job of this. The first several puzzles are essentially tutorials that still manage to feel fun and interesting.


I wasn’t aware they tried to make it a live service game, but that’s also incredibly unsurprising. It explains so much.


I am still working my way through Expedition 33. I’m in Act 2 and I’d estimate about half way into that. I’m still absolutely loving it.



The game has effectively been in maintenance mode for some time. That being said I’m glad it still exists. I unsubbed a little over a year ago, but the idea that it’s still there waiting for me makes me happy.

I actually logged in just this week - there’s a free login campaign right now for those who are inactive, so it’s a good chance to scope things out.


I do both PC and console gaming, and I’ve personally never gotten the Epic hate. As a store it’s not amazing but it’s fine. I will generally go to Steam first but I’m also not going to boycott a game just because it’s Epic exclusive.


Yeaaaah, I’m with you. What a wild comment to make. I was ready to give them the benefit of the doubt that the whole review bombing drama was just a case of having a bad day but this is something else.


I’d love an XI remake but it’s also scary to think about because of how I know it’d completely take over my life lol.


This for sure. There are other great examples, like Yoshi’s Island or Mario 64, but World is the one I grew up with and have the most nostalgia for.


Looking forward to playing this later tonight!!


Kind of only tangentially related but if you bought FF7 Remake originally on PS4 there is a way to claim a free upgrade to the PS5 / Intergrade version. But it was so well hidden in the online store I had to watch a youtube video to figure out where to find it.


Getting to the top of the mountain in Celeste. It may not be the hardest challenge in the game (screw you Farewell), but just arriving there with the soundtrack swelling felt so good.

Completing the golden path in Tunic.

Any number of silly things in FFXI that at the time probably felt immensely important.


I played it and Blue Shift way back when. I don’t have a lot of specific memories of the levels or story. At the time I was just happy to have more Half-Life to play, and I enjoyed it.


Oh wow. I played the hell out of this game as a kid. Knew it from the thumbnail immediately.


The last game I recall breaking out pen and paper for was Tunic. You can definitely beat the story without, but the later puzzles call for it.


Heyyyy, high five! I’m not sure what my XI playtime is at offhand but I know it could be measured in years.



I still use Left 4 Dead’s “pills here!” any time I’m dealing with medication. It’s an involuntary reflex at this point.

Also not really a line but the intonation of Chadley calling out “Cloud!” when he starts a conversation is seared into my psyche. Kind of like a modern version Navi’s “hey!”


Was curious what combat 2.0 meant.

Sticky Combo Points: The gist of it here is that Combo Points now remain after battle, giving combo moves a lot more use overall

This feels like a good change. I always felt like combos didn’t get much use outside of boss fights due to them resetting every battle. I’m not sure this entirely fixes the other problem wherein I almost exclusively used Mending Light, however.


Agreed. There was a fantastic time for mobile games before things went downhill.

I have a strong memory of being in an apple store, finding a display iPad, and becoming enraptured by Plants vs Zombies. I would eventually get my own and put dozens and dozens of hours into the game.

Then EA took it over and turned it into trash.



I remember looking at the rows of PC game boxes at the store and being very curious about Myst. But for some reason I never asked my parents for it. I guess maybe since I didn’t really have any idea what it was, it just felt like something out of reach.

I love “artsy puzzle games” now, so I feel like that would have been a pretty cool experience for me way back then!



I had a bad feeling when I saw another developer had picked it up. This sounds worse than I imagined.


Oh that’s very interesting! I will keep this in mind as something to try.


You got the answer right there, it’s cross play. When you have child in the family who wants to play Minecraft on their iPad, and a parent who would like to join in on their Mac, you just can’t do it. And that stinks.

It also feels like relatively low-hanging fruit from a development perspective.


At this price I’m so glad I decided to go for a slim instead of holding out for the pro. Absolutely no way.


I still want to see bedrock on the mac. 😔


I loved Control, but I’m feeling kinda meh about a TV show. If it does happen I’ll keep an open mind and check it out.

Absolutely looking forward to Control 2 however.


Agreeing with all these comments. The game started off really strong in my opinion, but it falls flat very hard after a certain point. Both from a writing perspective and in the combat variety.

The interrupts were interesting to me because I hadn’t seen a mechanic quite like that before. But I suppose it’s true that once you see an enemy charging up there is essentially just one “correct” choice to make, which limits what choices you actually have and puts you on a rail.


Sooooo many moonerangs. That was a big complaint of mine as well. The combat doesn’t really evolve much.


Hmmm maybe I should revisit this game. I got about 3/4 of the way and kinda ran out of steam on it.


I don’t know what game first came up with it, but Super Mario RPG was the first time I saw timed hits for attack and defense in a JRPG. While the mechanic isn’t exactly ubiquitous it has popped up in a handful of other games over the years and it always reminds me of that game.


I’ve played a fair amount of both but to be fair never competitively. Like for example I played tons of Warcraft 2 and 3 with friends at LAN parties. But these days I’m more likely to be drawn to a single player turn based game like XCOM, Civ, or FF Tactics style games.


Yeaaah, kinda seems like people just didn’t want a remastered Braid.