Those people definitely exist, but for some reason they’re more well behaved than other communities. I think the lobby system helps a lot because the good players can self-select to avoid noob stomping.
If you do return, I highly recommend a mod called Mental Omega. It adds sub factions for yuri, a whole new faction, and has four new campaigns. At this point Mental Omega has more content than all of the 2.5d games combined.
A lot of medium skill people still play, surprisingly. I’m not good at all and still have roughly a 70% win rate.
The patch most heavily nerfs France, Iraq, and most importantly, Yuri.
It also fixes a metric fuck ton of bugs. Someone even managed to patch the engine to fix the input delay on lower game speeds.
It worked for StarCraft. You train a model on human gameplay and then have it play the game.
They should just release a new game with the graphical fidelity of Fallout 4, but with better performance and animations. They could probably cut their dev budget in half if they made a game with Skyrim’s scope and FO4’s graphics.
No one plays Bethesda games for their graphical fidelity so they really need to stop wasting time there.
Basically the issue is that every six months they break all mods. Many projects over the years got abandoned after an update, or they were just never able to make progress because every six months they’d have to spend weeks patching.
There are some big mods still, but they’re mostly just content additions. Anything that does overhauls, or has lots of overlapping systems, is doomed to failure unless they want to target a specific version of the game and never update. There was a big story mod awhile ago that decided to lock the game version that they supported, but it died when some dependencies updated to the new game version.
Modders work in their free time, so they can only make real progress when they have a stable base for a long long time.
I should have said “expansion” not DLC. I meant like another Dawnguard.