I am about to “finish it” and I haven’t played it in one sitting for sure, I have done some pauses for months here and then and when I go back to it I always find myself lost in their objectives.
One thing I can say I don’t like, and it must be a very personal issue, is that the game work “kinda open” with not clear objectives of where you should head off then, which just increases my sense of loss.
I suppose many games of those days worked like that (like not having pointers in a map of where to go) but I just couldn’t… And if you add the secondary missions to it that involves time traveling it all just gets more confusing for me.
I am aware the game has quite good post game content, so I hope I do my best there…
In a nutshell I think this game does well for people that know it at 100% (as in, their favorite nostalgic game) but for newcomers you’ll get lost and need a guide at hand, especially if you want to enjoy it at “its fullest” doing all the secondary quests available, that is my personal experience though.
Yeah, I find it interesting too…
PSP and Vita handheld this feature better than DS and 3DS yeah, regardless it was a more than welcome future :p
I kinda remember it was a feature in the PS3 too? But you might be right about Xbox One and PS4… Because I remember being lazy turning on my PS3 and knowing it didn’t have many background tasks (like downloading updates and such).
Now that I think about it, some Chinese handhelds (like the Miyoo Mini which uses Linux) do not have the suspend feature (like android handhelds) we are talking about, the workaround for that one is nice though, it actually creates a save state then it turns off the screen and audio for several minutes, then it eventually powers off and when you turn it on it loads again the last game played and quick loads the save state (with Onion OS). I don’t expect something like that coming for PC games, but heck, something must be done lol.
It is not.