Frostpunk developers 11 bit studios have cancelled a new, console-oriented game in response to both "shifting market tr…
circuitfarmer
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They sell fine. Look at BG3.

What they don’t do is make money hand over fist without the need to design more product, as happens with subscription-based, game-as-a-service multiplayer titles. Some companies don’t want to make good games. They just want to make good money.

@[email protected]
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More expensive and less profit

Like the other person pointed out with GaaS you don’t even need to finish the game before you start making money

However BG3 had a big already established IP and successful Divinity games beforehand

I will give you some advice that I was given “you need a hit before you can have a hit”

@[email protected]
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And ignoring all the attempts at a game-as-a-service that fail

@[email protected]
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“That guy just made millions of dollars playing the lottery. We should quit our jobs and play the lottery too!”

Net_Runner :~$
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Did these developers completely miss Baldurs Gate 3

@[email protected]
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We could spend all day and night listing successful SP games, I bet they canceled it because the game was just bad.

@[email protected]
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I think highlighting the success story is kind of missing both the great circumstances Larian built that game under, and the giant mountain of singleplayer games that are pretty good, but hit no success at all.

@[email protected]
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Larian rn:

@[email protected]
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To be fair, BG3 is like bottled lightning, and I think it’s unreasonable to expect many (if any) other studios to produce something like that.

Even the Divinity games were way above par, with a much more lukewarm (but not unsuccessful, I guess?) reception.

@[email protected]
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Shit I loved Divinity Original Sin and the sequel, but even I don’t think Larian could match or exceed BG3

@[email protected]
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Honestly I can’t think of a recent game I enjoyed that wasn’t a narrative-driven story rich game.

ZeroOne
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Doom eternal comes to mind

@[email protected]
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It had a bit of narrative (killing the corrupted son of the traitor out of mercy and to save the world, killing the corrupted angel like beings because they are a threat to humanity), but you’re right, what really drives you is the fun gameplay loop and the challenge of escalating difficulty.

@[email protected]
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They’re the only games I enjoy. And I could’ve sworn I’ve seen people all over the internet lamenting the loss of story-driven single player games in this era of GTA online. These douchebags are either salivating looking at GTA online profitability and talking bullshit or they’re so goddamn deluded with their head so far up their own ass that they can’t tell their colon from their pancreas.

On the topic, anyway: my favorite games are RDR2, Cyberpunk, and Alan Wake 2. I wasn’t always a gamer, but the graphics have gotten so good and the stories so involved (in these here specifically) that I became one later in life. But now I’ve played all three of those games to death. Do you have any recs for similar games I might enjoy? I was just looking around the PS store and felt like I was swimming through nonsense. I really wanted to play Stalker 2, but it’s not out for PS5 yet. The next game I’m eyeing is a silent Hill 2 remake. Not a big fantasy person, either. I like stories with their feet in the real world. Don’t mean to single you out to give me advice, but figured I’d ask in case you had something you really liked.

@[email protected]
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deleted by creator

@[email protected]
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Sad but I can see their point, considering that most customer attention spans are limited to memes now.

@[email protected]
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You’re not wrong at all.

Baldurs Gate 3 was a surprise success. But then again, it took them many years and many Divinity games.

Witcher 3 and Cyberpunk also are narrative darlings. But CD Projekt took a lot of chances over the years to get here.

A bunch of my favorite heavy-story games are sitting at under 2000 steam reviews. While Meme game for Twitch Streamer hits 10k-100k reviews.

I’m currently playing Shadows of Loathing right now, and I can’t believe it took me this long. Next up is Beyond Shadowgate.

@[email protected]
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Boy those are some memories! My comment was actually just a cheeky response to “you do you” - which always triggers me for some reason. I can understand the douchevotes it’s getting lol.

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I’m in there. I see “story rich” and it reads as a crutch for no gameplay, or a premise for a book without the responsibility of pacing.

I know that’s far from true, and there are loads of great story-rich games that are fun and engaging. But when that’s the main tag, it turns me away.

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The Journalist writes “I’m predictably both intrigued and worried that 11 bit think there’s less interest now in games with a pronounced narrative component.” But then does not detail any attempt at getting a comment from the studio on that… What gives?

P03 Locke
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Typical RPS.

@[email protected]
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Typical infantile C-suite logic “I didn’t do X well, therefore X is impossible and no one can do X! It’s not my fault, I swear!”

@[email protected]
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Maybe the people are just out of touch? I’m sure that’s it.

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11M

No it’s the gamers who are wrong

@[email protected]
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The title is a bit missleading considering that the actual article mentions a lot other problems that plagued the development.

Project 8 faced both progress and challenges. The COVID-19 pandemic made team stability difficult, but some quality improvements were achieved. However, critical issues persisted, causing delays and budget increases. The latest review revealed unresolved problems needing more time and money, along with revised sales forecasts, raising doubts about the project’s profitability.
– TLDR by Microsoft copilot

While there’s still demand for “narrative-driven story-rich games” one should keep realistic expectations. For this genre I feel smaller scope and indie developers work much better.

@[email protected]
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Oof.

“The COVID-19 pandemic made team stability difficult,”

Makes me suspect they were woefully behind the rest of the field in development practices. My team, and many others, gained productivity when all the wasteful manager ego stroking in-person meetings stopped.

Alternately, it tells us they rely on a weird dev kit with a lot of esoteric hardware. Though I would still call that out as being super out of date. Nothing is particularly hard to emulate today, for teams that prioritize having rebuildable test environmenta.

Just wild.

Bummer about the layoffs. Probably won’t fix their agility problem, though.

@[email protected]
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I think it’s probably true though. I pitched my game to them and they graciously responded and said they are looking into publishing narrative driven games but rather mechanically complex games.

@[email protected]
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621M

Narrative-driven games made Valve into Valve. But ok, you do you.

@[email protected]
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Halflife was 25 years ago, but ok you do you.

@[email protected]
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You didn’t have to hurt all of us olds that bad.

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LOL when Halflife came out I worked at World Opponent Network - which Valve acquired a few years later, long after I was gone.

Justagamer
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A better way to put it is story driven games sell. Mobile and MTX games sell better.

@[email protected]
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Mobile and MTX games sell better make more money

@[email protected]
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11M

Yeah it’s depressing, I’m amazed we’re getting anything good at all by this point

Justagamer
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It was tricky to find actual numbers so correct me if I am wrong, but if you look at the entire lifetime net profit (not revenue) of Elden Ring since it’s launch, it appears that Dragon Ball Bokken made all of Elden Ring’s profit in just 2024 alone.

When you read Bandai’s financial reports they always open with their mobile games, with From Software titles getting an “honorable mention” at the end.

@[email protected]
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A small number of mobile games sell better make obscene money, the vast majority make a pittance or lose money. But corporate types cant stop salivating at the thought of being the ones to own the next candy crush, so they’d rather take a shot at that than produce something with merit that will likely make a reasonable return.

@[email protected]
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Half life is far from Planescape Torment…

mosiacmango
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2d isometric vs 3d first person. One format clearly lets stories breathe better, but that doesn’t mean half life isn’t story driven.

@[email protected]
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Never said it isn’t, I said story isn’t the thing that made it and Valve popular.

I’m old enough to remember when it released, story wasn’t the focus.

@[email protected]
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I would argue the storyline was a big part of it. While barebones by today’s standards, compared to the likes of Doom, Quake or even Unreal, it was pretty amazing to have a continuous narrative throughout the game.

@[email protected]
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Narrative driven, story rich games don’t sell?

How many video game franchises are making the leap to tv/movies these days? Hint, it’s the ones with narrative driven, story rich games.

Go ahead and make pay to win mobile games, I don’t play them and they rake in millions so it makes perfect business sense.

But the idea that gamers don’t pay for good narrative driven, story rich games is laughable.

I think the biggest problem with a lot of game franchises have is they only sell the game. So much money is being left on the table with the best efforts being a screengrab lazily printed on a cheap shirt that sells maybe one or two.

If I could get some official, quality, Umbrella/Shinra/Arasaka/Faro corporation mugs, phone covers, meme tier shirts etc I’d be all over it.

@[email protected]
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I think the title of the article is misleading a bit. According to the article, the game has been in development since 2018 and they’ve been having issues they cannot seem to be able to fix to their satisfaction and it sounds like it’s more viable for the studio to abandon the project than try to fix it by throwing more money and time at it. And it’s a console game, so that limits their market, too.To me, reading the article, “narrative driven games don’t sell anymore” is not the main problem.

queermunist she/her
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They don’t sell enough. These companies want endless growth and endless sales so they can milk the whales for endless revenue. Narrative rich, story driven games don’t sell as much as pay to win or gacha trash.

@[email protected]
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Exactly

@[email protected]
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They also take a lot longer to develop

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jizzpunk

DankDingleberry
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thats a shitty excuse if i ever heard one

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More like it’s a shitty headline. The article shows there’s a little more to it, specifically that it was going to go over budget and they hadn’t figured out what they were gonna do.

@[email protected]
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I liked Frostpunk and would have loved a story driven game in that universe.

GHiLA
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man who normally buys “narrative-driven, story-rich games” forced to put his money back into his wallet

@[email protected]
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61M

Anything good you can recommend? Haven’t seen much good since Witcher 3… And before that, maybe Gothic 2 or Oblivion.

@[email protected]
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21M

Control? Horizon Zero Dawn and Horizon Forbidden West.

@[email protected]
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211M

Baldurs gate 3? One of the best games I ever played.

GHiLA
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This man is spitting straight fire.

@[email protected]
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I haven’t played it, but based on everything I’ve read about it, that alone puts the headline to shame.

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I’ve a love/hate relationship with Rogue Trader 40k. I fucking love it, literally everything about it, but I also hate it because it will end at some point.

@[email protected]
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Since The Witcher 3 came out, my favorite video game stories have been Disco Elysium, Cyberpunk 2077, 13 Sentinels: Aegis Rim, Alan Wake 2, Citizen Sleeper, and Metaphor: ReFantazio. I also really liked Death Stranding, but Kojima’s not for everyone.

I Cast Fist
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Divinity Original Sin 1 and 2, if you haven’t played already. Think of them as the stepping stones for BG3.

Spec Ops: The Line is a 3rd person shooter with an incredible story, I think it takes 4-6 hours to go through the campaign. Short when compared to RPGs, but worth the time. People also talk about Titanfall 2’s campaign being great, I haven’t played it yet.

Mass Effect trilogy is also very good, mainly the 2nd game. The first game is the jankiest of the bunch and the 3rd is much better after all the DLC, though I still don’t like how the optional Paragon/Renegade prompts from 2 became obligatory QTE in 3.

@[email protected]
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Currently sucked into Kingdom Come Deliverance, which is similar to TW3 in that it’s a first person story driven game, but set in IRL 1403 Bohemia instead of the fantasy setting. Very good historical storytelling, I think.

Radioactive Butthole
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TW3 is third person

@[email protected]
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You know, maybe i dont know enough about games as i am a casual these days, aside from baldurs gate 3 which is a fucking masterpiece, i really like the 2 (soon to be 3) star wars jedi games outcast and survivour. They are like a much easier souls mixed with the 3d prince of persia (sands of time, warrior within, two thrones) games but are very story driven. I am very excited to see what will happen in the final game in the trilogy qhen it comes out.

GHiLA
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…Yakuza

Bros being bros forever.

@[email protected]
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I’ve been loving Metaphor recently

@[email protected]
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11M

The new Indiana Jones game is really fun.

@[email protected]
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I’ve been playing Outer Worlds lately. It’s made by Obsidian so it’s gameplay is similar to F:NV.

Radioactive Butthole
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If you liked the story driven elements of TW3 you might like Cyberpunk 2077. Its very similar story and engine wise since they’re both made by CDPR, but obviously very different thematically. God of War is another story driven narrative driven game I enjoyed.

@[email protected]
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If they actually believe something so patently ridiculous, then it’s probably best that they cancelled it. So I guess this is good news. Those are the only kinds of games I want to play. FFS.

@[email protected]
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Please explain how this is false

@[email protected]
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Just look at most of the winners of Game of the Year. I’d argue most of them fit in the category of narrative driven story-rich games.

@[email protected]
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Not everything is Elden Ring

@[email protected]
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141M

What doesn’t sell are the games that don’t have a well written story or well-written characters. Or the games that their developers themselves don’t have any passion or interest in, games just made to please shareholders… Or games that get preachy on issues without proper care…

@[email protected]
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Baldur’s Gate 3 was only last year. Metaphor just set records for Atlas’ fastest selling game this year. Even amidst the tremendously troubled launch, Cyberpunk 2077 went on to be one of the best-selling video games of all time, and its DLC did very well too. God of War: Ragnarok sold at least 15 million copies. And these are just a few examples off of the top of my head that don’t fall into gray areas like GTA where they’re also a live service.

@[email protected]
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Those are are the exceptions not the normal case. Look at almost anything remedy has done. Great stories but bad sales. Alan Wake 2 was still not profitable in November.

Meanwhile candy crush has generated more than 20 billion in revenue

@[email protected]
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Alan Wake 2 took an upfront buyout in exchange for appearing on a less popular platform. That would be an exception to the normal use case. A thousand companies will go bankrupt trying to make Candy Crush even though someone already made Candy Crush. And you can replace Candy Crush with Call of Duty, World of WarCraft, Destiny, or whatever you like. Those games take up all of your time by design rather than allowing and encouraging you to move on to another game.

@[email protected]
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AW2 is epic exclusive…

@[email protected]
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I’m taking as their way of saying we can’t make a decent story. Like a kid taking his ball and going home with “nobody likes this game anyway”

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It’s not ridiculous, it’s true, but it is sad. As always the public chooses the worst things.

@[email protected]
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That’s not the sad part. It is companies going for maximising profit as aggressively as possible, meaning they don’t care if they could earn 20 mil on this game, if they can get 50 on another.

@[email protected]
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Meh, if people didn’t pay or play those it wouldn’t make business sense to make em. Gaming is weird these days.

Everybody seems to have “the game” they play like OW or Valorant(?) or Fortnite, certain genres like racing and fighting games seem to have split up from mainstream gaming altogether where if you just check out what’s the new Tekken like people assume you’re like a “fighting game person” that goes to tournaments and builds your whole life around it and have since forever, back in my day it was just a game you played cuz the dudes on the cover looked cool and the game was fun.

‘Core’ games are all rip offs of souls or some other crap that I personally hate deeply, or straight up remakes of games where the original is just kinda better, consoles and GPUs cost way too much this gen and there are no real exclusives.

The trends in graphics are concerning too, everything is a TAA or AI upscale smearfest, PS5 can’t run that new Star wars game at more than DVD resolution without the same bullshit 8th gen checkerboarding or some other dynamic resolution technique alongside god damned AI trash. MSAA and SSAA seem dead and with them clarity and good visuals, all that artwork gone to waste, the only pretty games are MSFS and CP2077 with Path Tracing on max, UE5 is built from the ground up around smear and unity is enshittified, devs are cutting costs and custom engines are out, so future looks bleak

The only thing that I love about gaming nowadays is indie and AA games, from Stray (barring the awful graphics) to Sea Power, Descenders to Teardown to Airport Sim, these are games I had the most fun with this year that aren’t 5th-7th gen classics. That football game at TGA from Sifu devs seems fun tho. Tower networking looks cool too, reminds me of cozy weed shop 2 vibes with a WTTG2 style tech element and a game dev tycoon art style

@[email protected]
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Too much “back in my day” vibe in your comment.

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Guilty as charged!

Fwiw I love gaming nowadays, things like itch and steam self-publishing just didn’t exist nearly to the same extent back in the day, and this has allowed for niche titles I could only dream of back in the day and weird artsy games like Buckshot Roulette, Disco Elysium and Warframe finding success is awesome and was definitely not a thing in the past where gatekeeping was inherent to gaming.

Even hardware stuff like FBT trackers and steam deck and the crazy modding scene of today are things I love about modern gaming.

That doesn’t mean it’s not without things to critique, as every generation of games has, nor that nothing of value has been lost.

@[email protected]
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That doesn’t mean it’s not without things to critique, as every generation of games has, nor that nothing of value has been lost.

Agree

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