Care to elaborate? You play as the person who killed a beloved iconic video game character and last game’s protagonist for 13 straight hours - I don’t know if it’s good but I’d hardly call it anything resembling “normie writing”.
To me - normie writing is something like those new switch Zelda games or Yakuza games or those Jedi Fallen Order/Survivor dark souls clone games or something like Watch_Dogs 1 or hell insert any ubisoft game apart from FC2, WD2 here
Whether the writing was garbage or not isn’t relevant to be honest - because controversy was spun by people who only knew the game’s story through hearsay of the leaks before the game even came out, and majorly it was to do with accusations of “wokeness” and other brainrot - so yes clearly it was an issue, of course it was an issue.
It wasn’t really the substance of the game that the usual outrage grifters latched onto so it’s not relevant to the discussion of the controversy.
As for more women being protagonists - sure, idk how you can say that so confidently, I suppose you have a convenient framing for what counts as “big games” to support your point, but I think the quantity was never really an issue.
Honestly more men being protags in games is okay, what I take issue with is that whenever something interesting happens, like oh I dunno, a game makes a woman kinda buff and mean looking, people bitch about it like no tomorrow.
So of course it’s an issue. It always has been.
In 2013-ish, Anita Sarkessian made some exceedingly light feminist critiques of video games in and it was an issue. In 2014-ish, A woman made an indie game that’s honestly really good even to this day (Depression Quest) and it was an issue. In 2020, a game came out where a fictional character (Abby) had muscles and it was an issue.
Nowadays I guess the most famous example would be the “FUCKING GENDER AMBIGUITY” screaming guy who didn’t like Starfield’s pronoun selection screen or some such.
Then people went truly psychotic in a deranged hate campaign against some random inclusivity consultancy Sweet Baby Inc. over games they were reportedly never involved with because there was women, or something, somewhere.
Hopefully you get the idea.
It was precisely the issue that a woman was the main character in a video game but was not in fact “Metroid from Metroid 1986” but a buff, angry, unattractive, hateful and morally grey character who does shitty things, sorta like Joel - in other words - she was something a lot more like a real person in a mature story, not a single digit frame twist from 40 years ago that amounts to an Easter egg turned geek culture cringe factoid parroted by the kinds of people who wouldn’t understand RLM’s “Nerd Crew” show is satire.
You can see some of the worst examples here, cherry-picked as they are, juxtaposed with what actual critique is: https://www.youtube.com/watch?v=dVQcZa4O01A
You can also visit the steam store page and look at the negative reviews, or peruse the cesspit subreddit /r/TheLastOfUs2 posts the time of the game’s leaks and release to see people bitching about everything from pride flags in Seattle(!) to Abby being made too likeable to accusations of this or that character being le ebil transgender or whatever else that sounds like it came out of a /pol/-themed magic 8 ball.
Hell, there are utterly deranged people in the steam reviews for this game now bitching about the show - about the actress that plays Ellie and one guy even implies she is “down syndrome representation”.
Like, what the actual fuck?
As for the game, the game is ok, I’m playing it right now, it’s less boring than the first so I like it a lot more, the AI actually lives up to the bullshit promised in the first game’s trailer, but it’s too long and yeah the writing is too on the nose sometimes, though I do like the characters and the atmosphere a lot. Idk if I “love” it, but I do find it way more fun as a game and far more interesting from a story perspective.
What it definitely is though is controversial as fuck and that’s just reality. People made a whole subreddit just to hate on the game that’s active to this day and most of their issues aren’t even to do with the game - they even pretend to hate the TV show they haven’t seen too.
Killed so much that the game will never get a sequel it’s clearly meant to have, yes.
The remaster of the first game came out before Part 2. The subsequent remake of the first game is made using Part 2’s assets and mechanics as well as assets from the original and had much smaller production costs, it was clearly made to recoup the loss of IP value perceived by Sony, same with the relatively low budget HBO show, compared to making a game the caliber of TLOU it costs peanuts and if at all - that will be the only way the saga will see a conclusion sadly.
So yes absolutely TLOU was killed off by the controversy and they’re now working on a new IP that looks significantly more safe and uncontroversial in every way sans maybe featuring a black lady in it.
Can you blame them for not taking risks when these games get punished time and time again for doing so?
TLOU Part II had a mildly unlikeable character who gasp was a woman and it killed the entire franchise and sparked mass controversy so hard Naughty Dog now is making some bland and generic soulslike (but in space) GOTG ripoff slop with product placement in it.
Lmao so you include all the deals for the switch with your “mario kart upgrade”, but not the steam deck?
Ironically enough a steam deck with zero games on it is still a way more compelling device if we’re describing a generic gaming device, because all games on PC are free if you want them to be, and that’s a library of hundreds of thousands of games. Then you consider it’s also your laptop/main PC too…
Plus, if you must buy games, you’re only a few quid away from one, not £60 + online fees etc etc.
We can go in circles forever though, but over the long term of course a PC or any Steam Deck will win in terms of ownership cost due to cheaper/free games. The issue is that we can’t really calculate an objective metric of value there.
That also isn’t the point I was even disputing, it’s precisely that the ownership is more expensive because PC gamers buy more games, but either way you’re wrong.
But if we keep going, we’ll run into problems because of course it’s apples to oranges to compare the value because these are largely mutually exclusive target audiences I’d imagine.
you made up an argument that I never made
Original comment I’m responding to states:
so the total cost of ownership for a switch 2 probably still stays under the total cost of ownership for a handheld PC.
That point is incorrect. That is the point I’m disputing.
Maybe chill out bro it’s ok to be wrong on the internet, the world goes on.
Btw, these 9 titles would have cost a switch user just €540, if all of them were AAA games at full price. That too doesn’t factor in that the figure from Nintendo includes massively popular cheap indie titles or the fact that even Nintendo games sometimes go on sale.
Yes, I’m a heavy buyer of games, but those games cost £12 on average, not £60, nor anywhere near to that amount, even if it’s lower due to the few indie games that get console releases.
€540 for those 9 games is roughly more than half of what I spent in the last decade on 430-ish PC games. It’s literally why I even have more games in the first place.
So even though I have more games on paper, I don’t spend more paper, capische?
And I certainly don’t spend more per game than the switch user, which makes your claim misleading.
In fact the opposite is true and most PC gamers are notoriously stringent in spending on games.
Wait, what?
First of all, PC gamers don’t buy a ton of games.
PC is the number one piracy platform for starters, seeing as it requires no jailbreaks and the like.
Secondly, PC gamers tend to own a lot of games legitimately because our gaming library doesn’t expire with a console generation, and because our steam libraries consist of many many indie games that cost a few bucks each, not a few $50 AAA releases.
My steam library is about 435-ish games. But that’s since 2013.
The total value of the account per steamdb is like £1080, this is a vast over-estimate because I used to live in a country where the entire GTA series before 5 cost £0.20, but let’s go with £1080.
If I bought £1080 worth of standard £60 games, I’d only have 18 games. That’s actually less than I even had for the PS Vita, and most people would be surprised to know that platform even has that many games.
Between the online fees and subscriptions to PS Plus etc., lacking discounts compared to steam, and the inability to pirate even an extremely high end PC tends to be far, far cheaper in the long run than a console, especially since it also doubles as the TV, the music player, the work and hobby computer, etc etc.
You can spend more on mobile game mtx than a full triple A experience including the console and in fact most people do which is why the “core” is an ever shrinking slice of the pie that to GenA probably doesn’t even make any sense.
The price doesn’t really matter, my point is that you’re not buying a Nintendo switch to play GTA 6 and you’re not buying a steam deck to play Warioware Inc.
(Well, I am, because I’ve never given them any money nor plan to and think Nintendo peaked way back in either the SNES or the GBA era and I neither had nor knew what a Nintendo even was as a kid).
3.5 years old isn’t that old lol. My desktop CPU was almost 10 years old before I noticed any bottleneck in AAA games.
And speaking of AAA games from the last few years, all like, 2 of them, probably won’t be missed by most people.
The deck is a solid computer and it’s a good product that’s built well and is pleasant to handle and use and playing desktop games on that OLED with HDR support is a joy and on top of a decently polished UX (as polished as you can get in PC gaming really), the tinker potential is endless, you can do with it as you please because it’s yours and you own it - and it certainly feels like it. No adware, no enshittification etc.
Meh, I’d rather play at lower settings than upscale. DLSS just looks like muck and the rest of them are indistinguishable from just turning down the resolution to like 480p for funsies but also with added artifacts.
I don’t know any game my RTX 3090 can’t crush GPU wise at 1440p at decent settings. I even turned off path tracing in 2077 because I didn’t want to ever use DLSS until I found the mod that drops a few casts for enough performance to hit the mid 40 FPS mark.
But there is one situation where I support the brainrot and that’s on portables. Steam Deck did the right thing by having a nice OLED 1280x800 16:10 screen instead of chasing resolution, it looks great, but if they do up it as most g*mers seem to want them to for mostly nonsensical reasons, FSR could work there, and something like DL DSR could help for games with small details if they go for an 800p screen again which I certainly hope they do.
One thing I won’t miss for sure is TAA, fuck TAA so much all my homies hate that shit. DLAA is at least better but never forget they took SMAA and MSAA away from you for this absurd world where consoles advertise themselves as 4k, 8k while they run games at barely 720p via checkerboarding and what have you and have ray tracing comparisons that you’d swear are satire
Meh that sucks. There was a mod for ME3 that gave Miranda more of a role and it used the voice files from the game as source material for AI training for dialogue in the mod. Having that be hampered because of some DRM loicense so the Hollywood people can buy more mansions isn’t something I’d like to see.
I’m glad someone made it but it’s just not a great value proposition.
Even if it shipped to the EU where OLED devices have usually been more popular (less iPhones), it’s a crappy 16:9 shorter screen, it looks like a bit of a pain to install and it’s really expensive.
It’s kinda wild to me there ever was an LCD steam deck to begin with, even my last handheld - the Vita - had OLED, but I guess they wanted it to be as cheap as possible which is admirable.
Putin and the oligarchs were handed all the power they have now by people who overthrew the communist government of the RSFSR, not by the communists at all.
It’s present failure stems from the extreme poverty caused primarily by mass sell-off of government institutions and rapid privatisation, otherwise known as shock therapy, a common element in the rise of fascism.
“The 90s” were an absolute hell for a lot of people there. I know, because I was there.
Don’t get me wrong, the USSR was shit in many ways and did incredibly awful things in eastern europe, but to ignore the fact that present Russia is a fascist oligarchy and instead call it communism is not only ignorant of history, but it aids Putin sympathisers and fascists in the west, i.e. Musk, AfD, etc.
Wuuuut?
The original post had nothing to do with mobile games and service at all.
My comment said that it was not true that all games are interactive movies, and you said it was - because of the games you listed, which you then said are not interactive movies.
Are you like, lost? Downvoting me with your alts ain’t gonna reverse that brain damage my guy, blocked.
But the original reply stated:
It feels like every other AAA game is an interactive movie these days.
I stated that it’s not really true
And you went off to list games that supposedly support the original point.
And I said that’s not true.
And now you agree. So why even include those games or respond at all? This comes across like when you correct chatgippity or smth 🤔
Guilty as charged!
Fwiw I love gaming nowadays, things like itch and steam self-publishing just didn’t exist nearly to the same extent back in the day, and this has allowed for niche titles I could only dream of back in the day and weird artsy games like Buckshot Roulette, Disco Elysium and Warframe finding success is awesome and was definitely not a thing in the past where gatekeeping was inherent to gaming.
Even hardware stuff like FBT trackers and steam deck and the crazy modding scene of today are things I love about modern gaming.
That doesn’t mean it’s not without things to critique, as every generation of games has, nor that nothing of value has been lost.
Every yakuza game, baldurs gate, every fromsoft game, the insomniac games like spiderman, Sony stuff in general like horizon, god of war, last of us, etc, black myth wukong, the endless remake games (some of which are very solid) like ff7, silent hill 2, persona 3 reload, etc, rockstar games even (rdr2 was 2018 and gta6 is supposed to come out this year, maybe). The sea of jrpgs like shin megami tensei v vengeance, trails through daybreak, granblue fantasy, unicorn overlord, etc. And that’s literally off the top of my head
Question 1: And those are all “interactive movies” in your view?
If the answer is yes:
Question 2: have you played literally any of them? I don’t think all of these barring the JRPGs could be more different from each other if they tried. RDR2, Insomniac and the Yakuza games for instance are pretty good, fromsoft not so much, and none of them are alike whatsoever, one is a GTA clone with a shockingly good story that’s as always, too long, fromsoft games are definitely not GTA clones sadly nor are they linear bamham combat superhero action games like the insomniac ones or story focused ones like GoW or Horizon or the insomniac Spideys (latter are particularly awesome).
I would be extremely interested what you’d consider not interactive movies? Factorio? Dwarf Fortress? Ghosts’n’Goblins? Super R-Type for the SNES? Umihara Kawase? Ultrakill?
Meh, if people didn’t pay or play those it wouldn’t make business sense to make em. Gaming is weird these days.
Everybody seems to have “the game” they play like OW or Valorant(?) or Fortnite, certain genres like racing and fighting games seem to have split up from mainstream gaming altogether where if you just check out what’s the new Tekken like people assume you’re like a “fighting game person” that goes to tournaments and builds your whole life around it and have since forever, back in my day it was just a game you played cuz the dudes on the cover looked cool and the game was fun.
‘Core’ games are all rip offs of souls or some other crap that I personally hate deeply, or straight up remakes of games where the original is just kinda better, consoles and GPUs cost way too much this gen and there are no real exclusives.
The trends in graphics are concerning too, everything is a TAA or AI upscale smearfest, PS5 can’t run that new Star wars game at more than DVD resolution without the same bullshit 8th gen checkerboarding or some other dynamic resolution technique alongside god damned AI trash. MSAA and SSAA seem dead and with them clarity and good visuals, all that artwork gone to waste, the only pretty games are MSFS and CP2077 with Path Tracing on max, UE5 is built from the ground up around smear and unity is enshittified, devs are cutting costs and custom engines are out, so future looks bleak
The only thing that I love about gaming nowadays is indie and AA games, from Stray (barring the awful graphics) to Sea Power, Descenders to Teardown to Airport Sim, these are games I had the most fun with this year that aren’t 5th-7th gen classics. That football game at TGA from Sifu devs seems fun tho. Tower networking looks cool too, reminds me of cozy weed shop 2 vibes with a WTTG2 style tech element and a game dev tycoon art style
Bruh can you try reading my comment before you write some dumbass surface-level already-addressed shit next time?
It’s not about having to read a guide because souls games aren’t really that hard, it’s about the fact that everything around the boss fight is such a painful slog that it’s not worth the time investment required by slow, boring traversal across generic fantasy environments to get to the boss every time to actually freely experiment and find a strategy that works well naturally, y’know, something that is fun to do in action games, because it’s far more satisfying than copying what some guy on gamefaqs did, and fun is what games are meant to be about, right?
Look at the hardcore classic God Hand, does it make you navigate some eternal hellfuck boring maze over and over so you can get to being absolutely destroyed by demons, circus clowns and vampire women? No?
Yeah that’s because it’s a good game that lets you get to the fun part fast.
I’ll grant that Sekiro is probably the least carbon copy souls instalment, but that is just because the bar for the souls games is so low it’s right down with dinosaur bones, most games change up the gameplay more between sequels than souls games do between it’s series.
All that endless traversal you do in souls games is really just like a long loading screen for the good stuff and I have better things to do with my time and so should you.
Yeah but just because IGN gave it 10/10 doesn’t make your opinion valid, all those souls series are very very slow, you die, you go way back to some location from an hour ago and slog through the same generic fantasy level again just to get another shot at the guy who killed you, and it just gets more boring each time, especially when the locations don’t stand out from any other generic fantasy place.
It’s extremely punishing and discourages free player experimentation and creativity and fun with the mechanics and encourages reading the wiki to cheese a boss so you don’t have to do it again or going somewhere else to level a stat or get the right gear like some lame ass MMO or ass creed, which makes it all tedious and boring.
The reason people focus in on how these games are hard is because they assume they’re not meant to die much at all, if ever, because who tf wants to sink in all that time repeating the same boring bullshit journey over and over, so they rightfully bounce off the design.
The real difficulty of souls games is having the stamina to make it through the repetitive slog, but if you really think about it why should you bother when you’re meant to play games to have fun.
“If it’s not fun, why bother” as satoshi iwata famously said ;)
Compare that to a fast game like Doom (original, not the shitty reboots), you die, there’s that wipe effect and you’re going a mile a minute, less than a minute and you’re right back in the action to give it another shot with a new tactic or strategy. It’s not that death isn’t punishing or doesn’t matter because you lose all your weapons, it punishes you with difficulty, not boredom.
And more fundamentally those games just are very slow which doesn’t help the boredom, there’s no significantly faster way of traversing a thing the second time compared to when you just walked the first time, sure you can roll and whatnot like the speedrunners and time it perfectly but compare it to something like Ultrakill with it’s fast stylish action and expressive movement mechanics and a difficulty a good bit higher than any of the souls games by a good mile.
The only game that doesn’t have this problem in the series is the OG demon’ souls, idk about the remake since I hadn’t played it yet but the levels themselves being physically smaller obscures the issue at the core of the design.
And all this is coming from someone who loves “boring” games like the paradox strategy games or sims like Arma or MSFS, the difference is these games don’t force you to repeat the same bullshit over and over, sure you might have to go back to a pretty early save in a HoI4 campaign to fix your mistake by the time it comes up but that’s on you, the game doesn’t force an arbitrary retread of the same ground over and over.
DMC4 didn’t have the best level design either, precisely because there was too much of it, and DMC5 went in the right direction and made everything a corridor of monsters so you can get right to the combat and quickly, because that’s the fun part of the game.
Souls combat can be fun too when you’re really in there rolling about the place with some huge dragon or some shit but to actually fucking get to it isn’t worth the time investment of navigating some bullshit maze over and over.
All the aforementioned games can be pretty dang hard, Doom on UV or DMC5 on DMD are both tougher than most Souls encounters, but they are fun and encourage you to try harder and souls doesn’t, and that’s the point of course, with it’s story and atmosphere lining up perfectly with that vibe that the world is indifferent to your journey, but all of this doesn’t make it good game design and certainly doesn’t make it a template other games can copy-paste willy nilly when it doesn’t fit the tone, i.e. Jedi Fallen Order.
Yeah, doesn’t change the fact though - it was Sony’s flagship from their oldest most well known first party studio and it effectively got cancelled and pawned off to HBO to be milked on a budget.
Most movie franchises wish they could be Star Wars but it doesn’t change the fact the sequel trilogy did immense and obvious damage to the brand due (primarily) to the controversy, though in that case those movies actually also sucked which I’m sure didn’t help things. TLOU Part 2 on the other hand was by no means as awful as any of the sequel trilogy SW flicks.