I don’t read my replies
Red Dead Redemption 2.
OK hear me out.
Sure the game’s setting predates the Nazis and there are none to kill in the game. However, there is an entire inexhaustible faction of Confederates to murder. But even better than that, the game gives you several opportunities to stumble on a Klan meeting.
These encounters are special because they’re a sandbox for creative butchery and guiltless massacre. Even the game’s honor system looks the other way while you toss a gallon of liquor onto the burning cross, dousing the Grand Dragon and all his Cyclopses, sending them in a screeching panic, fully engulfed, off a nearby cliff just like that dude in Lord of the Rings.
Can you imagine if Hollywood worked like this?
yea, we moved Stephen Spielberg and some other senior leaders to different rolls. He just seems he’s a better fit for the “Cliffhanger” project. We just don’t envision that Amblan Entertainment needs our full attention now and they have all our confidence going forward with their “Schindler” property.
EDIT: I forgot: what’s the difference? Unions probably.
do you want an hour-long video essay on the Angry Video Game Nerd? No, of course you don’t. Who would want that?
This article’s reasoning is faith based. The cornerstone assumption is that industry profits and layoffs obey the preferences of the market.
To those who follow the industry, this is demonstrably false. What follows is the lack of awareness on full display:
and even though Spider-Man 2 sold more than 11 million copies, several members of Insomniac lost their jobs when Sony announced 900 layoffs in February.
Games were better before achievements. Admit it, you’ve played a game in way that you actively don’t enjoy or long after you’ve lost interest, just to pop some worthless achievement.
I understand a few studios take the time to make achievements humorous or worthwhile to the actual game your playing, but that’s just another reminder that most studios don’t.
Buying isn’t supporting. Capitalism is not a social support network.
Companies have spent millions and taken years to convince people that going shopping is a kind of activism.
If I suggested you donate money directly to a video game company, or volunteer your time to help them you’d see right away how fucking weird that whole concept is.
When are publishers going to realize there is only a market for like 2-3 Live service games at any one time?
You cannot underestimate the stupidity of games publishers. I’d be willing to accept that sunk-cost alone is the explanation for this outrageous budget. It probably started out as “what’s $200m for the next Fortnight?” and just went in $5 or $10 million dollar increments from there.
Except… for the combat. By the end of the game, they need 50 bad guys to even pose a challenge to our Max Paine protagonist. But not in the cut scene, of course. By mid-game, you’ve killed more cowboys than cholera.
There is a beautiful quick-draw mechanic that’s only necessary in 2 (optional) side quests.
My disappointment isn’t with the enemy variety or gear drops. It’s with the dead world. My first hours in the game I saw a wolf walk through a herd of deer both ignoring each other. When you’ve just come off RDR2, seeing wildlife as decorations running 2 scripts that both depend on player interaction is lame.
Even FarCry3 had emergent game-play through enemy/wildlife AI.
They won’t stop doing it. Think of how many live service games have failed. Are the investors going to stop drooling over that Fortnight $$? AAA game are made to please investors, not players.
Boiling everything down to econ101 serves to absolve the bad behavior or games companies as “rational actors” while placing the blame for shitty games practices on “stupid” gamers.
One of the things not addressed in this interview is how the ideology of libertarianism is central to the transition from markets to fiefdoms. All the big tech bros are huge libertarians and that’s not an accident.
And I do think this is a new phenomena unlike classic capitalism. Marx thought that a post-scarcity society would mean more leisure, he didn’t anticipate that that leisure was just another source of value to exploit. Think of reddit selling it’s “content” to an AI company. That content wasn’t produced by coerced labor paid unfairly, it was produced by voluntary labor paid nothing.
So people get toxic when you advertise misleadingly?
The whole online culture around gaming has been so thoroughly infiltrated by reactionaries, incels, and plain old misanthropes any developer can expect to be abused online by toxic gamers. Whether or not the grievances are genuine is beside the point.
I’m not criticizing you or defending this game, I’m just saying how fucked it is that gamers being abusive is normalized and expected.
2013: gamer /gā′mər/ n. one who plays roleplyaing or video games.
2023: gamer /gā′mər/ n. asshole spewing hate on the internet.
I don’t care who’s fault it is that hardware probably won’t work, just that it probably won’t work.
Setting these games up is an undertaking even when all the software and hardware works as intended. Hell, just pulling the equipment out of it’s storage is enough friction to keep me from playing sometimes.
Even after more than a decade of using Debian as a server, I don’t have any confidence in my Linux knowledge. So the proposition here is tons and tons of homework with no guarantee that I can find a workaround or cobbled together solution. What I can be guaranteed is that if I get everything working, it’ll be a slightly to moderately worse experience.
Again, I’m not saying Linux is bad or even at fault for these issues, but these issues exist and I it’s valid that some people don’t wanna deal with it.