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I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.

Currently on Earth for 8 years ensuring steps to unite humanity and usher us into the galactic civilization just so I can see my boyfriend again.

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Joined 2Y ago
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Cake day: Jul 01, 2023

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I only recently started playing again specifically because I found out that all the missions in online mode that required you to be in a public lobby are now able to be ran in a private lobby. Playing in a solo lobby is basically like getting more SP story (there are story missions in GTAO; it’s not all races and DM). Don’t have to deal with cheaters or asshats.


IIRC, they originally made Fallout because they couldn’t use the Wasteland IP. Which is hilarious.


Easy solution: Make NV2, but call it something else. Like “Wasteland: Viva Las Vegas 3D.”


Of course. It’s EA we’re talking about.

These are the same assholes that when they bought Bioware, they shut down bioware’s own official website where you were encouraged to store your game keys (for NWN, Jade Empire, SOTOR, etc) without informing any of its users that it was closing, and that your keys were going to be deleted, and then when you complained about it they just told you to buy the games again.



Loosely: Games that make you feel cozy.

Does not necessarily challenge the player, might not even set goals. Has a certain aesthetic that is not drab or dreary.

Stardew Valley is considered to be a cozy game, as an example.




Isn’t the game’s universe randomly generated and had nearly infinite worlds since launch? 🤨


It does not challenge you at all and is colorful as hell. Children love it.






How often does a dude lagging that hard actually manage to hit the ball? Be real. They can’t even see what the fuck is actually going on, let alone use it to their advantage.


Have you ever actually played the game? Or any online game for that matter? If you have 30 ping and the dude you’re shooting has 150, you’re gonna have to shoot slightly behind what you see. As good as the net code is, there is still a slight difference between what the client sees and what the server sees. The interpolation they use is one of the reasons why you don’t see the other player where they actually are. It tries to guess where they will be to smooth out their motion instead of coming in bursts like an older game such as Quake would be, and it’s never quite perfect because there is literally a delay between what they do and when that information gets to the server, and then back to you. Knowing how much of a delay there is (IE the latency) actually is useful.


How it helps in knowing to lead or trail comes from knowing how much time delay to add or remove from the target so it actually counts as a hit. If I am low ping and my target is high ping, I’m gonna want to trail the target as they will be slightly behind where I am actually seeing them. If they have low ping and I have high ping, I need to aim a bit ahead of them because they are further along than what I see (though because it uses projectiles, I’d still have to lead a moving target).

It really depends on the kind of hit detection used. In totally client side hit detection, like Battlefield, as long as I can see them I can hit them by having my bullets hit what I see. But if the game is server side detection, like Counter-Strike, knowing everyone’s latency is a huge help.


It’s not exactly modern, and it also doesn’t even really matter much. You’re not trying to hit anyone (well, not most of the time anyway) and since everything is server side, you’d visually see who is lagging. Either you’re rubber banding, or the other players are. lol


How come modern multiplayer games don’t show ping/latency?
It's always been useful in figuring out if you need to lead or trail a target more in a shooter, but all these modern shooters have taken that bit out of the scoreboard. Checking out The Finals and for the first few games, I thought it used projectiles for the guns because I hit more often shooting ahead of moving targets, only to find they are indeed hitscan and hit better when actually looking directly at the dude when nobody is lagging.
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Man, you think inserting an image into your document fucks things up, just wait until you insert DOOM into it.


I don’t need a paper thin phone. I need a phone with a battery that lasts all day when actively using my phone non-stop with everything on and the screen at maximum brightness.


There are a couple of mystery games that are available in early access/beta that already use LLM AI to generate dialogue.

I’ve messed with 1 and it’s alright. The problem with it is mostly in how it doesn’t necessarily regurgitate the info it knows into something coherent and logical to actually solve the mystery. That or they never ever tell you the truth. Since the only way to solve the mystery is by talking to NPCs to get enough info to piece the puzzle out, it often leads to unsolveable mysteries.

Now, if that problem with LLMs could be fixed, so it isn’t conflagrating multiple pieces of data into something new and novel, I think it would be awesome for making game worlds that are more alive and natural. Like instead of walking up to an NPC and clicking “rumors” you can actually just talk to them like a real person and they would respond in kind, as if the NPC was actually a person living in that world. It’s really the only thing I think would actually work well with generative AI chat bots, but the generative AI still has too many problems to make it truly viable.

It actually works better with trying to play D&D, because even IRL, players often misinterpret rules and argue. Which you genuinely have when trying to play with 3 AI characters.



Being critical usually comes with reasons and not “it’s shit and everyone who likes it is dumb.” You’re not actually being critical. You’re just hating.


Philistine - a person who is hostile or indifferent to culture and the arts, or who has no understanding of them.

I think you fall into the latter part in this case.





Command & Conquer: Tiberian Sun

StarCraft (not sure how the remaster is but the OG is something I would consider a “must play” game)



I think OP is actually asking if this is a normal way to find out someone is going to prison. Not that people do go to prison, but hearing the news via gaming stuff.


PS3 era. $600 for the PS3 or ~$500 for a PC that performed similarly if you just wanted to play games and not also include an expensive ass Blu-ray drive.


Same. That’s why I don’t really like The Witcher 3, but I keep coming back to Cyberpunk 2077. The Witcher 3 has a great story; but the game gets super boring and repetitive super quickly. Cyberpunk is setup more or less the same; tons of filler content that is ignorable, great main story, but I like the action more. I can skip through the story and still have fun blowing away gang bangers in a ton of different ways, as opposed to Witcher where there’s not much variety in the action and every battle is just swinging swords and using the right spells on the appropriate enemy types.


I hope we get another time where you can build a PC that matches or surpasses the latest consoles, at a lower cost. It’s been a while.


Don’t you only get paid if someone else actually uses what you patented? I have never seen that happen with patented game mechanics. If the mechanic is patented by company X, company Y simply won’t use that mechanic. Who the hell else had playable loading screens when Namco still held a patent on them? Who currently has a nemesis system outside of the Shadow of Mordor games, which is patented by WB?


The thing about not finishing games is very true. Simply look at achievement stats. Most games have a huge drop off in achievements earned after the first 25-50% of the game, with any achievement for completing the story of the game having a super small number of players who earned it. Even games that are easy as fuck and practically play themselves!


Yeah, it was an indie thing, but it was also one of the first huge success stories from crowdfunding/early access, too. So in typical game’s industry fashion, they copied it; but only the parts that make them more money for less effort.


Not too long after Minecraft blew up and they saw that people would willingly pay to play shit that’s not finished.


S Ranking in Armored Core 6 - Does anyone play? Help.
I have 1 last achievement to get and it didn't seem like it would be that hard since I already got S rank without even trying on all the high payout missions when I was grinding cash for all the parts. However, a few seem to be completely arbitrary and not simply about speed and efficiency. Or maybe I am just not fast *enough?* I have to actually use a stop watch because the game doesn't actually tell you the mission time... Anyway I have literally 2 left that I can't get above A rank on and I don't know why. First is Stop The Data Breach. I zip through the level as fast as I can destroying the hacking nodes, and even take out the tetrapod in the hallway while waiting for the dialogue to continue and give me access to the last door leading to Iguazu. I know from watching a video of someone getting S rank that the damage and ammo costs I end up with are good (even lower) so it's gotta be the time it takes to do the final fight. But that dumbass Iguazu heals like 4 times every time he's down to nothing which makes it take *way* longer than it should. I can kill him faster but that would cost more in the ammo cost, assuming it even hits because the weapons that would allow near instant death are also super slow and he constantly dodged all over the place. The other is Destroy the Refuelling base. I've zipped straight to the main objective and killed the ACs at the end in under 2 minutes and got A rank. I've gone and blown up all the fuel dumps then the main objective and killed the ACs in just a few seconds more; still A. The fuck does it expect me to do? Finish in 30 seconds? I can use the fastest possible mech build and it still takes like a minute just to reach the objective going in as straight a line to it as you can. The lack of clear objectives listed for these arbitrary requirements is driving me crazy. I've looked for answers online, of course, but every answer is different. Some people got S rank doing this, others got it doing something else. Neither method worked for me, so it just feels like random.
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Why does Frame Generation say I am getting 60fps but it doesn’t look or feel like it?
Playing Ghost of Tsushima and just trying to get the best settings for my machine and was suggested to use high preset with resolution scaling off and frame Gen on. It certainly makes the FPS counter *say* it's 60fps now when it would constantly dip to 40, but it doesn't feel or look smooth at all. I can get 60fps without frame Gen in much of the game, and turning it off in those areas looks smoother and feels nicer. I've never used frame generation in anything else before so I don't know if this is normal or what's going on. Would it feel better if I uncapped the frame rate and turned off vsync?
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Games that require you to unlock the basic functions of the game can suck my nuts.
I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes. For 2 of these games (Armored Core 6 and Gran Turismo 7), the major draw for me was the MP and I haven't even gotten to check out MP yet because it's locked out until you get passed a certain point in the progression system. Fuckin' why do any developers do this? I just wanted to play with my sister but we have to get through most of the fucking game before we are allowed to do the multiplayer modes. Such bullshit.
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Alan Wake Remastered video volume really low?
I just fired this up on the PS5 after claiming it from the monthly games, and even though every volume bar is at maximum, the cutscenes are extremely quiet. Is this just the game or could it be my TV/PS5 settings?
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