Professional software and game developer from Finland.
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Yeah no gatcha is no gatcha, no wishes so you would have to make due with starter characters and stuff you can earn without pulls/wishes.
Its basically challenge run that also tests how good the game actually is without any gambling elements.
In Puzzle and Dragons it was possible to clear dungeons to get new characters and some where really good. It was also possible to use premium currency for continues allowing one to use brute force methods to clear dungeons. It was also possible to pair your leader with friends leader reducing the need for gatcha.
Some of the F2P games are great especially if you cant afford new games. In some you can just ignore all cosmetics and focus on getting good. Hell make using default skins your identity and some gamers may get extra salty if they get their ass handed to them by someone using “noob skins”.
As for gatcha games it depends largely where the paywall is. If its in the late/endgame then you may very well get tens if not hundreds of hours of enjoyment before you get there. Some of them also shower you with premium currency early on to get you hooked so you might eventually end up with pretty good team to clear most of the content without spendi g a dime.
Stopped playing Puzzle and dragons after clearing tower of gods for umpteenth time to “efficiently” consume my stamina so it would not get wasted.
Had this “wtf I am doing with my life moment” as I was no longer having fun and clearing the dungeon over and over was simply booring time waster.
Started ignoring daily login bonuses and only played when there was new content. Soon after that stopped playing all together.
How do you think genshin impact would work with no gatcha challenge?
Meanin no gatcha pulls other than maybe forced tutorial one. You’d have to make due with only characters and gear you can earn without gatcha. Premium currency earned by playing can be used for anything else but not for any gatcha.
I recall reading that even the tutorial gatcha pull is always the same.
Played Puzzle and dragons for like 3 years when mobile games where booming and spend like total of 300€ to it.
Honestly it was pretty good and did not feel nearly as predatory as many other mobile gatcha games I’ve played after that.
But it did kinda red pill me on F2P games, gatcha, fomo, peer pressure and many other manipulative methods these games use. The fact that Gungho ended up closing the servers down in Europe making people lose their accounts also showcased pretty well how temporary these games are.
Now if I’ll ever again play games with gatcha I’ll do no gatcha “challenge” run. It’s pretty good for gauging whether the game is actually any good and how fast you’ll hit the paywall.
Pretty much any game with gatcha like the Hoyoverse games. These often have some sort of endgame paywall but it could take hours to reach it. If the game is bad or simply unplayable without gatcha its a bad game. Free premium currency can often be used for non-rng non-gatcha stuff.
Competitive games usually only have cosmetics so you can just use default skin, ignore battle pass and focus on getting good and having fun. Some people could even get salty for getting their ass handed to them by someome using default costume.
If one wants to play F2P games I would like to recommend the no gatcha challenge. Meaning no gatcha or any in-game purchases. Rewards from forced tutorial pulls can often be sold / deleted or if the first pull isnt random then that doesnt count.
For battle pass games with only cosmetics I encourage to only use default skins, emotes, avatars, frames or etc. It probably annoys a lot of people to get owned by someone wearing “noob” skins.
If the games are still good / enjoyable after these restrictions then they just might be actually good f2p games.
Personally I’ve only ever played POE solo and I think the game holds very well against many premium ARPG titles. When the game reaches its EOL as live service it would be very wastefull for GGG to just drop the game instead of turning it in to a paid standalone title that people can buy and play for as long as they want.
Solo Self-Found (SSF) is a thing in Path of exile and usually creating a standalone version like this requires some modifications to the game anyways for it to even run. For example developers behind Warhammer 40000: Inquisitor patched their game so that it can be played offline and even allows players to access old seasonal content (allows picking season when creating new character).
Probably most hours I’ve spend where with Conquer Online back in the days before mysteryboxes where introduced. After that probably puzzle and dragons.
Luckily after those games I learned to question my time spent in these games. (Basically just one day after grinding tower of gods for umpteenth time to spend my 1k stamina/energy, I asked myself wtf am I doing with my life, was I having fun?)
After that my most played games have been Grim dawn, Sacred2, Monster hunter world, No Man sky, Incredible adventures of van helsing then various 2d fighters like Blazblue, undernight inbirth and Granblue fantasy versus that I play on locals.
The title is a bit missleading considering that the actual article mentions a lot other problems that plagued the development.
Project 8 faced both progress and challenges. The COVID-19 pandemic made team stability difficult, but some quality improvements were achieved. However, critical issues persisted, causing delays and budget increases. The latest review revealed unresolved problems needing more time and money, along with revised sales forecasts, raising doubts about the project’s profitability.
– TLDR by Microsoft copilot
While there’s still demand for “narrative-driven story-rich games” one should keep realistic expectations. For this genre I feel smaller scope and indie developers work much better.
They’ve probably spend a lot of budget to make the combat in this game this fluid. However as a side effect the game has become even more of an action game with leveling and loot shoveled in than before. I just hope Bioware can pull off at least some level of build diversity with different classes, skills, items and abilities so that there will be at least some depth with character progression.
Gameplay looks fine but also very similar to most triple-A action games on the market. Combat is fluid and cinematic meaning you can probably pull off all sorts of combos by mashing light and heavy attack buttons then do bunch of acrobatic moves to dodge any enemy attacks. You can probably also counter attacks execute all sorts of cool cinematic takedowns with single button or QTE.
But this often means that the combat lacks any sort of meaningful weight, emergent gameplay is non-existent and actual player choice is very limited and thightly controlled by what the game and level designers allow.
The trailer makes my eyes hurt so it’s a definate skip for me.
I mean the whole thing seemed to be animated exclusively with 3s or 4s which to me looks like the characters are micro-warping around instead of moving. When watching In to the Spiderverse and LOVE, DEATH & ROBOTS (SUITS) I literally had to take breaks and watch elsewhere so rest my eyes and this looks a lot worse.
Was about to comment about the developers probably had to meet some diversity quota but the “hero shooter cast” sounds even more descriptive. Personally don’t really mind much if the gameplay is good and the game is free of the usual triple-a monetization shenigans.
But in a post Baldurs gate 3 world Bioware will need to work extra hard to meet the increased expectations.
Looks like more doom which is all right in my book. Now If they can keep out the always online and live service bullshit out of this one and focus on single player it might turn out to be yet another good doom game. Not sure about the dragon and mecha though, I would rather not have any vehicles, mounts and anything like that in Doom games.
The cutscenes hurt my eyes with the frame rate but the gameplay looks alright.
Honestly not fan of the the way some 3d animations animate with 2s/3s to create fake stop motion videos. It’s even worse when they try to make it look like a cartoon/anime and completely forget to add any smear frames that make the these animations look a lot smoother than they actually are. For me these look like characters constantly warping around instead of moving which hurst my eyes, luckily it seems to only affect the characters and not the movement camera.
The gameplay looks alright but very unoriginal, there’s seems to be this basic combat with dodging, light and heavy strikes and then these fly using streams of wind/magic/energy and energy hook-shot to get you exactly where developers want you to go. Maybe the theme, story and visuals will be enough to make this shine above the competition.
Honestly they’ve been on a steady decline in my eyes at least. With each and every new entry they’re becoming more and more like the rest of the Triple-A studios.
Sure many of their games are still decent fun if you can ignore:
Personally I just can’t as mere existence of these thigns ruins my trust towards these developers/publishers.
I wish more players would just ignore these cosmetic microtransactions and go with the default skin or at least limit themselves to ones that can be obtained by actually achieving something in the game. Using default skin while outplaying people in competitive games could probably induce some people to make quite salty comments.
Grim Dawn feels a little mechanically dated at this point but it’s still solid
Honestly Grim dawn is probably the most polished action rpg I’ve ever played. The developers have spend a ton of time adjusting the game mechanics, balance and build variety to be as good as possible. This is quite a contrast to games like path of exile where the developers are costantly adding new mechanics and bunch of new items each season. Sure doing so keeps the game feeling fresh which is important for live service but results in a lot more rough edges.
Actually bought Diablo III: Eternal Collection for PS4 just because it can be played offline and all the content is on the disc. For my understanding both Diablo 4 and Diablo II: Resurrected require internet connection.
MIght still pick them up for a discount to just check them out at some point ignoring most of the live service bullshit stuff like skins and special mounts.
Prismatic bolt embermage is really strong in vanilla and cannon engineer is probably easiest class to play in the whole game. Melee engineer and many other embermage builds can be quite tough and the game has plenty of weird difficulty spikes and enemies with “shotgun” skills that can melt through player health in an instant.
In Torchlight 2 you can reset the world and grind for levels and gear but that can feel like a chore.
Yeah both Sacred games have their fair share of jank on you’ll need to apply community patches and possibly mods to even make them work on todays systems. However what they do not lack is soul as both games are clearly made with love and feel very unique compared to many modern games.
If you can forgive the jank and don’t mind to play older games with somewhat dated graphics I feel these games can still provide a lot of enjoyment. Would love to see remasters for these games or eveb a spiritual sequel.
Currently playing Sacred 2 with community patch, enchanted edition mod , more enemies mod and music mod and having a blast. The EE is tough as nails though and I am frequently getting my ass handed to my by elite enemies and bosses even on silver difficulty.
Torchlight 1-2 are decent fun for normal playthrough but plagued by bad design decisions and downright silly difficulty spikes on harder difficulties. Mods probably fix many of these issues but in vanilla the build diversity on harder difficulties is quite bad with only handful of viable builds with skill trees full of “trap skills”.
That approach works for some studios and some game projects but it’s no silver bullet. A lot of times gamers don’t know what they want until it’s handed on them on a silver platter which can make taking the correct kind of feedback really difficult. Sometimes outside influence may also stray the developers from their original vision.
That being said, developing game in complete secrecy for years and expecting it to become a success has pretty much the same chance as winning in a lottery. Getting MVP out there asap to see if the game will receive any sort of traction and feedback is generally the best approach unless it already has an audience (sequel or well known developer). It can be prototype, demo or early access as long as it’s something.
[edit] Removed some repetition
Hopefully this wont be full of microtransactions even of the cosmetic kind. Monster hunter world was amazing but Capcom has become more and more greedy for the past few years.
It’s probably really tempting for them to convert Monster Hunter franchise in to a modern live service with bunch of premium cosmetics, battle passes and Fomo traps. Exoprimal and Street Fighter VI are already suffering from these.
It has also secured an age 18 rating, with mention of violence and in-game purchases.
Hopefully they don’t get too greedy.
Capcom has been slowing morphing in to becoming yet another EA, Ubisoft or Activision with the monetization in their recent games (e.g Street Fighter VI, Exoprimal). Battle passes, Fomo-traps, social pressure, skinners boxes, Denuvo etc. At least most of their games are still good if you can ingore all the bullshit.
At least in this you can probably just throw all the pawns with paid costemtics to the nearest ditch for being walking advertisements.
https://www.zleague.gg/theportal/genshin-impact-no-wish/#%3A~%3Atext=By+avoiding+spending+money+on%2CImpact+without+impacting+their+wallets. (Probably some a.i article)
Seems like this is already a thing in Genshin impact and some players have been succesful with it.
Reddit and Hoyoverse forums seem to have handful of people doing this.