
Oh that’s awesome. Yeah, I see the rumors now:
Selfishly, I hope their other half’a working on a sci fi game. Or a cyberpunk one?
Shadowrun? Gods, that IP would be perfect for Larian.

Maybe theres confusing crossover?
I’m of the opinion that Starfield, in particular, is unreasonably tolerated even though (from what I played) it’s a dreadful, archaic, boring and sluggish game. I’m of the opinion that FO76 released in a particularly bad state, and that Todd behaved in a smiley “tech bro” kind of way immediately after its release. And I will pound BGS all day over that.
On the other hand, yeah, I’m all for devs re releasing games. It gives them visibility! BGS does it so much it’s kind of a meme, but it’s not bad.
So, BGS deserves some skepticism. But not over Skyrim, really.

Then watch on a plug-in Android TV box. Or take to the high seas.
I’m just saying, if you’re going to stream from an internet service anyway, video/audio on every HTPC streaming app I’ve tried looks bad. Netflix is the best, and it’s still heavily compromised. And (at least on my Sony), the local Android apps tend to have the best system integration for rescaling, HDR, setting the correct refresh rate, per app IQ settings and so on.
But that obviously doesn’t apply if you’re hosting it locally though Kodi, Jellyfin, Plex or whatever.

TBH you should be playing DRM content though smart TV/TV box apps anyway. Desktop Windows playback is more technically limited (for instance, no auto resolution/refresh rate switching) and aside from that you usually get a worse bitrate stream on a stuttery player.
I don’t even know about DRM playback on Linux.

And the discoverability pipe is breaking.
No one reads oldschool curators like RockPaperShotgun anymore. They’re barely afloat.
Generic algorithmic social media like YouTube tends to snowball a few games.
Forums are dead. Reddit is dystopian.
That leaves Steam’s algorithm, and a sea of sparsely seen solo reviewers. But there are billions of people oblivious to passion projects they’d love, and playing AAAs or gacha phone apps instead.

That’s a bit extreme. Everything from Hazelight (It Takes Two, Split Fiction) is sublime, they still have Respawn making Star Wars games. They have Sims. And (outside sports games) they’ve dialed down the “MTX meme” they were a decade ago.
…I’m not saying they’re good. But they’re nowhere near Activision-Blizzard enshittified, nor hurling towards it as fast as Xbox Studios and some other AAAs.

The base Mac Mini is not super powerful. Physically, the silicon comparable to AMD Strix Point, which you’d find in any AMD laptop.
I am not trying to rag on Apple here: their stuff is fine. It’s ridiculously power efficient. It’d be beyond excellent for a handheld like the Steam Deck, or a VR headset.
…But a plug in gaming console? That’s more ‘M4 Pro’ silicon. And what they charge for that speaks for itself.

M chips are super expensive. They’re optimized for low clockspeed/idle efficiency and pay through the nose for cutting edge processes, whereas most gaming hardware is optimized for pure speed/$, with the smallest die area and cheapest memory possible, at the expense of power efficiency.
And honestly the CPU/GPU divide over traces is more economical. “Unified memory” programming isn’t strictly needed for games at the moment.
And, practically, Apple demands very high margins. I just can’t see them pricing a console aggressively.

provides a way for micro transactions to pay out mod developers.
No.
Absolutely not.
I’m sorry, I like the idea of mod devs earning incomes, but this just opens the door to too much drama, attention farming, infighting, and trouble. Every paid mod I’ve ever seen is a hot mess that cooperates with zero other mods.
Mods should all be Apache licensed, free, with prominant support/donation links and maybe paid cosmetic features. Or a DLC/update sponsored by the dev, if they want to go that big.

The price fixing part is an issue, but they don’t technically do any illegal price fixing. They just say they don’t want to see your game cheaper elsewhere - you can drop prices elsewhere AND on Steam though.
I mean, if Amazon or Walmart tell a supplier “we’re doubling our cut, but you can’t price any lower in cheaper stores. Don’t like it? We will drop your brand and ruin you,” people scream bloody murder.
…Because that’s exactly what Amazon and Walmart do! It’s awful, and it’s not okay if Valve does it either.
EGS is a victim of Sweeney’s absolutely massive ego, but still, I think they’d have gotten a lot more business if every game on there was 20% cheaper. No one can compete with Steam on software features at this point, so it’s either niche angles (like GoG being DRM free), discount stores (eg key resellers), or ‘1st’ party discount shops like EGS could be.

To be fair, they are too big.
They just have too many employees and costs. The way they’re organized, they’re stuck with gigantic budget, milquetoast, broad appeal games just to attempt sales they need to break even, with all the inefficiency that comes at that team size… unless they fire a ton of people and split up the rest.
My observation over the past decade is that “medium size” is the game dev sweet spot. Think Coffee Stain, Obsidian, and so on.

100%.
I got the first Korean 1440p “overclock” monitor, and 60-> 110hz was like night and day many years ago. Sometimes it’d reset from a driver update (as the graphics driver had to be patched to work with overclocked DVI back then), and I’d immediately notice even poking around the web.
Some with phones. I got a Razer phone 2, and 120hz was incredible. I went from that to an iPhone 16 plus (60hz), and it feels sluggish to me.
Another caveat is that 120hz is more “convenient” and less stuttery for most video. 24fps does not evenly divide into 60, but it does for 96 or 120. An once you start seeing choppiness in video, your eyes can’t unsee it.
It’ll be interesting to see how Discord enshittifies.
It’s the default destination for the niche-interest “cozy web,” and they could go down several paths.