
This was a few patches ago, but I tried to get modded 2077 faster, and could not, at least not on my setup. And I really tried because I need every drop of FPS on my aging 3090.
…That, and I had some HDR problems anyway.
For reference, I’m on W11, but neutered severely. No defender, no background tasks, services or anything, and a bunch of power plan tweaks. On the linux side I’m running CachyOS. Tested with GoG Cyberpunk, can’t remember what patch, but it was on a shared NTFS partition, and CachyOS Proton on the linux side.

Not well though.
In virtually every instance of gaming I’ve tried, Nvidia is measurably slower on Linux than Windows (where apparently that’s not the case with AMD), with the sole exception being Java games like modded Minecraft and Starsector.
That, and (on my 3090 desktop) I still hold my breath wondering if Nvidia will make my setup blackscreen. And I’m not even using it for display out! This will continue to be a fundamental issue with the drivers closed source and separate from the kernel.
Point I’m making is, if gamers suddenly had to use linux overnight and reviewers benched it, AMD would suddenly appear much more competitive.

Yeah, that sounds dreamy. It could certainly work.
And yeah, the problem is not just Microsoft but Mojang. Mojang is an extremely conservative/careful dev, even before they got bought by MS. It’s why the game hasn’t enshittified too bad, but also why development seems to move so slow for arguably the biggest game on Earth.
Collaborating via a repo like that would be… a lot.
Again, it’d be awesome and I think it would work, but it would be a massive step even if Microsoft wasn’t in the picture.

The MultiMC dev came out as a raging anti LGBT, right? That’s why it was forked into Prism (hence the name “Prism”)
Man… there’s been a lot of drama in the MC modding scene.
EDIT:
As pointed out, this is wrong. MultiMC was involved in a separate controversy over distribution, and PolyMC had a dev kick most of the main ones out of the repo, and bigotry was involved in the later.

I thought it was compatible with a translation layer?
…I suppose that’s a big technical hurdle.
I get that. It’s like saying “just install Linux to run this,” but weird thing is OP already runs Linux and understands Android emulation, so I’m assuming their technical proficiency is enough to install a JE mod. Or maybe the mod isn’t as functional as I assume.

It has. There have been major rewrites of parts of the codebase, like Sodium, Cubic Chunk, server frameworks, just to start.
Major performance issues, and associated code fixes, have been repeatedly reported to Mojang’s tracker.
The issue is that any major modification is inherently incompatible with other major modifications, hence most persist for one version (or a few) before the devs burns out maintaining it. There are two solutions to this:
Get Mojang to pull in large optimizations. Thus far, they have been uninterested in this (though some controversy over Optifine may have left a bad taste).
Pull the changes into a modding framework. Understandably, Fabric/Forge aren’t willing to pull in a huge overhaul they’d have to maintain. Mojang may have similar feelings.
Some modifications (like Sodium) minimize vanilla changes to prioritize compatibility, and are popular to the extent that some other mods implement workarounds for them specifically. But this is rare, and it’s still problematic.

But also a relatively unified, inclusive, and liberal world government? And yes, quite xenophobic, and militaristic, and shady/oppressive with stuff like ONI. And the xenophobia was kind of understandable.
The places in the trilogy were mostly East Africa: https://www.halopedia.org/East_African_Protectorate
In other words, I’m pretty sure the Trump administration would classify the UNSC as ‘woke’ upon deep analysis. Which says a lot.

For those that don’t know, Stability AI is already a zombie, even in the local ML community. SD3 was a flop, they shed all their devs/projects worth anything, and now with Qwen/Longcat SAI is beyond obsolete.
Apparently EA didn’t get the message. They invested in a broken, burning company who’s only decent results are free and old?
…Sounds about right.

That’s the issue, isn’t it?
I see this on the internet a lot. People posit things like “wouldn’t it be awesome if these fired devs got together” or “Why don’t they make good stuff anymore? Wouldn’t it be great if somone made a thing like this old beloved thing…”
…Except it’s already happening. Or happened.
And there’s just so much noise on the internet, it’s largely unknown to the folks who’d be interested.
To be clear, I’m not blaming OP, and I’ve done the exact same thing myself. But I still find it kind of… sad.
Anyway, thanks, I am bookmarking Exodus and Archetype Entertainment now.
Hard, relativistic STL sci fi can still get super weird, see: https://www.orionsarm.com/eg-article/48545a0f6352a
To add to this, Jason Schreier is a well known, and well sourced, gaming journalist.
https://en.wikipedia.org/wiki/Jason_Schreier
But you aren’t wrong. There’s no way to know that via Bluesky unless you’ve happen to read his stuff from Bloomberg and before. It’s almost like Twitter is a terrible format for news or something…

RockPaperShotgun is my go-to, but I also tend to use ‘sorting’ features in stores and stuff.
For instance, on steam, you can filter by tags you like, like ‘co-op’ or ‘base building’ or whatever, then sort by review score to float the best to the top. And sometimes there are external sites like GamePasta (for Gamepass) with similar features for other platforms:
https://store.steampowered.com/search/
I may have better advice if there’s a certain ‘type’ of game you like. For instance, do you prefer coop with mates or an SO or something? Do you like RTSes or sandbox games or what?

You literally named a bunch of old games that absolutely have modern alternatives. From indie ‘retro’ RTS games to Mass Effect (or more dramatic MGS) feeling RPGs/shooters that flew under the radar to great and original puzzle games in the vein of Portal. Have you ever played the Talos Principle or Antichamber, for instance?
Discoverability is a huge issue, because there are so many games. AAAs do skew towards generic MTX junk, but the other side of that is their marketing sucks up finite attention.

I’m sorry, but gamers are so entitled.
We’re flooded with an incredible back catalog and a sea of gems, yet the sentiment is “small devs are fine” is totally ignorant of how, literally the vast majority of the time per the article, these small devs barely make ends meet on their genuinely good passion project.
Or they generalize that all games are junk because they haven’t even made a bare minimum attempt to shop around the sea of excellently organized stores and review sites/databases the industry has, like they expect absolute perfection in a personal TikTok/YouTube feed directed at them, then turn around and complain about paying a few bucks for an indie after dropping $600 on a GPU.
…There really are too many games because it’s so many passion projects now, and that’s… fine. It’s a lot better than the cinema situation now, for example, where indie makers are getting squeezed so hard.
But I still don’t like the entitled culture that hurts the discoverability of these smaller games and feeds the AAA slop conveyer belts.

Not really.
It may be “feel good nice” if you make a few bucks to a few hundred good reviews on a passion project, but it’s not enough to help you eat and pay rent.
And making a game is a pretty massive time sink. Not to belittle other artists, but the bare minimum time/financial investment for one game is higher than, say, a digital art portfolio or an album.

I see a lot of folks trying to blame this on Unreal, but that makes no sense in light of other Unreal games being smooth for the visual fidelity, and Gearbox having worked with Unreal for literally forever.
This is all on Gearbox, and their CEO/devs throwing gas in the fire via Twitter.
It’s honestly insane. There is clearly internal dysfunction at Gearbox, yet their CEO and leads are allowed to damage their brand to their hearts content with… no repercussions? WTF is Embracer (their parent) even doing to miss that?
but it has to involve some scaling down of both the size and cost of these projects and also player expectations, who are always demanding more, more, more, and anything less, from visual fidelity to playtime to map size, is viewed as an inexcusable downgrade, especially for something like a sequel, which is most of what the industry produces now. Something has to give, and after a lot of bending, we are on the verge of this whole thing breaking.
I kind of hate that line.
It might be true with how ridiculous some gamers’ expectation seem to be, but I have to wonder if its like a ‘Twitter mirage’.
Are people looking at, like, KCD II and BG3 or even older stuff like GTA V and thinking ‘man, if the graphics aren’t better and the world isn’t even bigger, the next game is going to suck!’
I’m not… I mean, even if I adored a particular title, I’d be happy to buy expansions instead of $300m+ gigagame, and perfectly happy with cheaper graphics as long as it looks cool.
And that’s different than jank. As a good example, Starfield technically looked high fidelity and expensive, yet felt clunky and ugly.
Heh, Hades II isn’t small at all. The bar for a “big” project has just risen to a kind of ridiculous, mostly unsustainable level.
IMO it’s a sweet spot size. Small enough to survive in a niche genre, small enough for development to not run off the rails, yet big, big enough to have a big budget and feel like a huge game.

Honestly Cyberpunk’s raytracing runs like poo compared to Lumen (or KCD2 Crytek) compared to how good it looks. I don’t like any of the RT effects but RT Reflections; both RT shadows options flicker, RT lighting conflicts with the baked-in lighting, yet doesn’t replace it if you mod it out.
Most of Cyberpunk’s prettiness is there from good old rastarization, more than most people realize.
PTGI looks incredible, but it’s basically only usable with mods and a 4090+.

Trying to run Borderlands at 4K sounds about as stupid to me as…
On the contrary, it should be perfectly runnable at 4K because its a 2025 FPS game and the cel-shaded graphics should be easy to render.
‘Unreal Engine’ is no excuse either. Try something like Satisfactory rendering literally thousands of dynamic machines on a shoestring budget with Lumen, like butter, on 2020 GPUs, and tell me that’s a sluggish engine.
This is on Gearbox, who’ve developed on Unreal for 2 decades. And ‘sorry, we’ll work on it’ would have been a fine response…
I mean this respectfully, but you were holding it wrong.
First off, Odyssey was too big, but I enjoyed it! The voiced side quests were great, especially those heavily involving Kassandra. The Atlantis DLC was sublime. But:
You don’t worry about equipment beyond your level!
Leave future quests in the journal!
Fetch quest? If you’re bored, skip it! TBH I Cheat Engined some money in.
Odyssey requires no grinding, as it has waaay too much filler as is. It is a game that’s utterly miserable if you give into completionist impulses, but pretty neat if you don’t.
…Don’t get me wrong, I didn’t particularly enjoy the combat, and the main story is so dull I don’t even remember it, aside from the Atlantis bits. It’s not a masterpiece. But I remember the experience of trekking across Greece quite fondly.