You also have the team synergy as a factor in a team based game. Even if the match is perfectly balanced if people have any grief with each other in the same team(bad previous interaction, bias against certain characters, the good old racism/bigotry against other player or just difference in playstyles) the match is doomed.
I feel like my “all-time favorite” changes depending on my mood, but if I had to pick just one, I’d probably go with The Witcher 3. That game just hit all the right notes—amazing story, incredible world-building, and so much stuff to do without feeling like pointless filler. Plus, the expansions were just as good, if not better than the base game.
I replayed the entire game after completing Cyberpunk 2077 and finished it this weekend. Sadly for me the game doesn’t hold up that well in various aspects and it was one of my favourites. The story is great, the ending is really well done, but the combat is too simple, the leveling of the game is all over the place, the RPG aspect of the game is really underwhelming and the game is just too damn long. I actually ended up enjoying Cyberpunk 2077 more at the end, but TW3 is a better game in general.
As for my “all-time favorite”, that depends.
Nier: Automata changed me, the game had a real impact on me.
Zelda BOTW is the game that made me feel happier while playing it.
Sekiro is the game that just clicked perfectly.
DAO was my all time favourite RPG but Divinity 2/BG3 both took that spot.
Chrono Trigger is the game that I’ll always remember, the singleplayer game that I’ve replayed the most.
Terraria is my favourite indie game.
I have a real soft spot for Bloodstained, I loved Casltevania Symphony of the Night and I waited so long for Bloodstained and the guys delivered what I expected. The first game that I wanted to do 100%.
To give context to the other comment, this video shows in detail many bypass for cheating in Valorant. Hacking into Kernel Anti-Cheats: How cheaters bypass Faceit, ESEA and Vanguard anti-cheats.
One particular point that’s stand out to me is Riot propaganda on how effective is the kernel anti cheat, that’s change the players perception on cheaters and even when they face a cheater they don’t believe is actually a cheater, something like: “Nah can’t be a cheater, is impossible to cheat in Valorant”
That’s my point people doesn’t care with things that doesn’t affect them directly, the Steam margin hurts a lot less the end user for them to care.
Yeah they are, but the whole argument is: Why people are praising Steam but bashing studios. I’m telling the why: For the vast majority of people what matters is the product that they consume, Steam release good stuff, the big studios are struggling to release anything good. Changing anything about how Steam operates barely impact anything about the studios and slops continues to be released. -30% with Steam and the stakeholders of the studios get 30% more money, the devs continues to be underpaid and overworked like always and the head of studio is still chasing a trend. That’s why nobody cares about Steam.
In Bioware case, the devs have had problems with the studio since DAO, most people didn’t care until Anthem, the first big failure, and they released two more bad games. If at least Veilguard was good, people will not say anything about how the devs suffered to release the game, because they received a good product.
The only reason games are so expensive is because of all the leeches above the devs, the devs could make the same amount of money they currently make while reducing a ton of overhead going to multi-millionaires and billionaires, otherwise more money could go to the devs and less to the leeches, no matter the alternative, it would be better for the consumers.
Sadly that’s only works with indie studios. Cutting 30% of steam for a Ubisoft/EA game only moves the money to Ubisoft/EA.
How Steam getting a bigger cut is impacting their products negatively? Do you really believe by decreasing the margin the game will be cheaper? Even when the same game has the same price in PS5/Xbox/Switch and PC. That’s my point people doesn’t care with things that doesn’t affect them directly, the Steam margin hurts a lot less the end user for them to care.
In the case of the Veilguard, the devs responsible for the game divulgation lied or omitted the truth about the game, like in the case of Veilguard not importing the choices of previous games was leaked and doesn’t seem like they planned to tell the audience before the release, so I can see why some people hold a certain grudge with the Veilguard devs, but it’s stupid, it’s not their decision to do things like that.
I am rooting for the demise of Bioware/EA, they have been doing bad practices for a long long time, fuck all their execs. But with their demise will happen layoffs, the only thing to do is to support the devs with their new studio, like with the games: Stray Gods or Exodus
Also, people are praising Steam, who has under 100 employees, takes 30% of the price, and doesn’t let you own you games, but bashing studios (purely greedy capitalist business too, we agree) with thousands of employees who in the end are mostly passionate devs…
One is releasing a good product and the other don’t? Most people care for their money spend.
I bought a pre-purchase once, and it was for Bloodstained.
Not only was I excited to play a new Metroidvania from the guy who made the best Metroidvania, but the price in my local currency was 1:1 to the dollar. I knew that this price was wrong and that it might go up after release. And I was right, the price increased.
Totally worth it and the game was amazing at launch.
Good games can still fail, great games can have the luxury of let people do the marketing for them.