I make sure to comment every time this game goes on sale. This game is really well done, with a great story, and good lore finding if you’re into that. Well worth over $30 easy even with it’s age. Also if you’re an SCP fan this is the closest you have to a AAA title out there currently that does their own versions of SCP items. Again, killer game, highly recommend. Wish I could play it for the first time again.
The only reason I’ve heard of this game was because I bought ‘A Game About Digging a Hole’ and they VERY lightly advertised it in that game in the form of a couple posters. Probably the least invasive marketing I’ve experienced and got me interested since I enjoyed the previously mentioned title so much. Anyway, that little excerpt aside, excited to try the demo!
I found out about this today and am hyped as fuck. Shipbreaker was such an amazing zen game for me, but god damn did I need more ship models. Modding tools would be great, or just more content. If not that, a sequel. Just overall excited and hope it doesn’t take 5 years for the next game to come out.
I played this game through early release and it is a piece of art. Heavy heavy Black Mesa vibes, except survival crafting. It took me and my friend months to get through all the content, and there were still pieces we didn’t touch. The map is gargantuan, progression is pretty straightforward. There were only a couple times we floundered and mostly that was due to us taking a break for a few days and forgetting where to go on the massive map. From a qol standpoint the only thing the game needs is a working map with better visualizations on where locations and objectives are. It is seriously worth the money, full stop.
I think a large part of why everything was segmented is they released the game into EA way too early. It made it to where they had to have a ‘gating’ system where they could stop players from going to areas that weren’t developed out of finished yet. Overall this affected the maps flow, validating all your points there. Also completely agree with the voiced narrative. Part of what made Subnautica great was the silence. It gives more room for hearing the crazy sounds around you. Instead you had some chatty voice in your head that had commentary about every damn thing.
I feel like this article is just to drive engagement? Like, if you’ve played the game, you know that she was, and literally her whole arc is about how she wants to be free and be a better person. Plus she was in indentured servitude. She was basically just a weapon of war, hence wanting to get out and be free.
Anyone here an fps vet that can give me a solid review of this game? I’m an older gamer and can’t keep up with hardcore fps play like CoD and Counter Strike. Have been tempted to give this a try but also don’t want another experience of going in and getting thrashed over and over because of skill curve.
So, asking as someone who knows next to nothing about Linux distros, what is the point of this handheld vs a Steamdeck? I feel like every company is developing their own handheld, and while I’m pro Linux I feel it’s just companies competing for market share at this point. Is there any massive benefit of Manjaro vs Steam OS / Proton?
I have a friend that was pretty much frothing at the loins about this game. He tried to convince me to preorder it, etc. I never understood the gameplay loop as it seems extremely repetitive but whatever, I’ll play something if I have a friend to play with. Heard there were performance issues so held off on ordering, and told my friend to do the same. He didn’t. Has done nothing but bitch and moan since launch day but won’t stop playing it and obviously too late for a refund at this point. Silly fucker.
First: Nobody gives a shit about the ray tracing craze, like not really. It applies to a thin margin of games, and is an option easily turned off or avoided. Seeing as AAA games are most of the ones developing for it anyway, and seeing as most of those are utter shit, yeah I’m not buying into the craze and spending obnoxious amounts of money on it.
Right but that’s partially my point. They put those energy types in the game with complete production lines meaning they do want you to have those as options. I used to horde waste in a ‘nuclear pit’ in one of my previous playthrough, but that’s obviously not the best route and isn’t Fixit approved! Silly lore aside though would just be nice to have fun setting up all that and it be a teeny bit worth it.
I also feel nuclear and the other related ‘fuel rod’ types need adjustment to make them worthwhile as currently to get rid of waste it’s a negative sum in the end aka it costs more energy to produce then you get out of the loop. Especially since you can collect somersloops and completely negate most end game energy needs.
If it ever releases. I’ve been dying for it to come out. Hope it’s worth the wait!