Carighan Maconar

The strength of life to face oneself has been made manifest. The persona Carighan has appeared.

  • 96 Posts
  • 760 Comments
Joined 2Y ago
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Cake day: Jul 01, 2023

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Does it not, for example, have weirdly oversized emoji in the picker on your phone and this breaks the kaomoji?


With FUTO it feels nearly perfect, only issue is that in daily use I write a weird mix of German and English even in the same sentence, and hence I need full mixed-language input which it doesn’t seem to support (yet).


Haha, thanks for giving it a serious answer, I was just making a silly joke. 😅🫶


How does doing it again under a different URL change anything? Or do you inherently fail to understand that the problem isn’t about a specific site?


I mean the same is true of Youtube or “content creator” culture as a whole, only the money pile there is too big to have imploded (so far).


Are FOSS apps inherently for newbs? Since you gave it the sprout marker from FFXIV?


I wish Heliboard was usable, but it has so many small but show-stopping bugs or omissions.

I know, I know. Should fix it myself and do a pull request. Hopefully one day got time for that, like fixing the over-scaled emoji picked (that breaks kaomoji due to the scaling) or the lack of a search box there. It’s easily the closest FOSS keyboard to the big two (Gboard and SwiftKey), so with a bit more work it could really compete with them I feel.


Happens automatically if you put the birthday on the contact, too


Yeah it’s a shame Google dragged it’s feet so long and unlike all the crap they advertise but then release only. For the US for the next 6 years, they never went loud about this. So much the easiest way to share.


Was this before all the QoL updates around saveable production controls and easily seeing which builds what?


I agree, easily the city builder I sunk the most hours into in the last 10+ years compared to all other ones combined.

They also keep adding to it with more world events, a new resource (salt), new biomes, and with the expansion a whole new race.


I find it fascinating how prude other people are from what is the level of “normal” in my social circle.

As if I don’t proudly rock that Subverse and Aurelia on my Steam Library! 💗


So far we don’t know this’ll be tailored for solo, either.


Because From. That’s the kings of nonsensical stuff like that.


Yeah I thought the same, of course this all costs performance.



> As we can see, there is a small performance hit with NVIDIA App. However, it’s nowhere close to what has been reported. On our PC system, it’s around 4-6%. And that’s mostly in CPU-bound areas. For instance, in Indiana Jones which is a GPU-bound game with Path Tracing, there isn’t any performance hit at all. Ridiculous that this was even a discussion.
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I mean she seems semi-retired, so I was expecting her not to return tbh.


Because people keep buying Xiaomi and Samsung shit that’s loaded with crap (at least over here, I understand this varies massively by region).


You mean the play store? Yeah sure, I use the official repos on all my devices.


So we’re using a bad mechanism (exclusivity deals) to make people use an inferior product (Epic vs Steam), but “It’s totally going to be better for you in the future bro, trust me!”.

I’m sorry, but can we make it sound any more like a scam? It’s not quite there yet. Can you add something with crypto or AI or an MLM?

Epic has a lot of money, they should find a way to offer a better service in some ways like Gog does.


Same. Fehlt like a very early game experiment.


Nothing, I got more than enough games left to play:

  • Xenoblade Chronicles 3 DLC
  • Shadow Gambit DLC
  • Tactical Breach Wizards
  • AI2 Nirvana Initiative
  • Unicorn Overlord
  • Mario&Luigi Brothership
  • Against The Storm

… and actually a bunch more I can’t even recall right now…




I mean yeah, no shit. The steam forums could be removed at no loss to the human race, in fact it’d remove a non-negligible percentage of all really shitty talk on the internet if they deleted everything entirely.



It sounds like they actually control quite a lot.

Turns out, when you do something clearly not okay and then actively go and taunt the people who could sue you for it with it, they might just, you know, do that. Since you actually went and asked them about it.


Yeah it’s the same when people say this about FFXIV, which does have an extensive money-shop for extra mounts/animations/skins/etc.

They’re pricey as hell, but at the same time the only thing you ever might feel pressured into getting are:

  • Fantasia (character do-overs) after enough years because you feel like you’ve seen enough of this face and want another one and want to finally become a cat-girl like everybody else is! The game does however give you two for free, and we’re soon getting a third one, at least temporarily.
  • Character boosts if your friends are being assholes and berate you for not skipping the story (seen it happen) and it starts to get to you, instead of what 99% of the community does which is the exact opposite and encouraging everyone to take their time however many many months that might be. 😅

Someone owned a patent for minigames on the loading screen which is why we did not get thise after Broken Sword. At least that expired, so now for example we got Mario Party Jamboree doing it again.


Oh yeah definitely. The expansion was such a cool thing, and the limited scope really helps it rather than hurting it.


one of the greatest stories in this medium

I mean admittedly I don’t read cyberpunk as a genre, but as an avid reader I find that hard to believe. My two standout sub-stories are the intro heist and the expansion’s main story, and while those are awesome, they’re not exactly literary masterpieces. The rest of the game’s story is… amateurish? But not in a bad way? Like, it’s servicable as the thin motivational veneer you expect from an open world game, and doesn’t stand out either way, which is more or less what you want from your open world story: To not get in the way. The last few parts are quite bad though and show how much the story must have been cut apart and pieced together to fit a release date.

Is it really outstandingly good comparing other cyberpunk works?


My opinion is… so and so?

I gave up on it initially, annoyed by it’s deluge of bugs coupled with the overall tepid and empty-feeling design.

I gave it a serious go a year ago after also getting the expansion. I wanted to not use any mods but ended up having to use one anyways, as CDPR still couldn’t be arsed to fix some keys being hardcoded so changing your keyboard layout is annoying as stuff gets in the way. Luckily, fans fixed that issue and made all keys rebindable. <3

I will say… I enjoyed it. It’s nothing superb to me, but it was a thoroughly enjoyable romp. It’s big upside were the visual design, in particular during the expansion and its high points like the top floor of the tower or the sequence at the space port, the great voicework and Songbird and when you meet her really is a standout in both visual and scene design. I also liked the expansion and the tutorial stories a lot.
It’s weak points to me were the open world itself which feels pointless and a thin, lifeless, facade plus the main story itself. Character progression was also super broken back in the days but by the time I played felt a lot better, so I’m not really holding it against the game. That being said, there were still quite a lot of bugs and glitches. Nothing major a reload here or there could not fix, but still annoying, considering how long the game has been out.

So yeah, solid 7/10 for me. The expansion is fantastic, wish the whole game were like that!


To me the big drop in noticable internal politics happened somewhere shortly before or around the Overwatch release.

The original design of that game as-released showed a lot of the old design paradigms of Blizzard. But then all post-release direction was the “new” Blizzard, focus on e-sports, numerical balance over gameplay feel, competition over social engagement. The game is an interesting showcase for the fall of Blizzard as a whole in a lot of ways.


IMO the best indie game currently on the market overall, and definitely the by-far leading in puzzle/logic games.

Such an amazing experience. The underlying pacing is so genius, where the game snowballs. Slowly at first, then faster and faster and faster as you finish.

Also, that scene with that music is just amazing when it kicks in, and really threw me for a loop when it happened. “The fuck?!”


Yeah I suspect they own the remaining titles. So there’s no cost to keeping them on there. I was also really surprised they keep swinging at the concept, considering how tepid the reception was beyond the original internet hype for Bandersnatch. Which makes sense, people don’t watch movies to actively be ready to press a button on short notice, you don’t exactly sit down on the sofa to go “Oh I know, how about 1,5h of QTE threat?”.

It’s a very cool concept, but one that targets the wrong audience, basically.


Yeah but have you seen the cutscenes of DA:V?

If that childish word salad sounds “preachy” to you, you need to go to a different preacher! Yours can’t even english.

How can this sound preachy to anybody? Has the fascist right lowered their own standard of education enough to where they think Marvel-style dialogue is normal?!


I mean despite how I feel the linked article’s author uses a type of language that makes me wary of them, I kinda agree. The utterly Marvel way the game talks about things combined with the inane inability to ever have any conflict, negatives or issues combines to essentially make a mockery of very real issues.

And I’m sorry, it’s one thing to want to use art to showcase real issues and poke at them and shine a spotlight onto them. That’s good, personally I want art to do that. But when you essentially use it as a joke piece due to the inherently non-serious nature of all your scenes, it just becomes even worse than not doing it. 😔 Please don’t shine a light onto serious topics if the only thing you use the light for is to point and laugh and mock.


Dragon Age: The Veilguard’s Clumsy, Preachy Political Messaging Does More Harm Than Good
Not sure how particulary I think about it. I kinda agree though because, honestly, I genuinely **like** prodding at RL-issues in my video games, but if the best the writers can do is some MCU-level shit that I would expect in Forspoken or Fortnite, then I really wish they'd not. It just feels like making fun of transgender people with how terrible the scene's dialogue is (there's a video in the article). Plus, as the update says, they couldn't even be arsed to search through the previous games for whether this was already talked about. Sigh. Still, the game is far better than I expected it to be, so this isn't just a rant, but I wish the dialogue in particular had decent writing behind it, it breaks immersion near-constantly even if the general scene and story were done well.
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Yeah and it seems to be accelerating. I noticed just this week how multiple companies had “We’re also updating on Bluesky now, here’s our official acount:”-posts.


After my GPS 3 Ultra, never buying MobVoi again, ugh.

Such a sad experience. Started out well, got updates 2-3 years later after apps stopped working due to the old OS version, and then those updates broke the entire experience.

The hardware is really nice. The software is so bad that I go out with a Wundr watch half the time now. A mechanical watch. Yes. Because fuck Mobvoi and their way of making you appreciate non-smart watches.


I’m sure Google wants to keep the difficulty level for end users high enough that it remains niche.

I really do not think they need to. We tech communities massively overestimate the desire and even contextual awareness (and desire to have such awareness) of regular users to engage with these topics.

Keep in mind that the vast majority of Firefox users - a browser inherently more used by tech-savvy people! - have 0 addons installed. And probably 0 desire to change this. Or to even waste thought seconds on considering whether to change it.

To users, smartphones are tools. Like hammers. If it stops being a useful hammer, do you take the head off and re-forge it? No, you buy a different hammer that does what you need it to do.



Slowly getting really excited for this. Between the demo and now the scenes showing here, I'm starting to really dig the new visuals, and the voice work in the playable part was **fantastic**. More Max! 🏳️‍🌈
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Shadows of Doubt Review Thread [~70 avg, ~70% recommend]
Game Information -------------------- **Game Title**: Shadows of Doubt **Platforms**: - PC (Apr 24, 2023) **Trailers**: - [Shadows of Doubt Early Access Launch Trailer](https://www.youtube.com/watch?v=ymMy-n3Bak0) - [Shadows of Doubt: March 2022 Gameplay Video](https://www.youtube.com/watch?v=hgY_7_S84pA) **Developer**: ColePowered Games **Publisher**: Fireshine Games **Review Aggregator**: **[OpenCritic - 71 average - 67% recommended - 10 reviews](https://opencritic.com/game/14865/shadows-of-doubt)** Critic Reviews ------------- **[CGMagazine](https://opencritic.com/outlet/82/cgmagazine)** - [Justin Wood](https://opencritic.com/critic/8041/justin-wood) - [4 / 10](https://www.cgmagonline.com/review/game/shadows-of-doubt-console-review/) >Shadows of Doubt as an idea is incredible; even the PC version of the game is fantastic; the console version, however, is riddled with issues that make it almost unplayable in its current state. ------------- **[Cerealkillerz](https://opencritic.com/outlet/465/cerealkillerz)** - [Julian Bieder](https://opencritic.com/critic/3391/julian-bieder) - *German* - [8.4 / 10](https://cerealkillerz.org/review-shadows-of-doubt-ein-frische-wind-den-das-detektivspiel-genre-schon-lange-noetig-hatte/) >Playing detective has never felt so organic! The procedurally generated map, which can be explored completely freely, offers a wide variety of ways to track down a perpetrator - or to end up in a dead end. Gameplay systems centred around stealth, profiling and physical confrontations and status effects, a social credit system or upgrading implants create a depth of gameplay that is unheard of in this genre. >However, one drawback is the repetitive process of filling in the form at the end of the case. Shadows of Doubt is unfortunately still full of bugs and glitches in its current state, but this should be tolerated in case of the first fully-fledged sandbox detective game. ------------- **[GamesRadar+](https://opencritic.com/outlet/91/gamesradar-)** - [Joel Franey](https://opencritic.com/critic/3423/joel-franey) - [3.5 / 5 ](https://www.gamesradar.com/games/simulation/shadows-of-doubt-review/) >What emerges is a genuinely impressive engine for generating narratives somewhere between Raymond Chandler and Philip K. Dick, but riddled with errors and overlooked features. ------------- **[God is a Geek](https://opencritic.com/outlet/111/god-is-a-geek)** - [Chris White](https://opencritic.com/critic/582/chris-white) - [8 / 10](https://www.godisageek.com/reviews/shadows-of-doubt-early-access-review/) >Shadows of Doubt is an incredibly smart and intricate detective thriller, giving you tons of freedom that can be both a blessing and a curse. ------------- **[God is a Geek](https://opencritic.com/outlet/111/god-is-a-geek)** - [Chris White](https://opencritic.com/critic/582/chris-white) - [8 / 10](https://www.godisageek.com/reviews/shadows-of-doubt-review/) >Shadows of Doubt may have a few problems that hold it back, but it's easily one of the most ambitious and exciting games of the year so far. ------------- **[PC Gamer](https://opencritic.com/outlet/162/pc-gamer)** - [Joshua Wolens](https://opencritic.com/critic/9577/joshua-wolens) - [83 / 100](https://www.pcgamer.com/games/sim/shadows-of-doubt-review/) >One part detective sim and one part chaos generator, Shadows of Doubt lives up to its influences as an immersive sim that actually makes good on its ambitions. ------------- **[Pro Game Guides](https://opencritic.com/outlet/892/pro-game-guides)** - [Connell Watson](https://opencritic.com/critic/10641/connell-watson) - [4.5 / 5 ](https://progameguides.com/shadows-of-doubt/shadows-of-doubt-review-indie-at-its-finest/) >An extremely addictive and satisfying core gameplay loop combined with exceptional gameplay, immersion mechanics, an outstanding setting, and a strong, fitting visual style make this an indie title for the history books. There is nothing like this out there, and I'd be shocked if there's anything like this again. ------------- **[Rock, Paper, Shotgun](https://opencritic.com/outlet/270/rock-paper-shotgun)** - [Brendan Caldwell](https://opencritic.com/critic/1592/brendan-caldwell) - [Unscored](https://www.rockpapershotgun.com/shadows-of-doubt-review) >Being a hapless detective in this superior cyber-noir will see you battle with your own brain as well as the game's bugs. Just try not to break into the wrong apartment. ------------- **[Use a Potion](https://opencritic.com/outlet/486/use-a-potion)** - [9 / 10](https://www.useapotion.com/2024/09/shadows-of-doubt-pc-review/) >Shadows of Doubt is simply brilliant, with its sleuthing gameplay loop proving clever, creative, and unpredictable in design to ensure that each case you solve will keep you fully immersed in its fascinating world. I was constantly amazed at how deep each case would go, and with cities on offer that are packed with citizens to interrogate and locales to explore, it’s hard not to feel blown away by the scale of it all. I haven’t played anything quite like it before, and whilst it does have some imperfections and some cases can leave you flummoxed for a little longer than I’d have liked, Shadows of Doubt offers the best representation of ‘solving a murder’ that I’ve EVER seen in gaming. ------------- **[XboxEra](https://opencritic.com/outlet/758/xboxera)** - [Jesse Norris](https://opencritic.com/critic/7583/jesse-norris) - [6 / 10](https://xboxera.com/2024/09/23/shadows-of-doubt-review/) >Shadows of Doubt should be great.  A lack of variety leads to repetition so quickly that I can’t recommend this 1.0 and console release.  If the devs continue supporting the game with new content, especially something more directed like the tutorial mission, then it could potentially become an indie classic.  For now, though the game is a mere shadow of its potential. -------------
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This is going to be one of those "Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft"-situations, isn't it?
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I personally always dislike it, too. There are two reasons you might want to do this as a dev, of course. One of them I feel kinda half-asses your design, if you don't want to get a threat or failure during gameplay to get into the way of your storypacing, **just make a visual novel**. Or at least something like SOMA, Amnesia or Still Wakes The Deep. Or alternatively, if you want to make a game explicitly made for children that's okay, but then also do the marketing a bit more kid-centric IMO. I dunno, maybe this one is actually genuinely meant for children, but some of the humor and writing doesn't feel that way if I'm honest. Princess Peach does this more thoroughly: It is the same "handholding 100% of the time", but it's also **very** obviously meant to be played primarily by relatively small children!
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Text copied and pasted from the linked Steam update (there's also a video showcasing things): **Brand New Gameplay Presets** You wanted a challenge, more variety, and more control over... everything! So we've given it to you. Starting today you can modify your trips in the Zone with 7 new presets: Pacific Drive The standard Pacific Drive experience - a Pacific Drive through the Olympic Peninsula. Scenic Tour Crafting requirements, resource consumption, driving difficulty, hazards, dangers, storms, and damage are all lowered or disabled. The player cannot die. A scenic route through the story of Pacific Drive. Joyride The same gameplay and tension as Pacific Drive, but gathering, crafting, and research requirements are all lowered. Damage and failure penalties are minimal. A Sunday Drive Focus on the Olympic Peninsula with minimal interruptions Nuclear Journey Every map will be filled with low dose radiation that is harmful to the player. Storms are faster and stronger, hazards and damage are more plentiful. An unpredictable, irradiated journey that only the car can protect you from. Mechanic's Road Trip Terrain and the status of the car impact driving more. Items to repair the car are more costly to craft, and can't be crafted on a run. A challenging drive and susceptible car will provide a test of your forethought, problem solving, and automobile experience. Olympic Gauntlet All aspects of the game are much harder - An extreme gauntlet to challenge the most dedicated Breachers. Iron Wagon All aspects of the game are much harder, and failing a run will delete your save file. An extreme gauntlet to challenge the most dedicated Breachers, with no room for failure. It doesn't end there though, you can create your own presets with over 50 new settings in addition to the base game's existing options. Tune and tweak your trips to be as punishing or as pain-free as you'd like, all from the same menu. **New Paintable Parts and Collectible Cosmetics** Unleash your inner artist and further customize your heroic wagon! Bumpers and wheels are now fully paintable. It's fully possible for you to create the best and brightest clown car station wagon imaginable, or black out your rig for a more Mad Max style adventure. Along with the new paintable surfaces, we've add two new collectible cosmetics to find out on a trip - an antenna topper and mirror hanger that fit in pretty well with the surreal, fantastical elements of the Zone. **Play Custom Music from Local Storage (PC ONLY)** Now that you've got a custom car... how about some custom tunes? One of the most requested features from the community was the ability to use your own playlists and music in game - and we're happy to say that this feature is also included in todays update. For PC players, you can now load your local music into a folder via local storage and Pacific Drive will pull it into the game. You'll be able to kick back and listen to it in the garage via the Jukebox or out on the road through your old station wagon speakers. Songs are loaded from `%localappdata%/PenDriverPro/Custom/Radio/` folder, and this feature supports .wav, .mp3, and .ogg files, as well as simple .m3u/.m3u8 files. Playlist files may point to an external internet radio stream as well (if the stream type is supported). Enabled in the Audio settings category, can choose to have no custom music (Default), a mixed playlist of default music and your custom set, or exclusively your own music. Reminder: If you are streaming the game or otherwise creating content, you could be at risk of DMCA strikes or content restrictions on platforms like Twitch and YouTube if you are playing copywritten music through Pacific Drive’s in game radio. Use this feature responsibly, and at your own risk. **The Anomalous Cosmetic Pack** Last but certainly not least... we have a new cosmetic DLC pack available! This Anomalous set features parts and decals that pay tribute to your favorite weirdness from out in the Zone. Included in this cosmetic DLC: Mailbox Bunny (Bobblehead) Sawblade (Hood Ornament) Tourist (Shifter) Anchor (Steering Wheel) Vacation (Sticker Pack) Anomaly (Decal Kit) Our paid cosmetic DLC packs allow Ironwood to continue to support the game with content updates just like this one! Stay tuned towards the end of the year for upcoming details about our Winter update and more - Pacific Drive just keeps getting bigger and better and we're very thankful that you're all along for the ride.
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This emoji summarizes it perfectly: 🤢
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This is looking pretty good. I'm especially excited about them taking key bindings seriously, with even class-specific binds. Coming fresh off of Avatar Frontiers of Pandora - which I loved - where Ubisoft could not even be arsed to make key rebinding **usable** by having several hardcoded functions on E and F, absolutely crucial buttons that both block using ESDF to move (as is proper, as per Tribes) or using a lefty keybinding setup near the numpad for us 96% users. Don't get me wrong, this is still the successor to the severly undercooked if well-designed DA2 and then the big but also super tepid and boring DAI. Not truly excited about the game as a whole, and definitely not going to get this before a few patches have passed fixing the worst bugs. But for as laughable as the first trailer was, it's now looking... quite good?
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> The closed alpha consists of two thrilling modes - Hotzone and Team Deathmatch - across three different maps (Ozone, Zenith and Frontier) and grants players an early look at each of its three factions. There is no time or match limit during the alpha, and it is free to play. > Iterating on the initial game’s success, 1047 has rebuilt Splitgate 2 from scratch. Suit up and portal into the action as an elite Ace, choosing between three factions - each with their own distinct abilities tailored to a variety of playstyles. Mix and match to create the ultimate team and play together to master Splitgate 2’s fast-paced combat unlocking new capabilities along the way.
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From the article: > On the whole, Bloober's Silent Hill 2 sometimes seems more... visually led than it should. There's an innocent airiness and spaciousness to it, for all the shadows and grime, with puddles that grandly reflect the clouds and sumptuously imagined interiors that speak to an antiquated fixation with extravagant lighting effects and photorealistic fine-detailing for its own sake.
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The big one here is IMO the change in respawn systems, from group respawn (the thing they custom-made for Season 7) to a more standard wave respawn system: > So those things were great, but the biggest problem with Group Respawn was how dying first often led to getting “buried” by a long sequence of teammates dying in a row, making your respawn time a lot longer. This meant their respawn times were generally shorter, but it also meant yours was longer. Wave Respawn fixes that by ensuring your respawn time will always be shorter than the default if another hero was already dead. Though the statistic with group respawn is truly interesting, about how it made a much bigger difference in particular in the highest ranks. Which is curious, as you'd also assume that in those ranks, people would have known to stay back and wait for their respawning teammates, which in a way is all group respawn ever did, forcing that.
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Excited as all hell, this looks really really beautiful in remastered. 😮
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If someone finds the dark mode or knows where I left my pair of sunglasses, let me know. 😑
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Game Information -------------------- **Game Title**: Arranger: A Role-Puzzling Adventure **Platforms**: - Nintendo Switch (Jul 25, 2024) **Trailer**: **Developer**: Furniture & Mattress **Review Aggregator**: **[OpenCritic - 78 average - 75% recommended - 22 reviews](https://opencritic.com/game/17019/arranger-a-role-puzzling-adventure)** Critic Reviews ------------- **[AnaitGames](https://opencritic.com/outlet/691/anaitgames)** - [Víctor Manuel Martínez García](https://opencritic.com/critic/6087/v-ctor-manuel-mart-nez-garc-a) - *Spanish* - [9 / 10](https://www.anaitgames.com/analisis/analisis-de-arranger-a-role-puzzling-adventure) >Furniture & Mattress' debut game moves all its threads with surgical precision to get puzzles and adventures to share a triumphant close-up. ------------- **[CGMagazine](https://opencritic.com/outlet/82/cgmagazine)** - [Jordan Biordi](https://opencritic.com/critic/378/jordan-biordi) - [8.5 / 10](https://www.cgmagonline.com/review/game/arranger-a-role-puzzling-adventure/) >Arranger: A Role-Puzzling Adventure made sliding-block puzzles fun and interesting. That in and of itself is the highest praise I could give it. ------------- **[Checkpoint Gaming](https://opencritic.com/outlet/563/checkpoint-gaming)** - [8 / 10](https://checkpointgaming.net/reviews/2024/07/arranger-review-a-beautifully-pieced-together-game/) >Players who enjoy casual puzzle titles are sure to find something to love in Arranger: A Role-Puzzling Adventure. With its beautifully hand-drawn world and original puzzle mechanics, Arranger offers a compelling story world with engaging puzzles that are great for puzzle fans, both young and old. The world's grid system creates a novel way to interact with engaging puzzles while also expanding on the story world. If you're looking for a hardcore puzzle challenge, Arranger might not be for you, however, if you're looking for a casual experience with colourful graphics to boot, Arranger will be a great fit for your library. ------------- **[Eurogamer](https://opencritic.com/outlet/114/eurogamer)** - [Christian Donlan](https://opencritic.com/critic/753/christian-donlan) - [4 / 5](https://www.eurogamer.net/arranger-a-role-puzzling-adventure-review) >This is a lovely mixture of puzzling and exploration, with a delirious wraparound twist. ------------- **[Final Weapon](https://opencritic.com/outlet/727/final-weapon)** - [Saras Rajpal](https://opencritic.com/critic/9891/saras-rajpal) - [3.5 / 5 ](https://finalweapon.net/2024/07/22/arranger-a-role-puzzling-adventure-review-an-addictive-delight/) >Arranger: A Role-Puzzling Adventure is an addicting and fun title with a beautiful art style and a near flawless performance, regardless if you're playing on docked mode or handheld mode. Despite the short runtime, a lack of any content for completionists, and puzzles that often feel obtuse, Arranger is bound to at least put a smile on your face, even if you're just a casual fan of the puzzle genre. ------------- **[GameBlast](https://opencritic.com/outlet/797/gameblast)** - [Alexandre Galvão](https://opencritic.com/critic/7692/alexandre-galv-o) - *Portuguese* - [7 / 10](https://www.gameblast.com.br/2024/07/analise-review-arranged-a-role-puzzling-adventure.html) >Arranger: A Role-Puzzling Adventure stands out for its originality and charm, offering a magical and compelling experience. The soundtrack, charming art direction and plot help create an immersive, captivating atmosphere. However, the gameplay, while innovative, presents challenges that may hinder the player experience due to execution issues and the lack of adequate support during critical moments. Jemma's journey is full of lessons about friendship, trust and courage, making it a pleasant adventure to play through despite the obstacles that demand constant attention to this world's logic. ------------- **[GameXplain](https://opencritic.com/outlet/315/gamexplain)** - [Thomas Arnold](https://opencritic.com/critic/1718/thomas-arnold) - [8 / 10](https://www.youtube.com/watch?v=-BGuyIpUfdI) >Video Review - Quote not available ------------- **[God is a Geek](https://opencritic.com/outlet/111/god-is-a-geek)** - [Lyle Carr](https://opencritic.com/critic/6583/lyle-carr) - [9 / 10](https://www.godisageek.com/reviews/arranger-a-role-puzzling-adventure-review/) >Arranger: A Role-Puzzling Adventure is an engaging puzzle game full of heart, charm and a whole lot of variety. ------------- **[Guardian](https://opencritic.com/outlet/27/guardian)** - [Keza MacDonald](https://opencritic.com/critic/230/keza-macdonald) - [4 / 5 ](https://amp.theguardian.com/games/article/2024/jul/25/arranger-a-role-puzzling-adventure-review) >It definitely exhausted my brain from time to time – now and then I was just shifting stuff around in circles because I couldn’t figure out how to make three blocks land on three separate switches at the same time, as the conveyor belt logic of the puzzles temporarily eluded me. But more often I felt locked in, darting around the levels and arranging them almost on instinct, feeling as if I was playing Tetris. Having reached the end of Jenna’s adventure, I am definitely done with block puzzles for a while – but rarely do you play a game that explores one good idea as thoroughly as this. ------------- **[Kotaku](https://opencritic.com/outlet/276/kotaku)** - [Kenneth Shepard](https://opencritic.com/critic/491/kenneth-shepard) - [Unscored](https://kotaku.com/arranger-role-puzzling-adventure-review-puzzle-game-1851600269) >Arranger is a brisk adventure, but it’s filled with so many clever, perfectly executed ideas that by the time it was over, I was just left wanting more. Jemma’s story might be over by the end, but I’d love to see Furniture & Mattress add new puzzles in future updates because the team has such an immaculate, clever eye for what makes puzzle games so satisfying. Now I’m just waiting for my memory of the game to fade so I can go back and try to solve those puzzles with fresh eyes once more. ------------- **[LadiesGamers.com](https://opencritic.com/outlet/734/ladiesgamers-com)** - [Paula Moore](https://opencritic.com/critic/6787/paula-moore) - [Loved](https://ladiesgamers.com/arranger-a-role-puzzling-adventure-reivew/) >Arranger: A Role-Puzzling Adventure is a game focused on the core experience of exploration and puzzle-solving. It brings a refreshing twist to the RPG genre. Its innovative grid system, storytelling, and visuals make it a standout title for me on the Nintendo Switch. > >The game’s unique approach to movement, exploration, and combat, combined with its story, ensures that it will leave a lasting impression on players. Whether you’re a seasoned gamer or new to the genre, Arranger is an adventure worth embarking on. ------------- **[Metro GameCentral](https://opencritic.com/outlet/75/metro-gamecentral)** - GameCentral - [8 / 10](https://metro.co.uk/2024/07/25/arranger-a-role-puzzling-adventure-review-a-puzzle-game-plot-21299204/amp/) >Puzzle game meets narrative adventure in this funny, beautifully written, indie game whose unusual grid-sliding mechanic is elevated by its characters and story. ------------- **[Nindie Spotlight](https://opencritic.com/outlet/570/nindie-spotlight)** - [Justin Nation](https://opencritic.com/critic/3723/justin-nation) - [9 / 10](https://www.youtube.com/watch?v=Ce4yoDtkBik) >A smart, and simply different, mix of puzzle and RPG elements that feels fresh ------------- **[Nintendo Life](https://opencritic.com/outlet/136/nintendo-life)** - [Alana Hagues](https://opencritic.com/critic/159/alana-hagues) - [8 / 10](https://www.nintendolife.com/reviews/switch-eshop/arranger-a-role-puzzling-adventure) >Arranger: A Role-Puzzling Adventure dares to be different, and it succeeds with aplomb. By interweaving a heartwarming and inclusive story with addictive gameplay, Furniture & Mattress teaches us that puzzle games can be more than just a vehicle for making the cogs in your brain turn. If you're looking for pure puzzling, then the game won't be for you, but a simple story and simple gameplay loop are both elevated to new heights because of the thought and care that's gone into them. ------------- **[Press Start](https://opencritic.com/outlet/491/press-start)** - [James O'Connor](https://opencritic.com/critic/2976/james-oconnor) - [7.5 / 10](https://press-start.com.au/reviews/nintendo-switch/2024/07/22/arranger-a-role-puzzling-adventure-review-the-good-kind-of-sliding-block-puzzle/) >Arranger takes a type of game puzzle that is often irritating and turns it into something pretty cool – even if some of that frustration remains. It's absolutely gorgeous and full of interesting mechanical ideas, and though its core premise isn't the most exciting, it makes a strong argument for its own existence. ------------- **[Push Square](https://opencritic.com/outlet/25/push-square)** - [Stephen Tailby](https://opencritic.com/critic/942/stephen-tailby) - [8 / 10](https://www.pushsquare.com/reviews/ps5/arranger-a-role-puzzling-adventure) >Arranger is a delightful puzzle adventure game that we thoroughly enjoyed from beginning to end. Its tile-sliding puzzles are simple but well designed, and new ideas are introduced at a steady rate, adding variety without overcomplicating things. On top of that is a lovely, positive tale that gets its message across with a good dose of humour. There are some narrative loose ends we'd like to have seen addressed, but really there's very little to pick at here. It's a charming, well presented game well worth sliding into your schedule. ------------- **[Rectify Gaming](https://opencritic.com/outlet/355/rectify-gaming)** - [10 / 10](https://rectifygaming.com/review-arranger-a-role-puzzling-adventure/) >Arranger: A Role-Puzzling Adventure is a true masterpiece that sets a new standard for indie games. Its innovative gameplay mechanics, unique world design, and captivating narrative come together to create an unforgettable experience that will leave players eager for more ------------- **[Rock, Paper, Shotgun](https://opencritic.com/outlet/270/rock-paper-shotgun)** - [Alice Bell](https://opencritic.com/critic/1708/alice-bell) - [Unscored](https://www.rockpapershotgun.com/arranger-a-role-puzzling-adventure-review) >Arranger is funny, surprising, and builds a simple movement puzzle concept into complex, layered head-scratchers. It's a very charismatic puzzle game that won't outstay its welcome. ------------- **[Siliconera](https://opencritic.com/outlet/793/siliconera)** - [Jenni Lada](https://opencritic.com/critic/342/jenni-lada) - [6 / 10](https://www.siliconera.com/review-arranger-makes-you-consider-every-action/) >I appreciate Arranger: A Role-Puzzling Adventure and what it sets out to do, as the concept is great and some puzzles are thought-provoking. ------------- **[TheGamer](https://opencritic.com/outlet/731/thegamer)** - [Axel Bosso](https://opencritic.com/critic/6341/axel-bosso) - [3.5 / 5 ](https://www.thegamer.com/arranger-a-role-puzzling-adventure-review/) >Arranger: A Role-Puzzling Adventure is both a pleasing and frustrating puzzling journey that leaves you thinking both about the steps you make in-game and the ones that you might or might not make in your real life. This could have just been a small game about a cool and strong mechanic, but it ended up being ------------- **[Video Chums](https://opencritic.com/outlet/624/video-chums)** - [A.J. Maciejewski](https://opencritic.com/critic/5170/a-j-maciejewski) - [4 / 5 ](https://videochums.com/article/old-school-console-games-part-4#arranger-a-role-puzzling-adventure) >As one of my new favourite indies of the year, Arranger: A Role-Puzzling Adventure is a joy to play with its unconventional puzzles. ------------- **[video games are good](https://opencritic.com/outlet/837/video-games-are-good)** - [Nathan Hermanson](https://opencritic.com/critic/8905/nathan-hermanson) - [9 / 10](https://www.videogamesgood.com/post/review-tile-and-error-find-belonging-in-arranger-slide-puzzle-world) >Arranger: A Role-Puzzling Adventure is an explosion of creativity. The team of artists behind it turned one simple concept into an adventure worth taking, turned simple tiles on a grid into a world full of imaginative concepts, and, hopefully, will turn many more slide puzzle strangers into converts overnight. > >If you're looking at the hefty 2024 gaming season and wondering if you should slide some pieces around to make space for Arranger, I say leave the space open and you won't regret it. -------------
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This is one of those genuinely funny bugs, tbh. I remember Singles 2, the slightly more naughty competitor from years ago, had a ton of these weird quirky interactions, like masturbating with guests around and stuff.
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From the article: > "Play is an integral part of human evolution and learning," she says, mentioning that this is a topic she covers in her book. "Gaming, being the most refined form of play in our time, has much to offer. Instead of focusing on what gaming is not, it's more effective to showcase its true essence. The industry's effort to create a more diverse range of games, beyond merely violent and intense ones, will help showcase the broad spectrum of gaming as an expression of creativity."
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Ubisoft First Quarter financial report
Interesting bits: > Net bookings of €290.0 million, ahead of target of around €275.0 million > As Ubisoft progresses on expanding its presence in GaaS-native experiences, a strong pipeline of content for current Live titles was also presented at Ubisoft Forward 🤮 > Ubisoft shareholders approved all resolutions on the agenda of its Annual General Meeting held on July 11 by a very large majority highlighting the strong confidence of the shareholders in Ubisoft’s strategy. In particular, the shareholders voted for the renewal of Yves Guillemot’s as director. 😑
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What's interesting to me is of course how cheaply Bioshock got made compared to today's blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly. Too many managers to pay and as a result too high personel costs, I would assume. :<
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Also free to keep on Steam [here](https://store.steampowered.com/app/628290/All_Walls_Must_Fall__A_TechNoir_Tactics_Game/). I have not personally played it yet, though I have seen it before. Seems above-average, if far from perfect. Anyone know more about it?
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So yeah, EA is going full apeshit on Apex Legends monetization, doubling the number of battle passes and removing the ability to buy them ingame. Great. 😑 Good thing I left that game what feels like forever ago.
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This really does not sound healthy. The game is released, for a certain amount of money. If people don't like what they get for their money, they simply should not buy it. But by now gamers have been **so** trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they **don't** work on their game 24/7 and forever.
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GOG link posted, Steam link is [here](https://store.steampowered.com/app/1090100/Scorchlands/). I tried a demo what feels like forever ago, neat little colony builder.
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Pre-order access is scheduled to go live at 09:00 UTC on the 28th with the full release following at ~09:00 UTC on the 2nd.
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> I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.
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I like this. A lot. I mean as far as I can judge it just from the demo. It looks like it'd be a quirky XCOM-like. Chimera Squad, but even more magic than the special ability in that. And in a lot of ways it is that, but it has this thing where you can see what the enemy will do on their turn, which in turn makes your turn a tight **puzzle** as you got near-perfect information. And it's super well done. You can pull off these perfect turns constantly where no enemy can ever do anything and you control the entire momentum, and it feels cool. I hope they can keep that up as the team gets bigger, but so far it feels nice. Plus, the writing is quirky as fuck and very fourth-wall-breaking, but also cool. The whole game gives off that vibe, what with one guy using an Assault Staff (basically an AR-15 but also a wizard's staff) and your witch having a tactical vest on and tac goggles on her witch hat. Did anyone of you try it? Did you also like it? Definitely waiting for them to announce when it'll come out now.
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Game Information -------------------- **Game Title**: Capes **Platforms**: - PC (May 30, 2024) **Trailer**: **Developer**: Spitfire Interactive **Publisher**: Daedalic Entertainment **Review Aggregator**: **[OpenCritic - 77 average - 75% recommended - 16 reviews](https://opencritic.com/game/16759/capes)** Critic Reviews ------------- **[CGMagazine](https://opencritic.com/outlet/82/cgmagazine)** - [Jordan Biordi](https://opencritic.com/critic/378/jordan-biordi) - [7 / 10](https://www.cgmagonline.com/review/game/capes-pc-review/) >Capes is a good enough game, but lacks the necessary distinction to go up, up and away. ------------- **[Checkpoint Gaming](https://opencritic.com/outlet/563/checkpoint-gaming)** - [Charlie Kelly](https://opencritic.com/critic/6051/charlie-kelly) - [8 / 10](https://checkpointgaming.net/reviews/2024/05/capes-review-deja-vu-of-the-best-kind/) >If Capes' biggest crime is that it isn't the most original game and that its fights require more thought than some might like, then I'd call Spitfire Interactive's debut a hearty success. Within its deep tactics gameplay is plenty of exciting and creative party DNA to tool around with. It even has a surprisingly refreshing tone and take on the superhero genre that is the most authentic I've seen in a while. So why not go save the world? I promise a super duper good time awaits. ------------- **[GAMES.CH](https://opencritic.com/outlet/762/games-ch)** - [Steffen Haubner](https://opencritic.com/critic/9589/steffen-haubner) - *German* - [82%](https://www.games.ch/capes/test/review-lZU/) >Sending your own superhero into the race is a brave move and, at least in terms of play, it really works here. There's plenty of scope to come up with your own solutions, and figuring out the best strategy makes the hours fly by. The fact that the ambitious story is not supported by a corresponding character design is regrettable, but in view of the undeniable gameplay qualities it is easy to get over. ------------- **[God is a Geek](https://opencritic.com/outlet/111/god-is-a-geek)** - [Chris White](https://opencritic.com/critic/582/chris-white) - [7.5 / 10](https://www.godisageek.com/reviews/capes-review/) >Capes is a solid turn-based strategy title that has some great ideas in the fight, and more often than not keeps things exciting. ------------- **[Hardcore Gamer](https://opencritic.com/outlet/23/hardcore-gamer)** - [Thomas Kent](https://opencritic.com/critic/10417/thomas-kent) - [4 / 5](https://hardcoregamer.com/review-capes/) >With its vibrant visuals, intricate gameplay mechanics and a narrative that both entertains and provokes thought, Capes sets itself up as a memorable addition to the superhero genre. While there are minor audio-visual sync issues and balance quirks in the combat system, the overall experience is overwhelmingly positive. This game promises hours of engaging gameplay and delivers a powerful commentary on control and resistance in a dystopian future. ------------- **[IGN](https://opencritic.com/outlet/56/ign)** - [Dan Stapleton](https://opencritic.com/critic/201/dan-stapleton) - [8 / 10](https://www.ign.com/articles/capes-review) >Capes is a clever and challenging tactics game with a clear love of the superhero comics that inspired it. And no one actually wears a cape. ------------- **[Merlin'in Kazanı](https://opencritic.com/outlet/661/merlinin-kazan-)** - [Murat Oktay](https://opencritic.com/critic/7098/murat-oktay) - *Turkish* - [80 / 100](https://www.merlininkazani.com/Capes-oyun_inceleme-125976p1.html) >Capes is a very enjoyable turn-based strategy game. Even those who don't like the genre like me can get tied to their heads for a long time. With the many options it offers, you have the chance to finish each mission with a different method and hero. If we do not consider the minor camera errors, Capes is a production that should be considered by those who love the genre. ------------- **[Merlin'in Kazanı](https://opencritic.com/outlet/661/merlinin-kazan-)** - [Murat Oktay](https://opencritic.com/critic/7098/murat-oktay) - *Turkish* - [79 / 100](https://www.merlininkazani.com/Capes-oyun_inceleme-125983p1.html) >Overall, the only thing I see missing is the lack of multiplayer support. ------------- **[Nintendo Life](https://opencritic.com/outlet/136/nintendo-life)** - [Trent Cannon](https://opencritic.com/critic/7488/trent-cannon) - [8 / 10](https://www.nintendolife.com/reviews/switch-eshop/capes) >Despite some visual shortfalls, Capes is a very solid turn-based strategy game that takes the best bits of XCOM 2 and gives it the superhero treatment. The tactical gameplay will have you thinking of the best way to position your growing roster of heroes on each turn to help you save King City from the nefarious Company. Even a predictable plot doesn't undermine how well-balanced and fun Capes is to play. Strategy and comic book fans will find plenty to enjoy here. ------------- **[PC Gamer](https://opencritic.com/outlet/162/pc-gamer)** - [Robin Valentine](https://opencritic.com/critic/6872/robin-valentine) - [80 / 100](https://www.pcgamer.com/games/strategy/capes-review/) >An awkward story doesn't hold Capes back from being one of the best turn-based strategy games of recent years. ------------- **[PCGamesN](https://opencritic.com/outlet/169/pcgamesn)** - [Andrew McMahon](https://opencritic.com/critic/5488/andrew-mcmahon) - [6 / 10](https://www.pcgamesn.com/capes/review) >Capes mostly overcomes its cliches, lack of customization, and limited scope thanks to its strategic gameplay that will test the mettle of even the most hardened of turn-based tactics veterans. ------------- **[Screen Rant](https://opencritic.com/outlet/664/screen-rant)** - [Brad Lang](https://opencritic.com/critic/5914/brad-lang) - [3.5 / 5 ](https://screenrant.com/capes-pc-review-superhero-tactics-game/) >Capes is an excellent foundation for what could be a fantastic tactics franchise. Thanks to its excellent mechanics, squad-based dynamics, and progression, Spitfire Interactive's debut game will no doubt find plenty of love from those who appreciate small-scale strategy games that emphasize positioning and clever teamwork - it's just a pity that its writing, voice-acting, and animation vary so dramatically in quality that it's difficult to really appreciate its story. ------------- **[The Games Machine](https://opencritic.com/outlet/497/the-games-machine)** - [Gabriele Barducci](https://opencritic.com/critic/5344/gabriele-barducci) - *Italian* - [8.3 / 10](https://www.thegamesmachine.it/capes-pc/recensione/) >Capes is the perfect game for those looking for a level of challenge similar to that of any XCOM. Fun, complex and colourful, at times the game becomes very difficult, requiring more and more attention from the player, but if taken calmly, Capes can offer many emotions and hours of fun. ------------- **[The Outerhaven Productions](https://opencritic.com/outlet/335/the-outerhaven-productions)** - Getselious - [4 / 5 ](https://www.theouterhaven.net/2024/05/capes-video-review-xcom-meets-superheroes/) >Capes is a solid take on tactic-based gameplay in the world of superheroes. It can be a tad short but it's a great time throughout! ------------- **[TheSixthAxis](https://opencritic.com/outlet/68/thesixthaxis)** - [Gareth Chadwick](https://opencritic.com/critic/317/gareth-chadwick) - [8 / 10](https://www.thesixthaxis.com/2024/05/24/capes-review/) >Capes is a valiant effort at a relatively unique idea, one that I personally have wanted since I heard Midnight Sons would have a card-based attack system. It isn't perfect, it could do with a little more polish, and it's occasionally a bit frustrating, but it's deep, challenging and the story is enjoyable enough if you like comic books' campy style. Considering this is Spitfire Interactive's debut game, it has absolutely convinced me to keep an eye on their future projects. ------------- **[Wolf's Gaming Blog](https://opencritic.com/outlet/527/wolfs-gaming-blog)** - [Baden Ronie](https://opencritic.com/critic/3995/baden-ronie) - [3.5 / 5 ](https://wolfsgamingblog.com/2024/05/27/capes-review/) >While Capes might be less Avengers and more West Coast Avengers in terms of its presentation and budget, underneath those plastic faces lies a really fun turn-based tactics game. The story may not reach the highs of comic book greatness but it’s still a decent time. It’s the gameplay where Capes shines though. Sometimes it can be a bit too heavy-handed with the enemy count, but when you’re in the middle of the fray punching bad guys off of ledges, powering up Ultimates and combining abilities, it’s a damn good time. -------------
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Bringing remodellings of: * Stockholm * Nice * Monaco * Barcelona * Porto * Madrid In particular the shot of Monaco looks truly impressive, tbh.
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Actually... sounds quite interesting. Like a more casual and chaotic take on DbD, which to me at least sounds like exactly what that formula could use.
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Welp, this didn't take long. It's especially interesting that they laid off a lot of people who were the only ones in their particular job, leaving entire jobs uncovered. I suspect this comes right before shutting them entirely or doing it all "with AI" 🤮. Sad in particular about Alice Bell. She was fantastic, and it always felt like she kept the site going through all the shit of recent years. Plus being the driving force behind their podcast (the Electronic Wireless Show) of course also spells doom for that one though I hope that like Indiescovery they go rogue and run it independent of the site. Bleak times. Fuck IGN.
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Absolutely fantastic to see Shelby in there! 🤩
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> This morning, Finnish game developer Remedy Entertainment announced a couple of key changes to its core management team. First and foremost, Chief Operations Officer Christopher Schmitz has resigned and will leave the company on May 31. Secondly, Mikael Kasurinen has been promoted to Creative Director, sharing responsibilities in this role with Sami Järvi, more commonly known as Sam Lake. Kasurinen also joins the Remedy core management team.
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Talk about having essentially forgotten about it. I bet! I suppose they only did it now due to some license agreement expiring?
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Deliver Us Mars: Ultimately just not enjoyable
So I finally got around to trying out *Deliver Us Mars*, having never played the predecessor but having a fair few friends rave about it (the previous game) being this rough but amazing gem. With the successor... I made it to just after landing on Mars before I had to drop it. Ugh. It's not a **bad** game, not at all. I found two really big positive things about it: * The vistas on Mars are truly breathtaking with everything cranked up to max. They did phenomenal work here, it really feels like you're alone on this giant red planet that is utterly alien to you. * The sequence before that, in zero gravity, was amazing in how it felt moving around in a cramped space. Especially in first-person view. But throughout the entire 3 hours up to that point, the actual atmosphere struggled hard against the facial and character models. And since the game is talk-heavy in the early parts, the camera constantly shows faces. Which look **incredibly** bad. Really amazing, as if someone intentionally tried to do that. And this would be alright - after all it's a small-budget game - but it contrasts really hard against the amazing scenery and space graphics. It was this weird contrast that kept pulling me out of the story, ruining the immersion. Then came the first bigger climbing areas, and budget Lara Croft was okay, but ultimately the straw that broke the camel's back. So, for me at least, set to "Abandoned" as completion state and uninstalled. A shame, there's a lot of really good pieces in here, they just never come together IMO. For those of you who played it, what was your experience?
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